Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -4,63 +4,61 @@ using Server.Items;
namespace Server.Commands
{
public class ExportCommand
{
private const string ExportFile = @"C:\Uo\WorldForge\items.wsc";
public class ExportCommand
{
private const string ExportFile = @"C:\Uo\WorldForge\items.wsc";
public static void Initialize()
{
CommandSystem.Register( "ExportWSC", AccessLevel.Administrator, Export_OnCommand );
}
public static void Initialize()
{
CommandSystem.Register("ExportWSC", AccessLevel.Administrator, Export_OnCommand);
}
public static void Export_OnCommand( CommandEventArgs e )
{
StreamWriter w = new StreamWriter( ExportFile );
ArrayList remove = new ArrayList();
int count = 0;
public static void Export_OnCommand(CommandEventArgs e)
{
StreamWriter w = new StreamWriter(ExportFile);
ArrayList remove = new ArrayList();
int count = 0;
e.Mobile.SendMessage( "Exporting all static items to \"{0}\"...", ExportFile );
e.Mobile.SendMessage( "This will delete all static items in the world. Please make a backup." );
e.Mobile.SendMessage("Exporting all static items to \"{0}\"...", ExportFile);
e.Mobile.SendMessage("This will delete all static items in the world. Please make a backup.");
foreach ( Item item in World.Items.Values )
{
if ( ( item is Static || item is BaseFloor || item is BaseWall )
&& item.RootParent == null )
{
w.WriteLine( "SECTION WORLDITEM {0}", count );
w.WriteLine( "{" );
w.WriteLine( "SERIAL {0}", item.Serial );
w.WriteLine( "NAME #" );
w.WriteLine( "NAME2 #" );
w.WriteLine( "ID {0}", item.ItemID );
w.WriteLine( "X {0}", item.X );
w.WriteLine( "Y {0}", item.Y );
w.WriteLine( "Z {0}", item.Z );
w.WriteLine( "COLOR {0}", item.Hue );
w.WriteLine( "CONT -1" );
w.WriteLine( "TYPE 0" );
w.WriteLine( "AMOUNT 1" );
w.WriteLine( "WEIGHT 255" );
w.WriteLine( "OWNER -1" );
w.WriteLine( "SPAWN -1" );
w.WriteLine( "VALUE 1" );
w.WriteLine( "}" );
w.WriteLine( "" );
foreach (Item item in World.Items.Values)
if ((item is Static || item is BaseFloor || item is BaseWall)
&& item.RootParent == null)
{
w.WriteLine("SECTION WORLDITEM {0}", count);
w.WriteLine("{");
w.WriteLine("SERIAL {0}", item.Serial);
w.WriteLine("NAME #");
w.WriteLine("NAME2 #");
w.WriteLine("ID {0}", item.ItemID);
w.WriteLine("X {0}", item.X);
w.WriteLine("Y {0}", item.Y);
w.WriteLine("Z {0}", item.Z);
w.WriteLine("COLOR {0}", item.Hue);
w.WriteLine("CONT -1");
w.WriteLine("TYPE 0");
w.WriteLine("AMOUNT 1");
w.WriteLine("WEIGHT 255");
w.WriteLine("OWNER -1");
w.WriteLine("SPAWN -1");
w.WriteLine("VALUE 1");
w.WriteLine("}");
w.WriteLine("");
count++;
remove.Add( item );
w.Flush();
}
}
count++;
remove.Add(item);
w.Flush();
}
w.Close();
w.Close();
foreach( Item item in remove )
item.Delete();
foreach (Item item in remove)
item.Delete();
e.Mobile.SendMessage( "Export complete. Exported {0} statics.", count );
}
}
e.Mobile.SendMessage("Export complete. Exported {0} statics.", count);
}
}
}
/*SECTION WORLDITEM 1
{
@ -78,4 +76,4 @@ WEIGHT 25500
OWNER -1
SPAWN -1
VALUE 1
}*/
}*/