fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)

### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
This commit is contained in:
mdodkins 2024-08-08 04:10:23 +01:00 • committed by GitHub
parent 883d873c1c
commit 91e37fb8d4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 548 additions and 357 deletions

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@ -7,7 +7,7 @@ namespace Server.Network
{
var hue = parent.SolidHueOverride >= 0 ? parent.SolidHueOverride : parent.HairHue;
Stream.Write(HairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.Hair.VirtualSerial);
Stream.Write((short)parent.HairItemID);
Stream.Write((byte)0);
Stream.Write((byte)Layer.Hair);
@ -23,7 +23,7 @@ namespace Server.Network
{
var hue = parent.SolidHueOverride >= 0 ? parent.SolidHueOverride : parent.FacialHairHue;
Stream.Write(FacialHairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.FacialHair.VirtualSerial);
Stream.Write((short)parent.FacialHairItemID);
Stream.Write((byte)0);
Stream.Write((byte)Layer.FacialHair);
@ -37,7 +37,7 @@ namespace Server.Network
public RemoveHair(Mobile parent)
: base(0x1D, 5)
{
Stream.Write(HairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.Hair.VirtualSerial);
}
}
@ -46,7 +46,7 @@ namespace Server.Network
public RemoveFacialHair(Mobile parent)
: base(0x1D, 5)
{
Stream.Write(FacialHairInfo.FakeSerial(parent.Serial));
Stream.Write(parent.FacialHair.VirtualSerial);
}
}
}