feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
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26 changed files with 191 additions and 135 deletions
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@ -34,14 +34,6 @@ public static partial class EventSink
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public static event Action<Mobile> Disconnected;
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public static void InvokeDisconnected(Mobile m) => Disconnected?.Invoke(m);
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public static event Action<Mobile> PlayerDeath;
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public static void InvokePlayerDeath(Mobile m) => PlayerDeath?.Invoke(m);
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public static event Action<Mobile, int> VirtueMacroRequest;
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public static void InvokeVirtueMacroRequest(Mobile mobile, int virtueID) =>
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VirtueMacroRequest?.Invoke(mobile, virtueID);
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public static event Action<Mobile, Mobile> PaperdollRequest;
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public static void InvokePaperdollRequest(Mobile beholder, Mobile beheld) =>
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