fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221)
### BREAKING CHANGE ### The constructor for `TextDefinition` has been removed. Instead use `TextDefinition.Of()` or cast the integer/string to TextDefinition.
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50 changed files with 790 additions and 722 deletions
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@ -10,8 +10,8 @@ namespace Server.Spells.Bushido
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public override int BaseMana => 0;
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public override double RequiredSkill => 25.0;
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public override TextDefinition AbilityMessage =>
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new(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
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// You better kill your enemy with your next hit or you'll be rather sorry...
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public override TextDefinition AbilityMessage { get; } = 1063122;
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public override double GetDamageScalar(Mobile attacker, Mobile defender) =>
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// TODO: 20 -> Perfection
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@ -7,7 +7,7 @@ namespace Server.Spells.Bushido
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public override int BaseMana => 5;
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public override double RequiredSkill => 50.0;
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public override TextDefinition AbilityMessage => new(1063167); // You prepare to strike quickly.
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public override TextDefinition AbilityMessage { get; } = 1063167; // You prepare to strike quickly.
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public override bool DelayedContext => true;
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@ -7,8 +7,8 @@ namespace Server.Spells.Bushido
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public override int BaseMana => 10;
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public override double RequiredSkill => 70.0;
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public override TextDefinition AbilityMessage =>
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new(1070757); // You prepare to strike two enemies with one blow.
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// You prepare to strike two enemies with one blow.
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public override TextDefinition AbilityMessage { get; } = 1070757;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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