feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
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26 changed files with 191 additions and 135 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Engines.ConPVP;
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using Server.Engines.Stealables;
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using Server.Factions;
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@ -465,10 +466,13 @@ namespace Server.SkillHandlers
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return false;
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}
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public static void ReturnOnDeath(Mobile killed, Container corpse)
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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public static void ReturnOnDeath(Mobile killed)
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{
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Clean();
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var corpse = killed.Corpse;
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foreach (var si in m_Queue)
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{
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if (si.Stolen.RootParent == corpse && si.Victim != null && !si.IsExpired)
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