fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)

### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
This commit is contained in:
mdodkins 2024-08-08 04:10:23 +01:00 committed by GitHub
parent 883d873c1c
commit 91e37fb8d4
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GPG key ID: B5690EEEBB952194
15 changed files with 548 additions and 357 deletions

View file

@ -504,13 +504,16 @@ namespace Server.Tests.Network
var eq = beheld.Items;
var count = eq.Count;
var hair = beheld.Hair;
var facialHair = beheld.FacialHair;
if (beheld.HairItemID > 0)
if (hair != null)
{
count++;
}
if (beheld.FacialHairItemID > 0)
if (facialHair != null)
{
count++;
}
@ -570,19 +573,19 @@ namespace Server.Tests.Network
}
}
if (beheld.HairItemID > 0)
if (hair?.ItemId > 0)
{
if (m_DupedLayers![(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
hue = hair.Hue;
if (beheld.SolidHueOverride >= 0)
{
hue = beheld.SolidHueOverride;
}
var itemID = beheld.HairItemID & itemIdMask;
var itemID = hair.ItemId & itemIdMask;
var writeHue = newPacket || hue != 0;
if (!newPacket && writeHue)
@ -590,7 +593,7 @@ namespace Server.Tests.Network
itemID |= 0x8000;
}
Stream.Write(HairInfo.FakeSerial(beheld.Serial));
Stream.Write(hair.VirtualSerial);
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
@ -601,19 +604,19 @@ namespace Server.Tests.Network
}
}
if (beheld.FacialHairItemID > 0)
if (facialHair?.ItemId > 0)
{
if (m_DupedLayers![(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
hue = facialHair.Hue;
if (beheld.SolidHueOverride >= 0)
{
hue = beheld.SolidHueOverride;
}
var itemID = beheld.FacialHairItemID & itemIdMask;
var itemID = facialHair.ItemId & itemIdMask;
var writeHue = newPacket || hue != 0;
if (!newPacket && writeHue)
@ -621,7 +624,7 @@ namespace Server.Tests.Network
itemID |= 0x8000;
}
Stream.Write(FacialHairInfo.FakeSerial(beheld.Serial));
Stream.Write(facialHair.VirtualSerial);
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);

View file

@ -17,7 +17,7 @@ namespace Server.Tests
var expected = new HairEquipUpdate(m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendHairEquipUpdatePacket(m, HairInfo.FakeSerial(m.Serial), m.HairItemID, m.HairHue, Layer.Hair);
ns.SendHairEquipUpdatePacket(m, (uint)m.Hair.VirtualSerial, m.Hair.ItemId, m.Hair.Hue, Layer.Hair);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
@ -32,7 +32,7 @@ namespace Server.Tests
var expected = new RemoveHair(m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendRemoveHairPacket(HairInfo.FakeSerial(m.Serial));
ns.SendRemoveHairPacket((uint) m.Hair.VirtualSerial);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);

View file

@ -7,7 +7,7 @@ namespace Server.Network
{
var hue = parent.SolidHueOverride >= 0 ? parent.SolidHueOverride : parent.HairHue;
Stream.Write(HairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.Hair.VirtualSerial);
Stream.Write((short)parent.HairItemID);
Stream.Write((byte)0);
Stream.Write((byte)Layer.Hair);
@ -23,7 +23,7 @@ namespace Server.Network
{
var hue = parent.SolidHueOverride >= 0 ? parent.SolidHueOverride : parent.FacialHairHue;
Stream.Write(FacialHairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.FacialHair.VirtualSerial);
Stream.Write((short)parent.FacialHairItemID);
Stream.Write((byte)0);
Stream.Write((byte)Layer.FacialHair);
@ -37,7 +37,7 @@ namespace Server.Network
public RemoveHair(Mobile parent)
: base(0x1D, 5)
{
Stream.Write(HairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.Hair.VirtualSerial);
}
}
@ -46,7 +46,7 @@ namespace Server.Network
public RemoveFacialHair(Mobile parent)
: base(0x1D, 5)
{
Stream.Write(FacialHairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.FacialHair.VirtualSerial);
}
}
}

View file

@ -0,0 +1,24 @@
using Xunit;
namespace Server.Tests;
[Collection("Sequential Tests")]
public class VirtualSerialTests : IClassFixture<ServerFixture>
{
[Fact]
public void TestNewVirtualGetsAndRollover()
{
// Acquire virtual serials until we hit the max
Serial lastSerial = World.NewVirtual;
do
{
Serial virtualSerial = World.NewVirtual;
Assert.Equal(lastSerial + 1, virtualSerial);
lastSerial = (Serial) (uint) virtualSerial;
} while (lastSerial != World.MaxVirtualSerial);
// Next one should be MaxItemSerial (the first VirtualSerial) due to rollover
var nextSerial = World.NewVirtual;
Assert.Equal(nextSerial, (Serial)World.ResetVirtualSerial);
}
}