feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
This commit is contained in:
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5660f4636e
commit
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79 changed files with 272 additions and 231 deletions
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@ -24,15 +24,15 @@ public enum EffectTriggerType
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public partial class EffectController : Item
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{
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TimeSpan _effectDelay;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TimeSpan _triggerDelay;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TimeSpan _soundDelay;
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[SerializableField(3)]
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@ -42,75 +42,75 @@ public partial class EffectController : Item
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private IEntity _target;
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[SerializableField(5)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private EffectController _sequence;
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[SerializableField(6)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _fixedDirection;
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[SerializableField(7)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _explodes;
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[SerializableField(8)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _playSoundAtTrigger;
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[SerializableField(9)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private ECEffectType _effectType;
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[SerializableField(10)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private EffectLayer _effectLayer;
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[SerializableField(11)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private EffectTriggerType _triggerType;
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[SerializableField(12)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _effectItemId;
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[SerializableField(13)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _effectHue;
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[SerializableField(14)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _renderMode;
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[SerializableField(15)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _speed;
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[SerializableField(16)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _duration;
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[SerializableField(17)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _particleEffect;
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[SerializableField(18)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _explodeParticleEffect;
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[SerializableField(19)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _explodeSound;
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[SerializableField(20)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _unknown;
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[SerializableField(21)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _soundId;
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[SerializableField(22)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _triggerRange;
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[Constructible]
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