fix: Stops creating blocked packets entirely (#944)

Optimizes larger servers where users are logging in and packets are being created for no reason.
This commit is contained in:
Kamron Batman 2022-02-27 00:13:49 -08:00 committed by GitHub
parent 5db8b1354c
commit 941452de4a
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GPG key ID: 4AEE18F83AFDEB23
58 changed files with 5510 additions and 5537 deletions

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@ -16,91 +16,90 @@
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Server.Network
namespace Server.Network;
public static class IncomingPackets
{
public static class IncomingPackets
private static readonly PacketHandler[] m_6017Handlers = new PacketHandler[0x100];
private static readonly EncodedPacketHandler[] m_EncodedHandlersLow = new EncodedPacketHandler[0x100];
private static readonly Dictionary<int, EncodedPacketHandler> m_EncodedHandlersHigh =
new();
public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
private static readonly PacketHandler[] m_6017Handlers = new PacketHandler[0x100];
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
}
private static readonly EncodedPacketHandler[] m_EncodedHandlersLow = new EncodedPacketHandler[0x100];
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
private static readonly Dictionary<int, EncodedPacketHandler> m_EncodedHandlersHigh =
new();
public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
{
if (packetID >= 0 && packetID < 0x100)
{
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
m_EncodedHandlersLow[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
}
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
else
{
if (packetID >= 0 && packetID < 0x100)
{
m_EncodedHandlersLow[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
}
else
{
m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
}
}
public static EncodedPacketHandler GetEncodedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
{
return m_EncodedHandlersLow[packetID];
}
m_EncodedHandlersHigh.TryGetValue(packetID, out var handler);
return handler;
}
public static void RemoveEncodedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
{
m_EncodedHandlersLow[packetID] = null;
}
else
{
m_EncodedHandlersHigh.Remove(packetID);
}
}
public static void RegisterThrottler(int packetID, ThrottlePacketCallback t)
{
var ph = GetHandler(packetID);
if (ph != null)
{
ph.ThrottleCallback = t;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsInfoPacket(byte packetId)
{
// These packets can arrive at any time during the login process. They're just informational.
return packetId switch
{
0x01 => true, // Disconnect
0x73 => true, // Ping
0xA4 => true, // SystemInfo
0xB1 => true, // Gump Response
0xBB => true, // Account ID
0xBD => true, // Client Version
0xBE => true, // Assist Version
0xD9 => true, // Hardware Info
0xDD => true, // Gumps (Packed)
0xE1 => true, // Client Type
0xF4 => true, // CrashReport
_ => false
};
m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
}
}
public static EncodedPacketHandler GetEncodedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
{
return m_EncodedHandlersLow[packetID];
}
m_EncodedHandlersHigh.TryGetValue(packetID, out var handler);
return handler;
}
public static void RemoveEncodedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
{
m_EncodedHandlersLow[packetID] = null;
}
else
{
m_EncodedHandlersHigh.Remove(packetID);
}
}
public static void RegisterThrottler(int packetID, ThrottlePacketCallback t)
{
var ph = GetHandler(packetID);
if (ph != null)
{
ph.ThrottleCallback = t;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsInfoPacket(byte packetId)
{
// These packets can arrive at any time during the login process. They're just informational.
return packetId switch
{
0x01 => true, // Disconnect
0x73 => true, // Ping
0xA4 => true, // SystemInfo
0xB1 => true, // Gump Response
0xBB => true, // Account ID
0xBD => true, // Client Version
0xBE => true, // Assist Version
0xD9 => true, // Hardware Info
0xDD => true, // Gumps (Packed)
0xE1 => true, // Client Type
0xF4 => true, // CrashReport
_ => false
};
}
}