Fixes several more expression issues and cast type check merges.
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f93c3b992e
commit
9542c79ea4
24 changed files with 106 additions and 145 deletions
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@ -122,58 +122,55 @@ namespace Server.Mobiles
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private void DoCounter(Mobile attacker)
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{
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if (Map == null || attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked)
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if (Map == null)
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return;
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if (0.2 > Utility.RandomDouble())
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{
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/* Counterattack with Hit Poison Area
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if (!(0.2 > Utility.RandomDouble()))
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return;
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BaseCreature bc = attacker as BaseCreature;
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if (bc?.BardProvoked == true)
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return;
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/* Counterattack with Hit Poison Area
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* 20-25 damage, unresistable
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* Lethal poison, 100% of the time
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* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
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* Doesn't work on provoked monsters
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*/
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Mobile target = null;
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Mobile target = bc?.GetMaster();
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if (attacker is BaseCreature)
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{
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Mobile m = ((BaseCreature)attacker).GetMaster();
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if (target == null || !target.InRange(this, 25))
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target = attacker;
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if (m != null)
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target = m;
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}
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Animate(10, 4, 1, true, false, 0);
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if (target == null || !target.InRange(this, 25))
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target = attacker;
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ArrayList targets = new ArrayList();
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Animate(10, 4, 1, true, false, 0);
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foreach (Mobile m in target.GetMobilesInRange(8))
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{
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if (m == this || !CanBeHarmful(m))
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continue;
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ArrayList targets = new ArrayList();
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if (m is BaseCreature creature && (creature.Controlled || creature.Summoned ||
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creature.Team != Team))
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targets.Add(m);
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else if (m.Player)
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targets.Add(m);
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}
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foreach (Mobile m in target.GetMobilesInRange(8))
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{
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if (m == this || !CanBeHarmful(m))
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continue;
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned ||
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((BaseCreature)m).Team != Team))
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targets.Add(m);
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else if (m.Player)
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targets.Add(m);
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}
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DoHarmful(m);
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
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DoHarmful(m);
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AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
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m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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m.ApplyPoison(this, Poison.Lethal);
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}
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m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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m.ApplyPoison(this, Poison.Lethal);
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}
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}
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