fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)

### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
This commit is contained in:
mdodkins 2024-08-08 04:10:23 +01:00 committed by GitHub
parent 883d873c1c
commit 91e37fb8d4
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15 changed files with 548 additions and 357 deletions

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@ -0,0 +1,22 @@
{
"version": 0,
"type": "Server.VirtualHairInfo",
"properties": [
{
"name": "ItemId",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Hue",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}