- You can't anymore place castles or keeps in Malas facet

(http://www.runuo.com/bugs/index.php?cmd=view&id=38)

- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40)

- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485)

- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546)

- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733)

- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452)

- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668)

- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396)

- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542)

- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90)
(http://www.runuo.com/bugs/index.php?cmd=view&id=113)

- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33)

- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41)

- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39)

- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42)

- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805)

- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43)

- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36)

- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34)
This commit is contained in:
daedalus 2009-11-09 19:29:19 +00:00
parent b54bf2c8bb
commit 95de3595cd
23 changed files with 586 additions and 115 deletions

View file

@ -260,14 +260,14 @@ namespace Server.Spells
public virtual int GetDamageFixed( Mobile m )
{
m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
return m.Skills[DamageSkill].Fixed;
}
public virtual double GetDamageSkill( Mobile m )
{
m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
return m.Skills[DamageSkill].Value;
}
@ -291,7 +291,7 @@ namespace Server.Spells
targetRS = 0;
*/
m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
//m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
if( casterEI > targetRS )
scalar = (1.0 + ((casterEI - targetRS) / 500.0));
@ -575,6 +575,9 @@ namespace Server.Spells
GetCastSkills( out minSkill, out maxSkill );
if ( DamageSkill != CastSkill )
Caster.CheckSkill( DamageSkill, 0.0, Caster.Skills[ DamageSkill ].Cap );
return Caster.CheckSkill( CastSkill, minSkill, maxSkill );
}

View file

@ -13,6 +13,7 @@ namespace Server.Spells.Bushido
public abstract int RequiredMana{ get; }
public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
public override SkillName DamageSkill{ get{ return SkillName.Bushido; } }
public override bool ClearHandsOnCast{ get{ return false; } }
public override bool BlocksMovement{ get{ return false; } }

View file

@ -13,6 +13,7 @@ namespace Server.Spells.Chivalry
public abstract int MantraNumber{ get; }
public override SkillName CastSkill{ get{ return SkillName.Chivalry; } }
public override SkillName DamageSkill{ get{ return SkillName.Chivalry; } }
public override bool ClearHandsOnCast{ get{ return false; } }

View file

@ -13,6 +13,7 @@ namespace Server.Spells.Ninjitsu
public abstract int RequiredMana{ get; }
public override SkillName CastSkill{ get{ return SkillName.Ninjitsu; } }
public override SkillName DamageSkill{ get{ return SkillName.Ninjitsu; } }
public override bool RevealOnCast{ get{ return false; } }
public override bool ClearHandsOnCast{ get{ return false; } }

View file

@ -41,17 +41,24 @@ namespace Server.Spells.Spellweaving
Effects.SendMovingParticles( new Entity( Serial.Zero, loc, m.Map ), new Entity( Serial.Zero, m.Location, m.Map ), 0xF5F, 1, 0, true, false, 0x21, 0x3F, 0x251D, 0, 0, EffectLayer.Head, 0 );
int percentage = 5 + (5 * FocusLevel);
double percentage = 0.05 * FocusLevel;
int damage;
if( !m.Player && ((m.Hits / m.HitsMax)*100) < percentage )
if( !m.Player && (((double)m.Hits / (double)m.HitsMax) < percentage ))
{
damage = 300;
}
else
{
damage = GetNewAosDamage( (int)Math.Max( Caster.Skills.Spellweaving.Value/24, 1 ) + 4, 1, 4, m );
int minDamage = (int)Caster.Skills.Spellweaving.Value / 5;
int maxDamage = (int)Caster.Skills.Spellweaving.Value / 3;
damage = Utility.RandomMinMax(minDamage, maxDamage);
int damageBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
if (m.Player && damageBonus > 15)
damageBonus = 15;
damage *= damageBonus + 100;
damage /= 100;
}
int[] types = new int[4];