feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
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79 changed files with 272 additions and 231 deletions
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@ -16,20 +16,20 @@ public partial class TreasureMapChest : LockableContainer
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private List<Mobile> _guardians;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _temporary;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Mobile _owner;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _level;
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[TimerDrift]
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[SerializableField(4)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Timer _expireTimer;
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[DeserializeTimerField(4)]
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@ -43,7 +43,7 @@ public partial class TreasureMapChest : LockableContainer
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[Tidy]
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[SerializableField(5, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private HashSet<Item> _lifted;
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[Constructible]
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