feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
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26 changed files with 191 additions and 135 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Engines.PartySystem;
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using Server.Factions;
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using Server.Gumps;
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@ -596,6 +597,9 @@ namespace Server.Engines.ConPVP
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}
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}
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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public static void OnPlayerDeath(PlayerMobile m) => m.DuelContext?.OnDeath(m, m.Corpse);
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public void OnDeath(Mobile mob, Container corpse)
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{
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if (!Registered || !Started)
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@ -1843,7 +1847,7 @@ namespace Server.Engines.ConPVP
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}
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TransformationSpellHelper.RemoveContext(mob, true);
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AnimalForm.RemoveContext(mob, true);
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AnimalForm.RemoveContext(mob);
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DisguisePersistence.StopTimer(mob);
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if (!mob.CanBeginAction<PolymorphSpell>())
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