fix: Stops creating blocked packets entirely (#944)

Optimizes larger servers where users are logging in and packets are being created for no reason.
This commit is contained in:
Kamron Batman 2022-02-27 00:13:49 -08:00 • committed by GitHub
parent 5db8b1354c
commit 941452de4a
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GPG key ID: 4AEE18F83AFDEB23
58 changed files with 5510 additions and 5537 deletions

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@ -15,96 +15,95 @@
using System.Collections.Generic;
namespace Server.Network
namespace Server.Network;
public static class IncomingVendorPackets
{
public static class IncomingVendorPackets
public static void Configure()
{
public static void Configure()
IncomingPackets.Register(0x3B, 0, true, VendorBuyReply);
IncomingPackets.Register(0x9F, 0, true, VendorSellReply);
}
public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
if (vendor == null)
{
IncomingPackets.Register(0x3B, 0, true, VendorBuyReply);
IncomingPackets.Register(0x9F, 0, true, VendorSellReply);
return;
}
public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
var flag = reader.ReadByte();
if (!vendor.Deleted && Utility.InRange(vendor.Location, state.Mobile.Location, 10) && flag == 0x02)
{
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
var msgSize = packetLength - 8; // Remaining bytes
if (vendor == null)
if (msgSize / 7 > 100)
{
return;
}
var flag = reader.ReadByte();
if (!vendor.Deleted && Utility.InRange(vendor.Location, state.Mobile.Location, 10) && flag == 0x02)
var buyList = new List<BuyItemResponse>(msgSize / 7);
while (msgSize > 0)
{
var msgSize = packetLength - 8; // Remaining bytes
if (msgSize / 7 > 100)
{
return;
}
var buyList = new List<BuyItemResponse>(msgSize / 7);
while (msgSize > 0)
{
var layer = reader.ReadByte();
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadInt16();
buyList.Add(new BuyItemResponse(serial, amount));
msgSize -= 7;
}
if (buyList.Count <= 0 || (vendor as IVendor)?.OnBuyItems(state.Mobile, buyList) != true)
{
return;
}
}
state.SendEndVendorBuy(vendor.Serial);
}
public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
var vendor = World.FindMobile(serial);
if (vendor == null)
{
return;
}
if (vendor.Deleted || !Utility.InRange(vendor.Location, state.Mobile.Location, 10))
{
state.SendEndVendorSell(vendor.Serial);
return;
}
int count = reader.ReadUInt16();
if (count >= 100 || reader.Remaining != count * 6)
{
return;
}
var sellList = new List<SellItemResponse>(count);
for (var i = 0; i < count; i++)
{
var item = World.FindItem((Serial)reader.ReadUInt32());
var layer = reader.ReadByte();
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadInt16();
if (item != null && amount > 0)
{
sellList.Add(new SellItemResponse(item, amount));
}
buyList.Add(new BuyItemResponse(serial, amount));
msgSize -= 7;
}
if (sellList.Count > 0 && vendor is IVendor v && v.OnSellItems(state.Mobile, sellList))
if (buyList.Count <= 0 || (vendor as IVendor)?.OnBuyItems(state.Mobile, buyList) != true)
{
state.SendEndVendorSell(vendor.Serial);
return;
}
}
state.SendEndVendorBuy(vendor.Serial);
}
public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
var vendor = World.FindMobile(serial);
if (vendor == null)
{
return;
}
if (vendor.Deleted || !Utility.InRange(vendor.Location, state.Mobile.Location, 10))
{
state.SendEndVendorSell(vendor.Serial);
return;
}
int count = reader.ReadUInt16();
if (count >= 100 || reader.Remaining != count * 6)
{
return;
}
var sellList = new List<SellItemResponse>(count);
for (var i = 0; i < count; i++)
{
var item = World.FindItem((Serial)reader.ReadUInt32());
int amount = reader.ReadInt16();
if (item != null && amount > 0)
{
sellList.Add(new SellItemResponse(item, amount));
}
}
if (sellList.Count > 0 && vendor is IVendor v && v.OnSellItems(state.Mobile, sellList))
{
state.SendEndVendorSell(vendor.Serial);
}
}
}