fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)
### Summary * Added World.NewVirtual for creating virtual serial numbers * Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials * Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions * Consolidated virtual hair to a single `VirtualHairInfo` class. Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
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15 changed files with 548 additions and 357 deletions
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@ -504,13 +504,16 @@ namespace Server.Tests.Network
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var eq = beheld.Items;
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var count = eq.Count;
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var hair = beheld.Hair;
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var facialHair = beheld.FacialHair;
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if (beheld.HairItemID > 0)
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if (hair != null)
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{
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count++;
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}
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if (beheld.FacialHairItemID > 0)
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if (facialHair != null)
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{
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count++;
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}
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@ -570,19 +573,19 @@ namespace Server.Tests.Network
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}
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}
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if (beheld.HairItemID > 0)
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if (hair?.ItemId > 0)
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{
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if (m_DupedLayers![(int)Layer.Hair] != m_Version)
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{
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m_DupedLayers[(int)Layer.Hair] = m_Version;
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hue = beheld.HairHue;
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hue = hair.Hue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = beheld.HairItemID & itemIdMask;
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var itemID = hair.ItemId & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket && writeHue)
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@ -590,7 +593,7 @@ namespace Server.Tests.Network
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itemID |= 0x8000;
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}
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Stream.Write(HairInfo.FakeSerial(beheld.Serial));
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Stream.Write(hair.VirtualSerial);
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Stream.Write((ushort)itemID);
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Stream.Write((byte)Layer.Hair);
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@ -601,19 +604,19 @@ namespace Server.Tests.Network
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}
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}
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if (beheld.FacialHairItemID > 0)
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if (facialHair?.ItemId > 0)
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{
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if (m_DupedLayers![(int)Layer.FacialHair] != m_Version)
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{
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m_DupedLayers[(int)Layer.FacialHair] = m_Version;
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hue = beheld.FacialHairHue;
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hue = facialHair.Hue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = beheld.FacialHairItemID & itemIdMask;
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var itemID = facialHair.ItemId & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket && writeHue)
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@ -621,7 +624,7 @@ namespace Server.Tests.Network
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itemID |= 0x8000;
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}
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Serial));
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Stream.Write(facialHair.VirtualSerial);
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Stream.Write((ushort)itemID);
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Stream.Write((byte)Layer.FacialHair);
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