Christmas items

This commit is contained in:
athena 2011-12-17 00:08:49 +00:00
parent 05ba96ec99
commit 91537da9b2
7 changed files with 858 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x46FA, 0x46FB )]
public class AngelDecoration : Item
{
[Constructable]
public AngelDecoration() : base( 0x46FA )
{
LootType = LootType.Blessed;
}
public AngelDecoration( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class HolidayPottedPlant : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public HolidayPottedPlant()
: this( Utility.RandomMinMax( 0x11C8, 0x11CC ) )
{
}
[Constructable]
public HolidayPottedPlant( int itemID )
: base( itemID )
{
}
public HolidayPottedPlant( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class PottedPlantDeed : Item
{
public override int LabelNumber { get { return 1041114; } } // A deed for a potted plant.
public override double DefaultWeight { get { return 1.0; } }
[Constructable]
public PottedPlantDeed()
: base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public PottedPlantDeed( Serial serial )
: base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
private class InternalGump : Gump
{
private PottedPlantDeed m_Deed;
public InternalGump( PottedPlantDeed deed ) : base( 100, 200 )
{
m_Deed = deed;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 360, 195, 0xA28 );
AddPage( 1 );
AddLabel( 45, 15, 0, "Choose a Potted Plant:" );
AddItem( 45, 75, 0x11C8 );
AddButton( 55, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
AddItem( 100, 75, 0x11C9 );
AddButton( 115, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
AddItem( 160, 75, 0x11CA );
AddButton( 175, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
AddItem( 225, 75, 0x11CB );
AddButton( 235, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
AddItem( 280, 75, 0x11CC );
AddButton( 295, 50, 0x845, 0x846, 5, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed == null || m_Deed.Deleted )
return;
Mobile from = sender.Mobile;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it
return;
}
int index = info.ButtonID - 1;
if ( index >= 0 && index <= 4 )
{
HolidayPottedPlant plant = new HolidayPottedPlant( 0x11C8 + index );
if ( !from.PlaceInBackpack( plant ) )
{
plant.Delete();
from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
}
else
{
m_Deed.Delete();
}
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HolidayTimepiece : Clock
{
public override int LabelNumber { get { return 1041113; } } // a holiday timepiece
public override double DefaultWeight { get { return 1.0; } }
[Constructable]
public HolidayTimepiece()
: base( 0x1086 )
{
Weight = DefaultWeight;
LootType = LootType.Blessed;
Layer = Layer.Bracelet;
}
public HolidayTimepiece( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x4214, 0x4215 )]
public class RockingHorse : Item
{
public override double DefaultWeight { get { return 30.0; } }
[Constructable]
public RockingHorse() : base( 0x4214 )
{
LootType = LootType.Blessed;
}
public RockingHorse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SnowGlobe : Item
{
public override double DefaultWeight { get { return 1.0; } }
public SnowGlobe()
: base( 0xE2F )
{
LootType = LootType.Blessed;
Light = LightType.Circle150;
}
public SnowGlobe( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public enum SnowGlobeTypeOne
{
Britain,
Moonglow,
Minoc,
Magincia,
BuccaneersDen,
Trinsic,
Yew,
SkaraBrae,
Jhelom,
Nujelm,
Papua,
Delucia,
Cove,
Ocllo,
SerpentsHold,
EmpathAbbey,
TheLycaeum,
Vesper,
Wind
}
public class SnowGlobeOne : SnowGlobe
{
private SnowGlobeTypeOne m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public SnowGlobeTypeOne Place
{
get { return m_Type; }
set { m_Type = value; InvalidateProperties(); }
}
public override int LabelNumber { get { return 1041454 + (int) m_Type; } }
[Constructable]
public SnowGlobeOne()
: this( (SnowGlobeTypeOne) Utility.Random( 19 ) )
{
}
[Constructable]
public SnowGlobeOne( SnowGlobeTypeOne type )
{
m_Type = type;
}
public SnowGlobeOne( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_Type );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Type = (SnowGlobeTypeOne) reader.ReadEncodedInt();
break;
}
}
}
}
public enum SnowGlobeTypeTwo
{
AncientCitadel,
BlackthornesCastle,
CityofMontor,
CityofMistas,
ExodusLair,
LakeofFire,
Lakeshire,
PassofKarnaugh,
TheEtherealFortress,
TwinOaksTavern,
ChaosShrine,
ShrineofHumility,
ShrineofSacrifice,
ShrineofCompassion,
ShrineofHonor,
ShrineofHonesty,
ShrineofSpirituality,
ShrineofJustice,
ShrineofValor
}
public class SnowGlobeTwo : SnowGlobe
{
/* Oddly, these are not localized. */
private static readonly string[] m_PlaceNames = new string[]
{
/* AncientCitadel */ "Ancient Citadel",
/* BlackthornesCastle */ "Blackthorne's Castle",
/* CityofMontor */ "City of Montor",
/* CityofMistas */ "City of Mistas",
/* ExodusLair */ "Exodus' Lair",
/* LakeofFire */ "Lake of Fire",
/* Lakeshire */ "Lakeshire",
/* PassofKarnaugh */ "Pass of Karnaugh",
/* TheEtherealFortress */ "The Etheral Fortress",
/* TwinOaksTavern */ "Twin Oaks Tavern",
/* ChaosShrine */ "Chaos Shrine",
/* ShrineofHumility */ "Shrine of Humility",
/* ShrineofSacrifice */ "Shrine of Sacrifice",
/* ShrineofCompassion */ "Shrine of Compassion",
/* ShrineofHonor */ "Shrine of Honor",
/* ShrineofHonesty */ "Shrine of Honesty",
/* ShrineofSpirituality */ "Shrine of Spirituality",
/* ShrineofJustice */ "Shrine of Justice",
/* ShrineofValor */ "Shrine of Valor"
};
private SnowGlobeTypeTwo m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public SnowGlobeTypeTwo Place
{
get { return m_Type; }
set { m_Type = value; InvalidateProperties(); }
}
public override string DefaultName
{
get
{
int idx = (int) m_Type;
if ( idx < 0 || idx >= m_PlaceNames.Length )
return "a snowy scene";
return String.Format( "a snowy scene of {0}", m_PlaceNames[idx] );
}
}
[Constructable]
public SnowGlobeTwo()
: this( (SnowGlobeTypeTwo) Utility.Random( 19 ) )
{
}
[Constructable]
public SnowGlobeTwo( SnowGlobeTypeTwo type )
{
m_Type = type;
}
public SnowGlobeTwo( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_Type );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Type = (SnowGlobeTypeTwo) reader.ReadEncodedInt();
break;
}
}
}
}
public enum SnowGlobeTypeThree
{
Luna,
Umbra,
Zento,
Heartwood,
Covetous,
Deceit,
Destard,
Hythloth,
Khaldun,
Shame,
Wrong,
Doom,
TheCitadel,
ThePalaceofParoxysmus,
TheBlightedGrove,
ThePrismofLight
}
public class SnowGlobeThree : SnowGlobe
{
private SnowGlobeTypeThree m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public SnowGlobeTypeThree Place
{
get { return m_Type; }
set { m_Type = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if ( m_Type >= SnowGlobeTypeThree.Covetous )
return 1075440 + ( (int) m_Type - 4 );
return 1075294 + (int) m_Type;
}
}
[Constructable]
public SnowGlobeThree()
: this( (SnowGlobeTypeThree) Utility.Random( 16 ) )
{
}
[Constructable]
public SnowGlobeThree( SnowGlobeTypeThree type )
{
m_Type = type;
}
public SnowGlobeThree( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_Type );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Type = (SnowGlobeTypeThree) reader.ReadEncodedInt();
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
[Flipable( 0x456E, 0x456F )]
public class SnowStatuePegasus : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatuePegasus()
: base( 0x456E )
{
}
public SnowStatuePegasus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x4578, 0x4579 )]
public class SnowStatueSeahorse : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatueSeahorse()
: base( 0x4578 )
{
}
public SnowStatueSeahorse( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x457A, 0x457B )]
public class SnowStatueMermaid : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatueMermaid()
: base( 0x457A )
{
}
public SnowStatueMermaid( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x457C, 0x457D )]
public class SnowStatueGriffon : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatueGriffon()
: base( 0x457C )
{
}
public SnowStatueGriffon( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class SnowStatueDeed : Item
{
public override int LabelNumber { get { return 1114296; } } // snow statue deed
public override double DefaultWeight { get { return 1.0; } }
[Constructable]
public SnowStatueDeed()
: base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public SnowStatueDeed( Serial serial )
: base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
private class InternalGump : Gump
{
private SnowStatueDeed m_Deed;
public InternalGump( SnowStatueDeed deed ) : base( 100, 200 )
{
m_Deed = deed;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 360, 225, 0xA28 );
AddPage( 1 );
AddLabel( 45, 15, 0, "Select One:" );
AddItem( 35, 75, 0x456E );
AddButton( 65, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
AddItem( 120, 75, 0x4578 );
AddButton( 135, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
AddItem( 190, 75, 0x457A );
AddButton( 205, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
AddItem( 250, 75, 0x457C );
AddButton( 275, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed == null || m_Deed.Deleted )
return;
Mobile from = sender.Mobile;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it
return;
}
Item statue = null;
switch ( info.ButtonID )
{
case 1: statue = new SnowStatuePegasus(); break;
case 2: statue = new SnowStatueSeahorse(); break;
case 3: statue = new SnowStatueMermaid(); break;
case 4: statue = new SnowStatueGriffon(); break;
}
if ( statue == null )
return;
if ( !from.PlaceInBackpack( statue ) )
{
statue.Delete();
from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
}
else
{
m_Deed.Delete();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WristWatch : Clock
{
public override int LabelNumber { get { return 1041421; } } // a wrist watch
public override double DefaultWeight { get { return 1.0; } }
[Constructable]
public WristWatch()
: base( 0x1086 )
{
Weight = DefaultWeight;
LootType = LootType.Blessed;
Layer = Layer.Bracelet;
}
public WristWatch( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}