feat: Adds SerializedCommandProperty (#1249)

## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
This commit is contained in:
Kamron Batman 2022-11-14 18:24:33 -08:00 • committed by GitHub
parent 5660f4636e
commit 936000ecf7
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79 changed files with 272 additions and 231 deletions

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@ -21,11 +21,11 @@ namespace Server.Items
}
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private double _minSkill;
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private double _maxSkill;
[CommandProperty(AccessLevel.GameMaster)]
@ -39,11 +39,11 @@ namespace Server.Items
}
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _arrows;
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _bolts;
public override void OnDoubleClick(Mobile from)