fix: Stops creating blocked packets entirely (#944)
Optimizes larger servers where users are logging in and packets are being created for no reason.
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parent
5db8b1354c
commit
941452de4a
58 changed files with 5510 additions and 5537 deletions
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@ -13,88 +13,49 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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namespace Server.Network;
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public static class IncomingMovementPackets
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{
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public static class IncomingMovementPackets
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public static void Configure()
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{
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public static void Configure()
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IncomingPackets.Register(0x02, 7, true, MovementReq);
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// Not used by OSI, and interferes with ClassicUO/Razor protocol extensions
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// IncomingPackets.Register(0xF0, 0, true, NewMovementReq);
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// IncomingPackets.Register(0xF1, 9, true, TimeSyncReq);
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}
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public static void NewMovementReq(NetState ns, CircularBufferReader reader)
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{
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var from = ns.Mobile;
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if (from == null)
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{
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IncomingPackets.Register(0x02, 7, true, MovementReq);
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// Not used by OSI, and interferes with ClassicUO/Razor protocol extensions
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// IncomingPackets.Register(0xF0, 0, true, NewMovementReq);
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// IncomingPackets.Register(0xF1, 9, true, TimeSyncReq);
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return;
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}
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public static void NewMovementReq(NetState ns, CircularBufferReader reader)
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var steps = reader.ReadByte();
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for (int i = 0; i < steps; i++)
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{
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var from = ns.Mobile;
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if (from == null)
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{
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return;
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}
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var steps = reader.ReadByte();
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for (int i = 0; i < steps; i++)
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{
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var t1 = reader.ReadUInt64(); // start time?
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var t2 = reader.ReadUInt64(); // end time?
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int seq = reader.ReadByte();
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var dir = (Direction)reader.ReadByte();
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var mode = reader.ReadInt32(); // 1 = walk, 2 = run
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if (mode == 2)
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{
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dir |= Direction.Running;
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}
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// Location
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reader.ReadInt32(); // x
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reader.ReadInt32(); // y
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reader.ReadInt32(); // z
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if (ns.Sequence == 0 && seq != 0 || !from.Move(dir))
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{
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ns.SendMovementRej(seq, from);
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ns.Sequence = 0;
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}
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else
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{
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++seq;
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if (seq == 256)
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{
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seq = 1;
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}
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ns.Sequence = seq;
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}
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}
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}
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public static void TimeSyncReq(NetState ns, CircularBufferReader reader)
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{
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reader.ReadUInt64(); // Client Time?
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ns.SendTimeSyncResponse();
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}
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public static void MovementReq(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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var dir = (Direction)reader.ReadByte();
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var t1 = reader.ReadUInt64(); // start time?
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var t2 = reader.ReadUInt64(); // end time?
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int seq = reader.ReadByte();
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var key = reader.ReadUInt32();
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if (state.Sequence == 0 && seq != 0 || !from.Move(dir))
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var dir = (Direction)reader.ReadByte();
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var mode = reader.ReadInt32(); // 1 = walk, 2 = run
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if (mode == 2)
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{
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state.SendMovementRej(seq, from);
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state.Sequence = 0;
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dir |= Direction.Running;
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}
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// Location
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reader.ReadInt32(); // x
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reader.ReadInt32(); // y
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reader.ReadInt32(); // z
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if (ns.Sequence == 0 && seq != 0 || !from.Move(dir))
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{
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ns.SendMovementRej(seq, from);
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ns.Sequence = 0;
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}
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else
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{
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@ -105,8 +66,46 @@ namespace Server.Network
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seq = 1;
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}
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state.Sequence = seq;
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ns.Sequence = seq;
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}
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}
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}
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public static void TimeSyncReq(NetState ns, CircularBufferReader reader)
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{
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reader.ReadUInt64(); // Client Time?
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ns.SendTimeSyncResponse();
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}
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public static void MovementReq(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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var dir = (Direction)reader.ReadByte();
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int seq = reader.ReadByte();
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var key = reader.ReadUInt32();
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if (state.Sequence == 0 && seq != 0 || !from.Move(dir))
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{
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state.SendMovementRej(seq, from);
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state.Sequence = 0;
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}
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else
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{
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++seq;
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if (seq == 256)
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{
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seq = 1;
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}
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state.Sequence = seq;
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}
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}
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}
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