Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,26 +2,26 @@ using Server.Multis;
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namespace Server.ContextMenus
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{
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public class EjectPlayerEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private Mobile m_Target;
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private BaseHouse m_TargetHouse;
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public class EjectPlayerEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private Mobile m_Target;
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private BaseHouse m_TargetHouse;
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public EjectPlayerEntry( Mobile from, Mobile target ) : base( 6206, 12 )
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{
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m_From = from;
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m_Target = target;
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m_TargetHouse = BaseHouse.FindHouseAt( m_Target );
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}
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public EjectPlayerEntry(Mobile from, Mobile target) : base(6206, 12)
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{
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m_From = from;
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m_Target = target;
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m_TargetHouse = BaseHouse.FindHouseAt(m_Target);
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}
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public override void OnClick()
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{
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if ( !m_From.Alive || m_TargetHouse.Deleted || !m_TargetHouse.IsFriend( m_From ) )
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return;
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public override void OnClick()
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{
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if (!m_From.Alive || m_TargetHouse.Deleted || !m_TargetHouse.IsFriend(m_From))
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return;
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if ( m_Target is Mobile mobile )
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m_TargetHouse.Kick( m_From, mobile );
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}
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}
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}
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if (m_Target is Mobile mobile)
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m_TargetHouse.Kick(m_From, mobile);
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}
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}
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}
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