fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)
### Summary * Added World.NewVirtual for creating virtual serial numbers * Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials * Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions * Consolidated virtual hair to a single `VirtualHairInfo` class. Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
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15 changed files with 548 additions and 357 deletions
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@ -672,7 +672,7 @@ public static class OutgoingMobilePackets
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itemID |= 0x8000;
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}
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writer.Write(HairInfo.FakeSerial(beheld.Serial));
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writer.Write(beheld.Hair.VirtualSerial);
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writer.Write((ushort)itemID);
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writer.Write((byte)Layer.Hair);
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@ -695,7 +695,7 @@ public static class OutgoingMobilePackets
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itemID |= 0x8000;
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}
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writer.Write(FacialHairInfo.FakeSerial(beheld.Serial));
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writer.Write(beheld.FacialHair.VirtualSerial);
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writer.Write((ushort)itemID);
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writer.Write((byte)Layer.FacialHair);
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