feat: Adds SerializedCommandProperty (#1249)

## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
This commit is contained in:
Kamron Batman 2022-11-14 18:24:33 -08:00 • committed by GitHub
parent 5660f4636e
commit 936000ecf7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
79 changed files with 272 additions and 231 deletions

View file

@ -220,11 +220,11 @@ public abstract partial class BaseBeverage : Item, IHasQuantity
private static readonly Dictionary<Mobile, Timer> m_Table = new();
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _poisoner;
public BaseBeverage() => ItemID = ComputeItemID();

View file

@ -7,7 +7,7 @@ namespace Server.Items;
public abstract partial class CookableFood : Item
{
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _cookingLevel;
public CookableFood(int itemID, int cookingLevel) : base(itemID) => _cookingLevel = cookingLevel;

View file

@ -8,15 +8,15 @@ namespace Server.Items;
public abstract partial class Food : Item
{
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _poisoner;
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _fillFactor;
public Food(int itemID, int amount = 1) : base(itemID)