fix: Stops creating blocked packets entirely (#944)
Optimizes larger servers where users are logging in and packets are being created for no reason.
This commit is contained in:
parent
5db8b1354c
commit
941452de4a
58 changed files with 5510 additions and 5537 deletions
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@ -103,7 +103,7 @@ namespace Server.Engines.Chat
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public static void SendChatMessage(this NetState ns, string lang, int number, string param1, string param2)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -464,12 +464,7 @@ namespace Server.Engines.Harvest
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var ns = from.NetState;
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if (ns == null)
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{
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return;
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}
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if (number == 1043297 || ns.HighSeas)
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if (number == 1043297 || ns?.HighSeas == true)
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{
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from.SendLocalizedMessage(number, name);
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}
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@ -35,7 +35,7 @@ namespace Server.Engines.Help
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public static void SendDisplayHelpTopic(this NetState ns, int topicID, bool display = true)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -48,7 +48,7 @@ namespace Server.Engines.PartySystem
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public static void SendPartyMemberList(this NetState ns, Party p)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -64,7 +64,7 @@ namespace Server.Engines.PartySystem
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public static void SendPartyRemoveMember(this NetState ns, Serial m, Party p = null)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -104,7 +104,7 @@ namespace Server.Engines.PartySystem
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public static void SendPartyTextMessage(this NetState ns, Serial m, string text, bool toAll)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -134,7 +134,7 @@ namespace Server.Engines.PartySystem
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public static void SendPartyInvitation(this NetState ns, Serial leader)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -47,7 +47,7 @@ namespace Server.Engines.VeteranRewards
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public static void SendStatueAnimation(this NetState ns, Serial serial, int status, int anim, int frame)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -135,7 +135,7 @@ namespace Server.Items
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public static void SendBookContent(this NetState ns, BaseBook book)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -183,7 +183,7 @@ namespace Server.Items
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public static void SendBookCover(this NetState ns, Mobile from, BaseBook book)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -168,7 +168,7 @@ namespace Server.Network
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public static void SendBBDisplayBoard(this NetState ns, BaseBulletinBoard board)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -203,7 +203,7 @@ namespace Server.Network
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public static void SendBBMessage(this NetState ns, BaseBulletinBoard board, BulletinMessage msg, bool content = false)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -287,7 +287,7 @@ namespace Server.Engines.Mahjong
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public static void SendMahjongJoinGame(this NetState ns, Serial game)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -303,7 +303,7 @@ namespace Server.Engines.Mahjong
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public static void SendMahjongPlayersInfo(this NetState ns, MahjongGame game, Mobile to)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -361,7 +361,7 @@ namespace Server.Engines.Mahjong
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public static void SendMahjongTileInfo(this NetState ns, MahjongTile tile, Mobile to)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -407,7 +407,7 @@ namespace Server.Engines.Mahjong
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public static void SendMahjongTilesInfo(this NetState ns, MahjongGame game, Mobile to)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -460,7 +460,7 @@ namespace Server.Engines.Mahjong
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public static void SendMahjongGeneralInfo(this NetState ns, MahjongGame game)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -503,7 +503,7 @@ namespace Server.Engines.Mahjong
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public static void SendMahjongRelieve(this NetState ns, Serial game)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -65,7 +65,7 @@ namespace Server.Network
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public static void SendMapDetails(this NetState ns, MapItem map)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -93,7 +93,7 @@ namespace Server.Network
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public static void SendMapCommand(this NetState ns, MapItem map, int command, int x = 0, int y = 0, bool editable = false)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -23,7 +23,7 @@ namespace Server.Network
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{
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public static void SendCorpseEquip(this NetState ns, Mobile beholder, Corpse beheld)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -67,7 +67,7 @@ namespace Server.Network
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public static void SendCorpseContent(this NetState ns, Mobile beholder, Corpse beheld)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -671,7 +671,7 @@ namespace Server.Items
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// The client must know about the spellbook or it will crash!
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var ns = to.NetState;
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -32,7 +32,7 @@ namespace Server.Items
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public static void SendToggleSpecialAbility(this NetState ns, int abilityId, bool active)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -162,7 +162,7 @@ namespace Server
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long ticks
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)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -207,7 +207,7 @@ namespace Server
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public static void SendRemoveBuffPacket(NetState ns, Serial mob, BuffIcon iconID)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -15,19 +15,21 @@ namespace Server
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return true;
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}
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var lowerName = name.ToLowerInvariant().Replace(" ", "");
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var lowerName = name?.ToLowerInvariant().Replace(" ", "");
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foreach (var so in SkillInfo.Table)
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if (!string.IsNullOrEmpty(lowerName))
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{
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if (lowerName == so.ProfessionSkillName.ToLowerInvariant())
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foreach (var so in SkillInfo.Table)
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{
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skillName = (SkillName)so.SkillID;
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return true;
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if (lowerName == so.ProfessionSkillName.ToLowerInvariant())
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{
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skillName = (SkillName)so.SkillID;
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return true;
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}
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}
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}
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return false;
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}
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static ProfessionInfo()
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@ -969,7 +969,7 @@ namespace Server.Mobiles
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var ns = from.NetState;
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -29,7 +29,7 @@ namespace Server.Multis
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public static void SendBeginHouseCustomization(this NetState ns, Serial house)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -50,7 +50,7 @@ namespace Server.Multis
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public static void SendEndHouseCustomization(this NetState ns, Serial house)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -71,7 +71,7 @@ namespace Server.Multis
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public static void SendDesignStateGeneral(this NetState ns, Serial house, int revision)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -102,7 +102,7 @@ namespace Server.Network
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public static void SendServerPollInfo(this NetState ns)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -56,7 +56,7 @@ namespace Server.Network
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public static void SendGuildMemberLocations(this NetState ns, Mobile from, Guild guild, bool sendLocations)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -116,7 +116,7 @@ namespace Server.Network
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public static void SendPartyMemberLocations(this NetState ns, Mobile from, Party party)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -61,7 +61,7 @@ namespace Server.Network
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this NetState ns, uint age, int clients, int items, int mobiles, long mem
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)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -82,7 +82,7 @@ namespace Server.Network
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this NetState ns, string name, int age, int clients, int items, int mobiles, int mem
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)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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@ -28,7 +28,7 @@ namespace Server.Network
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public static void SendArrow(this NetState ns, byte command, int x, int y, Serial s)
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{
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if (ns == null)
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if (ns.CannotSendPackets())
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{
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return;
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}
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