feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)

### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
This commit is contained in:
Guyute 2024-09-06 00:23:03 -04:00 • committed by GitHub
parent d5984ce058
commit 95cd8749a3
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GPG key ID: B5690EEEBB952194
26 changed files with 191 additions and 135 deletions

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using ModernUO.CodeGeneratedEvents;
using Server.Commands;
using Server.Commands.Generic;
using Server.Engines.MLQuests.Gumps;
@ -611,6 +612,7 @@ namespace Server.Engines.MLQuests
return context;
}
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
public static void HandleDeath(PlayerMobile pm)
{
var context = GetContext(pm);