fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)

### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
This commit is contained in:
mdodkins 2024-08-08 04:10:23 +01:00 • committed by GitHub
parent 883d873c1c
commit 91e37fb8d4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 548 additions and 357 deletions

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@ -7,48 +7,51 @@ public sealed class CorpseEquip : Packet
{
public CorpseEquip(Mobile beholder, Corpse beheld) : base(0x89)
{
var list = beheld.EquipItems;
var list = beheld.EquipItems;
var count = list.Count;
if (beheld.Hair?.ItemID > 0)
{
count++;
}
var count = list.Count;
var hair = beheld.Hair;
var facialHair = beheld.FacialHair;
if (beheld.FacialHair?.ItemID > 0)
{
count++;
}
EnsureCapacity(8 + count * 5);
Stream.Write(beheld.Serial);
for (var i = 0; i < list.Count; ++i)
{
var item = list[i];
if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
{
Stream.Write((byte)(item.Layer + 1));
Stream.Write(item.Serial);
}
}
if (beheld.Hair?.ItemID > 0)
{
Stream.Write((byte)(Layer.Hair + 1));
Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
}
if (beheld.FacialHair?.ItemID > 0)
{
Stream.Write((byte)(Layer.FacialHair + 1));
Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
}
Stream.Write((byte)Layer.Invalid);
if (hair != null)
{
count++;
}
if (facialHair != null)
{
count++;
}
EnsureCapacity(8 + count * 5);
Stream.Write(beheld.Serial);
for (var i = 0; i < list.Count; ++i)
{
var item = list[i];
if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
{
Stream.Write((byte)(item.Layer + 1));
Stream.Write(item.Serial);
}
}
if (hair?.ItemId > 0)
{
Stream.Write((byte)(Layer.Hair + 1));
Stream.Write(hair.VirtualSerial);
}
if (facialHair?.ItemId > 0)
{
Stream.Write((byte)(Layer.FacialHair + 1));
Stream.Write(facialHair.VirtualSerial);
}
Stream.Write((byte)Layer.Invalid);
}
}
public sealed class CorpseContent : Packet
@ -56,77 +59,79 @@ public sealed class CorpseContent : Packet
public CorpseContent(Mobile beholder, Corpse beheld)
: base(0x3C)
{
var items = beheld.EquipItems;
var count = items.Count;
var items = beheld.EquipItems;
var count = items.Count;
var hair = beheld.Hair;
var facialHair = beheld.FacialHair;
if (beheld.Hair?.ItemID > 0)
{
count++;
}
if (beheld.FacialHair?.ItemID > 0)
{
count++;
}
EnsureCapacity(5 + count * 19);
var pos = Stream.Position;
var written = 0;
Stream.Write((ushort)0);
for (var i = 0; i < items.Count; ++i)
{
var child = items[i];
if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
{
Stream.Write(child.Serial);
Stream.Write((ushort)child.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)child.Amount);
Stream.Write((short)child.X);
Stream.Write((short)child.Y);
Stream.Write(beheld.Serial);
Stream.Write((ushort)child.Hue);
++written;
}
}
if (beheld.Hair?.ItemID > 0)
{
Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
Stream.Write((ushort)beheld.Hair.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write(beheld.Serial);
Stream.Write((ushort)beheld.Hair.Hue);
++written;
}
if (beheld.FacialHair?.ItemID > 0)
{
Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
Stream.Write((ushort)beheld.FacialHair.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write(beheld.Serial);
Stream.Write((ushort)beheld.FacialHair.Hue);
++written;
}
Stream.Seek(pos, SeekOrigin.Begin);
Stream.Write((ushort)written);
if (hair != null)
{
count++;
}
if (facialHair != null)
{
count++;
}
EnsureCapacity(5 + count * 19);
var pos = Stream.Position;
var written = 0;
Stream.Write((ushort)0);
for (var i = 0; i < items.Count; ++i)
{
var child = items[i];
if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
{
Stream.Write(child.Serial);
Stream.Write((ushort)child.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)child.Amount);
Stream.Write((short)child.X);
Stream.Write((short)child.Y);
Stream.Write(beheld.Serial);
Stream.Write((ushort)child.Hue);
++written;
}
}
if (hair?.ItemId > 0)
{
Stream.Write(hair.VirtualSerial);
Stream.Write((ushort)hair.ItemId);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write(beheld.Serial);
Stream.Write((ushort)hair.Hue);
++written;
}
if (facialHair?.ItemId > 0)
{
Stream.Write(facialHair.VirtualSerial);
Stream.Write((ushort)facialHair.ItemId);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write(beheld.Serial);
Stream.Write((ushort)facialHair.Hue);
++written;
}
Stream.Seek(pos, SeekOrigin.Begin);
Stream.Write((ushort)written);
}
}
public sealed class CorpseContent6017 : Packet
@ -134,78 +139,80 @@ public sealed class CorpseContent6017 : Packet
public CorpseContent6017(Mobile beholder, Corpse beheld)
: base(0x3C)
{
var items = beheld.EquipItems;
var count = items.Count;
var items = beheld.EquipItems;
var count = items.Count;
var hair = beheld.Hair;
var facialHair = beheld.FacialHair;
if (beheld.Hair?.ItemID > 0)
{
count++;
}
if (beheld.FacialHair?.ItemID > 0)
{
count++;
}
EnsureCapacity(5 + count * 20);
var pos = Stream.Position;
var written = 0;
Stream.Write((ushort)0);
for (var i = 0; i < items.Count; ++i)
{
var child = items[i];
if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
{
Stream.Write(child.Serial);
Stream.Write((ushort)child.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)child.Amount);
Stream.Write((short)child.X);
Stream.Write((short)child.Y);
Stream.Write((byte)0); // Grid Location?
Stream.Write(beheld.Serial);
Stream.Write((ushort)child.Hue);
++written;
}
}
if (beheld.Hair?.ItemID > 0)
{
Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
Stream.Write((ushort)beheld.Hair.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((byte)0); // Grid Location?
Stream.Write(beheld.Serial);
Stream.Write((ushort)beheld.Hair.Hue);
++written;
}
if (beheld.FacialHair?.ItemID > 0)
{
Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
Stream.Write((ushort)beheld.FacialHair.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((byte)0); // Grid Location?
Stream.Write(beheld.Serial);
Stream.Write((ushort)beheld.FacialHair.Hue);
++written;
}
Stream.Seek(pos, SeekOrigin.Begin);
Stream.Write((ushort)written);
if (hair != null)
{
count++;
}
}
if (facialHair != null)
{
count++;
}
EnsureCapacity(5 + count * 20);
var pos = Stream.Position;
var written = 0;
Stream.Write((ushort)0);
for (var i = 0; i < items.Count; ++i)
{
var child = items[i];
if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
{
Stream.Write(child.Serial);
Stream.Write((ushort)child.ItemID);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)child.Amount);
Stream.Write((short)child.X);
Stream.Write((short)child.Y);
Stream.Write((byte)0); // Grid Location?
Stream.Write(beheld.Serial);
Stream.Write((ushort)child.Hue);
++written;
}
}
if (hair?.ItemId > 0)
{
Stream.Write(hair.VirtualSerial);
Stream.Write((ushort)hair.ItemId);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((byte)0); // Grid Location?
Stream.Write(beheld.Serial);
Stream.Write((ushort)hair.Hue);
++written;
}
if (facialHair?.ItemId > 0)
{
Stream.Write(facialHair.VirtualSerial);
Stream.Write((ushort)facialHair.ItemId);
Stream.Write((byte)0); // signed, itemID offset
Stream.Write((ushort)1);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((byte)0); // Grid Location?
Stream.Write(beheld.Serial);
Stream.Write((ushort)facialHair.Hue);
++written;
}
Stream.Seek(pos, SeekOrigin.Begin);
Stream.Write((ushort)written);
}
}