feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
This commit is contained in:
parent
5660f4636e
commit
936000ecf7
79 changed files with 272 additions and 231 deletions
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@ -15,7 +15,7 @@ namespace Server.Items
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public abstract partial class BaseArmor : Item, IScissorable, IFactionItem, ICraftable, IWearableDurability
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{
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[SerializableField(0, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosAttributes _attributes;
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[SerializableFieldSaveFlag(0)]
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@ -25,7 +25,7 @@ namespace Server.Items
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private AosAttributes AttributesDefaultValue() => new(this);
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[SerializableField(1, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosArmorAttributes _armorAttributes;
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[SerializableFieldSaveFlag(1)]
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@ -37,7 +37,7 @@ namespace Server.Items
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _physicalBonus;
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[SerializableFieldSaveFlag(2)]
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@ -46,7 +46,7 @@ namespace Server.Items
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _fireBonus;
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[SerializableFieldSaveFlag(3)]
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@ -55,7 +55,7 @@ namespace Server.Items
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(4)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _coldBonus;
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[SerializableFieldSaveFlag(4)]
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@ -64,7 +64,7 @@ namespace Server.Items
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(5)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _poisonBonus;
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[SerializableFieldSaveFlag(5)]
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@ -73,14 +73,14 @@ namespace Server.Items
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(6)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _energyBonus;
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[SerializableFieldSaveFlag(6)]
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private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
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[SerializableField(7)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _identified;
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[SerializableFieldSaveFlag(7)]
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@ -88,7 +88,7 @@ namespace Server.Items
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[EncodedInt]
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[SerializableField(8)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _maxHitPoints;
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[SerializableFieldSaveFlag(8)]
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@ -96,7 +96,7 @@ namespace Server.Items
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[InvalidateProperties]
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[SerializableField(10)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _crafter;
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[SerializableFieldSaveFlag(10)]
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@ -133,7 +133,7 @@ namespace Server.Items
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private AMA _meditate = (AMA)(-1);
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[SerializableField(23, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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public AosSkillBonuses _skillBonuses;
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[SerializableFieldSaveFlag(23)]
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@ -143,7 +143,7 @@ namespace Server.Items
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private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
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[SerializableField(24)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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public bool _playerConstructed;
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[SerializableFieldSaveFlag(24)]
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