feat: Adds SerializedCommandProperty (#1249)

## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
This commit is contained in:
Kamron Batman 2022-11-14 18:24:33 -08:00 • committed by GitHub
parent 5660f4636e
commit 936000ecf7
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79 changed files with 272 additions and 231 deletions

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@ -24,24 +24,24 @@ public abstract partial class BaseJewel : Item, ICraftable
[EncodedInt]
[InvalidateProperties]
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
[SerializableField(3)]
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private GemType _gemType;
[SerializableField(4, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
[SerializableField(5, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _resistances;
[SerializableField(6, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
public BaseJewel(int itemID, Layer layer) : base(itemID)