#W# Weather: Setup snowy weather for the winter islands.
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db20bb768e
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2 changed files with 15 additions and 28 deletions
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@ -206,22 +206,6 @@
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{ "name": "crane", "probability": 100, "maxCount": 1 }
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]
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},
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{
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"$type": "Spawner",
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"guid": "940fe9de-3a26-40a4-88c5-c2df52a97f12",
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"location": [0, 0, 1],
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"map": "Veridia",
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"count": 7,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"homeRange": 20,
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"walkingRange": 30,
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"entries": [
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{ "name": "bird", "probability": 100, "maxCount": 5 },
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{ "name": "dog", "probability": 100, "maxCount": 1 },
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{ "name": "cat", "probability": 100, "maxCount": 1 }
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]
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},
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{
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"$type": "Spawner",
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"guid": "b72043a4-012a-4b6a-962b-42edbb5a0314",
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@ -59,7 +59,7 @@ public partial class Weather
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public static void Initialize()
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{
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m_Facets = [Map.Felucca, Map.Trammel];
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m_Facets = [Map.Trammel];
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/* Static weather:
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*
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@ -67,22 +67,25 @@ public partial class Weather
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* AddWeather( temperature, chanceOfPrecipitation, chanceOfExtremeTemperature, <area ...> );
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*/
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// ice island
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// Cold Regions
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AddWeather(
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-15,
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100,
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5,
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new Rectangle2D(3850, 160, 390, 320),
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new Rectangle2D(3900, 480, 380, 180),
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new Rectangle2D(4160, 660, 150, 110)
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// Port Grim && Wharf's End
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new Rectangle2D(2904, 296, 397, 383),
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new Rectangle2D(3209, 234, 92, 58),
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new Rectangle2D(3301, 234, 66, 637),
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new Rectangle2D(3367, 291, 330, 580),
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//Coldbarrow
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new Rectangle2D(3194, 2185, 785, 291),
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new Rectangle2D(3426, 2476, 346, 87),
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new Rectangle2D(2629, 2218, 243, 670),
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new Rectangle2D(2935, 2248, 50, 560),
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new Rectangle2D(2985, 2326, 81, 368),
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new Rectangle2D(3066, 2364, 128, 139)
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);
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// covetous entrance, around vesper and minoc
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AddWeather(+15, 50, 5, new Rectangle2D(2425, 725, 250, 250));
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// despise entrance, north of britain
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AddWeather(+15, 50, 5, new Rectangle2D(1245, 1045, 250, 250));
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/* Dynamic weather:
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*
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* Format:
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@ -91,7 +94,7 @@ public partial class Weather
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for (var i = 0; i < 15; ++i)
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{
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AddDynamicWeather(+15, 100, 5, 8, 400, 400, new Rectangle2D(0, 0, 5120, 4096));
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AddDynamicWeather(+15, 100, 5, 8, 400, 400, new Rectangle2D(0, 0, 4275, 4095));
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}
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}
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