feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
This commit is contained in:
parent
d5984ce058
commit
95cd8749a3
26 changed files with 191 additions and 135 deletions
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items;
|
||||
|
|
@ -69,6 +70,7 @@ public class DisguisePersistence : GenericPersistence
|
|||
t.Stop();
|
||||
}
|
||||
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
public static void RemoveTimer(Mobile m)
|
||||
{
|
||||
if (Timers.Remove(m, out var t))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue