fix: Stops creating blocked packets entirely (#944)

Optimizes larger servers where users are logging in and packets are being created for no reason.
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Kamron Batman 2022-02-27 00:13:49 -08:00 • committed by GitHub
parent 5db8b1354c
commit 941452de4a
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58 changed files with 5510 additions and 5537 deletions

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@ -17,159 +17,158 @@ using System.Collections.Generic;
using System.IO;
using Server.Items;
namespace Server.Network
namespace Server.Network;
public static class IncomingItemPackets
{
public static class IncomingItemPackets
public static void Configure()
{
public static void Configure()
IncomingPackets.Register(0x07, 7, true, LiftReq);
IncomingPackets.Register(0x08, 15, true, DropReq);
IncomingPackets.Register(0x13, 10, true, EquipReq);
IncomingPackets.Register(0xEC, 0, false, EquipMacro);
IncomingPackets.Register(0xED, 0, false, UnequipMacro);
}
public static void LiftReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadUInt16();
var item = World.FindItem(serial);
state.Mobile.Lift(item, amount, out _, out _);
}
public static void EquipReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
var item = from.Holding;
var valid = item != null && item.HeldBy == from && item.Map == Map.Internal;
from.Holding = null;
if (!valid)
{
IncomingPackets.Register(0x07, 7, true, LiftReq);
IncomingPackets.Register(0x08, 15, true, DropReq);
IncomingPackets.Register(0x13, 10, true, EquipReq);
IncomingPackets.Register(0xEC, 0, false, EquipMacro);
IncomingPackets.Register(0xED, 0, false, UnequipMacro);
return;
}
public static void LiftReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadUInt16();
var item = World.FindItem(serial);
reader.Seek(5, SeekOrigin.Current);
var to = World.FindMobile((Serial)reader.ReadUInt32()) ?? from;
state.Mobile.Lift(item, amount, out _, out _);
if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
{
item.Bounce(from);
}
public static void EquipReq(NetState state, CircularBufferReader reader, ref int packetLength)
item.ClearBounce();
}
public static void DropReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadSByte();
if (state.ContainerGridLines)
{
var from = state.Mobile;
var item = from.Holding;
var valid = item != null && item.HeldBy == from && item.Map == Map.Internal;
from.Holding = null;
if (!valid)
{
return;
}
reader.Seek(5, SeekOrigin.Current);
var to = World.FindMobile((Serial)reader.ReadUInt32()) ?? from;
if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
{
item.Bounce(from);
}
item.ClearBounce();
}
public static void DropReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadSByte();
if (state.ContainerGridLines)
{
reader.ReadByte(); // Grid Location?
}
else
{
packetLength -= 1;
}
Serial dest = (Serial)reader.ReadUInt32();
var loc = new Point3D(x, y, z);
var from = state.Mobile;
if (dest.IsMobile)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
var item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
loc.m_X += multi.X;
loc.m_Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(item, loc);
}
}
else
{
from.Drop(loc);
}
}
public static void DropReq6017(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadSByte();
reader.ReadByte(); // Grid Location?
Serial dest = (Serial)reader.ReadUInt32();
}
else
{
packetLength -= 1;
}
var loc = new Point3D(x, y, z);
Serial dest = (Serial)reader.ReadUInt32();
var from = state.Mobile;
var loc = new Point3D(x, y, z);
if (dest.IsMobile)
var from = state.Mobile;
if (dest.IsMobile)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
var item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
var item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
loc.m_X += multi.X;
loc.m_Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(item, loc);
}
loc.m_X += multi.X;
loc.m_Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(loc);
from.Drop(item, loc);
}
}
public static void EquipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
else
{
int count = reader.ReadByte();
var serialList = new List<Serial>(count);
for (var i = 0; i < count; ++i)
{
serialList.Add((Serial)reader.ReadUInt32());
}
EventSink.InvokeEquipMacro(state.Mobile, serialList);
}
public static void UnequipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
{
int count = reader.ReadByte();
var layers = new List<Layer>(count);
for (var i = 0; i < count; ++i)
{
layers.Add((Layer)reader.ReadUInt16());
}
EventSink.InvokeUnequipMacro(state.Mobile, layers);
from.Drop(loc);
}
}
public static void DropReq6017(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadSByte();
reader.ReadByte(); // Grid Location?
Serial dest = (Serial)reader.ReadUInt32();
var loc = new Point3D(x, y, z);
var from = state.Mobile;
if (dest.IsMobile)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
var item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
loc.m_X += multi.X;
loc.m_Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(item, loc);
}
}
else
{
from.Drop(loc);
}
}
public static void EquipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
{
int count = reader.ReadByte();
var serialList = new List<Serial>(count);
for (var i = 0; i < count; ++i)
{
serialList.Add((Serial)reader.ReadUInt32());
}
EventSink.InvokeEquipMacro(state.Mobile, serialList);
}
public static void UnequipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
{
int count = reader.ReadByte();
var layers = new List<Layer>(count);
for (var i = 0; i < count; ++i)
{
layers.Add((Layer)reader.ReadUInt16());
}
EventSink.InvokeUnequipMacro(state.Mobile, layers);
}
}