feat: Adds SerializedCommandProperty (#1249)

## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
This commit is contained in:
Kamron Batman 2022-11-14 18:24:33 -08:00 • committed by GitHub
parent 5660f4636e
commit 936000ecf7
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79 changed files with 272 additions and 231 deletions

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@ -13,27 +13,27 @@ public partial class MapItem : Item, ICraftable
private const int MaxUserPins = 50;
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Rectangle2D _bounds;
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _width;
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _height;
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _protected;
[SerializableField(4, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private List<Point2D> _pins;
[SerializableField(5)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Map _facet;
[SerializableField(6)]