From 963606e3769b1c05ae6e8325ce52db72135c42e6 Mon Sep 17 00:00:00 2001 From: Mark Sturgill Date: Fri, 28 Mar 2014 12:44:32 -0700 Subject: [PATCH] power faction item creation and duel presence --- Scripts/Engines/ConPVP/DuelContext.cs | 2 ++ Scripts/Engines/Factions/Core/Faction.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/Scripts/Engines/ConPVP/DuelContext.cs b/Scripts/Engines/ConPVP/DuelContext.cs index 38bfeff00..c9fa02963 100644 --- a/Scripts/Engines/ConPVP/DuelContext.cs +++ b/Scripts/Engines/ConPVP/DuelContext.cs @@ -1683,6 +1683,8 @@ namespace Server.Engines.ConPVP mob.RemoveStatMod( "[Magic] Dex Offset" ); mob.RemoveStatMod( "[Magic] Int Offset" ); mob.RemoveStatMod( "Concussion" ); + mob.RemoveStatMod( "blood-rose" ); + mob.RemoveStatMod( "clarity-potion" ); OrangePetals.RemoveContext( mob ); diff --git a/Scripts/Engines/Factions/Core/Faction.cs b/Scripts/Engines/Factions/Core/Faction.cs index a6cb29638..ac18bb57e 100644 --- a/Scripts/Engines/Factions/Core/Faction.cs +++ b/Scripts/Engines/Factions/Core/Faction.cs @@ -1149,6 +1149,8 @@ namespace Server.Factions if ( victimState.CanGiveSilverTo( killer ) ) { + PowerFactionItem.CheckSpawn( killer, victim ); + if ( victimState.KillPoints > 0 ) { victimState.IsActive = true;