#W# Added: More things to the ToAdd Folder.

This commit is contained in:
WarrentyExpired 2026-09-28 20:41:19 -04:00
parent cdc061dc54
commit 910cdde124
16 changed files with 3389 additions and 0 deletions

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ToAdd/AutoBandCommand.cs Normal file
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/**********************************
* Author: Expa (refactored) *
* Script Name: AutoBandCommand.cs *
* Target: ModernUO (.NET 10/C#14) *
**********************************/
using System;
using ModernUO.Serialization;
using Server;
using Server.Commands;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Scripts.Commands;
public static class AutoBandCommand
{
public static void Initialize()
{
CommandSystem.Register("bas", AccessLevel.Player, OnBandSelf);
CommandSystem.Register("bat", AccessLevel.Player, OnBandTarget);
}
public static void OnBandSelf(CommandEventArgs e)
{
if (e.Mobile is not PlayerMobile pm) return;
Start(pm, pm);
}
public static void OnBandTarget(CommandEventArgs e)
=> e.Mobile.BeginTarget(-1, false, TargetFlags.None, OnTarget);
private static void OnTarget(Mobile from, object targeted)
{
if (from is not PlayerMobile pm || targeted is not Mobile target || target.Deleted || !target.Alive)
{
from.SendMessage("Invalid target.");
return;
}
Start(pm, target);
}
private static void Start(PlayerMobile pm, Mobile target)
{
if (pm.AutoBandageTimer is AutoBandageTimer existing && existing.Targets(target))
{
StopTimer(pm);
SendHealthMessage(pm, $"Bandage auto-heal DISABLED{(pm == target ? "" : $" on {target.Name}")}.");
return;
}
StopTimer(pm);
var band = pm.Backpack?.FindItemByType<Bandage>();
if (band == null || band.Amount <= 0)
{
pm.SendMessage("You have no bandages!");
return;
}
var timer = new AutoBandageTimer(pm, target);
pm.AutoBandageTimer = timer;
timer.Start();
SendHealthMessage(pm, $"Bandage auto-heal ENABLED{(pm == target ? "" : $" on {target.Name}")}. Health: {target.Hits}/{target.HitsMax}");
}
internal static void SendHealthMessage(Mobile m, string msg)
{
var denom = Math.Max(1, m.HitsMax);
double p = (double)m.Hits / denom;
var hue = p < 0.3 ? 33 : p < 0.7 ? 53 : 63;
m.SendMessage(hue, msg);
}
private static void StopTimer(PlayerMobile pm)
{
pm.AutoBandageTimer?.Stop();
pm.AutoBandageTimer = null;
}
}
[SerializationGenerator(0)]
public partial class AutoBandageTimer : Timer
{
private const double ResumeAt = 90.0;
private const double PauseAt = 100.0;
private static readonly TimeSpan TickInterval = TimeSpan.FromMilliseconds(100);
private readonly WeakReference<Mobile> _casterRef;
private readonly WeakReference<Mobile> _targetRef;
private bool _paused;
private DateTime _next;
public AutoBandageTimer(Mobile caster, Mobile target)
: base(TimeSpan.Zero, TickInterval)
{
_casterRef = new(caster);
_targetRef = new(target);
_next = Core.Now;
}
public bool Targets(Mobile m)
=> m is not null && _targetRef.TryGetTarget(out var t) && t == m;
protected override void OnTick()
{
if (!_casterRef.TryGetTarget(out var caster) || caster.Deleted || !caster.Alive || caster.Map == Map.Internal)
{
Stop();
Cleanup(caster);
return;
}
if (!_targetRef.TryGetTarget(out var target) || target.Deleted || !target.Alive || target.Map == Map.Internal)
{
caster.SendMessage("Target is no longer valid. Automatic bandaging stopped.");
Stop();
Cleanup(caster);
return;
}
if (BandageContext.GetContext(caster) != null)
return;
var denom = Math.Max(1, target.HitsMax);
double hpPercent = (double)target.Hits / denom * 100.0;
if (!_paused && hpPercent >= PauseAt)
{
_paused = true;
caster.SendMessage("Bandaging paused. Target's health is full.");
return;
}
if (_paused && hpPercent < ResumeAt)
{
_paused = false;
caster.SendMessage($"Bandaging resumed. Target's health dropped below {ResumeAt}%.");
_next = Core.Now;
}
if (_paused || Core.Now < _next) return;
var band = caster.Backpack?.FindItemByType<Bandage>();
if (band == null || band.Amount <= 0)
{
caster.SendMessage("Out of bandages. Automatic bandaging stopped.");
Stop();
Cleanup(caster);
return;
}
int preHits = target.Hits;
double delaySec = 5.0 + 0.05 * Math.Max(0, 120 - caster.Dex);
_next = Core.Now + TimeSpan.FromSeconds(delaySec);
Bandage.BandageTargetRequest(caster, band, target);
Timer.DelayCall(TimeSpan.FromSeconds(delaySec * 0.95), () => ShowResult(caster, target, preHits));
}
private static void ShowResult(Mobile? caster, Mobile? target, int preHits)
{
if (caster == null || target == null) return;
if (caster.Deleted || !caster.Alive || target.Deleted || !target.Alive) return;
int healed = target.Hits - preHits;
string msg = healed > 0
? $"Healing {target.Name}: {target.Hits}/{target.HitsMax} HP (+{healed})"
: $"Healing {target.Name}: {target.Hits}/{target.HitsMax} HP";
AutoBandCommand.SendHealthMessage(caster, msg);
}
private static void Cleanup(Mobile? caster)
{
if (caster is PlayerMobile pm) pm.AutoBandageTimer = null;
}
}

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/**********************************
* Author: Unknow *
* Update/Fixed/Refactoring: Expa *
* Script: GraveRobbingCore.cs *
* Optimized for ModernUO 0.15.4.18*
**********************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ModernUO.Serialization;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.Harvest;
using Server.Network;
static class GRUtil
{
public static double GetSkillValue(Mobile m, SkillName s) => m?.Skills?[s]?.Value ?? 0.0;
}
namespace Server.Engines.Harvest
{
[SerializationGenerator(0, false)]
public partial class GraveRobbing : HarvestSystem
{
static GraveRobbing _system;
public static GraveRobbing System => _system ??= new GraveRobbing();
readonly HarvestDefinition _def;
public HarvestDefinition Definition => _def;
private GraveRobbing()
{
_def = new HarvestDefinition
{
BankWidth = 2,
BankHeight = 2,
MinTotal = 1,
MaxTotal = 2,
MinRespawn = TimeSpan.FromMinutes(20),
MaxRespawn = TimeSpan.FromMinutes(30),
Skill = SkillName.Mining,
MaxRange = 2,
ConsumedPerHarvest = 1,
ConsumedPerFeluccaHarvest = 1,
EffectActions = new[] { 13 },
EffectSounds = new[] { 0x13E },
EffectCounts = new[] { 1 },
StaticTiles = new[] { 0xED3, 0xEDF, 0xEE0, 0xEE1, 0xEE2, 0xEE8 },
RangedTiles = false,
NoResourcesMessage = "There is nothing here to dig up.",
FailMessage = "You dig but find nothing of value.",
OutOfRangeMessage = 500446,
TimedOutOfRangeMessage = 503041,
DoubleHarvestMessage = 503042,
PackFullMessage = 1010481,
ToolBrokeMessage = 1044038
};
_def.Resources = new[]
{
new HarvestResource(60, 10, 150, "You dig up some bones.", typeof(Bone)),
new HarvestResource(40, 30, 150, "You uncover some gold.", typeof(Gold))
};
_def.Veins = new[]
{
new HarvestVein(70, 0, _def.Resources[0], null),
new HarvestVein(30, 0, _def.Resources[1], null)
};
Definitions = new[] { _def };
PandoraChestConfig.Load();
PandoraChestLogger.Initialize();
PandoraChestSpawnGuard.Initialize();
}
public override bool CheckHarvest(Mobile from, Item tool)
{
var region = from?.Region;
var regionName = region?.Name ?? "(null)";
var ok = false;
if (region != null)
{
try
{
if (region.IsPartOf("Cemetery"))
ok = true;
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.CheckHarvest.IsPartOf", ex, $"RegionName={regionName}", from);
}
if (!ok && !string.IsNullOrEmpty(regionName))
{
var rn = regionName.ToLowerInvariant();
if (rn.Contains("grave") || rn.Contains("graveyard") || rn.Contains("cemetery"))
ok = true;
}
}
if (!ok)
{
from?.SendMessage($"You may only rob graves in a cemetery. Region: {regionName}");
return false;
}
if (tool == null)
{
from?.SendMessage("You need to use a shovel or pickaxe to dig here.");
return false;
}
return base.CheckHarvest(from, tool);
}
public override void OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
{
base.OnHarvestFinished(from, tool, def, vein, bank, resource, harvested);
GetHarvestDetails(from, tool, harvested, out _, out var map, out var loc, out _);
if (from != null)
{
from.Karma -= Utility.RandomMinMax(50, 150);
}
var hour = DateTime.Now.Hour;
var night = hour < 6 || hour > 20;
MoonPhase? moon = null;
if (map != null)
{
try
{
moon = Clock.GetMoonPhase(map, loc.X, loc.Y);
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.OnHarvestFinished.GetMoonPhase", ex, $"Map={map},Loc={loc}", from);
moon = null;
}
}
double baseSpiritChance = 0.10;
if (moon == MoonPhase.FullMoon) baseSpiritChance += 0.15;
if (night) baseSpiritChance += 0.10;
double spiritSpeak = GRUtil.GetSkillValue(from, SkillName.SpiritSpeak);
double necromancy = GRUtil.GetSkillValue(from, SkillName.Necromancy);
double skillReduction = (spiritSpeak + necromancy) / 2000.0;
double spiritChanceFinal = Math.Max(0.01, baseSpiritChance - skillReduction);
if (Utility.RandomDouble() < spiritChanceFinal)
{
var spirit = new VengefulSpirit();
if (night)
{
spirit.Hits += 20;
spirit.DamageMin += 2;
spirit.DamageMax += 2;
}
Point3D spawnLoc;
Map spawnMap;
if (map != null)
{
spawnLoc = loc;
spawnMap = map;
}
else
{
spawnLoc = from?.Location ?? Point3D.Zero;
spawnMap = from?.Map;
}
if (spawnMap != null)
{
try
{
spirit.MoveToWorld(spawnLoc, spawnMap);
spirit.Combatant = from;
spirit.Say("You should not have disturbed the dead!");
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.OnHarvestFinished.SpawnSpirit", ex, $"Player={from?.Name},Map={spawnMap},Loc={spawnLoc}", from);
}
}
}
if (from != null && Utility.RandomDouble() < 0.25)
{
from.SendMessage(0x21, "A grave curse weakens you!");
try
{
from.AddStatMod(new StatMod(StatType.Str, "GraveCurse", -5, TimeSpan.FromMinutes(5)));
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.OnHarvestFinished.AddStatMod", ex, $"Player={from?.Name}", from);
}
}
TrySpawnPandoraChest(from, loc, map);
}
void TrySpawnPandoraChest(Mobile from, Point3D loc, Map map)
{
if (from == null || map == null) return;
var cfg = PandoraChestConfig.Current;
if (!PandoraChestSpawnGuard.CanSpawnAt(map, loc, cfg)) return;
string acc = "(null)";
try
{
acc = from?.Account?.Username ?? from?.Account?.ToString() ?? "(null)";
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.TrySpawnPandoraChest.GetAccount", ex, $"Player={from?.Name}", from);
acc = "(null)";
}
if (!PandoraChestSpawnGuard.CanSpawnForAccount(acc, cfg)) return;
double mining = GRUtil.GetSkillValue(from, SkillName.Mining);
double spiritSpeak = GRUtil.GetSkillValue(from, SkillName.SpiritSpeak);
double necro = GRUtil.GetSkillValue(from, SkillName.Necromancy);
double spawn = cfg.Spawn.BaseSpawnChance + mining * cfg.Spawn.MiningFactor + spiritSpeak * cfg.Spawn.SpiritSpeakFactor + necro * cfg.Spawn.NecromancyFactor;
spawn = Math.Min(spawn, cfg.Spawn.MaxSpawnChance);
if (Utility.RandomDouble() >= spawn) return;
int level = DetermineChestLevel(mining, spiritSpeak, necro, cfg);
var chest = new PandoraChest(level, from);
try
{
chest.MoveToWorld(loc, map);
chest.Populate(from, map);
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.TrySpawnPandoraChest.SpawnChest", ex, $"Player={from?.Name},Map={map},Loc={loc},Level={level}", from);
}
PandoraChestLogger.LogSpawn(from, map, loc, level, spawn);
PandoraChestSpawnGuard.RecordAt(map, loc);
PandoraChestSpawnGuard.RecordAccount(acc);
double guardChance = cfg.Guardian.BaseChance + level * cfg.Guardian.LevelMultiplier;
guardChance = Math.Min(guardChance, cfg.Guardian.MaxChance);
if (Utility.RandomDouble() < guardChance)
{
int count = 1 + (level / 3);
for (int i = 0; i < count; i++)
{
var g = new VengefulSpirit();
g.Hits += (int)(g.Hits * (1.0 + cfg.Guardian.HpMultiplierPerQuality * (level - 1)));
g.DamageMin += (int)(cfg.Guardian.DamageMultiplierPerQuality * (level - 1));
g.DamageMax += (int)(cfg.Guardian.DamageMultiplierPerQuality * (level - 1) * 2);
try
{
g.MoveToWorld(new Point3D(loc.X + Utility.RandomMinMax(-2, 2), loc.Y + Utility.RandomMinMax(-2, 2), loc.Z), map);
g.Combatant = from;
}
catch (Exception ex)
{
PandoraChestLogger.LogError("GraveRobbing.TrySpawnPandoraChest.SpawnGuard", ex, $"Player={from?.Name},Map={map},Loc={loc},Level={level}", from);
}
}
}
}
int DetermineChestLevel(double mining, double spirit, double necro, PandoraChestConfig cfg)
{
double weighted = mining * cfg.Weights.Mining + spirit * cfg.Weights.SpiritSpeak + necro * cfg.Weights.Necromancy;
double norm = Math.Min(weighted / 120.0, 1.0);
var q = cfg.LevelQualityBaseCached;
int levels = Math.Max(1, Math.Min(cfg.Spawn.Levels, q.Length));
double[] adj = new double[levels];
for (int i = 0; i < levels; i++)
{
double qq = (i < q.Length) ? q[i] : q.Last();
adj[i] = Math.Max(0.001, (0.2 + qq) * (1.0 + norm * (i / (double)levels) * 3.0));
}
double sum = adj.Sum();
double r = Utility.RandomDouble() * sum;
double acc = 0;
for (int i = 0; i < adj.Length; i++)
{
acc += adj[i];
if (r <= acc) return i + 1;
}
return levels;
}
}
public static class GraveRobbingInit { public static void Initialize() { _ = GraveRobbing.System; } }
}
namespace Server.Items
{
[SerializationGenerator(0, false)]
[Flippable(0x09AA, 0x0E7D)]
public partial class PandoraChest : LockableContainer
{
int _level;
bool _isCursed;
bool _isTrapped;
int _trapPower;
Mobile _owner;
enum TrapType { None, Explosion, Poison, SummonUndead }
TrapType _trapType = TrapType.None;
[Constructible] public PandoraChest() : this(1, null) { }
public PandoraChest(int level, Mobile owner) : base(0x09AA)
{
Weight = 5.0;
LootType = LootType.Regular;
_owner = owner;
var cfg = PandoraChestConfig.Current;
_level = Math.Max(1, Math.Min(level, cfg.Spawn.Levels));
Name = $"Pandora's Chest [L{_level}] {(_level >= 4 ? "(Jeweled)" : _level >= 3 ? "(Polished)" : "(Simple)")}";
int hue = (cfg.HueByLevelCached != null && cfg.HueByLevelCached.Length >= _level) ? cfg.HueByLevelCached[_level - 1] : 0;
if (hue != 0) Hue = hue;
_isCursed = Utility.RandomDouble() < cfg.BaseCursedChance;
Locked = Utility.RandomDouble() < cfg.BaseLockedChance;
_isTrapped = Utility.RandomDouble() < cfg.BaseTrappedChance;
LockLevel = 10 * _level;
MaxLockLevel = Math.Max(LockLevel, 120);
RequiredSkill = 10 * _level;
_trapPower = _isTrapped ? (10 + 15 * _level) : 0;
if (_isCursed) Name = $"Cursed {Name}";
}
public void Populate(Mobile opener, Map map) => FillWithLoot(_level, opener, map);
void FillWithLoot(int level, Mobile opener, Map map)
{
if (Items.Count > 0) return;
var cfg = PandoraChestConfig.Current;
var ranges = cfg.GoldRangeByLevelCached;
int idx = Math.Max(0, Math.Min(level - 1, ranges.Length - 1));
int gold = Utility.RandomMinMax(ranges[idx].Min, ranges[idx].Max);
DropItem(new Gold(gold));
var dropped = new List<string> { $"Gold:{gold}" };
int minR = cfg.ReagentsMinCached.Length > idx ? cfg.ReagentsMinCached[idx] : 1;
int maxR = cfg.ReagentsMaxCached.Length > idx ? cfg.ReagentsMaxCached[idx] : Math.Max(1, minR);
int reagCount = Utility.RandomMinMax(minR, maxR);
var reagentStacks = new Dictionary<Type, int>();
for (int i = 0; i < reagCount; i++)
{
var r = ReagentForLevel(level, cfg);
if (r == null) continue;
var t = r.GetType();
reagentStacks.TryGetValue(t, out var cur);
reagentStacks[t] = cur + (r.Amount > 0 ? r.Amount : 1);
}
foreach (var kv in reagentStacks)
{
try
{
var inst = (Item)Activator.CreateInstance(kv.Key)!;
try { inst.Amount = Math.Max(1, kv.Value); } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.FillWithLoot.SetReagentAmount", ex, $"Type={kv.Key.FullName},Level={level}", opener); }
DropItem(inst);
dropped.Add(inst.GetType().Name + (inst.Amount > 1 ? $"x{inst.Amount}" : ""));
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.FillWithLoot.CreateReagentInstance", ex, $"Type={kv.Key.FullName},Level={level}", opener);
}
}
if (level >= 4)
{
if (level >= 5)
{
try
{
var bp = new BlackPearl();
try { bp.Amount = 1; } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.FillWithLoot.SetBlackPearlAmount", ex, $"Level={level}", opener); }
DropItem(bp);
dropped.Add("Guaranteed:BlackPearl");
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.FillWithLoot.CreateBlackPearl", ex, $"Level={level}", opener);
}
}
else
{
try
{
var sa = new SulfurousAsh();
try { sa.Amount = 1; } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.FillWithLoot.SetSulfurousAshAmount", ex, $"Level={level}", opener); }
DropItem(sa);
dropped.Add("Guaranteed:SulfurousAsh");
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.FillWithLoot.CreateSulfurousAsh", ex, $"Level={level}", opener);
}
}
}
if (Utility.Random(100) < Math.Min(95, cfg.Weights.Level * 10 + 30 + level * 8))
{
DropItem(new NightSightPotion());
dropped.Add("NightSightPotion");
}
if (Utility.Random(100) < Math.Min(95, 20 + level * 6))
{
DropItem(new LesserHealPotion());
dropped.Add("LesserHealPotion");
}
double jewelryChance = Math.Min(95.0, 8 + level * 6 + cfg.Weights.Level * 10);
bool jewelryDropped = false;
if (Utility.Random(100) < jewelryChance)
{
Item j = (level >= 4) ? MakeJeweledJewelry(level) : (level >= 3) ? MakePolishedJewelry(level) : MakeSimpleJewelry(level);
if (j != null) { DropItem(j); dropped.Add(j.GetType().Name + ":" + (j.Name ?? "j")); jewelryDropped = true; }
}
if (level >= 5 && !jewelryDropped)
{
var j = MakeJeweledJewelry(level);
if (j != null) { DropItem(j); dropped.Add("GuaranteedJeweled:" + (j.Name ?? j.GetType().Name)); }
}
if (Utility.Random(100) < (20 + level * 8)) { DropItem(new Bone()); dropped.Add("Bone"); }
if (Utility.RandomDouble() < cfg.RareDrop.BaseChance * level) { DropItem(new SpecialRareBoneItem()); dropped.Add("SpecialRareBoneItem"); }
if (Utility.Random(100) < 10 + level * 4) { DropItem(new Lockpick()); dropped.Add("Lockpick"); }
if (cfg.Magic.Enabled)
{
double mapMult = MapMultiplier(map, cfg);
double luck = opener?.Luck ?? 0;
double skillSum = (GRUtil.GetSkillValue(opener, SkillName.Mining) + GRUtil.GetSkillValue(opener, SkillName.SpiritSpeak) + GRUtil.GetSkillValue(opener, SkillName.Necromancy)) / 3.0;
double skillFactor = 1.0 + skillSum / 200.0;
double chance = cfg.Magic.BaseChanceByLevelMultiplier * level * mapMult * (1.0 + luck / 1000.0) * skillFactor;
chance = Math.Min(chance, 0.95);
if (Utility.RandomDouble() < chance)
{
Item? magic = null;
try
{
magic = GenerateMagicItem(level, opener, cfg);
if (magic != null)
{
DropItem(magic);
PandoraChestLogger.LogMagicDrop(opener, level, magic);
dropped.Add("Magic:" + (magic.Name ?? magic.GetType().Name));
int minutes = Math.Max(1, cfg.Magic.DecayMinutesIfDropped);
Timer.DelayCall(TimeSpan.FromMinutes(minutes), () =>
{
try { if (magic != null && !magic.Deleted && magic.Parent == this) magic.Delete(); } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.FillWithLoot.MagicDecayDelete", ex, $"Player={opener?.Name},Level={level},Item={magic?.GetType().Name}", opener); }
});
}
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.FillWithLoot.GenerateMagicItem", ex, $"Player={opener?.Name},Level={level}", opener);
}
}
if (Utility.RandomDouble() < cfg.Magic.TreasureMapChancePerLevel * level * MapMultiplier(map, cfg))
{
try { var tm = new TreasureMap(level, map); DropItem(tm); dropped.Add("TreasureMap:L" + level); } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.FillWithLoot.TreasureMap", ex, $"Player={opener?.Name},Level={level}", opener); }
}
}
var tcfg = PandoraChestConfig.Current.Trap;
if (tcfg != null)
{
double mapMult = MapMultiplier(map, PandoraChestConfig.Current);
double spirit = GRUtil.GetSkillValue(_owner, SkillName.SpiritSpeak);
double necro = GRUtil.GetSkillValue(_owner, SkillName.Necromancy);
double luck = _owner?.Luck ?? 0;
double reduction = (spirit + necro) / 300.0 + luck / 2000.0;
double trapBase = tcfg.BaseChancePerLevel * level * mapMult;
if (Utility.RandomDouble() < Math.Max(0.02, trapBase - reduction))
{
try
{
int total = tcfg.TypeWeights.Values.Sum();
int r = Utility.Random(total);
foreach (var kv in tcfg.TypeWeights)
{
r -= kv.Value;
if (r < 0)
{
if (Enum.TryParse<TrapType>(kv.Key, out var tt)) _trapType = tt;
break;
}
}
_isTrapped = true;
_trapPower = 1 + (int)Math.Round(level * tcfg.PowerMultiplierPerLevel);
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.FillWithLoot.DetermineTrap", ex, $"Player={_owner?.Name},Level={level}", _owner);
}
}
}
PandoraChestLogger.LogContents(opener, _level, dropped);
}
static double MapMultiplier(Map m, PandoraChestConfig cfg)
{
if (m == null) return 1.0;
var nm = m.ToString().ToLowerInvariant();
if (nm.Contains("felucca")) return cfg.MapMultiplier.Felucca;
if (nm.Contains("trammel")) return cfg.MapMultiplier.Trammel;
return cfg.MapMultiplier.Trammel;
}
static Item? GenerateMagicItem(int level, Mobile opener, PandoraChestConfig cfg)
{
try
{
double pick = Utility.RandomDouble();
Item it = (pick < 0.55) ? Loot.RandomWeapon() : (pick < 0.90) ? Loot.RandomArmor() : Loot.RandomJewelry();
if (it == null) return null;
it.Name = $"Enchanted {it.GetType().Name} (L{level})";
if (level >= 4) it.Hue = 0x496;
else if (level >= 3) it.Hue = 0x47E;
int baseAff = cfg.Magic.MaxAffixesByLevelBase;
int extra = level >= 5 ? 1 : 0;
int affixes = baseAff + extra;
double luck = opener?.Luck ?? 0;
double skillSum = (GRUtil.GetSkillValue(opener, SkillName.Mining) + GRUtil.GetSkillValue(opener, SkillName.SpiritSpeak) + GRUtil.GetSkillValue(opener, SkillName.Necromancy)) / 3.0;
double mult = 1.0 + (level - 1) * 0.15 + luck / 500.0 + skillSum / 200.0;
var keys = cfg.Magic.AffixRanges?.Keys.ToArray() ?? Array.Empty<string>();
for (int i = 0; i < affixes && keys.Length > 0; i++)
{
var key = keys[Utility.Random(keys.Length)];
var range = cfg.Magic.AffixRanges[key];
int raw = Utility.RandomMinMax(range.Min, range.Max);
int val = Math.Max(1, (int)Math.Round(raw * mult));
ApplyAffixToItem(it, key, val);
}
return it;
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.GenerateMagicItem", ex, $"Level={level},Player={opener?.Name}", opener);
return null;
}
}
static void ApplyAffixToItem(Item it, string affixName, int value)
{
if (it == null) return;
try
{
if (it is BaseWeapon weapon)
{
if (weapon.Attributes != null)
{
switch (affixName)
{
case "BonusStr": weapon.Attributes.BonusStr += value; return;
case "BonusDex": weapon.Attributes.BonusDex += value; return;
case "BonusHits": weapon.Attributes.BonusHits += value; return;
case "WeaponDamage": weapon.Attributes.WeaponDamage += value; return;
}
}
var wattrsProp = weapon.GetType().GetProperty("WeaponAttributes", BindingFlags.Public | BindingFlags.Instance);
if (wattrsProp != null)
{
var wattrs = wattrsProp.GetValue(weapon);
if (wattrs != null)
{
var p = wattrs.GetType().GetProperty(affixName, BindingFlags.Public | BindingFlags.Instance);
if (p != null && p.PropertyType == typeof(int))
{
int old = (int)p.GetValue(wattrs);
p.SetValue(wattrs, old + value);
return;
}
}
}
}
if (it is BaseArmor armor)
{
if (armor.Attributes != null)
{
switch (affixName)
{
case "BonusStr": armor.Attributes.BonusStr += value; return;
case "BonusDex": armor.Attributes.BonusDex += value; return;
case "BonusHits": armor.Attributes.BonusHits += value; return;
}
}
var aattrsProp = armor.GetType().GetProperty("ArmorAttributes", BindingFlags.Public | BindingFlags.Instance);
if (aattrsProp != null)
{
var aattrs = aattrsProp.GetValue(armor);
if (aattrs != null)
{
var p = aattrs.GetType().GetProperty(affixName, BindingFlags.Public | BindingFlags.Instance);
if (p != null && p.PropertyType == typeof(int))
{
int old = (int)p.GetValue(aattrs);
p.SetValue(aattrs, old + value);
return;
}
}
}
}
if (it is BaseJewel jewel)
{
if (jewel.Attributes != null)
{
switch (affixName)
{
case "BonusStr": jewel.Attributes.BonusStr += value; return;
case "BonusDex": jewel.Attributes.BonusDex += value; return;
case "BonusHits": jewel.Attributes.BonusHits += value; return;
case "WeaponDamage": jewel.Attributes.WeaponDamage += value; return;
}
}
}
var attrsProp = it.GetType().GetProperty("Attributes", BindingFlags.Public | BindingFlags.Instance);
if (attrsProp != null)
{
var attrsObj = attrsProp.GetValue(it);
if (attrsObj != null)
{
var prop = attrsObj.GetType().GetProperty(affixName, BindingFlags.Public | BindingFlags.Instance);
if (prop != null && prop.PropertyType == typeof(int))
{
int old = (int)prop.GetValue(attrsObj);
prop.SetValue(attrsObj, old + value);
return;
}
}
}
it.Name = $"{it.Name} [+{value} {affixName}]";
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.ApplyAffixToItem", ex, $"Item={it?.GetType().FullName},Affix={affixName},Value={value}");
try { it.Name = $"{it.Name} [+{value} {affixName}]"; } catch { }
}
}
static Item ReagentForLevel(int level, PandoraChestConfig cfg)
{
int r = Utility.Random(100);
if (level >= 5 && r < 25) return new BlackPearl();
if (level >= 4 && r < 30) return new SulfurousAsh();
Item[] common = { new Garlic(), new Ginseng(), new MandrakeRoot(), new Bloodmoss() };
return common[Utility.Random(common.Length)];
}
static Item MakeSimpleJewelry(int level) => Utility.RandomBool() ? new GoldRing() : new GoldNecklace();
static Item MakePolishedJewelry(int level)
{
var it = MakeSimpleJewelry(level);
if (it is GoldRing r) { r.Name = "Polished Gold Ring"; r.Hue = 0x47E; }
if (it is GoldNecklace n) { n.Name = "Polished Gold Necklace"; n.Hue = 0x47E; }
return it;
}
static Item MakeJeweledJewelry(int level)
{
var it = MakeSimpleJewelry(level);
if (it is GoldRing r) { r.Name = "Jeweled Gold Ring"; r.Hue = 0x496; }
if (it is GoldNecklace n) { n.Name = "Jeweled Gold Necklace"; n.Hue = 0x496; }
return it;
}
public override bool CheckLocked(Mobile from)
{
if (_isCursed && from != null)
{
double necro = GRUtil.GetSkillValue(from, SkillName.Necromancy);
double spirit = GRUtil.GetSkillValue(from, SkillName.SpiritSpeak);
double resist = (necro + spirit) / 240.0;
if (Utility.RandomDouble() > resist)
{
from.SendMessage(0x22, "An ancient curse flares as you touch the chest...");
try { from.ApplyPoison(from, Poison.Deadly); }
catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.CheckLocked.ApplyPoison", ex, $"Player={from?.Name}", from); }
}
}
return base.CheckLocked(from);
}
public override void OnDoubleClick(Mobile from)
{
if (from == null || from.Deleted) return;
if (Locked) { base.OnDoubleClick(from); return; }
if (_isTrapped && _trapType != TrapType.None)
{
double trapChance = _trapPower / 100.0;
double spirit = GRUtil.GetSkillValue(from, SkillName.SpiritSpeak);
double necro = GRUtil.GetSkillValue(from, SkillName.Necromancy);
double resist = (spirit + necro) / 240.0;
trapChance = Math.Max(0.05, trapChance - resist);
if (Utility.RandomDouble() < trapChance) { TriggerTrap(from); _isTrapped = false; Locked = true; return; }
}
if (_isCursed)
{
from.SendMessage(0x21, "A dark curse hits you for opening a desecrated chest!");
try { from.AddStatMod(new StatMod(StatType.Dex, "PandoraCurseDex", -3, TimeSpan.FromMinutes(3))); }
catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.OnDoubleClick.AddStatMod.Dex", ex, $"Player={from?.Name}", from); }
try { from.AddStatMod(new StatMod(StatType.Str, "PandoraCurseStr", -3, TimeSpan.FromMinutes(3))); }
catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.OnDoubleClick.AddStatMod.Str", ex, $"Player={from?.Name}", from); }
if (Utility.RandomDouble() < 0.35) try { from.ApplyPoison(from, Poison.Lesser); } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.OnDoubleClick.ApplyPoison", ex, $"Player={from?.Name}", from); }
}
base.OnDoubleClick(from);
}
void TriggerTrap(Mobile from)
{
if (from == null || from.Deleted) return;
var tcfg = PandoraChestConfig.Current.Trap;
switch (_trapType)
{
case TrapType.Explosion:
try
{
int min = tcfg.ExplosionBaseMin + (_trapPower * 2);
int max = tcfg.ExplosionBaseMax + (_trapPower * 4);
int dmg = Utility.RandomMinMax(min, max);
from.Damage(dmg);
foreach (var m in from.GetMobilesInRange(2))
if (m != from && m.Alive) try { m.Damage(dmg / 2); } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.TriggerTrap.DamageNearby", ex, $"Player={from?.Name},Target={m?.Name}", from); }
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.TriggerTrap.Explosion", ex, $"Player={from?.Name},TrapPower={_trapPower},Level={_level}", from);
}
break;
case TrapType.Poison:
try
{
var p = _trapPower >= 3 ? Poison.Deadly : (_trapPower == 2 ? Poison.Greater : Poison.Lesser);
from.ApplyPoison(from, p);
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.TriggerTrap.Poison", ex, $"Player={from?.Name},TrapPower={_trapPower},Level={_level}", from);
}
break;
case TrapType.SummonUndead:
try
{
int count = Math.Max(1, PandoraChestConfig.Current.Trap.SummonPerPower * _trapPower);
for (int i = 0; i < count; i++)
{
var z = new VengefulSpirit();
z.Hits += 10 * _trapPower;
z.DamageMin += _trapPower;
z.DamageMax += _trapPower * 2;
try { z.MoveToWorld(from.Location, from.Map); z.Combatant = from; } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.TriggerTrap.SummonUndead.Move", ex, $"Player={from?.Name}", from); }
}
}
catch (Exception ex)
{
PandoraChestLogger.LogError("PandoraChest.TriggerTrap.SummonUndead", ex, $"Player={from?.Name},TrapPower={_trapPower},Level={_level}", from);
}
break;
}
try { from.SendMessage(0x22, "A hidden trap explodes as you touch the chest!"); } catch (Exception ex) { PandoraChestLogger.LogError("PandoraChest.TriggerTrap.SendMessage", ex, $"Player={from?.Name}", from); }
}
}
[SerializationGenerator(0, false)]
public partial class SpecialRareBoneItem : Item { [Constructible] public SpecialRareBoneItem() : base(0x1B) { Name = "Ancient Bone Relic"; Hue = 0x485; Weight = 1.0; } }
[SerializationGenerator(0, false)]
public partial class VengefulSpirit : BaseCreature
{
[Constructible]
public VengefulSpirit() : base(AIType.AI_Mage, FightMode.Closest, 10, 1)
{
Name = "Vengeful Spirit"; Body = 26; Hue = 0x4001; SetStr(50); SetDex(50); SetInt(100); SetHits(40); SetDamage(8, 12); Fame = 4000; Karma = -4000; VirtualArmor = 30;
}
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true;
}
}

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@ -0,0 +1,280 @@
/**********************************
* Author: Expa *
* Script: PandoraChestConfig.cs *
* Optimized for ModernUO 0.15.4.18*
**********************************/
using System;
using System.IO;
using System.Linq;
using System.Text.Json;
public class PandoraChestConfig
{
private static PandoraChestConfig _current;
private static readonly object _lock = new();
public static PandoraChestConfig Current
{
get
{
if (_current == null) Load();
return _current!;
}
}
public SpawnSection Spawn { get; set; } = new();
public double[] LevelQualityBase { get; set; } = new double[] { 0.0, 0.10, 0.25, 0.45, 0.85 };
public GoldRange[] GoldRangeByLevel { get; set; } = new[]
{
new GoldRange{ Min = 10, Max = 60},
new GoldRange{ Min = 30, Max = 120},
new GoldRange{ Min = 80, Max = 300},
new GoldRange{ Min = 200, Max = 1200},
new GoldRange{ Min = 1500, Max = 5000}
};
public RareDropSection RareDrop { get; set; } = new RareDropSection();
public ReagentsSection Reagents { get; set; } = new ReagentsSection();
public WeightsSection Weights { get; set; } = new WeightsSection();
public GuardianSection Guardian { get; set; } = new GuardianSection();
public LoggingSection Logging { get; set; } = new LoggingSection();
public MagicSection Magic { get; set; } = new MagicSection();
public TrapSection Trap { get; set; } = new TrapSection();
public MapMultiplierSection MapMultiplier { get; set; } = new MapMultiplierSection();
public int[] HueByLevel { get; set; } = new int[] { 0, 0x47E, 0x47E, 0x496, 0x496 };
public double BaseCursedChance { get; set; } = 0.10;
public double BaseTrappedChance { get; set; } = 0.12;
public double BaseLockedChance { get; set; } = 0.65;
public double[] LevelQualityBaseCached = Array.Empty<double>();
public GoldRange[] GoldRangeByLevelCached = Array.Empty<GoldRange>();
public int[] ReagentsMinCached = Array.Empty<int>();
public int[] ReagentsMaxCached = Array.Empty<int>();
public int[] HueByLevelCached = Array.Empty<int>();
public class SpawnSection
{
public int Levels { get; set; } = 5;
public double BaseSpawnChance { get; set; } = 0.08;
public double MiningFactor { get; set; } = 0.0006;
public double SpiritSpeakFactor { get; set; } = 0.0008;
public double NecromancyFactor { get; set; } = 0.0008;
public double MaxSpawnChance { get; set; } = 0.60;
public bool AllowIfLoggingDisabled { get; set; } = true;
}
public class GoldRange
{
public int Min { get; set; }
public int Max { get; set; }
}
public class RareDropSection
{
public double BaseChance { get; set; } = 0.02;
}
public class ReagentsSection
{
public int[] MinPerLevel { get; set; } = new int[] { 1, 2, 3, 4, 6 };
public int[] MaxPerLevel { get; set; } = new int[] { 2, 4, 6, 8, 12 };
}
public class WeightsSection
{
public double Mining { get; set; } = 0.6;
public double SpiritSpeak { get; set; } = 1.2;
public double Necromancy { get; set; } = 1.2;
public double Level { get; set; } = 0.1;
}
public class GuardianSection
{
public double BaseChance { get; set; } = 0.05;
public double LevelMultiplier { get; set; } = 0.06;
public double MaxChance { get; set; } = 0.95;
public double HpMultiplierPerQuality { get; set; } = 1.0;
public double DamageMultiplierPerQuality { get; set; } = 0.8;
}
public class LoggingSection
{
public bool Enabled { get; set; } = true;
public long MaxFileSizeBytes { get; set; } = 10 * 1024 * 1024;
public int FlushIntervalMs { get; set; } = 500;
public int LocationCooldownSeconds { get; set; } = 60;
public int AccountCooldownSeconds { get; set; } = 30;
}
public class MagicSection
{
public bool Enabled { get; set; } = true;
public double BaseChanceByLevelMultiplier { get; set; } = 0.02;
public int DecayMinutesIfDropped { get; set; } = 30;
public int MaxAffixesByLevelBase { get; set; } = 1;
public System.Collections.Generic.Dictionary<string, AffixRange> AffixRanges { get; set; } = new()
{
{ "BonusStr", new AffixRange{ Min = 1, Max = 5 } },
{ "BonusDex", new AffixRange{ Min = 1, Max = 5 } },
{ "BonusHits", new AffixRange{ Min = 1, Max = 10 } },
{ "WeaponDamage", new AffixRange{ Min = 1, Max = 10 } }
};
public double TreasureMapChancePerLevel { get; set; } = 0.03;
}
public class TrapSection
{
public double BaseChancePerLevel { get; set; } = 0.12;
public System.Collections.Generic.Dictionary<string, int> TypeWeights { get; set; } = new()
{
{ "Explosion", 30 },
{ "Poison", 40 },
{ "SummonUndead", 30 }
};
public double PowerMultiplierPerLevel { get; set; } = 0.6;
public int ExplosionBaseMin { get; set; } = 8;
public int ExplosionBaseMax { get; set; } = 16;
public int SummonPerPower { get; set; } = 1;
}
public class AffixRange
{
public int Min { get; set; }
public int Max { get; set; }
}
public class MapMultiplierSection
{
public double Felucca { get; set; } = 1.15;
public double Trammel { get; set; } = 1.0;
}
public static void Load(string path = null)
{
lock (_lock)
{
try
{
string baseDir = AppDomain.CurrentDomain.BaseDirectory ?? Environment.CurrentDirectory;
string cfgPath = path ?? Path.Combine(baseDir, "PandoraChestConfig.json");
if (!File.Exists(cfgPath))
{
_current = new PandoraChestConfig();
_current.FinalizeCache();
return;
}
string json = File.ReadAllText(cfgPath);
var opts = new JsonSerializerOptions { PropertyNameCaseInsensitive = true };
var cfg = JsonSerializer.Deserialize<PandoraChestConfig>(json, opts) ?? new PandoraChestConfig();
cfg.Spawn ??= new SpawnSection();
cfg.RareDrop ??= new RareDropSection();
cfg.Reagents ??= new ReagentsSection();
cfg.Weights ??= new WeightsSection();
cfg.Guardian ??= new GuardianSection();
cfg.Logging ??= new LoggingSection();
cfg.Magic ??= new MagicSection();
cfg.Trap ??= new TrapSection();
cfg.MapMultiplier ??= new MapMultiplierSection();
if (cfg.LevelQualityBase == null) cfg.LevelQualityBase = Enumerable.Repeat(0.2, cfg.Spawn.Levels).ToArray();
if (cfg.GoldRangeByLevel == null || cfg.GoldRangeByLevel.Length < cfg.Spawn.Levels)
{
var arr = new GoldRange[cfg.Spawn.Levels];
var src = cfg.GoldRangeByLevel ?? Array.Empty<GoldRange>();
for (int i = 0; i < arr.Length; i++)
arr[i] = (i < src.Length && src[i] != null) ? src[i] : new GoldRange { Min = 10, Max = 60 };
cfg.GoldRangeByLevel = arr;
}
if (cfg.Reagents.MinPerLevel == null || cfg.Reagents.MinPerLevel.Length < cfg.Spawn.Levels)
{
cfg.Reagents.MinPerLevel = new int[cfg.Spawn.Levels];
for (int i = 0; i < cfg.Spawn.Levels; i++) cfg.Reagents.MinPerLevel[i] = Math.Max(1, 1 + i);
}
if (cfg.Reagents.MaxPerLevel == null || cfg.Reagents.MaxPerLevel.Length < cfg.Spawn.Levels)
{
cfg.Reagents.MaxPerLevel = new int[cfg.Spawn.Levels];
for (int i = 0; i < cfg.Spawn.Levels; i++) cfg.Reagents.MaxPerLevel[i] = Math.Max(cfg.Reagents.MinPerLevel[i], 2 + i * 2);
}
ValidateAndClamp(cfg);
cfg.FinalizeCache();
_current = cfg;
}
catch (Exception ex)
{
try { Console.Error.WriteLine($"PandoraChestConfig.Load failed: {ex}"); } catch { }
_current = new PandoraChestConfig();
_current.FinalizeCache();
}
}
}
public static void Reload() => Load();
private static void ValidateAndClamp(PandoraChestConfig cfg)
{
cfg.Spawn ??= new SpawnSection();
cfg.RareDrop ??= new RareDropSection();
cfg.Reagents ??= new ReagentsSection();
cfg.Weights ??= new WeightsSection();
cfg.Guardian ??= new GuardianSection();
cfg.Logging ??= new LoggingSection();
cfg.Magic ??= new MagicSection();
cfg.Trap ??= new TrapSection();
cfg.MapMultiplier ??= new MapMultiplierSection();
cfg.Spawn.BaseSpawnChance = Clamp(cfg.Spawn.BaseSpawnChance, 0.0, 1.0);
cfg.Spawn.MiningFactor = Math.Max(0.0, cfg.Spawn.MiningFactor);
cfg.Spawn.SpiritSpeakFactor = Math.Max(0.0, cfg.Spawn.SpiritSpeakFactor);
cfg.Spawn.NecromancyFactor = Math.Max(0.0, cfg.Spawn.NecromancyFactor);
cfg.Spawn.MaxSpawnChance = Clamp(cfg.Spawn.MaxSpawnChance, 0.0, 1.0);
cfg.RareDrop.BaseChance = Clamp(cfg.RareDrop.BaseChance, 0.0, 1.0);
cfg.BaseCursedChance = Clamp(cfg.BaseCursedChance, 0.0, 1.0);
cfg.BaseTrappedChance = Clamp(cfg.BaseTrappedChance, 0.0, 1.0);
cfg.BaseLockedChance = Clamp(cfg.BaseLockedChance, 0.0, 1.0);
cfg.Guardian.BaseChance = Clamp(cfg.Guardian.BaseChance, 0.0, 1.0);
cfg.Guardian.MaxChance = Clamp(cfg.Guardian.MaxChance, 0.0, 1.0);
if (cfg.GoldRangeByLevel != null)
foreach (var gr in cfg.GoldRangeByLevel)
if (gr != null)
{
if (gr.Min < 0) gr.Min = 0;
if (gr.Max < gr.Min) gr.Max = gr.Min;
}
if (cfg.Reagents.MinPerLevel == null || cfg.Reagents.MinPerLevel.Length < cfg.Spawn.Levels)
{
cfg.Reagents.MinPerLevel = new int[cfg.Spawn.Levels];
for (int i = 0; i < cfg.Spawn.Levels; i++) cfg.Reagents.MinPerLevel[i] = Math.Max(1, 1 + i);
}
if (cfg.Reagents.MaxPerLevel == null || cfg.Reagents.MaxPerLevel.Length < cfg.Spawn.Levels)
{
cfg.Reagents.MaxPerLevel = new int[cfg.Spawn.Levels];
for (int i = 0; i < cfg.Spawn.Levels; i++) cfg.Reagents.MaxPerLevel[i] = Math.Max(cfg.Reagents.MinPerLevel[i], 2 + i * 2);
}
if (cfg.Logging.MaxFileSizeBytes <= 0) cfg.Logging.MaxFileSizeBytes = 10 * 1024 * 1024;
if (cfg.Logging.FlushIntervalMs < 50) cfg.Logging.FlushIntervalMs = 50;
if (cfg.Logging.LocationCooldownSeconds < 1) cfg.Logging.LocationCooldownSeconds = 60;
if (cfg.Logging.AccountCooldownSeconds < 1) cfg.Logging.AccountCooldownSeconds = 30;
if (cfg.Magic.DecayMinutesIfDropped < 1) cfg.Magic.DecayMinutesIfDropped = 30;
}
private static double Clamp(double v, double min, double max) => v < min ? min : (v > max ? max : v);
public void FinalizeCache()
{
LevelQualityBaseCached = LevelQualityBase ?? Array.Empty<double>();
GoldRangeByLevelCached = GoldRangeByLevel ?? Array.Empty<GoldRange>();
ReagentsMinCached = Reagents?.MinPerLevel ?? Array.Empty<int>();
ReagentsMaxCached = Reagents?.MaxPerLevel ?? Array.Empty<int>();
HueByLevelCached = HueByLevel ?? Array.Empty<int>();
}
}

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{
"Spawn": {
"Levels": 5,
"BaseSpawnChance": 0.08,
"MiningFactor": 0.0006,
"SpiritSpeakFactor": 0.0008,
"NecromancyFactor": 0.0008,
"MaxSpawnChance": 0.6
},
"LevelQualityBase": [0.0, 0.10, 0.25, 0.45, 0.85],
"GoldRangeByLevel": [
{ "Min": 10, "Max": 60 },
{ "Min": 30, "Max": 120 },
{ "Min": 80, "Max": 300 },
{ "Min": 200, "Max": 1200 },
{ "Min": 1500, "Max": 5000 }
],
"RareDrop": { "BaseChance": 0.02 },
"Reagents": {
"MinPerLevel": [1, 2, 3, 4, 6],
"MaxPerLevel": [2, 4, 6, 8, 12]
},
"Weights": {
"Mining": 0.6,
"SpiritSpeak": 1.2,
"Necromancy": 1.2,
"Level": 0.1
},
"Guardian": {
"BaseChance": 0.05,
"LevelMultiplier": 0.06,
"MaxChance": 0.95,
"HpMultiplierPerQuality": 1.0,
"DamageMultiplierPerQuality": 0.8
},
"Logging": {
"Enabled": true,
"MaxFileSizeBytes": 10485760,
"FlushIntervalMs": 500,
"LocationCooldownSeconds": 60,
"AccountCooldownSeconds": 30
},
"Magic": {
"Enabled": true,
"BaseChanceByLevelMultiplier": 0.02,
"DecayMinutesIfDropped": 30,
"MaxAffixesByLevelBase": 1,
"TreasureMapChancePerLevel": 0.03,
"AffixRanges": {
"BonusStr": { "Min": 1, "Max": 5 },
"BonusDex": { "Min": 1, "Max": 5 },
"BonusHits": { "Min": 1, "Max": 10 },
"WeaponDamage": { "Min": 1, "Max": 10 },
"ArmorPhysical": { "Min": 1, "Max": 10 }
}
},
"MapMultiplier": {
"Felucca": 1.15,
"Trammel": 1.0
},
"HueByLevel": [0, 114, 114, 118, 118]
}

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@ -0,0 +1,270 @@
/**********************************
* Author: Unknow *
* Update/Fixed/Refactoring: Expa *
* Script: PandoraChestLogger.cs *
* Optimized for ModernUO 0.15.4.18*
**********************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Server;
using Server.Items;
using Server.Mobiles;
static class PandoraChestLogger
{
static readonly ConcurrentQueue<string> Q = new();
static CancellationTokenSource _cts;
static Task _worker;
static string _logFile;
static long _maxSize;
static int _flushInterval;
static readonly object _initLock = new();
static readonly JsonSerializerOptions _jsonOpts = new() { WriteIndented = false, PropertyNamingPolicy = JsonNamingPolicy.CamelCase };
public static void Initialize()
{
lock (_initLock)
{
if (_worker != null && !_worker.IsCompleted) return;
var baseDir = AppDomain.CurrentDomain.BaseDirectory ?? Environment.CurrentDirectory;
var logsDir = Path.Combine(baseDir, "Logs");
try { Directory.CreateDirectory(logsDir); } catch (Exception ex) { try { Console.Error.WriteLine($"PandoraChestLogger.Initialize: CreateDirectory failed: {ex}"); } catch { } }
_logFile = Path.Combine(logsDir, "PandoraChestSpawns.log");
var cfg = PandoraChestConfig.Current ?? new PandoraChestConfig();
_maxSize = cfg.Logging?.MaxFileSizeBytes ?? (10 * 1024 * 1024);
_flushInterval = Math.Max(50, cfg.Logging?.FlushIntervalMs ?? 500);
_cts = new CancellationTokenSource();
_worker = Task.Run(() => Worker(_cts.Token));
}
}
static async Task Worker(CancellationToken token)
{
var batch = new List<string>();
while (!token.IsCancellationRequested)
{
try { await Task.Delay(_flushInterval, token).ConfigureAwait(false); } catch { break; }
batch.Clear();
while (Q.TryDequeue(out var l)) { batch.Add(l); if (batch.Count >= 1000) break; }
if (batch.Count == 0) continue;
try
{
RotateIfNeeded();
if (!string.IsNullOrEmpty(_logFile)) File.AppendAllLines(_logFile, batch, Encoding.UTF8);
}
catch (Exception ex)
{
try { Console.Error.WriteLine($"PandoraChestLogger.Worker AppendAllLines failed: {ex}"); } catch { }
foreach (var l in batch) try { Console.WriteLine(l); } catch { }
}
}
var rem = new List<string>();
while (Q.TryDequeue(out var l)) rem.Add(l);
if (rem.Count > 0)
{
try { RotateIfNeeded(); if (!string.IsNullOrEmpty(_logFile)) File.AppendAllLines(_logFile, rem, Encoding.UTF8); } catch (Exception ex) { try { Console.Error.WriteLine($"PandoraChestLogger.Worker final flush failed: {ex}"); } catch { } }
}
}
static void RotateIfNeeded()
{
try
{
if (string.IsNullOrEmpty(_logFile)) return;
var fi = new FileInfo(_logFile);
if (fi.Exists && fi.Length > _maxSize)
{
var dest = _logFile + "." + DateTime.UtcNow.ToString("yyyyMMddHHmmss");
try { File.Move(_logFile, dest); } catch (Exception ex) { try { Console.Error.WriteLine($"PandoraChestLogger.RotateIfNeeded File.Move failed: {ex}"); } catch { } }
}
}
catch (Exception ex) { try { Console.Error.WriteLine($"PandoraChestLogger.RotateIfNeeded failed: {ex}"); } catch { } }
}
static string HashShort(string input)
{
if (string.IsNullOrEmpty(input)) return "(null)";
try
{
using var sha = SHA256.Create();
var h = sha.ComputeHash(Encoding.UTF8.GetBytes(input));
var hex = BitConverter.ToString(h).Replace("-", "").ToLowerInvariant();
return hex.Length >= 16 ? hex.Substring(0, 16) : hex;
}
catch (Exception ex) { try { Console.Error.WriteLine($"PandoraChestLogger.HashShort failed: {ex}"); } catch { } return "(err)"; }
}
static void EnqueueStructured(object obj)
{
try
{
var line = JsonSerializer.Serialize(obj, _jsonOpts);
Q.Enqueue(line);
}
catch (Exception ex)
{
try { Console.Error.WriteLine($"PandoraChestLogger.EnqueueStructured failed: {ex}"); } catch { }
}
}
public static void LogInfo(string tag, string context = null, Mobile who = null, object extra = null)
{
try
{
var entry = new
{
timestamp = DateTime.UtcNow,
level = "INFO",
tag,
context,
player = who?.Name ?? "(null)",
accountHash = SafeAccountHash(who),
extra
};
EnqueueStructured(entry);
}
catch { }
}
public static void LogWarn(string tag, string context = null, Mobile who = null, object extra = null)
{
try
{
var entry = new
{
timestamp = DateTime.UtcNow,
level = "WARN",
tag,
context,
player = who?.Name ?? "(null)",
accountHash = SafeAccountHash(who),
extra
};
EnqueueStructured(entry);
}
catch { }
}
public static void LogError(string tag, Exception ex, string context = null, Mobile who = null)
{
try
{
var entry = new
{
timestamp = DateTime.UtcNow,
level = "ERROR",
tag,
context,
player = who?.Name ?? "(null)",
accountHash = SafeAccountHash(who),
exception = ex?.ToString()
};
EnqueueStructured(entry);
}
catch (Exception inner)
{
try { Console.Error.WriteLine($"PandoraChestLogger.LogError failed to enqueue: {inner}. Original: {tag} {context} {ex}"); } catch { }
}
}
static string SafeAccountHash(Mobile who)
{
try { var acc = who?.Account?.Username ?? who?.Account?.ToString() ?? "(null)"; return HashShort(acc); } catch { return "(err)"; }
}
public static void LogSpawn(Mobile who, Map map, Point3D loc, int level, double spawnChance)
{
try
{
if (!PandoraChestConfig.Current.Logging.Enabled) return;
}
catch { /* best-effort: fall through */ }
try
{
var entry = new
{
timestamp = DateTime.UtcNow,
level = "INFO",
tag = "SPAWN",
player = who?.Name ?? "(null)",
accountHash = SafeAccountHash(who),
map = map?.ToString(),
loc = new { x = loc.X, y = loc.Y, z = loc.Z },
levelNumber = level,
chance = spawnChance
};
EnqueueStructured(entry);
}
catch (Exception ex) { LogError("PandoraChestLogger.LogSpawn", ex, null, who); }
}
public static void LogContents(Mobile who, int level, IEnumerable<string> items)
{
try
{
if (!PandoraChestConfig.Current.Logging.Enabled) return;
}
catch { }
try
{
var entry = new
{
timestamp = DateTime.UtcNow,
level = "INFO",
tag = "CONTENTS",
player = who?.Name ?? "(null)",
accountHash = SafeAccountHash(who),
levelNumber = level,
items = items
};
EnqueueStructured(entry);
}
catch (Exception ex) { LogError("PandoraChestLogger.LogContents", ex, null, who); }
}
public static void LogMagicDrop(Mobile who, int level, Item it)
{
try
{
if (!PandoraChestConfig.Current.Logging.Enabled) return;
}
catch { }
try
{
var entry = new
{
timestamp = DateTime.UtcNow,
level = "INFO",
tag = "MAGIC",
player = who?.Name ?? "(null)",
accountHash = SafeAccountHash(who),
levelNumber = level,
itemType = it?.GetType().Name,
itemName = it?.Name,
hue = it?.Hue ?? 0
};
EnqueueStructured(entry);
}
catch (Exception ex) { LogError("PandoraChestLogger.LogMagicDrop", ex, null, who); }
}
public static void Shutdown(int waitMs = 3000)
{
try
{
_cts?.Cancel();
_worker?.Wait(waitMs);
}
catch (Exception ex) { try { Console.Error.WriteLine($"PandoraChestLogger.Shutdown error: {ex}"); } catch { } }
}
}

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/**********************************
* Author: Unknow *
* Update/Fixed/Refactoring: Expa *
* Script: PandoraChestSpawnGuard.cs*
* Optimized for ModernUO 0.15.4.18 *
***********************************/
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading.Tasks;
using Server;
static class PandoraChestSpawnGuard
{
static readonly ConcurrentDictionary<string, DateTime> locs = new();
static readonly ConcurrentDictionary<string, DateTime> accs = new();
public static void Initialize() => Task.Run(Cleanup);
static async Task Cleanup()
{
while (true)
{
try
{
await Task.Delay(30000).ConfigureAwait(false);
var now = DateTime.UtcNow;
foreach (var kv in locs.ToArray())
{
if ((now - kv.Value).TotalSeconds > 3600) locs.TryRemove(kv.Key, out _);
}
foreach (var kv in accs.ToArray())
{
if ((now - kv.Value).TotalSeconds > 3600) accs.TryRemove(kv.Key, out _);
}
}
catch { }
}
}
static string LocKey(Map? m, Point3D p, int bucket = 2)
{
if (m == null) return $"(null):{p.X / bucket}:{p.Y / bucket}";
return $"{m}:{p.X / bucket}:{p.Y / bucket}";
}
public static bool CanSpawnAt(Map m, Point3D p, PandoraChestConfig cfg)
{
var k = LocKey(m, p);
if (locs.TryGetValue(k, out var t) && (DateTime.UtcNow - t).TotalSeconds < cfg.Logging.LocationCooldownSeconds) return false;
return true;
}
public static void RecordAt(Map m, Point3D p) => locs[LocKey(m, p)] = DateTime.UtcNow;
public static bool CanSpawnForAccount(string a, PandoraChestConfig cfg)
{
if (string.IsNullOrEmpty(a)) a = "(null)";
if (accs.TryGetValue(a, out var t) && (DateTime.UtcNow - t).TotalSeconds < cfg.Logging.AccountCooldownSeconds) return false;
return true;
}
public static void RecordAccount(string a) { if (string.IsNullOrEmpty(a)) a = "(null)"; accs[a] = DateTime.UtcNow; }
}

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/***********************************
* Author: Zik (12/21/2013) *
* Refactoring: Expa (05/08/2026) *
* Optimized for ModernUO 0.15.6.48 *
***********************************/
using ModernUO.Serialization;
using Server;
using Server.Mobiles;
using System;
using System.Runtime.CompilerServices;
namespace Server.Items;
public static class TrainingConfig
{
public const int MaxDistance = 1;
public const int AntiMacroDelayMs = 5000;
public const double MaxSkill = 100.0;
public const double MaxSkillDifficulty = 100.0;
}
public abstract class SkillTrainingBoxBase : LockableContainer
{
protected SkillTrainingBoxBase(int itemID) : base(itemID)
{
RequiredSkill = 0;
Movable = false;
}
protected SkillTrainingBoxBase(Serial serial) : base(serial)
{
}
private sealed class TrainTimeRecord
{
public DateTime LastTime { get; set; }
}
private static readonly ConditionalWeakTable<Mobile, TrainTimeRecord> _lastTrainTime = new();
private static readonly object _syncLock = new();
protected bool ValidateTraining(Mobile from)
{
if (!from.Alive)
{
from.SendMessage("You are dead.");
return false;
}
if (!InRange(from.Location, TrainingConfig.MaxDistance))
{
from.SendMessage("You are too far away.");
return false;
}
return CheckAntiMacro(from);
}
private static bool CheckAntiMacro(Mobile from)
{
lock (_syncLock)
{
var now = DateTime.UtcNow;
if (_lastTrainTime.TryGetValue(from, out var record))
{
if ((now - record.LastTime).TotalMilliseconds < TrainingConfig.AntiMacroDelayMs)
return false;
}
return true;
}
}
protected static void UpdateTrainingTime(Mobile from)
{
lock (_syncLock)
{
if (_lastTrainTime.TryGetValue(from, out var record))
record.LastTime = DateTime.UtcNow;
else
_lastTrainTime.Add(from, new TrainTimeRecord { LastTime = DateTime.UtcNow });
}
}
}
[SerializationGenerator(1, false)]
[Flippable(0xE86, 0xE85)]
public sealed partial class LockpickTrainingBox : SkillTrainingBoxBase
{
[Constructible]
public LockpickTrainingBox() : base(0x9A8)
{
Name = "Lockpick Training chest";
Locked = true;
LockLevel = 1;
}
public LockpickTrainingBox(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!ValidateTraining(from))
return;
var skill = from.Skills.Lockpicking;
if (skill.Base >= TrainingConfig.MaxSkill)
{
from.SendMessage($"Your Lockpicking skill is already at the maximum level of {TrainingConfig.MaxSkill}.");
return;
}
var skillValue = Math.Min(skill.Value, TrainingConfig.MaxSkillDifficulty);
RequiredSkill = (int)skillValue;
LockLevel = RequiredSkill;
from.SendMessage($"Training Chest adjusted to {skillValue:F1} Lockpicking");
Locked = true;
UpdateTrainingTime(from);
}
public override void LockPick(Mobile from)
{
if (!ValidateTraining(from))
return;
var difficulty = RequiredSkill > 0 ? RequiredSkill : 50;
from.CheckSkill(SkillName.Lockpicking, difficulty * 0.8, difficulty * 1.2);
Locked = true;
}
public override void OnSingleClick(Mobile from)
{
LabelTo(from, $"Set to {RequiredSkill} Lockpicking");
LabelTo(from, Name);
from.SendMessage("Double click the box to set it to your Lockpicking Skill.");
}
private void Deserialize(IGenericReader reader, int version)
{
}
}
[SerializationGenerator(1, false)]
[Flippable(0xE86, 0xE85)]
public sealed partial class RemoveTrapTrainingBox : SkillTrainingBoxBase
{
[Constructible]
public RemoveTrapTrainingBox() : base(0x9A8)
{
Name = "Remove Trap Training chest";
Locked = false;
LockLevel = 0;
TrapOnLockpick = true;
TrapLevel = 1;
TrapType = TrapType.ExplosionTrap;
}
public RemoveTrapTrainingBox(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!ValidateTraining(from))
return;
var skill = from.Skills.RemoveTrap;
if (skill.Base >= TrainingConfig.MaxSkill)
{
from.SendMessage($"Your Remove Trap skill is already at the maximum level of {TrainingConfig.MaxSkill}.");
return;
}
var skillValue = Math.Min(skill.Value, TrainingConfig.MaxSkillDifficulty);
RequiredSkill = (int)skillValue;
TrapLevel = RequiredSkill;
from.SendMessage($"Training Chest adjusted to {skillValue:F1} Remove Trap");
Locked = false;
TrapOnLockpick = true;
TrapType = TrapType.ExplosionTrap;
UpdateTrainingTime(from);
}
public override void LockPick(Mobile from)
{
if (!ValidateTraining(from))
return;
var difficulty = TrapLevel > 0 ? TrapLevel : 50;
if (from.CheckSkill(SkillName.RemoveTrap, difficulty * 0.8, difficulty * 1.2))
{
}
else
{
ExecuteTrap(from);
}
TrapType = TrapType.ExplosionTrap;
TrapLevel = RequiredSkill > 0 ? RequiredSkill : 1;
TrapOnLockpick = true;
}
public override void OnSingleClick(Mobile from)
{
LabelTo(from, $"Set to {RequiredSkill} Remove Trap");
LabelTo(from, Name);
from.SendMessage("Double click the box to set it to your Remove Trap Skill.");
}
private void Deserialize(IGenericReader reader, int version)
{
}
}

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/*********************************
* Author: Anna *
* Fixed and Refactoring: Expa *
* Optimized ModernUO .Net10/C#14 *
**********************************/
using System;
using System.Linq;
using System.Diagnostics;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Misc;
public static class LoginStats
{
static readonly TimeSpan ReadyDelay = TimeSpan.FromSeconds(1);
static readonly TimeSpan InvulDuration = TimeSpan.FromSeconds(10);
const int HuePersonal = 0x35, HueGlobalLoginLogout = 0x3B2, HueDisconnected = 0x22;
const int MaxReadyAttempts = 10;
public static void Initialize()
{
EventSink.Connected += OnConnected;
EventSink.BeforeDisconnected += OnBeforeDisconnected;
EventSink.Logout += OnDisconnect;
EventSink.Disconnected += OnDisconnect;
Trace.WriteLine("[LoginStats] initialized.");
}
static void OnConnected(Mobile m)
{
if (m is PlayerMobile pm && pm.AccessLevel == AccessLevel.Player)
Timer.StartTimer(ReadyDelay, () => HandleLogin(pm, 0));
}
static void OnBeforeDisconnected(Mobile m)
{
if (m is PlayerMobile pm)
try { pm.NetState?.Disconnect("Connection lost"); } catch { }
}
static void OnDisconnect(Mobile m)
{
if (m is PlayerMobile pm)
{
World.Broadcast(HueDisconnected, false, $"{pm.Name} has disconnected.");
Trace.WriteLine($"[LoginStats] Disconnected: {pm.Name}");
}
}
static void HandleLogin(PlayerMobile pm, int attempt)
{
if (pm == null || pm.Deleted) return;
if ((pm.NetState == null || pm.SessionStart == default) && attempt < MaxReadyAttempts)
{
Timer.StartTimer(ReadyDelay, () => HandleLogin(pm, attempt + 1)); return;
}
if (pm.NetState == null || pm.SessionStart == default) return;
var gt = pm.GameTime;
if (gt.TotalDays > 10000) gt = TimeSpan.Zero;
pm.SendMessage(HuePersonal, $"Welcome back {pm.Name}! Total play time: {FormatPlaytime(gt)}");
Timer.StartTimer(TimeSpan.FromMilliseconds(500), () =>
{
if (pm == null || pm.Deleted) return;
var text = $"{pm.Name} has logged in.";
foreach (var ns in NetState.Instances.ToArray())
{
var mob = ns?.Mobile;
if (mob == null || mob == pm) continue;
try { mob.SendMessage(HueGlobalLoginLogout, text); } catch { }
}
});
pm.Hidden = true; pm.Blessed = true;
Timer.StartTimer(InvulDuration, () => { if (pm != null && !pm.Deleted) { pm.Hidden = false; pm.Blessed = false; } });
Trace.WriteLine($"[LoginStats] Login: {pm.Name}");
}
static string FormatPlaytime(TimeSpan ts) => $"{ts.Days}d {ts.Hours}h {ts.Minutes}m";
}

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using System;
using ModernUO.Serialization;
using Server;
using Server.Commands;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class SecretDoorLink : Item
{
[SerializableField(0)]
private Serial _triggerSerial;
[SerializableField(1)]
private Serial _secretSerial;
[SerializableField(2)]
private Point3D _triggerSpot;
[SerializableField(3)]
private Map _triggerMap;
[SerializableField(4)]
private Point3D _secretHomeLoc;
[SerializableField(5)]
private Map _secretHomeMap;
[SerializableField(6)]
private bool _secretIsHidden;
private Timer _timer;
[Constructible]
public SecretDoorLink() : base(0x1F14)
{
Name = "Secret Door Link (controller)";
Movable = true;
StartTimer();
}
// ✅ This is the key fix for "doesn't work after restart"
[AfterDeserialization(false)]
private void AfterDeserialization()
{
StartTimer();
Timer.DelayCall(TimeSpan.Zero, Tick);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_timer?.Stop();
_timer = null;
}
private void StartTimer()
{
_timer?.Stop();
_timer = Timer.DelayCall(TimeSpan.FromMilliseconds(400), TimeSpan.FromMilliseconds(400), Tick);
}
private Item TriggerItem => _triggerSerial.IsValid ? World.FindItem(_triggerSerial) : null;
private Item SecretItem => _secretSerial.IsValid ? World.FindItem(_secretSerial) : null;
private void Tick()
{
if (!_triggerSerial.IsValid || !_secretSerial.IsValid)
return;
var trigger = TriggerItem;
var secret = SecretItem;
if (trigger == null || trigger.Deleted || secret == null || secret.Deleted)
return;
if (_triggerMap == null || _secretHomeMap == null)
return;
bool onSpot =
trigger.Map == _triggerMap &&
trigger.Location == _triggerSpot;
// REVERSED behavior:
// Trigger ON spot => secret disappears
// Trigger OFF spot => secret appears
if (onSpot)
HideSecret(secret);
else
ShowSecret(secret);
}
private void ShowSecret(Item secret)
{
if (!_secretIsHidden)
return;
secret.MoveToWorld(_secretHomeLoc, _secretHomeMap);
secret.Visible = true;
_secretIsHidden = false;
}
private void HideSecret(Item secret)
{
if (_secretIsHidden)
return;
secret.Visible = false;
secret.MoveToWorld(Point3D.Zero, Map.Internal);
_secretIsHidden = true;
}
// ---------- GM Commands ----------
public static void Initialize()
{
CommandSystem.Register("SecretDoorLink", AccessLevel.GameMaster, SecretDoorLinkCommand);
CommandSystem.Register("SecretDoorStatus", AccessLevel.GameMaster, SecretDoorStatusCommand);
}
[Usage("SecretDoorLink")]
[Description("Links a trigger item to a secret item that disappears when the trigger is placed on a chosen tile, and reappears when moved off.")]
private static void SecretDoorLinkCommand(CommandEventArgs e)
{
e.Mobile.SendMessage("Target the TRIGGER item (the one you will move).");
e.Mobile.Target = new PickTriggerTarget();
}
[Usage("SecretDoorStatus")]
[Description("Target a SecretDoorLink controller to print its configuration.")]
private static void SecretDoorStatusCommand(CommandEventArgs e)
{
e.Mobile.SendMessage("Target the SecretDoorLink controller.");
e.Mobile.Target = new StatusTarget();
}
private class PickTriggerTarget : Target
{
public PickTriggerTarget() : base(12, false, TargetFlags.None) { }
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is not Item trigger || trigger.Deleted)
{
from.SendMessage("That is not a valid item.");
return;
}
from.SendMessage("Now target the SECRET item (the door/item that will appear/disappear).");
from.Target = new PickSecretTarget(trigger);
}
}
private class PickSecretTarget : Target
{
private readonly Item _trigger;
public PickSecretTarget(Item trigger) : base(12, false, TargetFlags.None)
{
_trigger = trigger;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is not Item secret || secret.Deleted)
{
from.SendMessage("That is not a valid item.");
return;
}
from.SendMessage("Now target the LOCATION (ground tile) where the trigger must be placed.");
from.Target = new PickLocationTarget(_trigger, secret);
}
}
private class PickLocationTarget : Target
{
private readonly Item _trigger;
private readonly Item _secret;
public PickLocationTarget(Item trigger, Item secret) : base(18, true, TargetFlags.None)
{
_trigger = trigger;
_secret = secret;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is not IPoint3D p)
{
from.SendMessage("Invalid location.");
return;
}
var map = from.Map;
var controller = new SecretDoorLink
{
_triggerSerial = _trigger.Serial,
_secretSerial = _secret.Serial,
_triggerSpot = new Point3D(p),
_triggerMap = map,
_secretHomeLoc = _secret.Location,
_secretHomeMap = _secret.Map,
_secretIsHidden = false
};
controller.MoveToWorld(from.Location, from.Map);
// Force initial evaluation
controller.Tick();
from.SendMessage("Linked! Trigger ON spot => secret disappears. Trigger OFF spot => secret appears.");
}
}
private class StatusTarget : Target
{
public StatusTarget() : base(12, false, TargetFlags.None) { }
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is not SecretDoorLink link || link.Deleted)
{
from.SendMessage("That is not a SecretDoorLink controller.");
return;
}
from.SendMessage($"Trigger: {link._triggerSerial} Secret: {link._secretSerial}");
from.SendMessage($"Spot: {link._triggerSpot} on {link._triggerMap}");
from.SendMessage($"Secret home: {link._secretHomeLoc} on {link._secretHomeMap}");
from.SendMessage($"Hidden now: {link._secretIsHidden}");
}
}
}
}

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/**********************************
* Author: Expa *
* Optimized ModernUO .Net 10/C#14 *
**********************************/
using System;
using System.Collections.Concurrent;
using System.Linq.Expressions;
using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class CloneTrap : Item
{
private const int GraphicId = 0xA723;
private const int MoldHue = 2894;
[Constructible]
public CloneTrap() : base(GraphicId)
{
Name = "a Clone trap";
Movable = false;
Visible = false;
Hue = MoldHue;
}
public override bool OnMoveOver(Mobile m)
{
if (m?.CanBeDamaged() != true)
return base.OnMoveOver(m);
m.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
m.PlaySound(0x307);
_ = new MirrorClone(m) { Location = m.Location, Map = m.Map };
Delete();
return base.OnMoveOver(m);
}
private void Deserialize(IGenericReader reader, int version) { }
}
[SerializationGenerator(0, false)]
public partial class MirrorClone : BaseCreature
{
private const int CloneHue = 2894;
private const int TimerMin = 120;
private const int TimerMax = 300;
private const double DmgMult = 2.0;
private const double ResMult = 0.5;
[SerializableField(0)]
private Mobile _victim;
private MirrorCloneTimer _timer;
public MirrorClone(Mobile victim) : base(AIType.AI_Melee, FightMode.Closest, 10, 1)
{
_victim = victim;
Hue = CloneHue;
Copy();
(_timer = new MirrorCloneTimer(this)).Start();
}
public override bool AlwaysMurderer => true;
private void Copy()
{
var v = _victim;
if (v is null)
return;
BodyMod = v.Body;
Name = v.Name;
Title = v.Title;
Fame = v.Fame;
Female = v.Female;
NameHue = v.NameHue;
SpeechHue = v.SpeechHue;
Criminal = v.Criminal;
Karma = v.Karma;
Kills = v.Kills;
RawStr = Math.Clamp((int)(v.RawStr * DmgMult), 3, 225);
RawDex = v.RawDex;
RawInt = v.RawInt;
StatCap = Math.Clamp((int)(v.StatCap * DmgMult), 60, 900);
SkillsCap = v.SkillsCap;
Hits = Math.Clamp((int)(v.Hits * DmgMult), 1, 32767);
Mana = v.Mana;
Stam = v.Stam;
ApplyResistanceBalance();
CopySkills();
CopyEquipment();
CopyMount();
}
private void ApplyResistanceBalance()
{
if (_victim is null)
return;
SetResistance(ResistanceType.Physical, Math.Clamp((int)(_victim.PhysicalResistance * ResMult), 0, 100));
SetResistance(ResistanceType.Fire, Math.Clamp((int)(_victim.FireResistance * ResMult), 0, 100));
SetResistance(ResistanceType.Cold, Math.Clamp((int)(_victim.ColdResistance * ResMult), 0, 100));
SetResistance(ResistanceType.Poison, Math.Clamp((int)(_victim.PoisonResistance * ResMult), 0, 100));
SetResistance(ResistanceType.Energy, Math.Clamp((int)(_victim.EnergyResistance * ResMult), 0, 100));
}
private void CopySkills()
{
if (_victim is null)
return;
var skills = _victim.Skills;
var len = skills.Length;
for (int i = 0; i < len; i++)
{
Skills[i].Base = skills[i].Base;
Skills[i].Cap = skills[i].Cap;
}
}
private void CopyEquipment()
{
var items = _victim?.Items;
if (items is null || items.Count == 0)
return;
for (int i = 0, cnt = items.Count; i < cnt; i++)
{
var item = items[i];
if (item?.Parent != _victim || item is IMountItem)
continue;
var copy = ItemFactory.CreateInstance(item);
if (copy is not null)
{
CopyItemProperties(copy, item);
AddItem(copy);
}
}
}
private void CopyMount()
{
var mount = _victim?.FindItemOnLayer(Layer.Mount);
if (mount is not IMountItem)
return;
var copy = ItemFactory.CreateInstance(mount);
if (copy is null)
return;
CopyItemProperties(copy, mount);
AddItem(copy);
if (copy is IMountItem { Mount: BaseMount baseMount })
baseMount.Rider = this;
}
private static void CopyItemProperties(Item dest, Item src)
{
dest.ItemID = src.ItemID;
dest.Amount = src.Amount;
dest.Weight = src.Weight;
dest.Layer = src.Layer;
dest.Hue = src.Hue;
dest.Name = src.Name;
dest.Movable = src.Movable;
dest.LootType = src.LootType;
}
public override void OnDeath(Container c)
{
Cleanup();
base.OnDeath(c);
}
public override void OnDelete()
{
Cleanup();
base.OnDelete();
}
private void Cleanup()
{
_timer?.Stop();
DismountAndClear();
}
private void DismountAndClear()
{
if (Mount is BaseMount mount)
{
mount.Rider = null;
mount.Delete();
}
var items = Items;
for (int i = items.Count - 1; i >= 0; i--)
items[i].Delete();
Corpse?.Delete();
}
private void Deserialize(IGenericReader reader, int version)
{
_victim = reader.ReadEntity<Mobile>();
if (_victim is not null)
Delete();
}
private sealed class MirrorCloneTimer : Timer
{
private WeakReference<MirrorClone> _ref;
public MirrorCloneTimer(MirrorClone clone)
: base(TimeSpan.FromSeconds(Utility.Random(TimerMin, TimerMax)))
{
_ref = new WeakReference<MirrorClone>(clone);
}
protected override void OnTick()
{
if (!_ref.TryGetTarget(out var clone) || clone.Deleted)
{
Stop();
return;
}
clone.Warmode = false;
Effects.SendLocationParticles(
EffectItem.Create(clone.Location, clone.Map, EffectItem.DefaultDuration),
0x3728, 10, 10, 2023
);
clone.Delete();
Stop();
}
}
private static class ItemFactory
{
private static readonly ConcurrentDictionary<Type, Func<Item>> _ctors = new();
public static Item CreateInstance(Item src)
{
if (src is null)
return null;
var type = src.GetType();
var factory = _ctors.GetOrAdd(type, CreateFactory);
if (factory is null)
{
try
{
return new Item(src.ItemID);
}
catch
{
return null;
}
}
try
{
var item = factory();
return item;
}
catch
{
try
{
return new Item(src.ItemID);
}
catch
{
return null;
}
}
}
private static Func<Item> CreateFactory(Type t)
{
try
{
var ctor = t.GetConstructor(Type.EmptyTypes);
if (ctor == null)
return null;
var newExp = Expression.New(ctor);
var conv = Expression.Convert(newExp, typeof(Item));
var lambda = Expression.Lambda<Func<Item>>(conv);
return lambda.Compile();
}
catch
{
return null;
}
}
}
}
}

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/**********************************
* Author: Expa *
* Optimized ModernUO .Net 10/C#14 *
**********************************/
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items;
static class CurseConfig
{
public const int ScrollId = 0x1F2E;
public const int ScrollHue = 0x58;
public const int TrapId = 0x1B7B;
public const int Range = 1;
public const int SoundRemove = 0x1F7;
public const int SoundTrap = 0x1E1;
public const int PartRemove = 0x373A;
public const int PartTrap = 0x374B;
public const string TrapName = "Hidden Curse Trap";
public static readonly TimeSpan Cooldown = TimeSpan.FromMinutes(5);
public const bool ShowWhileCooling = true;
public const string Suffix = " [The Cursed!]";
public const string MsgNotInPack = "Scroll must be in backpack.";
public const string MsgPrompt = "Choose cursed item.";
public const string MsgNotCursed = "Not cursed.";
public const string MsgSelect = "Select an item.";
public const string MsgRemovedPack = "Curse removed (backpack).";
public const string MsgRemovedGround = "Curse removed (ground).";
public const string MsgReload = "Trap reloading!";
public const string MsgCursed = "Item cursed and moved.";
}
[SerializationGenerator(0, false)]
public partial class CurseRemovalScroll : Item
{
[Constructible]
public CurseRemovalScroll() : base(CurseConfig.ScrollId) =>
Name = "Curse Removal Scroll";
public CurseRemovalScroll(Serial s) : base(s) { }
public override void OnDoubleClick(Mobile from)
{
if (from?.Backpack is null || !this.IsChildOf(from.Backpack))
{
from?.SendMessage(CurseConfig.MsgNotInPack);
return;
}
from.Target = new T(this);
from.SendMessage(CurseConfig.MsgPrompt);
}
private sealed class T : Target
{
private readonly CurseRemovalScroll _s;
public T(CurseRemovalScroll s) : base(3, false, TargetFlags.None) => _s = s;
protected override void OnTarget(Mobile from, object target)
{
if (_s?.Deleted != false || from?.Deleted != false)
return;
if (target is not Item it)
{
from.SendMessage(CurseConfig.MsgSelect);
return;
}
var isCursed = it.LootType == LootType.Cursed ||
(it.Name?.EndsWith(CurseConfig.Suffix, StringComparison.Ordinal) == true);
if (!isCursed)
{
from.SendMessage(CurseConfig.MsgNotCursed);
return;
}
it.LootType = LootType.Regular;
it.Movable = true;
if (!string.IsNullOrEmpty(it.Name) && it.Name.EndsWith(CurseConfig.Suffix, StringComparison.Ordinal))
{
var baseName = it.Name[..^CurseConfig.Suffix.Length];
it.Name = string.IsNullOrEmpty(baseName) ? null : baseName;
}
from.PlaySound(CurseConfig.SoundRemove);
from.FixedParticles(CurseConfig.PartRemove, 10, 15, 5018, EffectLayer.Waist);
from.SendMessage(it.IsChildOf(from.Backpack) ? CurseConfig.MsgRemovedPack : CurseConfig.MsgRemovedGround);
_s.Delete();
}
}
}
[SerializationGenerator(0, false)]
public partial class CurseTrap : BaseTrap
{
private DateTime _next = DateTime.Now;
[Constructible]
public CurseTrap() : base(CurseConfig.TrapId) => InitTrap();
public CurseTrap(Serial s) : base(s) => InitTrap();
private void InitTrap()
{
Name = CurseConfig.TrapName;
Movable = false;
Visible = false;
}
public override bool PassivelyTriggered => true;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => CurseConfig.Range;
public override TimeSpan ResetDelay => TimeSpan.Zero;
public override void OnTrigger(Mobile from)
{
if (from?.Alive != true || !from.Player)
return;
if (Core.Now < _next)
{
from.SendMessage(CurseConfig.MsgReload);
return;
}
var item = SelectTarget(from);
if (item == null)
return;
var oldName = item.Name;
var oldLoot = item.LootType;
var oldMovable = item.Movable;
try
{
if (item.Parent == from)
from.RemoveItem(item);
item.LootType = LootType.Regular;
item.Movable = false;
if (!(item.Name?.EndsWith(CurseConfig.Suffix) == true))
{
var baseName = oldName ?? item.ItemData.Name ?? item.GetType().Name;
item.Name = baseName + CurseConfig.Suffix;
}
if (!item.IsChildOf(from.Backpack) && !TryPlaceInBackpack(from, item))
item.MoveToWorld(from.Location, from.Map);
from.PlaySound(CurseConfig.SoundTrap);
from.FixedParticles(CurseConfig.PartTrap, 10, 10, 5044, EffectLayer.Head);
from.SendMessage(CurseConfig.MsgCursed);
_next = Core.Now + CurseConfig.Cooldown;
}
catch
{
if (item?.Deleted == false)
{
item.LootType = oldLoot;
item.Movable = oldMovable;
item.Name = oldName;
}
}
}
private static bool TryPlaceInBackpack(Mobile to, Item it)
{
if (to?.Backpack is null || it.IsChildOf(to.Backpack))
return false;
try
{
return to.Backpack.TryDropItem(to, it, false);
}
catch
{
try
{
to.Backpack.DropItem(it);
return true;
}
catch
{
return false;
}
}
}
private static Item SelectTarget(Mobile m)
{
if (m == null)
return null;
double totalWeight = 0.0;
Item firstCandidate = null;
foreach (var itm in m.Items)
{
if (itm?.Deleted != false)
continue;
var inEquip = itm.Parent == m;
var inPack = m.Backpack != null && itm.IsChildOf(m.Backpack);
if (!inEquip && !inPack)
continue;
if (itm.LootType == LootType.Cursed || !itm.Movable)
continue;
if (itm.Layer is Layer.Backpack or Layer.Hair or Layer.FacialHair)
continue;
var weight = CalculateWeight(itm);
if (weight <= 0.0)
continue;
if (firstCandidate == null)
firstCandidate = itm;
totalWeight += weight;
}
if (totalWeight <= 0.0)
return firstCandidate;
var roll = Utility.RandomDouble() * totalWeight;
var accumulated = 0.0;
foreach (var itm in m.Items)
{
if (itm?.Deleted != false)
continue;
var inEquip = itm.Parent == m;
var inPack = m.Backpack != null && itm.IsChildOf(m.Backpack);
if (!inEquip && !inPack)
continue;
if (itm.LootType == LootType.Cursed || !itm.Movable)
continue;
if (itm.Layer is Layer.Backpack or Layer.Hair or Layer.FacialHair)
continue;
var weight = CalculateWeight(itm);
if (weight <= 0.0)
continue;
accumulated += weight;
if (accumulated >= roll)
return itm;
}
return firstCandidate;
}
private static double CalculateWeight(Item it)
{
var baseWeight = it.Amount > 1 ? Math.Min(it.Amount, 100) : 1.0;
return it switch
{
Gold g => baseWeight + Math.Min(g.Amount, 1000) / 10.0,
Bandage => baseWeight + 50,
Arrow => baseWeight + 50,
Bolt => baseWeight + 50,
SpellScroll => baseWeight + 40,
BasePotion => baseWeight + 40,
BaseReagent => baseWeight + 40,
Spellbook => baseWeight + 60,
Runebook => baseWeight + 80,
_ => GetByTypeName(it, baseWeight)
};
}
private static double GetByTypeName(Item it, double baseWeight)
{
var typeName = it.GetType().Name;
if (typeName.Contains("scroll", StringComparison.OrdinalIgnoreCase))
return baseWeight + 20;
if (typeName.Contains("book", StringComparison.OrdinalIgnoreCase) && it is not Spellbook)
return baseWeight + 15;
return baseWeight;
}
}

167
ToAdd/Traps/LandMobTrap.cs Normal file
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/**********************************
* Author: Expa *
* Optimized ModernUO .Net 10/C#14 *
**********************************/
using System;
using ModernUO.Serialization;
using Server;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class LandMobTrap : Item
{
[SerializableField(0)] private int _minSpawn = 3;
[SerializableField(1)] private int _maxSpawn = 6;
[SerializableField(2)] private double _triggerDelaySeconds = 0.5;
[SerializableField(3)] private int _soundID = 0x1C6;
[SerializableField(4)] private int _particleItemId = 0x373A;
[SerializableField(5)] private byte _particleCount = 20;
[SerializableField(6)] private byte _particleSpeed = 10;
[SerializableField(7)] private byte _flags = 1;
private const int MaxAllowedSpawn = 12;
private TimerExecutionToken _spawnToken;
private bool Armed
{
get => (_flags & 1) != 0;
set => _flags = (byte)(value ? (_flags | 1) : (_flags & ~1));
}
private bool BlockMovement
{
get => (_flags & 2) != 0;
set => _flags = (byte)(value ? (_flags | 2) : (_flags & ~2));
}
[Constructible]
public LandMobTrap() : base(0x1B7A)
{
Movable = false;
Hue = 1058;
Visible = false;
Name = "land mob trap";
}
public override bool HandlesOnMovement => true;
public override bool OnMoveOver(Mobile m)
{
var map = Map;
if (Deleted || map == null || map == Map.Internal)
return true;
if (!Armed || !m.Player || m.AccessLevel > AccessLevel.Player)
return true;
foreach (var bc in GetMobilesInRange<BaseCreature>(1))
{
if (bc is Skeleton or SkeletalMage or SkeletalKnight)
return true;
}
Armed = false;
InvalidateProperties();
var min = Math.Max(1, _minSpawn);
var max = Math.Clamp(_maxSpawn, min, MaxAllowedSpawn);
if (_triggerDelaySeconds <= 0.0)
DoSpawn(m, min, max);
else
Timer.StartTimer(TimeSpan.FromSeconds(_triggerDelaySeconds), () => DoSpawn(m, min, max), out _spawnToken);
return !BlockMovement;
}
private void DoSpawn(Mobile trigger, int minSpawn, int maxSpawn)
{
try
{
var map = Map;
if (Deleted || map == null || map == Map.Internal)
return;
var count = Utility.RandomMinMax(minSpawn, maxSpawn);
for (var i = 0; i < count; ++i)
{
var cr = CreateRandomCreature();
if (cr is null)
continue;
try
{
if (TryFindSpawnLocation(map, out var loc))
{
cr.MoveToWorld(loc, map);
cr.Combatant = trigger;
}
else
{
cr.Delete();
}
}
catch
{
cr?.Delete();
}
}
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
_particleItemId, _particleCount, _particleSpeed, 5044
);
Effects.PlaySound(Location, Map, _soundID);
}
finally
{
Delete();
}
}
private static BaseCreature CreateRandomCreature() =>
Utility.Random(5) switch
{
0 or 1 => new Skeleton(),
2 or 3 => new SkeletalMage(),
_ => new SkeletalKnight()
};
private bool TryFindSpawnLocation(Map map, out Point3D loc)
{
loc = Location;
for (var i = 0; i < 10; ++i)
{
var x = X + Utility.Random(3) - 1;
var y = Y + Utility.Random(3) - 1;
var z = map.GetAverageZ(x, y);
if (map.CanSpawnMobile(new Point2D(x, y), z))
{
loc = new Point3D(x, y, z);
return true;
}
if (map.CanFit(x, y, Z, 16, false, false))
{
loc = new Point3D(x, y, Z);
return true;
}
}
return false;
}
public override void OnAfterDelete()
{
_spawnToken.Cancel();
base.OnAfterDelete();
}
[AfterDeserialization]
private void AfterDeserialization() { }
}

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/**********************************
* Author: Expa *
* Optimized ModernUO .Net 10/C#14 *
**********************************/
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class MagnetTrap : Item
{
private TimerExecutionToken _timerToken;
private TimerExecutionToken _deleteTimerToken;
private readonly TimeSpan _autoDelete = TimeSpan.FromSeconds(30);
private readonly Dictionary<PlayerMobile, (int Count, DateTime LastSeen)> _dropState = new();
private DateTime _lastCleanup = Core.Now;
private const int MetalDropChancePercent = 60;
private const int MaxDropsPerPlayer = 3;
private const int CleanupIntervalSeconds = 5;
private const int DropStateStaleSeconds = 10;
private static readonly HashSet<string> MetalResourceNames = new(StringComparer.OrdinalIgnoreCase)
{
"Iron", "Steel", "DullCopper", "ShadowIron", "Copper", "Bronze",
"Gold", "Silver", "Agapite", "Verite", "Valorite"
};
[Constructible]
public MagnetTrap() : base(0x1AC5)
{
Movable = false;
Name = "a magnetic trap";
Hue = 1341;
Timer.StartTimer(TimeSpan.Zero, TimeSpan.FromSeconds(1), DoMagneticEffect, out _timerToken);
StartDeleteTimer();
}
private void DoMagneticEffect()
{
if (Deleted)
return;
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x376A, 9, 32, 5024, 0, 5024, 0
);
Effects.PlaySound(Location, Map, 0x1F0);
foreach (var m in GetMobilesInRange(1))
{
if (m is PlayerMobile pm)
TryDropRandomItem(pm);
}
var now = Core.Now;
if ((now - _lastCleanup).TotalSeconds >= CleanupIntervalSeconds)
{
_lastCleanup = now;
CleanupDropState(now);
}
}
private void TryDropRandomItem(PlayerMobile player)
{
if (player?.Deleted != false)
return;
var now = Core.Now;
if (!_dropState.TryGetValue(player, out var state))
state = (0, now);
if (state.Count >= MaxDropsPerPlayer)
return;
_dropState[player] = (state.Count, now);
var preferMetal = Utility.Random(100) < MetalDropChancePercent;
var dropped = preferMetal
? TryDropFrom(player.Items, IsMetal, player) || TryDropFrom(player.Backpack?.Items, IsMetal, player)
: TryDropFrom(player.Backpack?.Items, IsMetal, player) || TryDropFrom(player.Items, IsMetal, player);
if (dropped)
_dropState[player] = (state.Count + 1, now);
}
private bool TryDropFrom(IEnumerable<Item> source, Func<Item, bool> predicate, PlayerMobile player)
{
if (source is null)
return false;
Item candidate = null;
var count = 0;
foreach (var item in source)
{
if (item?.Movable != true || !CanDropItem(item) || !predicate(item))
continue;
count++;
if (Utility.Random(count) == 0)
candidate = item;
}
return candidate is not null && DropItemToGround(candidate, player);
}
private static bool CanDropItem(Item item)
{
if (item?.Movable != true)
return false;
if (item.LootType == LootType.Blessed || item.LootType == LootType.Newbied)
return false;
if (item is LockableContainer lockable && lockable.Locked)
return false;
return true;
}
private static bool IsMetal(Item item)
{
if (item is null)
return false;
if (item is BaseWeapon weapon)
return IsMetalResource(weapon.Resource);
if (item is BaseArmor armor)
return IsMetalResource(armor.Resource);
if (item is BaseShield shield)
return IsMetalResource(shield.Resource);
if (item is BaseJewel)
return true;
var typeName = item.GetType().Name;
return typeName.Contains("sword", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("axe", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("mace", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("dagger", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("knife", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("plate", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("chain", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("shield", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("helmet", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("gauntlet", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("ring", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("necklace", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("earrings", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("bracelet", StringComparison.OrdinalIgnoreCase) ||
typeName.Contains("talisman", StringComparison.OrdinalIgnoreCase);
}
private static bool IsMetalResource(CraftResource resource)
{
var resName = CraftResources.GetName(resource);
return !string.IsNullOrEmpty(resName) && MetalResourceNames.Contains(resName);
}
private bool DropItemToGround(Item item, PlayerMobile player)
{
if (item?.Movable != true || player is null || !CanDropItem(item))
return false;
try
{
item.MoveToWorld(player.Location, player.Map);
player.SendLocalizedMessage(502690);
return true;
}
catch
{
return false;
}
}
private void CleanupDropState(DateTime now)
{
var keysToRemove = new List<PlayerMobile>();
foreach (var kv in _dropState)
{
var player = kv.Key;
var lastSeen = kv.Value.LastSeen;
if (player is null || player.Deleted || (now - lastSeen).TotalSeconds > DropStateStaleSeconds)
keysToRemove.Add(player);
}
foreach (var key in keysToRemove)
_dropState.Remove(key);
}
private void StartDeleteTimer()
{
_deleteTimerToken.Cancel();
Timer.StartTimer(_autoDelete, Delete, out _deleteTimerToken);
}
public override void OnDelete()
{
_timerToken.Cancel();
_deleteTimerToken.Cancel();
_dropState.Clear();
base.OnDelete();
}
}

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/**********************************
* Author: Expa *
* Optimized ModernUO .Net 10/C#14 *
**********************************/
using System;
using ModernUO.Serialization;
using Server;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items;
public static class SealedTrapConfig
{
public const int MinItemsToSeal = 1;
public const int MaxItemsToSeal = 5;
public const int TrapItemId = 0x9CDD;
public const int SealedChestItemId = 0x9AA;
public const bool DeleteAfterTrigger = true;
public const string ActivationMessage = "The trap has sealed {0} items in the chest!";
public const string SealedChestMessage = "This chest is magically sealed! Only the Seal Removal Scroll can open it.";
}
[SerializationGenerator(0, false)]
public partial class ItemSealingTrap : Item
{
[Constructible]
public ItemSealingTrap() : base(SealedTrapConfig.TrapItemId)
{
Movable = false;
Visible = false;
Name = "The Sealing trap";
}
public override bool OnMoveOver(Mobile m)
{
if (m is not PlayerMobile player || player.AccessLevel > AccessLevel.Player)
return base.OnMoveOver(m);
var backpack = player.Backpack;
if (backpack?.Items.Count == 0)
return base.OnMoveOver(m);
var itemsToSeal = Math.Min(Utility.RandomMinMax(SealedTrapConfig.MinItemsToSeal, SealedTrapConfig.MaxItemsToSeal), backpack.Items.Count);
var chest = new SealedItemsChest();
for (var i = 0; i < itemsToSeal; i++)
{
var idx = Utility.Random(backpack.Items.Count);
var item = backpack.Items[idx];
backpack.RemoveItem(item);
chest.DropItem(item);
}
chest.MoveToWorld(Location, Map);
player.SendMessage(string.Format(SealedTrapConfig.ActivationMessage, itemsToSeal));
if (SealedTrapConfig.DeleteAfterTrigger)
Delete();
return base.OnMoveOver(m);
}
}
[Furniture]
[SerializationGenerator(0, false)]
public partial class SealedItemsChest : LockableContainer
{
private bool _sealed = true;
[CommandProperty(AccessLevel.GameMaster)]
public bool Sealed
{
get => _sealed;
set
{
_sealed = value;
Locked = value;
InvalidateProperties();
}
}
[Constructible]
public SealedItemsChest() : base(SealedTrapConfig.SealedChestItemId)
{
Locked = true;
Name = "A sealed little chest";
LockLevel = ILockpickable.CannotPick;
RequiredSkill = 0;
MaxLockLevel = 0;
}
public override void OnDoubleClick(Mobile from)
{
if (Sealed)
from?.SendMessage(SealedTrapConfig.SealedChestMessage);
else
base.OnDoubleClick(from);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_sealed)
list.Add("<BASEFONT COLOR=#FF0000>Sealed</BASEFONT>");
}
public void Unseal()
{
Sealed = false;
LockLevel = ILockpickable.CannotPick;
Name = "A small chest";
}
public override void Open(Mobile from)
{
if (_sealed)
from?.SendMessage(SealedTrapConfig.SealedChestMessage);
else
base.Open(from);
}
public override bool CheckLocked(Mobile from)
{
if (!Locked)
return false;
if (_sealed)
{
from?.SendMessage(SealedTrapConfig.SealedChestMessage);
return true;
}
return base.CheckLocked(from);
}
}
[SerializationGenerator(0, false)]
public partial class ScrollOfUnsealing : Item
{
[Constructible]
public ScrollOfUnsealing() : base(0x1F4F)
{
Name = "The Seal Removal Scroll";
Weight = 1.0;
}
public override void OnDoubleClick(Mobile from)
{
from?.Target = new UnsealTarget(this);
from?.SendMessage("Select a sealed chest.");
}
private sealed class UnsealTarget : Target
{
private readonly ScrollOfUnsealing _scroll;
public UnsealTarget(ScrollOfUnsealing scroll) : base(3, false, TargetFlags.None) =>
_scroll = scroll;
protected override void OnTarget(Mobile from, object targeted)
{
if (_scroll?.Deleted != false)
return;
switch (targeted)
{
case SealedItemsChest { Sealed: true } chest:
chest.Unseal();
from?.SendMessage("The seal has been lifted!");
_scroll.Delete();
break;
case SealedItemsChest:
from?.SendMessage("The chest has already been opened!");
break;
default:
from?.SendMessage("It's not a sealed chest!");
break;
}
}
}
}