feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
This commit is contained in:
parent
5660f4636e
commit
936000ecf7
79 changed files with 272 additions and 231 deletions
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@ -32,15 +32,15 @@ public partial class BaseTreasureChest : LockableContainer
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}
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TreasureLevel _level;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TimeSpan _minSpawnTime;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TimeSpan _maxSpawnTime;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -49,27 +49,27 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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public Mobile Picker { get; set; }
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isShipwreckedItem;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _trapOnLockpick;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _requiredSkill;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _maxLockLevel;
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[SerializableField(4)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private uint _keyValue;
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[SerializableField(5)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _lockLevel;
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[SerializableProperty(6)]
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@ -20,15 +20,15 @@ public partial class MarkContainer : LockableContainer
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}
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Map _targetMap;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Point3D _target;
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[SerializableField(4)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _description;
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[Constructible]
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@ -11,12 +11,12 @@ public partial class StrongBox : BaseContainer, IChoppable
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Mobile _owner;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private BaseHouse _house;
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public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
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@ -16,15 +16,15 @@ public enum TrapType
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public abstract partial class TrappableContainer : BaseContainer, ITelekinesisable
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{
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _trapLevel;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _trapPower;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TrapType _trapType;
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public TrappableContainer(int itemID) : base(itemID)
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@ -16,20 +16,20 @@ public partial class TreasureMapChest : LockableContainer
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private List<Mobile> _guardians;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _temporary;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Mobile _owner;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _level;
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[TimerDrift]
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[SerializableField(4)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Timer _expireTimer;
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[DeserializeTimerField(4)]
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@ -43,7 +43,7 @@ public partial class TreasureMapChest : LockableContainer
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[Tidy]
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[SerializableField(5, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private HashSet<Item> _lifted;
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[Constructible]
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