feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
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26 changed files with 191 additions and 135 deletions
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@ -1050,7 +1050,7 @@ namespace Server.Guilds
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}
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}
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public static void HandleDeath(Mobile victim, Mobile killer = null)
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public static void HandleDeath(Mobile victim, Mobile killer)
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{
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if (!NewGuildSystem)
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{
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