feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)

### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
This commit is contained in:
Guyute 2024-09-06 00:23:03 -04:00 • committed by GitHub
parent d5984ce058
commit 95cd8749a3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
26 changed files with 191 additions and 135 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Engines.ConPVP;
using Server.Engines.Stealables;
using Server.Factions;
@ -465,10 +466,13 @@ namespace Server.SkillHandlers
return false;
}
public static void ReturnOnDeath(Mobile killed, Container corpse)
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
public static void ReturnOnDeath(Mobile killed)
{
Clean();
var corpse = killed.Corpse;
foreach (var si in m_Queue)
{
if (si.Stolen.RootParent == corpse && si.Victim != null && !si.IsExpired)