Fixes dictionary uses (#7)

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Kamron Batman 2018-11-02 08:16:42 -07:00 • committed by GitHub
parent d4a52344f2
commit 916d404c51
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161 changed files with 1211 additions and 1722 deletions

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@ -924,27 +924,25 @@ namespace Server.Mobiles
IShopSellInfo[] info = GetSellInfo();
Dictionary<Item, SellItemState> table = new Dictionary<Item, SellItemState>();
List<SellItemState> list = new List<SellItemState>();
foreach (IShopSellInfo ssi in info)
{
Item[] items = pack.FindItemsByType(ssi.Types);
foreach (Item item in items)
foreach (Item item in pack.FindItemsByType(ssi.Types))
{
if (item is Container container && container.Items.Count != 0)
continue;
if (item.IsStandardLoot() && item.Movable && ssi.IsSellable(item))
table[item] = new SellItemState(item, ssi.GetSellPriceFor(item), ssi.GetNameFor(item));
list.Add(new SellItemState(item, ssi.GetSellPriceFor(item), ssi.GetNameFor(item)));
}
}
if (table.Count > 0)
if (list.Count > 0)
{
SendPacksTo(from);
from.Send(new VendorSellList(this, table.Values));
from.Send(new VendorSellList(this, list));
}
else
{