feat: Adds SerializedCommandProperty (#1249)

## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
This commit is contained in:
Kamron Batman 2022-11-14 18:24:33 -08:00 • committed by GitHub
parent 5660f4636e
commit 936000ecf7
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79 changed files with 272 additions and 231 deletions

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@ -12,13 +12,13 @@ namespace Server.Items
public partial class BaseBook : Item, ISecurable
{
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SecureLevel _level;
[InternString]
[InvalidateProperties]
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _title;
[SerializableFieldSaveFlag(1)]
@ -29,7 +29,7 @@ namespace Server.Items
[InvalidateProperties]
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _author;
[SerializableFieldSaveFlag(2)]
@ -39,7 +39,7 @@ namespace Server.Items
private string AuthorDefaultValue() => DefaultContent?.Author;
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _writable;
[SerializableFieldSaveFlag(3)]