feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)

### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
This commit is contained in:
Guyute 2024-09-06 00:23:03 -04:00 • committed by GitHub
parent d5984ce058
commit 95cd8749a3
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GPG key ID: B5690EEEBB952194
26 changed files with 191 additions and 135 deletions

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@ -1050,7 +1050,7 @@ namespace Server.Guilds
}
}
public static void HandleDeath(Mobile victim, Mobile killer = null)
public static void HandleDeath(Mobile victim, Mobile killer)
{
if (!NewGuildSystem)
{