fix: Cleans up potential memory leak in monster abilities. (#2185)
This commit is contained in:
parent
f2526c82f3
commit
91b2912ee4
4 changed files with 52 additions and 33 deletions
|
|
@ -1,12 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
/// <summary>
|
||||
/// Abstract class used to build singletons for managing a specific monster ability.
|
||||
/// </summary>
|
||||
public abstract partial class MonsterAbility
|
||||
public abstract class MonsterAbility
|
||||
{
|
||||
private Dictionary<BaseCreature, long> _nextTriggerTicks;
|
||||
|
||||
|
|
@ -18,39 +19,34 @@ public abstract partial class MonsterAbility
|
|||
public virtual TimeSpan MinTriggerCooldown => TimeSpan.Zero;
|
||||
public virtual TimeSpan MaxTriggerCooldown => TimeSpan.Zero;
|
||||
|
||||
public bool WillTrigger(MonsterAbilityTrigger trigger) => (AbilityTrigger & trigger) != 0;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if ability is not on cooldown, and the chance to trigger succeeds.
|
||||
/// </summary>
|
||||
/// <returns>Boolean indicating the ability can trigger.</returns>
|
||||
public virtual bool CanTrigger(BaseCreature source, MonsterAbilityTrigger trigger)
|
||||
{
|
||||
if (source is not { Alive: true, Deleted: false })
|
||||
if ((AbilityTrigger & trigger) == 0 || source is not { Alive: true, Deleted: false })
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_nextTriggerTicks?.TryGetValue(source, out var nextTrigger) == true && nextTrigger - Core.TickCount > 0)
|
||||
if (_nextTriggerTicks?.TryGetValue(source, out var nextTrigger) == true)
|
||||
{
|
||||
return false;
|
||||
if (nextTrigger - Core.TickCount > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_nextTriggerTicks.Remove(source);
|
||||
if (_nextTriggerTicks.Count == 0)
|
||||
{
|
||||
_nextTriggerTicks = null;
|
||||
}
|
||||
}
|
||||
|
||||
var c = ChanceToTrigger;
|
||||
|
||||
if (c >= 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (c <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var rnd = Utility.RandomDouble();
|
||||
|
||||
return c > rnd;
|
||||
return c >= 1 || c > 0 && c > Utility.RandomDouble();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -99,7 +95,23 @@ public abstract partial class MonsterAbility
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void Move(BaseCreature creature, Direction d)
|
||||
public virtual void Move(BaseCreature source, Direction d)
|
||||
{
|
||||
}
|
||||
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
|
||||
public static void InvalidateNextAbilityTriggers(BaseCreature source)
|
||||
{
|
||||
var abilities = source.GetMonsterAbilities();
|
||||
if (abilities == null || abilities.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < abilities.Length; i++)
|
||||
{
|
||||
abilities[i]._nextTriggerTicks?.Remove(source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,14 @@
|
|||
using System;
|
||||
using Server.Random;
|
||||
using WeightedMonsterAbility = Server.Random.WeightedValue<Server.Mobiles.MonsterAbility>;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class MonsterAbilityGroup : MonsterAbility
|
||||
{
|
||||
private WeightedMonsterAbility[] _weightedAbilities;
|
||||
private WeightedMonsterAbility[] _availableToTrigger;
|
||||
private readonly WeightedMonsterAbility[] _weightedAbilities;
|
||||
private readonly WeightedMonsterAbility[] _availableToTrigger;
|
||||
private readonly MonsterAbilityTrigger _triggers;
|
||||
private int _availableToTriggerCount;
|
||||
private MonsterAbilityTrigger _triggers;
|
||||
|
||||
public MonsterAbilityGroup(params WeightedMonsterAbility[] weightedAbilities)
|
||||
{
|
||||
|
|
@ -18,8 +17,7 @@ public class MonsterAbilityGroup : MonsterAbility
|
|||
|
||||
for (var i = 0; i < _weightedAbilities.Length; i++)
|
||||
{
|
||||
var weightedAbility = _weightedAbilities[i];
|
||||
_triggers |= weightedAbility.Value.AbilityTrigger;
|
||||
_triggers |= _weightedAbilities[i].Value.AbilityTrigger;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -66,7 +64,7 @@ public class MonsterAbilityGroup : MonsterAbility
|
|||
for (var i = 0; i < _weightedAbilities.Length; i++)
|
||||
{
|
||||
var weightedAbility = _weightedAbilities[i];
|
||||
if (weightedAbility.Value.WillTrigger(trigger) && weightedAbility.Value.CanTrigger(source, trigger))
|
||||
if (weightedAbility.Value.CanTrigger(source, trigger))
|
||||
{
|
||||
_availableToTrigger[_availableToTriggerCount++] = weightedAbility;
|
||||
}
|
||||
|
|
@ -83,7 +81,7 @@ public class MonsterAbilityGroup : MonsterAbility
|
|||
return;
|
||||
}
|
||||
|
||||
var slice = new ReadOnlySpan<WeightedValue<MonsterAbility>>(_availableToTrigger, 0, _availableToTriggerCount);
|
||||
var slice = new ReadOnlySpan<WeightedMonsterAbility>(_availableToTrigger, 0, _availableToTriggerCount);
|
||||
var chosenAbility = slice.RandomWeightedElement().Value;
|
||||
|
||||
// Just in case?
|
||||
|
|
|
|||
|
|
@ -8,4 +8,8 @@ public class ReflectPhysicalDamage : MonsterAbility
|
|||
public override MonsterAbilityType AbilityType => MonsterAbilityType.ReflectPhysicalDamage;
|
||||
|
||||
public virtual int PercentReflected => 10;
|
||||
|
||||
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1216,7 +1216,7 @@ namespace Server.Mobiles
|
|||
for (var i = 0; i < abilities.Length; i++)
|
||||
{
|
||||
var ability = abilities[i];
|
||||
if (ability.WillTrigger(trigger) && ability.CanTrigger(this, trigger))
|
||||
if (ability.CanTrigger(this, trigger))
|
||||
{
|
||||
ability.Trigger(trigger, this, defender);
|
||||
triggered = true;
|
||||
|
|
@ -1238,7 +1238,7 @@ namespace Server.Mobiles
|
|||
for (var i = 0; i < abilities.Length; i++)
|
||||
{
|
||||
var ability = abilities[i];
|
||||
if (ability.WillTrigger(trigger) && ability.CanTrigger(this, trigger))
|
||||
if (ability.CanTrigger(this, trigger))
|
||||
{
|
||||
ability.Move(this, d);
|
||||
}
|
||||
|
|
@ -1257,7 +1257,7 @@ namespace Server.Mobiles
|
|||
for (var i = 0; i < abilities.Length; i++)
|
||||
{
|
||||
var ability = abilities[i];
|
||||
if (ability.WillTrigger(trigger) && ability.CanTrigger(this, trigger))
|
||||
if (ability.CanTrigger(this, trigger))
|
||||
{
|
||||
if ((trigger & MonsterAbilityTrigger.GiveMeleeDamage) != 0)
|
||||
{
|
||||
|
|
@ -1298,7 +1298,7 @@ namespace Server.Mobiles
|
|||
for (var i = 0; i < abilities.Length; i++)
|
||||
{
|
||||
var ability = abilities[i];
|
||||
if (ability.WillTrigger(trigger) && ability.CanTrigger(this, trigger))
|
||||
if (ability.CanTrigger(this, trigger))
|
||||
{
|
||||
if ((trigger & MonsterAbilityTrigger.GiveSpellDamage) != 0)
|
||||
{
|
||||
|
|
@ -3263,7 +3263,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
[GeneratedEvent(nameof(CreatureDeathEvent))]
|
||||
public static partial void CreatureDeathEvent(Mobile m);
|
||||
public static partial void CreatureDeathEvent(BaseCreature bc);
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
|
|
@ -3454,8 +3454,13 @@ namespace Server.Mobiles
|
|||
CreatureDeathEvent(this);
|
||||
}
|
||||
|
||||
[GeneratedEvent(nameof(CreatureDeletedEvent))]
|
||||
public static partial void CreatureDeletedEvent(BaseCreature bc);
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
CreatureDeletedEvent(this);
|
||||
|
||||
var m = m_ControlMaster;
|
||||
SetControlMaster(null);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue