fix: Stops creating blocked packets entirely (#944)

Optimizes larger servers where users are logging in and packets are being created for no reason.
This commit is contained in:
Kamron Batman 2022-02-27 00:13:49 -08:00 • committed by GitHub
parent 5db8b1354c
commit 941452de4a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
58 changed files with 5510 additions and 5537 deletions

View file

@ -102,7 +102,7 @@ namespace Server.Network
public static void SendServerPollInfo(this NetState ns)
{
if (ns == null)
if (ns.CannotSendPackets())
{
return;
}

View file

@ -56,7 +56,7 @@ namespace Server.Network
public static void SendGuildMemberLocations(this NetState ns, Mobile from, Guild guild, bool sendLocations)
{
if (ns == null)
if (ns.CannotSendPackets())
{
return;
}
@ -116,7 +116,7 @@ namespace Server.Network
public static void SendPartyMemberLocations(this NetState ns, Mobile from, Party party)
{
if (ns == null)
if (ns.CannotSendPackets())
{
return;
}

View file

@ -61,7 +61,7 @@ namespace Server.Network
this NetState ns, uint age, int clients, int items, int mobiles, long mem
)
{
if (ns == null)
if (ns.CannotSendPackets())
{
return;
}
@ -82,7 +82,7 @@ namespace Server.Network
this NetState ns, string name, int age, int clients, int items, int mobiles, int mem
)
{
if (ns == null)
if (ns.CannotSendPackets())
{
return;
}