generic town criers, misc generics, region cleanups, container generic, yadda yadda
This commit is contained in:
parent
03adafb13e
commit
90c2233e4c
16 changed files with 114 additions and 167 deletions
|
|
@ -1,5 +1,5 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
|
@ -44,7 +44,7 @@ namespace Server.Spells.Seventh
|
|||
if ( p is Item )
|
||||
p = ((Item)p).GetWorldLocation();
|
||||
|
||||
ArrayList targets = new ArrayList();
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
|
||||
Map map = Caster.Map;
|
||||
|
||||
|
|
@ -90,7 +90,7 @@ namespace Server.Spells.Seventh
|
|||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
Mobile m = targets[i];
|
||||
|
||||
double toDeal = damage;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue