feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
This commit is contained in:
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79 changed files with 272 additions and 231 deletions
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@ -8,7 +8,7 @@ namespace Server.Items
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public partial class SHTeleComponent : AddonComponent
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{
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Point3D _teleOffset;
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[Constructible]
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@ -101,23 +101,23 @@ namespace Server.Items
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private bool m_Changing;
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[SerializableField(0, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _external;
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[SerializableField(1, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SHTeleComponent _upTele;
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[SerializableField(2, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SHTeleComponent _rightTele;
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[SerializableField(3, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SHTeleComponent _downTele;
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[SerializableField(4, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SHTeleComponent _leftTele;
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[Constructible]
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