fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)

### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
This commit is contained in:
mdodkins 2024-08-08 04:10:23 +01:00 committed by GitHub
parent 883d873c1c
commit 91e37fb8d4
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GPG key ID: B5690EEEBB952194
15 changed files with 548 additions and 357 deletions

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@ -672,7 +672,7 @@ public static class OutgoingMobilePackets
itemID |= 0x8000;
}
writer.Write(HairInfo.FakeSerial(beheld.Serial));
writer.Write(beheld.Hair.VirtualSerial);
writer.Write((ushort)itemID);
writer.Write((byte)Layer.Hair);
@ -695,7 +695,7 @@ public static class OutgoingMobilePackets
itemID |= 0x8000;
}
writer.Write(FacialHairInfo.FakeSerial(beheld.Serial));
writer.Write(beheld.FacialHair.VirtualSerial);
writer.Write((ushort)itemID);
writer.Write((byte)Layer.FacialHair);