sanity checks, to address a null ref issue.
This commit is contained in:
parent
7f12ed70fe
commit
90d74e412b
1 changed files with 46 additions and 31 deletions
|
|
@ -6,11 +6,13 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber { get { return 1074801; } } // Bed of Nails
|
||||
|
||||
public BedOfNailsComponent( int itemID ) : base( itemID )
|
||||
public BedOfNailsComponent( int itemID )
|
||||
: base( itemID )
|
||||
{
|
||||
}
|
||||
|
||||
public BedOfNailsComponent( Serial serial ) : base( serial )
|
||||
public BedOfNailsComponent( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -18,8 +20,8 @@ namespace Server.Items
|
|||
{
|
||||
bool allow = base.OnMoveOver( m );
|
||||
|
||||
if ( allow && Addon is BedOfNailsAddon )
|
||||
( (BedOfNailsAddon) Addon ).OnMoveOver( m );
|
||||
if( allow && Addon is BedOfNailsAddon )
|
||||
( (BedOfNailsAddon)Addon ).OnMoveOver( m );
|
||||
|
||||
return allow;
|
||||
}
|
||||
|
|
@ -47,7 +49,8 @@ namespace Server.Items
|
|||
private InternalTimer m_Timer;
|
||||
|
||||
[Constructable]
|
||||
public BedOfNailsAddon() : base()
|
||||
public BedOfNailsAddon()
|
||||
: base()
|
||||
{
|
||||
Direction = Direction.South;
|
||||
|
||||
|
|
@ -55,23 +58,24 @@ namespace Server.Items
|
|||
AddComponent( new BedOfNailsComponent( 0x2A82 ), 0, -1, 0 );
|
||||
}
|
||||
|
||||
public BedOfNailsAddon( Serial serial ) : base( serial )
|
||||
public BedOfNailsAddon( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( m.Alive && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
|
||||
if( m.Alive && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
|
||||
{
|
||||
if ( m.Player )
|
||||
if( m.Player )
|
||||
{
|
||||
if ( m.Female )
|
||||
if( m.Female )
|
||||
Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x53B, 0x53D ) );
|
||||
else
|
||||
Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x53E, 0x540 ) );
|
||||
}
|
||||
|
||||
if ( m_Timer == null || !m_Timer.Running )
|
||||
if( m_Timer == null || !m_Timer.Running )
|
||||
( m_Timer = new InternalTimer( m ) ).Start();
|
||||
}
|
||||
|
||||
|
|
@ -94,7 +98,7 @@ namespace Server.Items
|
|||
|
||||
public virtual void Flip( Mobile from, Direction direction )
|
||||
{
|
||||
switch ( direction )
|
||||
switch( direction )
|
||||
{
|
||||
case Direction.East:
|
||||
AddComponent( new BedOfNailsComponent( 0x2A89 ), 0, 0, 0 );
|
||||
|
|
@ -112,7 +116,8 @@ namespace Server.Items
|
|||
private Mobile m_Mobile;
|
||||
private Point3D m_Location;
|
||||
|
||||
public InternalTimer( Mobile m ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), 5 )
|
||||
public InternalTimer( Mobile m )
|
||||
: base( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), 5 )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Location = Point3D.Zero;
|
||||
|
|
@ -120,29 +125,37 @@ namespace Server.Items
|
|||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Location != m_Mobile.Location )
|
||||
if( m_Mobile == null || m_Mobile.Map == null || m_Mobile.Deleted || !m_Mobile.Alive || m_Mobile.Map == Map.Internal )
|
||||
{
|
||||
int amount = Utility.RandomMinMax( 0, 7 );
|
||||
|
||||
for ( int i = 0; i < amount; i++ )
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if( m_Location != m_Mobile.Location )
|
||||
{
|
||||
int x = m_Mobile.X + Utility.RandomMinMax( -1, 1 );
|
||||
int y = m_Mobile.Y + Utility.RandomMinMax( -1, 1 );
|
||||
int z = m_Mobile.Z;
|
||||
int amount = Utility.RandomMinMax( 0, 7 );
|
||||
|
||||
if ( !m_Mobile.Map.CanFit( x, y, z, 1, false, false, true ) )
|
||||
for( int i = 0; i < amount; i++ )
|
||||
{
|
||||
z = m_Mobile.Map.GetAverageZ( x, y );
|
||||
int x = m_Mobile.X + Utility.RandomMinMax( -1, 1 );
|
||||
int y = m_Mobile.Y + Utility.RandomMinMax( -1, 1 );
|
||||
int z = m_Mobile.Z;
|
||||
|
||||
if ( !m_Mobile.Map.CanFit( x, y, z, 1, false, false, true ) )
|
||||
continue;
|
||||
if( !m_Mobile.Map.CanFit( x, y, z, 1, false, false, true ) )
|
||||
{
|
||||
z = m_Mobile.Map.GetAverageZ( x, y );
|
||||
|
||||
if( !m_Mobile.Map.CanFit( x, y, z, 1, false, false, true ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Blood blood = new Blood( Utility.RandomMinMax( 0x122C, 0x122F ) );
|
||||
blood.MoveToWorld( new Point3D( x, y, z ), m_Mobile.Map );
|
||||
}
|
||||
|
||||
Blood blood = new Blood( Utility.RandomMinMax( 0x122C, 0x122F ) );
|
||||
blood.MoveToWorld( new Point3D( x, y, z ), m_Mobile.Map );
|
||||
m_Location = m_Mobile.Location;
|
||||
}
|
||||
|
||||
m_Location = m_Mobile.Location;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -154,12 +167,14 @@ namespace Server.Items
|
|||
public override int LabelNumber { get { return 1074801; } } // Bed of Nails
|
||||
|
||||
[Constructable]
|
||||
public BedOfNailsDeed() : base()
|
||||
public BedOfNailsDeed()
|
||||
: base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public BedOfNailsDeed( Serial serial ) : base( serial )
|
||||
public BedOfNailsDeed( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -177,4 +192,4 @@ namespace Server.Items
|
|||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue