fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)
### Summary * Added World.NewVirtual for creating virtual serial numbers * Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials * Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions * Consolidated virtual hair to a single `VirtualHairInfo` class. Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
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15 changed files with 548 additions and 357 deletions
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@ -7,48 +7,51 @@ public sealed class CorpseEquip : Packet
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{
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public CorpseEquip(Mobile beholder, Corpse beheld) : base(0x89)
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{
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var list = beheld.EquipItems;
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var list = beheld.EquipItems;
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var count = list.Count;
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if (beheld.Hair?.ItemID > 0)
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{
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count++;
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}
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var count = list.Count;
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var hair = beheld.Hair;
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var facialHair = beheld.FacialHair;
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if (beheld.FacialHair?.ItemID > 0)
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{
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count++;
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}
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EnsureCapacity(8 + count * 5);
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Stream.Write(beheld.Serial);
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for (var i = 0; i < list.Count; ++i)
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{
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var item = list[i];
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if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
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{
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Stream.Write((byte)(item.Layer + 1));
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Stream.Write(item.Serial);
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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Stream.Write((byte)(Layer.Hair + 1));
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Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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Stream.Write((byte)(Layer.FacialHair + 1));
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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}
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Stream.Write((byte)Layer.Invalid);
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if (hair != null)
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{
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count++;
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}
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if (facialHair != null)
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{
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count++;
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}
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EnsureCapacity(8 + count * 5);
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Stream.Write(beheld.Serial);
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for (var i = 0; i < list.Count; ++i)
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{
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var item = list[i];
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if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
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{
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Stream.Write((byte)(item.Layer + 1));
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Stream.Write(item.Serial);
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}
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}
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if (hair?.ItemId > 0)
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{
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Stream.Write((byte)(Layer.Hair + 1));
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Stream.Write(hair.VirtualSerial);
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}
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if (facialHair?.ItemId > 0)
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{
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Stream.Write((byte)(Layer.FacialHair + 1));
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Stream.Write(facialHair.VirtualSerial);
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}
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Stream.Write((byte)Layer.Invalid);
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}
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}
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public sealed class CorpseContent : Packet
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@ -56,77 +59,79 @@ public sealed class CorpseContent : Packet
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public CorpseContent(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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var items = beheld.EquipItems;
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var count = items.Count;
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var items = beheld.EquipItems;
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var count = items.Count;
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var hair = beheld.Hair;
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var facialHair = beheld.FacialHair;
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if (beheld.Hair?.ItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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count++;
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}
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EnsureCapacity(5 + count * 19);
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var pos = Stream.Position;
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var written = 0;
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Stream.Write((ushort)0);
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for (var i = 0; i < items.Count; ++i)
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{
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var child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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Stream.Write(child.Serial);
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Stream.Write((ushort)child.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)child.Amount);
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Stream.Write((short)child.X);
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Stream.Write((short)child.Y);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.Hair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.FacialHair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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Stream.Seek(pos, SeekOrigin.Begin);
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Stream.Write((ushort)written);
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if (hair != null)
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{
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count++;
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}
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if (facialHair != null)
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{
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count++;
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}
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EnsureCapacity(5 + count * 19);
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var pos = Stream.Position;
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var written = 0;
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Stream.Write((ushort)0);
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for (var i = 0; i < items.Count; ++i)
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{
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var child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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Stream.Write(child.Serial);
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Stream.Write((ushort)child.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)child.Amount);
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Stream.Write((short)child.X);
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Stream.Write((short)child.Y);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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if (hair?.ItemId > 0)
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{
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Stream.Write(hair.VirtualSerial);
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Stream.Write((ushort)hair.ItemId);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)hair.Hue);
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++written;
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}
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if (facialHair?.ItemId > 0)
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{
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Stream.Write(facialHair.VirtualSerial);
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Stream.Write((ushort)facialHair.ItemId);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)facialHair.Hue);
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++written;
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}
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Stream.Seek(pos, SeekOrigin.Begin);
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Stream.Write((ushort)written);
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}
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}
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public sealed class CorpseContent6017 : Packet
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@ -134,78 +139,80 @@ public sealed class CorpseContent6017 : Packet
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public CorpseContent6017(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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var items = beheld.EquipItems;
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var count = items.Count;
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var items = beheld.EquipItems;
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var count = items.Count;
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var hair = beheld.Hair;
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var facialHair = beheld.FacialHair;
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if (beheld.Hair?.ItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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count++;
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}
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EnsureCapacity(5 + count * 20);
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var pos = Stream.Position;
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var written = 0;
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Stream.Write((ushort)0);
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for (var i = 0; i < items.Count; ++i)
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{
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var child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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Stream.Write(child.Serial);
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Stream.Write((ushort)child.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)child.Amount);
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Stream.Write((short)child.X);
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Stream.Write((short)child.Y);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.Hair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.FacialHair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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Stream.Seek(pos, SeekOrigin.Begin);
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Stream.Write((ushort)written);
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if (hair != null)
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{
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count++;
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}
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}
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if (facialHair != null)
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{
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count++;
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}
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EnsureCapacity(5 + count * 20);
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var pos = Stream.Position;
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var written = 0;
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Stream.Write((ushort)0);
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for (var i = 0; i < items.Count; ++i)
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{
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var child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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Stream.Write(child.Serial);
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Stream.Write((ushort)child.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)child.Amount);
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Stream.Write((short)child.X);
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Stream.Write((short)child.Y);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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if (hair?.ItemId > 0)
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{
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Stream.Write(hair.VirtualSerial);
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Stream.Write((ushort)hair.ItemId);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)hair.Hue);
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++written;
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}
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if (facialHair?.ItemId > 0)
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{
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Stream.Write(facialHair.VirtualSerial);
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Stream.Write((ushort)facialHair.ItemId);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)facialHair.Hue);
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++written;
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}
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Stream.Seek(pos, SeekOrigin.Begin);
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Stream.Write((ushort)written);
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}
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}
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