fix: Stops creating blocked packets entirely (#944)

Optimizes larger servers where users are logging in and packets are being created for no reason.
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Kamron Batman 2022-02-27 00:13:49 -08:00 committed by GitHub
parent 5db8b1354c
commit 941452de4a
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GPG key ID: 4AEE18F83AFDEB23
58 changed files with 5510 additions and 5537 deletions

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@ -16,27 +16,26 @@
using System.Buffers;
using System.Runtime.CompilerServices;
namespace Server.Network
namespace Server.Network;
public static class OutgoingLightPackets
{
public static class OutgoingLightPackets
public static void SendPersonalLightLevel(this NetState ns, Serial serial, int level)
{
public static void SendPersonalLightLevel(this NetState ns, Serial serial, int level)
if (ns.CannotSendPackets())
{
if (ns == null)
{
return;
}
var writer = new SpanWriter(stackalloc byte[6]);
writer.Write((byte)0x4E); // Packet ID
writer.Write(serial);
writer.Write((byte)level);
ns.Send(writer.Span);
return;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendGlobalLightLevel(this NetState ns, int level = 0) =>
ns?.Send(stackalloc byte[] { 0x4F, (byte)level });
var writer = new SpanWriter(stackalloc byte[6]);
writer.Write((byte)0x4E); // Packet ID
writer.Write(serial);
writer.Write((byte)level);
ns.Send(writer.Span);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendGlobalLightLevel(this NetState ns, int level = 0) =>
ns?.Send(stackalloc byte[] { 0x4F, (byte)level });
}