Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,62 +1,62 @@
namespace Server.Engines.BulkOrders
{
public class BOBFilter
{
public bool IsDefault => ( Type == 0 && Quality == 0 && Material == 0 && Quantity == 0 );
public class BOBFilter
{
public BOBFilter()
{
}
public void Clear()
{
Type = 0;
Quality = 0;
Material = 0;
Quantity = 0;
}
public BOBFilter(GenericReader reader)
{
int version = reader.ReadEncodedInt();
public int Type { get; set; }
switch (version)
{
case 1:
{
Type = reader.ReadEncodedInt();
Quality = reader.ReadEncodedInt();
Material = reader.ReadEncodedInt();
Quantity = reader.ReadEncodedInt();
public int Quality { get; set; }
break;
}
}
}
public int Material { get; set; }
public bool IsDefault => Type == 0 && Quality == 0 && Material == 0 && Quantity == 0;
public int Quantity { get; set; }
public int Type{ get; set; }
public BOBFilter()
{
}
public int Quality{ get; set; }
public BOBFilter( GenericReader reader )
{
int version = reader.ReadEncodedInt();
public int Material{ get; set; }
switch ( version )
{
case 1:
{
Type = reader.ReadEncodedInt();
Quality = reader.ReadEncodedInt();
Material = reader.ReadEncodedInt();
Quantity = reader.ReadEncodedInt();
public int Quantity{ get; set; }
break;
}
}
}
public void Clear()
{
Type = 0;
Quality = 0;
Material = 0;
Quantity = 0;
}
public void Serialize( GenericWriter writer )
{
if ( IsDefault )
{
writer.WriteEncodedInt( 0 ); // version
}
else
{
writer.WriteEncodedInt( 1 ); // version
public void Serialize(GenericWriter writer)
{
if (IsDefault)
{
writer.WriteEncodedInt(0); // version
}
else
{
writer.WriteEncodedInt(1); // version
writer.WriteEncodedInt( Type );
writer.WriteEncodedInt( Quality );
writer.WriteEncodedInt( Material );
writer.WriteEncodedInt( Quantity );
}
}
}
writer.WriteEncodedInt(Type);
writer.WriteEncodedInt(Quality);
writer.WriteEncodedInt(Material);
writer.WriteEncodedInt(Quantity);
}
}
}
}

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@ -1,206 +1,224 @@
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.BulkOrders
{
public class BOBFilterGump : Gump
{
private PlayerMobile m_From;
private BulkOrderBook m_Book;
public class BOBFilterGump : Gump
{
private const int LabelColor = 0x7FFF;
private const int LabelColor = 0x7FFF;
private static int[,] m_MaterialFilters =
{
{ 1044067, 1 }, // Blacksmithy
{ 1062226, 3 }, // Iron
{ 1018332, 4 }, // Dull Copper
{ 1018333, 5 }, // Shadow Iron
{ 1018334, 6 }, // Copper
{ 1018335, 7 }, // Bronze
private static int[,] m_MaterialFilters = {
{ 1044067, 1 }, // Blacksmithy
{ 1062226, 3 }, // Iron
{ 1018332, 4 }, // Dull Copper
{ 1018333, 5 }, // Shadow Iron
{ 1018334, 6 }, // Copper
{ 1018335, 7 }, // Bronze
{ 0, 0 }, // --Blank--
{ 1018336, 8 }, // Golden
{ 1018337, 9 }, // Agapite
{ 1018338, 10 }, // Verite
{ 1018339, 11 }, // Valorite
{ 0, 0 }, // --Blank--
{ 0, 0 }, // --Blank--
{ 1018336, 8 }, // Golden
{ 1018337, 9 }, // Agapite
{ 1018338, 10 }, // Verite
{ 1018339, 11 }, // Valorite
{ 0, 0 }, // --Blank--
{ 1044094, 2 }, // Tailoring
{ 1044286, 12 }, // Cloth
{ 1062235, 13 }, // Leather
{ 1062236, 14 }, // Spined
{ 1062237, 15 }, // Horned
{ 1062238, 16 } // Barbed
};
{ 1044094, 2 }, // Tailoring
{ 1044286, 12 }, // Cloth
{ 1062235, 13 }, // Leather
{ 1062236, 14 }, // Spined
{ 1062237, 15 }, // Horned
{ 1062238, 16 } // Barbed
};
private static int[,] m_TypeFilters =
{
{ 1062229, 0 }, // All
{ 1062224, 1 }, // Small
{ 1062225, 2 } // Large
};
private static int[,] m_TypeFilters = {
{ 1062229, 0 }, // All
{ 1062224, 1 }, // Small
{ 1062225, 2 } // Large
};
private static int[,] m_QualityFilters =
{
{ 1062229, 0 }, // All
{ 1011542, 1 }, // Normal
{ 1060636, 2 } // Exceptional
};
private static int[,] m_QualityFilters = {
{ 1062229, 0 }, // All
{ 1011542, 1 }, // Normal
{ 1060636, 2 } // Exceptional
};
private static int[,] m_AmountFilters =
{
{ 1062229, 0 }, // All
{ 1049706, 1 }, // 10
{ 1016007, 2 }, // 15
{ 1062239, 3 } // 20
};
private static int[,] m_AmountFilters = {
{ 1062229, 0 }, // All
{ 1049706, 1 }, // 10
{ 1016007, 2 }, // 15
{ 1062239, 3 } // 20
};
private static int[][,] m_Filters =
{
m_TypeFilters,
m_QualityFilters,
m_MaterialFilters,
m_AmountFilters
};
private static int[][,] m_Filters = {
m_TypeFilters,
m_QualityFilters,
m_MaterialFilters,
m_AmountFilters
};
private static int[] m_XOffsets_Type = { 0, 75, 170 };
private static int[] m_XOffsets_Quality = { 0, 75, 170 };
private static int[] m_XOffsets_Amount = { 0, 75, 180, 275 };
private static int[] m_XOffsets_Material = { 0, 105, 210, 305, 390, 485 };
private static int[] m_XOffsets_Type = { 0, 75, 170 };
private static int[] m_XOffsets_Quality = { 0, 75, 170 };
private static int[] m_XOffsets_Amount = { 0, 75, 180, 275 };
private static int[] m_XOffsets_Material = { 0, 105, 210, 305, 390, 485 };
private static int[] m_XWidths_Small = { 50, 50, 70, 50 };
private static int[] m_XWidths_Large = { 80, 50, 50, 50, 50, 50 };
private BulkOrderBook m_Book;
private PlayerMobile m_From;
private static int[] m_XWidths_Small = { 50, 50, 70, 50 };
private static int[] m_XWidths_Large = { 80, 50, 50, 50, 50, 50 };
public BOBFilterGump(PlayerMobile from, BulkOrderBook book) : base(12, 24)
{
from.CloseGump(typeof(BOBGump));
from.CloseGump(typeof(BOBFilterGump));
private void AddFilterList( int x, int y, int[] xOffsets, int yOffset, int[,] filters, int[] xWidths, int filterValue, int filterIndex )
{
for ( int i = 0; i < filters.GetLength( 0 ); ++i )
{
int number = filters[i, 0];
m_From = from;
m_Book = book;
if ( number == 0 )
continue;
BOBFilter f = from.UseOwnFilter ? from.BOBFilter : book.Filter;
bool isSelected = ( filters[i, 1] == filterValue );
AddPage(0);
if ( !isSelected && (i % xOffsets.Length) == 0 )
isSelected = ( filterValue == 0 );
AddBackground(10, 10, 600, 439, 5054);
AddHtmlLocalized( x + 35 + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), xWidths[i % xOffsets.Length], 32, number, isSelected ? 16927 : LabelColor, false, false );
AddButton( x + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), 4005, 4007, 4 + filterIndex + (i * 4), GumpButtonType.Reply, 0 );
}
}
AddImageTiled(18, 20, 583, 420, 2624);
AddAlphaRegion(18, 20, 583, 420);
public override void OnResponse( Network.NetState sender, RelayInfo info )
{
BOBFilter f = ( m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter );
AddImage(5, 5, 10460);
AddImage(585, 5, 10460);
AddImage(5, 424, 10460);
AddImage(585, 424, 10460);
int index = info.ButtonID;
AddHtmlLocalized(270, 32, 200, 32, 1062223, LabelColor, false, false); // Filter Preference
switch ( index )
{
case 0: // Apply
{
m_From.SendGump( new BOBGump( m_From, m_Book ) );
AddHtmlLocalized(26, 64, 120, 32, 1062228, LabelColor, false, false); // Bulk Order Type
AddFilterList(25, 96, m_XOffsets_Type, 40, m_TypeFilters, m_XWidths_Small, f.Type, 0);
break;
}
case 1: // Set Book Filter
{
m_From.UseOwnFilter = false;
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
AddHtmlLocalized(320, 64, 50, 32, 1062215, LabelColor, false, false); // Quality
AddFilterList(320, 96, m_XOffsets_Quality, 40, m_QualityFilters, m_XWidths_Small, f.Quality, 1);
break;
}
case 2: // Set Your Filter
{
m_From.UseOwnFilter = true;
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
AddHtmlLocalized(26, 160, 120, 32, 1062232, LabelColor, false, false); // Material Type
AddFilterList(25, 192, m_XOffsets_Material, 40, m_MaterialFilters, m_XWidths_Large, f.Material, 2);
break;
}
case 3: // Clear Filter
{
f.Clear();
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
AddHtmlLocalized(26, 320, 120, 32, 1062217, LabelColor, false, false); // Amount
AddFilterList(25, 352, m_XOffsets_Amount, 40, m_AmountFilters, m_XWidths_Small, f.Quantity, 3);
break;
}
default:
{
index -= 4;
AddHtmlLocalized(75, 416, 120, 32, 1062477, from.UseOwnFilter ? LabelColor : 16927, false,
false); // Set Book Filter
AddButton(40, 416, 4005, 4007, 1, GumpButtonType.Reply, 0);
int type = index % 4;
index /= 4;
AddHtmlLocalized(235, 416, 120, 32, 1062478, from.UseOwnFilter ? 16927 : LabelColor, false,
false); // Set Your Filter
AddButton(200, 416, 4005, 4007, 2, GumpButtonType.Reply, 0);
if ( type >= 0 && type < m_Filters.Length )
{
int[,] filters = m_Filters[type];
AddHtmlLocalized(405, 416, 120, 32, 1062231, LabelColor, false, false); // Clear Filter
AddButton(370, 416, 4005, 4007, 3, GumpButtonType.Reply, 0);
if ( index >= 0 && index < filters.GetLength( 0 ) )
{
if ( filters[index, 0] == 0 )
break;
AddHtmlLocalized(540, 416, 50, 32, 1011046, LabelColor, false, false); // APPLY
AddButton(505, 416, 4017, 4018, 0, GumpButtonType.Reply, 0);
}
switch ( type )
{
case 0: f.Type = filters[index, 1]; break;
case 1: f.Quality = filters[index, 1]; break;
case 2: f.Material = filters[index, 1]; break;
case 3: f.Quantity = filters[index, 1]; break;
}
private void AddFilterList(int x, int y, int[] xOffsets, int yOffset, int[,] filters, int[] xWidths, int filterValue,
int filterIndex)
{
for (int i = 0; i < filters.GetLength(0); ++i)
{
int number = filters[i, 0];
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
}
}
if (number == 0)
continue;
break;
}
}
}
bool isSelected = filters[i, 1] == filterValue;
public BOBFilterGump( PlayerMobile from, BulkOrderBook book ) : base( 12, 24 )
{
from.CloseGump( typeof( BOBGump ) );
from.CloseGump( typeof( BOBFilterGump ) );
if (!isSelected && i % xOffsets.Length == 0)
isSelected = filterValue == 0;
m_From = from;
m_Book = book;
AddHtmlLocalized(x + 35 + xOffsets[i % xOffsets.Length], y + i / xOffsets.Length * yOffset,
xWidths[i % xOffsets.Length], 32, number, isSelected ? 16927 : LabelColor, false, false);
AddButton(x + xOffsets[i % xOffsets.Length], y + i / xOffsets.Length * yOffset, 4005, 4007,
4 + filterIndex + i * 4, GumpButtonType.Reply, 0);
}
}
BOBFilter f = ( from.UseOwnFilter ? from.BOBFilter : book.Filter );
public override void OnResponse(NetState sender, RelayInfo info)
{
BOBFilter f = m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter;
AddPage( 0 );
int index = info.ButtonID;
AddBackground( 10, 10, 600, 439, 5054 );
switch (index)
{
case 0: // Apply
{
m_From.SendGump(new BOBGump(m_From, m_Book));
AddImageTiled( 18, 20, 583, 420, 2624 );
AddAlphaRegion( 18, 20, 583, 420 );
break;
}
case 1: // Set Book Filter
{
m_From.UseOwnFilter = false;
m_From.SendGump(new BOBFilterGump(m_From, m_Book));
AddImage( 5, 5, 10460 );
AddImage( 585, 5, 10460 );
AddImage( 5, 424, 10460 );
AddImage( 585, 424, 10460 );
break;
}
case 2: // Set Your Filter
{
m_From.UseOwnFilter = true;
m_From.SendGump(new BOBFilterGump(m_From, m_Book));
AddHtmlLocalized( 270, 32, 200, 32, 1062223, LabelColor, false, false ); // Filter Preference
break;
}
case 3: // Clear Filter
{
f.Clear();
m_From.SendGump(new BOBFilterGump(m_From, m_Book));
AddHtmlLocalized( 26, 64, 120, 32, 1062228, LabelColor, false, false ); // Bulk Order Type
AddFilterList( 25, 96, m_XOffsets_Type, 40, m_TypeFilters, m_XWidths_Small, f.Type, 0 );
break;
}
default:
{
index -= 4;
AddHtmlLocalized( 320, 64, 50, 32, 1062215, LabelColor, false, false ); // Quality
AddFilterList( 320, 96, m_XOffsets_Quality, 40, m_QualityFilters, m_XWidths_Small, f.Quality, 1 );
int type = index % 4;
index /= 4;
AddHtmlLocalized( 26, 160, 120, 32, 1062232, LabelColor, false, false ); // Material Type
AddFilterList( 25, 192, m_XOffsets_Material, 40, m_MaterialFilters, m_XWidths_Large, f.Material, 2 );
if (type >= 0 && type < m_Filters.Length)
{
int[,] filters = m_Filters[type];
AddHtmlLocalized( 26, 320, 120, 32, 1062217, LabelColor, false, false ); // Amount
AddFilterList( 25, 352, m_XOffsets_Amount, 40, m_AmountFilters, m_XWidths_Small, f.Quantity, 3 );
if (index >= 0 && index < filters.GetLength(0))
{
if (filters[index, 0] == 0)
break;
AddHtmlLocalized( 75, 416, 120, 32, 1062477, ( from.UseOwnFilter ? LabelColor : 16927 ), false, false ); // Set Book Filter
AddButton( 40, 416, 4005, 4007, 1, GumpButtonType.Reply, 0 );
switch (type)
{
case 0:
f.Type = filters[index, 1];
break;
case 1:
f.Quality = filters[index, 1];
break;
case 2:
f.Material = filters[index, 1];
break;
case 3:
f.Quantity = filters[index, 1];
break;
}
AddHtmlLocalized( 235, 416, 120, 32, 1062478, ( from.UseOwnFilter ? 16927 : LabelColor ), false, false ); // Set Your Filter
AddButton( 200, 416, 4005, 4007, 2, GumpButtonType.Reply, 0 );
m_From.SendGump(new BOBFilterGump(m_From, m_Book));
}
}
AddHtmlLocalized( 405, 416, 120, 32, 1062231, LabelColor, false, false ); // Clear Filter
AddButton( 370, 416, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 540, 416, 50, 32, 1011046, LabelColor, false, false ); // APPLY
AddButton( 505, 416, 4017, 4018, 0, GumpButtonType.Reply, 0 );
}
}
break;
}
}
}
}
}

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@ -1,106 +1,107 @@
namespace Server.Engines.BulkOrders
{
public class BOBLargeEntry
{
public bool RequireExceptional { get; }
public class BOBLargeEntry
{
public BOBLargeEntry(LargeBOD bod)
{
RequireExceptional = bod.RequireExceptional;
public BODType DeedType { get; }
if (bod is LargeTailorBOD)
DeedType = BODType.Tailor;
else if (bod is LargeSmithBOD)
DeedType = BODType.Smith;
public BulkMaterialType Material { get; }
Material = bod.Material;
AmountMax = bod.AmountMax;
public int AmountMax { get; }
Entries = new BOBLargeSubEntry[bod.Entries.Length];
public int Price { get; set; }
for (int i = 0; i < Entries.Length; ++i)
Entries[i] = new BOBLargeSubEntry(bod.Entries[i]);
}
public BOBLargeSubEntry[] Entries { get; }
public BOBLargeEntry(GenericReader reader)
{
int version = reader.ReadEncodedInt();
public Item Reconstruct()
{
LargeBOD bod = null;
switch (version)
{
case 0:
{
RequireExceptional = reader.ReadBool();
if ( DeedType == BODType.Smith )
bod = new LargeSmithBOD( AmountMax, RequireExceptional, Material, ReconstructEntries() );
else if ( DeedType == BODType.Tailor )
bod = new LargeTailorBOD( AmountMax, RequireExceptional, Material, ReconstructEntries() );
DeedType = (BODType)reader.ReadEncodedInt();
for ( int i = 0; bod != null && i < bod.Entries.Length; ++i )
bod.Entries[i].Owner = bod;
Material = (BulkMaterialType)reader.ReadEncodedInt();
AmountMax = reader.ReadEncodedInt();
Price = reader.ReadEncodedInt();
return bod;
}
Entries = new BOBLargeSubEntry[reader.ReadEncodedInt()];
private LargeBulkEntry[] ReconstructEntries()
{
LargeBulkEntry[] entries = new LargeBulkEntry[Entries.Length];
for (int i = 0; i < Entries.Length; ++i)
Entries[i] = new BOBLargeSubEntry(reader);
for ( int i = 0; i < Entries.Length; ++i )
{
entries[i] = new LargeBulkEntry( null, new SmallBulkEntry( Entries[i].ItemType, Entries[i].Number, Entries[i].Graphic ) );
entries[i].Amount = Entries[i].AmountCur;
}
break;
}
}
}
return entries;
}
public bool RequireExceptional{ get; }
public BOBLargeEntry( LargeBOD bod )
{
RequireExceptional = bod.RequireExceptional;
public BODType DeedType{ get; }
if ( bod is LargeTailorBOD )
DeedType = BODType.Tailor;
else if ( bod is LargeSmithBOD )
DeedType = BODType.Smith;
public BulkMaterialType Material{ get; }
Material = bod.Material;
AmountMax = bod.AmountMax;
public int AmountMax{ get; }
Entries = new BOBLargeSubEntry[bod.Entries.Length];
public int Price{ get; set; }
for ( int i = 0; i < Entries.Length; ++i )
Entries[i] = new BOBLargeSubEntry( bod.Entries[i] );
}
public BOBLargeSubEntry[] Entries{ get; }
public BOBLargeEntry( GenericReader reader )
{
int version = reader.ReadEncodedInt();
public Item Reconstruct()
{
LargeBOD bod = null;
switch ( version )
{
case 0:
{
RequireExceptional = reader.ReadBool();
if (DeedType == BODType.Smith)
bod = new LargeSmithBOD(AmountMax, RequireExceptional, Material, ReconstructEntries());
else if (DeedType == BODType.Tailor)
bod = new LargeTailorBOD(AmountMax, RequireExceptional, Material, ReconstructEntries());
DeedType = (BODType)reader.ReadEncodedInt();
for (int i = 0; bod != null && i < bod.Entries.Length; ++i)
bod.Entries[i].Owner = bod;
Material = (BulkMaterialType)reader.ReadEncodedInt();
AmountMax = reader.ReadEncodedInt();
Price = reader.ReadEncodedInt();
return bod;
}
Entries = new BOBLargeSubEntry[reader.ReadEncodedInt()];
private LargeBulkEntry[] ReconstructEntries()
{
LargeBulkEntry[] entries = new LargeBulkEntry[Entries.Length];
for ( int i = 0; i < Entries.Length; ++i )
Entries[i] = new BOBLargeSubEntry( reader );
for (int i = 0; i < Entries.Length; ++i)
{
entries[i] = new LargeBulkEntry(null,
new SmallBulkEntry(Entries[i].ItemType, Entries[i].Number, Entries[i].Graphic));
entries[i].Amount = Entries[i].AmountCur;
}
break;
}
}
}
return entries;
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
public void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write( (bool) RequireExceptional );
writer.Write(RequireExceptional);
writer.WriteEncodedInt( (int) DeedType );
writer.WriteEncodedInt( (int) Material );
writer.WriteEncodedInt( (int) AmountMax );
writer.WriteEncodedInt( (int) Price );
writer.WriteEncodedInt((int)DeedType);
writer.WriteEncodedInt((int)Material);
writer.WriteEncodedInt(AmountMax);
writer.WriteEncodedInt(Price);
writer.WriteEncodedInt( (int) Entries.Length );
writer.WriteEncodedInt(Entries.Length);
for ( int i = 0; i < Entries.Length; ++i )
Entries[i].Serialize( writer );
}
}
for (int i = 0; i < Entries.Length; ++i)
Entries[i].Serialize(writer);
}
}
}

View file

@ -2,55 +2,55 @@ using System;
namespace Server.Engines.BulkOrders
{
public class BOBLargeSubEntry
{
public Type ItemType { get; }
public class BOBLargeSubEntry
{
public BOBLargeSubEntry(LargeBulkEntry lbe)
{
ItemType = lbe.Details.Type;
AmountCur = lbe.Amount;
Number = lbe.Details.Number;
Graphic = lbe.Details.Graphic;
}
public int AmountCur { get; }
public BOBLargeSubEntry(GenericReader reader)
{
int version = reader.ReadEncodedInt();
public int Number { get; }
switch (version)
{
case 0:
{
string type = reader.ReadString();
public int Graphic { get; }
if (type != null)
ItemType = ScriptCompiler.FindTypeByFullName(type);
public BOBLargeSubEntry( LargeBulkEntry lbe )
{
ItemType = lbe.Details.Type;
AmountCur = lbe.Amount;
Number = lbe.Details.Number;
Graphic = lbe.Details.Graphic;
}
AmountCur = reader.ReadEncodedInt();
Number = reader.ReadEncodedInt();
Graphic = reader.ReadEncodedInt();
public BOBLargeSubEntry( GenericReader reader )
{
int version = reader.ReadEncodedInt();
break;
}
}
}
switch ( version )
{
case 0:
{
string type = reader.ReadString();
public Type ItemType{ get; }
if ( type != null )
ItemType = ScriptCompiler.FindTypeByFullName( type );
public int AmountCur{ get; }
AmountCur = reader.ReadEncodedInt();
Number = reader.ReadEncodedInt();
Graphic = reader.ReadEncodedInt();
public int Number{ get; }
break;
}
}
}
public int Graphic{ get; }
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
public void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write( ItemType == null ? null : ItemType.FullName );
writer.Write(ItemType == null ? null : ItemType.FullName);
writer.WriteEncodedInt( (int) AmountCur );
writer.WriteEncodedInt( (int) Number );
writer.WriteEncodedInt( (int) Graphic );
}
}
writer.WriteEncodedInt(AmountCur);
writer.WriteEncodedInt(Number);
writer.WriteEncodedInt(Graphic);
}
}
}

View file

@ -2,99 +2,99 @@ using System;
namespace Server.Engines.BulkOrders
{
public class BOBSmallEntry
{
public Type ItemType { get; }
public class BOBSmallEntry
{
public BOBSmallEntry(SmallBOD bod)
{
ItemType = bod.Type;
RequireExceptional = bod.RequireExceptional;
public bool RequireExceptional { get; }
if (bod is SmallTailorBOD)
DeedType = BODType.Tailor;
else if (bod is SmallSmithBOD)
DeedType = BODType.Smith;
public BODType DeedType { get; }
Material = bod.Material;
AmountCur = bod.AmountCur;
AmountMax = bod.AmountMax;
Number = bod.Number;
Graphic = bod.Graphic;
}
public BulkMaterialType Material { get; }
public BOBSmallEntry(GenericReader reader)
{
int version = reader.ReadEncodedInt();
public int AmountCur { get; }
switch (version)
{
case 0:
{
string type = reader.ReadString();
public int AmountMax { get; }
if (type != null)
ItemType = ScriptCompiler.FindTypeByFullName(type);
public int Number { get; }
RequireExceptional = reader.ReadBool();
public int Graphic { get; }
DeedType = (BODType)reader.ReadEncodedInt();
public int Price { get; set; }
Material = (BulkMaterialType)reader.ReadEncodedInt();
AmountCur = reader.ReadEncodedInt();
AmountMax = reader.ReadEncodedInt();
Number = reader.ReadEncodedInt();
Graphic = reader.ReadEncodedInt();
Price = reader.ReadEncodedInt();
public Item Reconstruct()
{
SmallBOD bod = null;
break;
}
}
}
if ( DeedType == BODType.Smith )
bod = new SmallSmithBOD( AmountCur, AmountMax, ItemType, Number, Graphic, RequireExceptional, Material );
else if ( DeedType == BODType.Tailor )
bod = new SmallTailorBOD( AmountCur, AmountMax, ItemType, Number, Graphic, RequireExceptional, Material );
public Type ItemType{ get; }
return bod;
}
public bool RequireExceptional{ get; }
public BOBSmallEntry( SmallBOD bod )
{
ItemType = bod.Type;
RequireExceptional = bod.RequireExceptional;
public BODType DeedType{ get; }
if ( bod is SmallTailorBOD )
DeedType = BODType.Tailor;
else if ( bod is SmallSmithBOD )
DeedType = BODType.Smith;
public BulkMaterialType Material{ get; }
Material = bod.Material;
AmountCur = bod.AmountCur;
AmountMax = bod.AmountMax;
Number = bod.Number;
Graphic = bod.Graphic;
}
public int AmountCur{ get; }
public BOBSmallEntry( GenericReader reader )
{
int version = reader.ReadEncodedInt();
public int AmountMax{ get; }
switch ( version )
{
case 0:
{
string type = reader.ReadString();
public int Number{ get; }
if ( type != null )
ItemType = ScriptCompiler.FindTypeByFullName( type );
public int Graphic{ get; }
RequireExceptional = reader.ReadBool();
public int Price{ get; set; }
DeedType = (BODType)reader.ReadEncodedInt();
public Item Reconstruct()
{
SmallBOD bod = null;
Material = (BulkMaterialType)reader.ReadEncodedInt();
AmountCur = reader.ReadEncodedInt();
AmountMax = reader.ReadEncodedInt();
Number = reader.ReadEncodedInt();
Graphic = reader.ReadEncodedInt();
Price = reader.ReadEncodedInt();
if (DeedType == BODType.Smith)
bod = new SmallSmithBOD(AmountCur, AmountMax, ItemType, Number, Graphic, RequireExceptional, Material);
else if (DeedType == BODType.Tailor)
bod = new SmallTailorBOD(AmountCur, AmountMax, ItemType, Number, Graphic, RequireExceptional, Material);
break;
}
}
}
return bod;
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
public void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write( ItemType == null ? null : ItemType.FullName );
writer.Write(ItemType == null ? null : ItemType.FullName);
writer.Write( (bool) RequireExceptional );
writer.Write(RequireExceptional);
writer.WriteEncodedInt( (int) DeedType );
writer.WriteEncodedInt( (int) Material );
writer.WriteEncodedInt( (int) AmountCur );
writer.WriteEncodedInt( (int) AmountMax );
writer.WriteEncodedInt( (int) Number );
writer.WriteEncodedInt( (int) Graphic );
writer.WriteEncodedInt( (int) Price );
}
}
writer.WriteEncodedInt((int)DeedType);
writer.WriteEncodedInt((int)Material);
writer.WriteEncodedInt(AmountCur);
writer.WriteEncodedInt(AmountMax);
writer.WriteEncodedInt(Number);
writer.WriteEncodedInt(Graphic);
writer.WriteEncodedInt(Price);
}
}
}

View file

@ -1,136 +1,140 @@
using Server.Items;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.BulkOrders
{
public class BODBuyGump : Gump
{
private PlayerMobile m_From;
private BulkOrderBook m_Book;
private object m_Object;
private int m_Price;
private int m_Page;
public class BODBuyGump : Gump
{
private BulkOrderBook m_Book;
private PlayerMobile m_From;
private object m_Object;
private int m_Page;
private int m_Price;
public override void OnResponse( Network.NetState sender, RelayInfo info )
{
if ( info.ButtonID == 2 )
{
PlayerVendor pv = m_Book.RootParent as PlayerVendor;
public BODBuyGump(PlayerMobile from, BulkOrderBook book, object obj, int page, int price) : base(100, 200)
{
m_From = from;
m_Book = book;
m_Object = obj;
m_Price = price;
m_Page = page;
if ( m_Book.Entries.Contains( m_Object ) && pv != null )
{
int price = 0;
AddPage(0);
VendorItem vi = pv.GetVendorItem( m_Book );
AddBackground(100, 10, 300, 150, 5054);
if ( vi != null && !vi.IsForSale )
{
if ( m_Object is BOBLargeEntry entry )
price = entry.Price;
else
price = ((BOBSmallEntry)m_Object).Price;
}
AddHtmlLocalized(125, 20, 250, 24, 1019070, false, false); // You have agreed to purchase:
AddHtmlLocalized(125, 45, 250, 24, 1045151, false, false); // a bulk order deed
if ( price != m_Price )
{
pv.SayTo( m_From, "The price has been been changed. If you like, you may offer to purchase the item again." );
}
else if ( price == 0 )
{
pv.SayTo( m_From, 1062382 ); // The deed selected is not available.
}
else
{
Item item = null;
AddHtmlLocalized(125, 70, 250, 24, 1019071, false, false); // for the amount of:
AddLabel(125, 95, 0, price.ToString());
if ( m_Object is BOBLargeEntry entry )
item = entry.Reconstruct();
else
item = ((BOBSmallEntry)m_Object).Reconstruct();
AddButton(250, 130, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(282, 130, 100, 24, 1011012, false, false); // CANCEL
if ( item == null )
{
m_From.SendMessage( "Internal error. The bulk order deed could not be reconstructed." );
}
else
{
pv.Say( m_From.Name );
AddButton(120, 130, 4005, 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(152, 130, 100, 24, 1011036, false, false); // OKAY
}
Container pack = m_From.Backpack;
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 2)
{
PlayerVendor pv = m_Book.RootParent as PlayerVendor;
if ( (pack == null) || ((pack != null) && (!pack.CheckHold(m_From, item, true, true, 0, item.PileWeight + item.TotalWeight)) ) )
{
pv.SayTo(m_From, 503204); // You do not have room in your backpack for this
m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
}
else
{
if ((pack != null && pack.ConsumeTotal( typeof( Gold ), price )) || Banker.Withdraw( m_From, price ) )
{
m_Book.Entries.Remove( m_Object );
m_Book.InvalidateProperties();
pv.HoldGold += price;
m_From.AddToBackpack( item );
m_From.SendLocalizedMessage( 1045152 ); // The bulk order deed has been placed in your backpack.
if (m_Book.Entries.Contains(m_Object) && pv != null)
{
int price = 0;
if ( m_Book.Entries.Count / 5 < m_Book.ItemCount )
{
m_Book.ItemCount--;
m_Book.InvalidateItems();
}
VendorItem vi = pv.GetVendorItem(m_Book);
if ( m_Book.Entries.Count > 0 )
m_From.SendGump( new BOBGump( m_From, m_Book, m_Page, null ) );
else
m_From.SendLocalizedMessage( 1062381 ); // The book is empty.
}
else
{
pv.SayTo( m_From, 503205 ); // You cannot afford this item.
item.Delete();
}
}
}
}
}
else
{
if ( pv == null )
m_From.SendLocalizedMessage( 1062382 ); // The deed selected is not available.
else
pv.SayTo( m_From, 1062382 ); // The deed selected is not available.
}
}
else
{
m_From.SendLocalizedMessage( 503207 ); // Cancelled purchase.
}
}
if (vi != null && !vi.IsForSale)
{
if (m_Object is BOBLargeEntry entry)
price = entry.Price;
else
price = ((BOBSmallEntry)m_Object).Price;
}
public BODBuyGump( PlayerMobile from, BulkOrderBook book, object obj, int page, int price ) : base( 100, 200 )
{
m_From = from;
m_Book = book;
m_Object = obj;
m_Price = price;
m_Page = page;
if (price != m_Price)
{
pv.SayTo(m_From,
"The price has been been changed. If you like, you may offer to purchase the item again.");
}
else if (price == 0)
{
pv.SayTo(m_From, 1062382); // The deed selected is not available.
}
else
{
Item item = null;
AddPage( 0 );
if (m_Object is BOBLargeEntry entry)
item = entry.Reconstruct();
else
item = ((BOBSmallEntry)m_Object).Reconstruct();
AddBackground( 100, 10, 300, 150, 5054 );
if (item == null)
{
m_From.SendMessage("Internal error. The bulk order deed could not be reconstructed.");
}
else
{
pv.Say(m_From.Name);
AddHtmlLocalized( 125, 20, 250, 24, 1019070, false, false ); // You have agreed to purchase:
AddHtmlLocalized( 125, 45, 250, 24, 1045151, false, false ); // a bulk order deed
Container pack = m_From.Backpack;
AddHtmlLocalized( 125, 70, 250, 24, 1019071, false, false ); // for the amount of:
AddLabel( 125, 95, 0, price.ToString() );
if (pack == null || pack != null && !pack.CheckHold(m_From, item, true, true, 0,
item.PileWeight + item.TotalWeight))
{
pv.SayTo(m_From, 503204); // You do not have room in your backpack for this
m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
}
else
{
if (pack != null && pack.ConsumeTotal(typeof(Gold), price) || Banker.Withdraw(m_From, price))
{
m_Book.Entries.Remove(m_Object);
m_Book.InvalidateProperties();
pv.HoldGold += price;
m_From.AddToBackpack(item);
m_From.SendLocalizedMessage(
1045152); // The bulk order deed has been placed in your backpack.
AddButton( 250, 130, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 282, 130, 100, 24, 1011012, false, false ); // CANCEL
if (m_Book.Entries.Count / 5 < m_Book.ItemCount)
{
m_Book.ItemCount--;
m_Book.InvalidateItems();
}
AddButton( 120, 130, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 152, 130, 100, 24, 1011036, false, false ); // OKAY
}
}
}
if (m_Book.Entries.Count > 0)
m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
else
m_From.SendLocalizedMessage(1062381); // The book is empty.
}
else
{
pv.SayTo(m_From, 503205); // You cannot afford this item.
item.Delete();
}
}
}
}
}
else
{
if (pv == null)
m_From.SendLocalizedMessage(1062382); // The deed selected is not available.
else
pv.SayTo(m_From, 1062382); // The deed selected is not available.
}
}
else
{
m_From.SendLocalizedMessage(503207); // Cancelled purchase.
}
}
}
}

View file

@ -1,8 +1,8 @@
namespace Server.Engines.BulkOrders
{
public enum BODType
{
Smith,
Tailor
}
public enum BODType
{
Smith,
Tailor
}
}

View file

@ -3,42 +3,42 @@ using Server.Items;
namespace Server.Engines.BulkOrders
{
public enum BulkMaterialType
{
None,
DullCopper,
ShadowIron,
Copper,
Bronze,
Gold,
Agapite,
Verite,
Valorite,
Spined,
Horned,
Barbed
}
public enum BulkMaterialType
{
None,
DullCopper,
ShadowIron,
Copper,
Bronze,
Gold,
Agapite,
Verite,
Valorite,
Spined,
Horned,
Barbed
}
public enum BulkGenericType
{
Iron,
Cloth,
Leather
}
public enum BulkGenericType
{
Iron,
Cloth,
Leather
}
public class BGTClassifier
{
public static BulkGenericType Classify( BODType deedType, Type itemType )
{
if ( deedType == BODType.Tailor )
{
if ( itemType == null || itemType.IsSubclassOf( typeof( BaseArmor ) ) || itemType.IsSubclassOf( typeof( BaseShoes ) ) )
return BulkGenericType.Leather;
public class BGTClassifier
{
public static BulkGenericType Classify(BODType deedType, Type itemType)
{
if (deedType == BODType.Tailor)
{
if (itemType == null || itemType.IsSubclassOf(typeof(BaseArmor)) || itemType.IsSubclassOf(typeof(BaseShoes)))
return BulkGenericType.Leather;
return BulkGenericType.Cloth;
}
return BulkGenericType.Cloth;
}
return BulkGenericType.Iron;
}
}
return BulkGenericType.Iron;
}
}
}

View file

@ -3,102 +3,105 @@ using Server.Network;
namespace Server.Engines.BulkOrders
{
public class LargeBODAcceptGump : Gump
{
private LargeBOD m_Deed;
private Mobile m_From;
public class LargeBODAcceptGump : Gump
{
private LargeBOD m_Deed;
private Mobile m_From;
public LargeBODAcceptGump( Mobile from, LargeBOD deed ) : base( 50, 50 )
{
m_From = from;
m_Deed = deed;
public LargeBODAcceptGump(Mobile from, LargeBOD deed) : base(50, 50)
{
m_From = from;
m_Deed = deed;
m_From.CloseGump( typeof( LargeBODAcceptGump ) );
m_From.CloseGump( typeof( SmallBODAcceptGump ) );
m_From.CloseGump(typeof(LargeBODAcceptGump));
m_From.CloseGump(typeof(SmallBODAcceptGump));
LargeBulkEntry[] entries = deed.Entries;
LargeBulkEntry[] entries = deed.Entries;
AddPage( 0 );
AddPage(0);
AddBackground( 25, 10, 430, 240 + (entries.Length * 24), 5054 );
AddBackground(25, 10, 430, 240 + entries.Length * 24, 5054);
AddImageTiled( 33, 20, 413, 221 + (entries.Length * 24), 2624 );
AddAlphaRegion( 33, 20, 413, 221 + (entries.Length * 24) );
AddImageTiled(33, 20, 413, 221 + entries.Length * 24, 2624);
AddAlphaRegion(33, 20, 413, 221 + entries.Length * 24);
AddImage( 20, 5, 10460 );
AddImage( 430, 5, 10460 );
AddImage( 20, 225 + (entries.Length * 24), 10460 );
AddImage( 430, 225 + (entries.Length * 24), 10460 );
AddImage(20, 5, 10460);
AddImage(430, 5, 10460);
AddImage(20, 225 + entries.Length * 24, 10460);
AddImage(430, 225 + entries.Length * 24, 10460);
AddHtmlLocalized( 180, 25, 120, 20, 1045134, 0x7FFF, false, false ); // A large bulk order
AddHtmlLocalized(180, 25, 120, 20, 1045134, 0x7FFF, false, false); // A large bulk order
AddHtmlLocalized( 40, 48, 350, 20, 1045135, 0x7FFF, false, false ); // Ah! Thanks for the goods! Would you help me out?
AddHtmlLocalized(40, 48, 350, 20, 1045135, 0x7FFF, false,
false); // Ah! Thanks for the goods! Would you help me out?
AddHtmlLocalized( 40, 72, 210, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
AddLabel( 250, 72, 1152, deed.AmountMax.ToString() );
AddHtmlLocalized(40, 72, 210, 20, 1045138, 0x7FFF, false, false); // Amount to make:
AddLabel(250, 72, 1152, deed.AmountMax.ToString());
AddHtmlLocalized( 40, 96, 120, 20, 1045137, 0x7FFF, false, false ); // Items requested:
AddHtmlLocalized(40, 96, 120, 20, 1045137, 0x7FFF, false, false); // Items requested:
int y = 120;
int y = 120;
for ( int i = 0; i < entries.Length; ++i, y += 24 )
AddHtmlLocalized( 40, y, 210, 20, entries[i].Details.Number, 0x7FFF, false, false );
for (int i = 0; i < entries.Length; ++i, y += 24)
AddHtmlLocalized(40, y, 210, 20, entries[i].Details.Number, 0x7FFF, false, false);
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
{
AddHtmlLocalized( 40, y, 210, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
y += 24;
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
{
AddHtmlLocalized(40, y, 210, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet:
y += 24;
if ( deed.RequireExceptional )
{
AddHtmlLocalized( 40, y, 350, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
y += 24;
}
if (deed.RequireExceptional)
{
AddHtmlLocalized(40, y, 350, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional.
y += 24;
}
if ( deed.Material != BulkMaterialType.None )
{
AddHtmlLocalized( 40, y, 350, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
y += 24;
}
}
if (deed.Material != BulkMaterialType.None)
{
AddHtmlLocalized(40, y, 350, 20, GetMaterialNumberFor(deed.Material), 0x7FFF, false,
false); // All items must be made with x material.
y += 24;
}
}
AddHtmlLocalized( 40, 192 + (entries.Length * 24), 350, 20, 1045139, 0x7FFF, false, false ); // Do you want to accept this order?
AddHtmlLocalized(40, 192 + entries.Length * 24, 350, 20, 1045139, 0x7FFF, false,
false); // Do you want to accept this order?
AddButton( 100, 216 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 135, 216 + (entries.Length * 24), 120, 20, 1006044, 0x7FFF, false, false ); // Ok
AddButton(100, 216 + entries.Length * 24, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(135, 216 + entries.Length * 24, 120, 20, 1006044, 0x7FFF, false, false); // Ok
AddButton( 275, 216 + (entries.Length * 24), 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 310, 216 + (entries.Length * 24), 120, 20, 1011012, 0x7FFF, false, false ); // CANCEL
}
AddButton(275, 216 + entries.Length * 24, 4005, 4007, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(310, 216 + entries.Length * 24, 120, 20, 1011012, 0x7FFF, false, false); // CANCEL
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 1 ) // Ok
{
if ( m_From.PlaceInBackpack( m_Deed ) )
{
m_From.SendLocalizedMessage( 1045152 ); // The bulk order deed has been placed in your backpack.
}
else
{
m_From.SendLocalizedMessage( 1045150 ); // There is not enough room in your backpack for the deed.
m_Deed.Delete();
}
}
else
{
m_Deed.Delete();
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1) // Ok
{
if (m_From.PlaceInBackpack(m_Deed))
{
m_From.SendLocalizedMessage(1045152); // The bulk order deed has been placed in your backpack.
}
else
{
m_From.SendLocalizedMessage(1045150); // There is not enough room in your backpack for the deed.
m_Deed.Delete();
}
}
else
{
m_Deed.Delete();
}
}
public static int GetMaterialNumberFor( BulkMaterialType material )
{
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
return 1049348 + (int)(material - BulkMaterialType.Spined);
public static int GetMaterialNumberFor(BulkMaterialType material)
{
if (material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite)
return 1045142 + (material - BulkMaterialType.DullCopper);
if (material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed)
return 1049348 + (material - BulkMaterialType.Spined);
return 0;
}
}
return 0;
}
}
}

View file

@ -3,96 +3,98 @@ using Server.Network;
namespace Server.Engines.BulkOrders
{
public class LargeBODGump : Gump
{
private LargeBOD m_Deed;
private Mobile m_From;
public class LargeBODGump : Gump
{
private LargeBOD m_Deed;
private Mobile m_From;
public LargeBODGump( Mobile from, LargeBOD deed ) : base( 25, 25 )
{
m_From = from;
m_Deed = deed;
public LargeBODGump(Mobile from, LargeBOD deed) : base(25, 25)
{
m_From = from;
m_Deed = deed;
m_From.CloseGump( typeof( LargeBODGump ) );
m_From.CloseGump( typeof( SmallBODGump ) );
m_From.CloseGump(typeof(LargeBODGump));
m_From.CloseGump(typeof(SmallBODGump));
LargeBulkEntry[] entries = deed.Entries;
LargeBulkEntry[] entries = deed.Entries;
AddPage( 0 );
AddPage(0);
AddBackground( 50, 10, 455, 236 + (entries.Length * 24), 5054 );
AddBackground(50, 10, 455, 236 + entries.Length * 24, 5054);
AddImageTiled( 58, 20, 438, 217 + (entries.Length * 24), 2624 );
AddAlphaRegion( 58, 20, 438, 217 + (entries.Length * 24) );
AddImageTiled(58, 20, 438, 217 + entries.Length * 24, 2624);
AddAlphaRegion(58, 20, 438, 217 + entries.Length * 24);
AddImage( 45, 5, 10460 );
AddImage( 480, 5, 10460 );
AddImage( 45, 221 + (entries.Length * 24), 10460 );
AddImage( 480, 221 + (entries.Length * 24), 10460 );
AddImage(45, 5, 10460);
AddImage(480, 5, 10460);
AddImage(45, 221 + entries.Length * 24, 10460);
AddImage(480, 221 + entries.Length * 24, 10460);
AddHtmlLocalized( 225, 25, 120, 20, 1045134, 0x7FFF, false, false ); // A large bulk order
AddHtmlLocalized(225, 25, 120, 20, 1045134, 0x7FFF, false, false); // A large bulk order
AddHtmlLocalized( 75, 48, 250, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
AddLabel( 275, 48, 1152, deed.AmountMax.ToString() );
AddHtmlLocalized(75, 48, 250, 20, 1045138, 0x7FFF, false, false); // Amount to make:
AddLabel(275, 48, 1152, deed.AmountMax.ToString());
AddHtmlLocalized( 75, 72, 120, 20, 1045137, 0x7FFF, false, false ); // Items requested:
AddHtmlLocalized( 275, 76, 200, 20, 1045153, 0x7FFF, false, false ); // Amount finished:
AddHtmlLocalized(75, 72, 120, 20, 1045137, 0x7FFF, false, false); // Items requested:
AddHtmlLocalized(275, 76, 200, 20, 1045153, 0x7FFF, false, false); // Amount finished:
int y = 96;
int y = 96;
for ( int i = 0; i < entries.Length; ++i )
{
LargeBulkEntry entry = entries[i];
SmallBulkEntry details = entry.Details;
for (int i = 0; i < entries.Length; ++i)
{
LargeBulkEntry entry = entries[i];
SmallBulkEntry details = entry.Details;
AddHtmlLocalized( 75, y, 210, 20, details.Number, 0x7FFF, false, false );
AddLabel( 275, y, 0x480, entry.Amount.ToString() );
AddHtmlLocalized(75, y, 210, 20, details.Number, 0x7FFF, false, false);
AddLabel(275, y, 0x480, entry.Amount.ToString());
y += 24;
}
y += 24;
}
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
{
AddHtmlLocalized( 75, y, 200, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
y += 24;
}
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
{
AddHtmlLocalized(75, y, 200, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet:
y += 24;
}
if ( deed.RequireExceptional )
{
AddHtmlLocalized( 75, y, 300, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
y += 24;
}
if (deed.RequireExceptional)
{
AddHtmlLocalized(75, y, 300, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional.
y += 24;
}
if ( deed.Material != BulkMaterialType.None )
AddHtmlLocalized( 75, y, 300, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
if (deed.Material != BulkMaterialType.None)
AddHtmlLocalized(75, y, 300, 20, GetMaterialNumberFor(deed.Material), 0x7FFF, false,
false); // All items must be made with x material.
AddButton( 125, 168 + (entries.Length * 24), 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 160, 168 + (entries.Length * 24), 300, 20, 1045155, 0x7FFF, false, false ); // Combine this deed with another deed.
AddButton(125, 168 + entries.Length * 24, 4005, 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(160, 168 + entries.Length * 24, 300, 20, 1045155, 0x7FFF, false,
false); // Combine this deed with another deed.
AddButton( 125, 192 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 160, 192 + (entries.Length * 24), 120, 20, 1011441, 0x7FFF, false, false ); // EXIT
}
AddButton(125, 192 + entries.Length * 24, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(160, 192 + entries.Length * 24, 120, 20, 1011441, 0x7FFF, false, false); // EXIT
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed.Deleted || !m_Deed.IsChildOf( m_From.Backpack ) )
return;
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Deed.Deleted || !m_Deed.IsChildOf(m_From.Backpack))
return;
if ( info.ButtonID == 2 ) // Combine
{
m_From.SendGump( new LargeBODGump( m_From, m_Deed ) );
m_Deed.BeginCombine( m_From );
}
}
if (info.ButtonID == 2) // Combine
{
m_From.SendGump(new LargeBODGump(m_From, m_Deed));
m_Deed.BeginCombine(m_From);
}
}
public static int GetMaterialNumberFor( BulkMaterialType material )
{
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
return 1049348 + (int)(material - BulkMaterialType.Spined);
public static int GetMaterialNumberFor(BulkMaterialType material)
{
if (material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite)
return 1045142 + (material - BulkMaterialType.DullCopper);
if (material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed)
return 1049348 + (material - BulkMaterialType.Spined);
return 0;
}
}
return 0;
}
}
}

View file

@ -2,21 +2,21 @@ using Server.Targeting;
namespace Server.Engines.BulkOrders
{
public class LargeBODTarget : Target
{
private LargeBOD m_Deed;
public class LargeBODTarget : Target
{
private LargeBOD m_Deed;
public LargeBODTarget( LargeBOD deed ) : base( 18, false, TargetFlags.None )
{
m_Deed = deed;
}
public LargeBODTarget(LargeBOD deed) : base(18, false, TargetFlags.None)
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Deed.Deleted || !m_Deed.IsChildOf( from.Backpack ) )
return;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Deed.Deleted || !m_Deed.IsChildOf(from.Backpack))
return;
m_Deed.EndCombine( from, targeted );
}
}
m_Deed.EndCombine(from, targeted);
}
}
}

View file

@ -1,132 +1,150 @@
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
using System.Collections.Generic;
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
namespace Server.Engines.BulkOrders
{
[TypeAlias( "Scripts.Engines.BulkOrders.LargeSmithBOD" )]
public class LargeSmithBOD : LargeBOD
{
public static double[] m_BlacksmithMaterialChances = {
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
[TypeAlias("Scripts.Engines.BulkOrders.LargeSmithBOD")]
public class LargeSmithBOD : LargeBOD
{
public static double[] m_BlacksmithMaterialChances =
{
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
public override int ComputeFame()
{
return SmithRewardCalculator.Instance.ComputeFame( this );
}
[Constructible]
public LargeSmithBOD()
{
LargeBulkEntry[] entries;
bool useMaterials = true;
public override int ComputeGold()
{
return SmithRewardCalculator.Instance.ComputeGold( this );
}
int rand = Utility.Random(8);
[Constructible]
public LargeSmithBOD()
{
LargeBulkEntry[] entries;
bool useMaterials = true;
switch (rand)
{
default:
case 0:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing);
break;
case 1:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate);
break;
case 2:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain);
break;
case 3:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes);
break;
case 4:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing);
break;
case 5:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces);
break;
case 6:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms);
break;
case 7:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords);
break;
}
int rand = Utility.Random( 8 );
if (rand > 2 && rand < 8)
useMaterials = false;
switch ( rand )
{
default:
case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeRing ); break;
case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePlate ); break;
case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeChain ); break;
case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeAxes ); break;
case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeFencing ); break;
case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeMaces ); break;
case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePolearms ); break;
case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeSwords ); break;
}
int hue = 0x44E;
int amountMax = Utility.RandomList(10, 15, 20, 20);
bool reqExceptional = 0.825 > Utility.RandomDouble();
if ( rand > 2 && rand < 8 )
useMaterials = false;
BulkMaterialType material;
int hue = 0x44E;
int amountMax = Utility.RandomList( 10, 15, 20, 20 );
bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
if (useMaterials)
material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances);
else
material = BulkMaterialType.None;
BulkMaterialType material;
Hue = hue;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = material;
}
if ( useMaterials )
material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
else
material = BulkMaterialType.None;
public LargeSmithBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
{
Hue = 0x44E;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = mat;
}
Hue = hue;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = material;
}
public LargeSmithBOD(Serial serial) : base(serial)
{
}
public LargeSmithBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
{
Hue = 0x44E;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = mat;
}
public override int ComputeFame()
{
return SmithRewardCalculator.Instance.ComputeFame(this);
}
public override List<Item> ComputeRewards( bool full )
{
List<Item> list = new List<Item>();
public override int ComputeGold()
{
return SmithRewardCalculator.Instance.ComputeGold(this);
}
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
if ( rewardGroup != null )
{
if ( full )
{
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
{
Item item = rewardGroup.Items[i].Construct();
RewardGroup rewardGroup =
SmithRewardCalculator.Instance.LookupRewards(SmithRewardCalculator.Instance.ComputePoints(this));
if ( item != null )
list.Add( item );
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
Item item = rewardItem?.Construct();
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if ( item != null )
list.Add( item );
}
}
Item item = rewardItem?.Construct();
return list;
}
if (item != null)
list.Add(item);
}
}
public LargeSmithBOD( Serial serial ) : base( serial )
{
}
return list;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,127 +1,162 @@
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
using System.Collections.Generic;
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
namespace Server.Engines.BulkOrders
{
public class LargeTailorBOD : LargeBOD
{
public static double[] m_TailoringMaterialChances = {
0.857421875, // None
0.125000000, // Spined
0.015625000, // Horned
0.001953125 // Barbed
};
public class LargeTailorBOD : LargeBOD
{
public static double[] m_TailoringMaterialChances =
{
0.857421875, // None
0.125000000, // Spined
0.015625000, // Horned
0.001953125 // Barbed
};
public override int ComputeFame()
{
return TailorRewardCalculator.Instance.ComputeFame( this );
}
[Constructible]
public LargeTailorBOD()
{
LargeBulkEntry[] entries;
bool useMaterials = false;
public override int ComputeGold()
{
return TailorRewardCalculator.Instance.ComputeGold( this );
}
switch (Utility.Random(14))
{
default:
case 0:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer);
break;
case 1:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet);
useMaterials = true;
break;
case 2:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl);
break;
case 3:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy);
break;
case 4:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet);
break;
case 5:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester);
break;
case 6:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady);
break;
case 7:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet);
useMaterials = true;
break;
case 8:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate);
break;
case 9:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet);
useMaterials = Core.ML;
break;
case 10:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet);
useMaterials = true;
break;
case 11:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier);
break;
case 12:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard);
break;
case 13:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet);
useMaterials = true;
break;
}
[Constructible]
public LargeTailorBOD()
{
LargeBulkEntry[] entries;
bool useMaterials = false;
int hue = 0x483;
int amountMax = Utility.RandomList(10, 15, 20, 20);
bool reqExceptional = 0.825 > Utility.RandomDouble();
switch ( Utility.Random( 14 ) )
{
default:
case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Farmer ); break;
case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.FemaleLeatherSet ); useMaterials = true; break;
case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.FisherGirl ); break;
case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Gypsy ); break;
case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.HatSet ); break;
case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Jester ); break;
case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Lady ); break;
case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.MaleLeatherSet ); useMaterials = true; break;
case 8: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Pirate ); break;
case 9: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.ShoeSet ); useMaterials = Core.ML; break;
case 10: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.StuddedSet ); useMaterials = true; break;
case 11: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.TownCrier ); break;
case 12: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Wizard ); break;
case 13: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.BoneSet ); useMaterials = true; break;
}
BulkMaterialType material;
int hue = 0x483;
int amountMax = Utility.RandomList( 10, 15, 20, 20 );
bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
if (useMaterials)
material = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
else
material = BulkMaterialType.None;
BulkMaterialType material;
Hue = hue;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = material;
}
if ( useMaterials )
material = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
else
material = BulkMaterialType.None;
public LargeTailorBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
{
Hue = 0x483;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = mat;
}
Hue = hue;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = material;
}
public LargeTailorBOD(Serial serial) : base(serial)
{
}
public LargeTailorBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
{
Hue = 0x483;
AmountMax = amountMax;
Entries = entries;
RequireExceptional = reqExceptional;
Material = mat;
}
public override int ComputeFame()
{
return TailorRewardCalculator.Instance.ComputeFame(this);
}
public override List<Item> ComputeRewards( bool full )
{
List<Item> list = new List<Item>();
public override int ComputeGold()
{
return TailorRewardCalculator.Instance.ComputeGold(this);
}
RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards( TailorRewardCalculator.Instance.ComputePoints( this ) );
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
if ( rewardGroup != null )
{
if ( full )
{
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
{
Item item = rewardGroup.Items[i].Construct();
RewardGroup rewardGroup =
TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this));
if ( item != null )
list.Add( item );
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
Item item = rewardItem?.Construct();
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if ( item != null )
list.Add( item );
}
}
Item item = rewardItem?.Construct();
return list;
}
if (item != null)
list.Add(item);
}
}
public LargeTailorBOD( Serial serial ) : base( serial )
{
}
return list;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,290 +1,329 @@
using System;
using Server.Items;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.BulkOrders
{
[TypeAlias( "Scripts.Engines.BulkOrders.SmallBOD" )]
public abstract class SmallBOD : Item
{
private int m_AmountCur, m_AmountMax;
private int m_Number;
private bool m_RequireExceptional;
private BulkMaterialType m_Material;
[TypeAlias("Scripts.Engines.BulkOrders.SmallBOD")]
public abstract class SmallBOD : Item
{
private int m_AmountCur, m_AmountMax;
private BulkMaterialType m_Material;
private int m_Number;
private bool m_RequireExceptional;
[CommandProperty( AccessLevel.GameMaster )]
public int AmountCur{ get => m_AmountCur;
set{ m_AmountCur = value; InvalidateProperties(); } }
[Constructible]
public SmallBOD(int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional,
BulkMaterialType material) : base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
LootType = LootType.Blessed;
[CommandProperty( AccessLevel.GameMaster )]
public int AmountMax{ get => m_AmountMax;
set{ m_AmountMax = value; InvalidateProperties(); } }
m_AmountMax = amountMax;
Type = type;
m_Number = number;
Graphic = graphic;
m_RequireExceptional = requireExeptional;
m_Material = material;
}
[CommandProperty( AccessLevel.GameMaster )]
public Type Type { get; set; }
public SmallBOD() : base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get => m_Number;
set{ m_Number = value; InvalidateProperties(); } }
public SmallBOD(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int Graphic { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int AmountCur
{
get => m_AmountCur;
set
{
m_AmountCur = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool RequireExceptional{ get => m_RequireExceptional;
set{ m_RequireExceptional = value; InvalidateProperties(); } }
[CommandProperty(AccessLevel.GameMaster)]
public int AmountMax
{
get => m_AmountMax;
set
{
m_AmountMax = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public BulkMaterialType Material{ get => m_Material;
set{ m_Material = value; InvalidateProperties(); } }
[CommandProperty(AccessLevel.GameMaster)]
public Type Type{ get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool Complete => ( m_AmountCur == m_AmountMax );
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_Number;
set
{
m_Number = value;
InvalidateProperties();
}
}
public override int LabelNumber => 1045151; // a bulk order deed
[CommandProperty(AccessLevel.GameMaster)]
public int Graphic{ get; set; }
[Constructible]
public SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material ) : base( Core.AOS ? 0x2258 : 0x14EF )
{
Weight = 1.0;
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
LootType = LootType.Blessed;
[CommandProperty(AccessLevel.GameMaster)]
public bool RequireExceptional
{
get => m_RequireExceptional;
set
{
m_RequireExceptional = value;
InvalidateProperties();
}
}
m_AmountMax = amountMax;
Type = type;
m_Number = number;
Graphic = graphic;
m_RequireExceptional = requireExeptional;
m_Material = material;
}
[CommandProperty(AccessLevel.GameMaster)]
public BulkMaterialType Material
{
get => m_Material;
set
{
m_Material = value;
InvalidateProperties();
}
}
public SmallBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Complete => m_AmountCur == m_AmountMax;
public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
{
double random = Utility.RandomDouble();
public override int LabelNumber => 1045151; // a bulk order deed
for ( int i = 0; i < chances.Length; ++i )
{
if ( random < chances[i] )
return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
{
double random = Utility.RandomDouble();
random -= chances[i];
}
for (int i = 0; i < chances.Length; ++i)
{
if (random < chances[i])
return i == 0 ? BulkMaterialType.None : start + (i - 1);
return BulkMaterialType.None;
}
random -= chances[i];
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
return BulkMaterialType.None;
}
list.Add( 1060654 ); // small bulk order
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if ( m_RequireExceptional )
list.Add( 1045141 ); // All items must be exceptional.
list.Add(1060654); // small bulk order
if ( m_Material != BulkMaterialType.None )
list.Add( SmallBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
if (m_RequireExceptional)
list.Add(1045141); // All items must be exceptional.
list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
list.Add( 1060658, "#{0}\t{1}", m_Number, m_AmountCur ); // ~1_val~: ~2_val~
}
if (m_Material != BulkMaterialType.None)
list.Add(SmallBODGump.GetMaterialNumberFor(m_Material)); // All items must be made with x material.
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
from.SendGump( new SmallBODGump( from, this ) );
else
from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
}
list.Add(1060656, m_AmountMax.ToString()); // amount to make: ~1_val~
list.Add(1060658, "#{0}\t{1}", m_Number, m_AmountCur); // ~1_val~: ~2_val~
}
public override void OnDoubleClickNotAccessible( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || InSecureTrade || RootParent is PlayerVendor)
from.SendGump(new SmallBODGump(from, this));
else
from.SendLocalizedMessage(1045156); // You must have the deed in your backpack to use it.
}
public override void OnDoubleClickSecureTrade( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClickNotAccessible(Mobile from)
{
OnDoubleClick(from);
}
public void BeginCombine( Mobile from )
{
if ( m_AmountCur < m_AmountMax )
from.Target = new SmallBODTarget( this );
else
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
OnDoubleClick(from);
}
public abstract List<Item> ComputeRewards( bool full );
public abstract int ComputeGold();
public abstract int ComputeFame();
public void BeginCombine(Mobile from)
{
if (m_AmountCur < m_AmountMax)
from.Target = new SmallBODTarget(this);
else
from.SendLocalizedMessage(
1045166); // The maximum amount of requested items have already been combined to this deed.
}
public virtual void GetRewards( out Item reward, out int gold, out int fame )
{
reward = null;
gold = ComputeGold();
fame = ComputeFame();
public abstract List<Item> ComputeRewards(bool full);
public abstract int ComputeGold();
public abstract int ComputeFame();
List<Item> rewards = ComputeRewards( false );
public virtual void GetRewards(out Item reward, out int gold, out int fame)
{
reward = null;
gold = ComputeGold();
fame = ComputeFame();
if ( rewards.Count > 0 )
{
reward = rewards[Utility.Random( rewards.Count )];
List<Item> rewards = ComputeRewards(false);
for ( int i = 0; i < rewards.Count; ++i )
{
if ( rewards[i] != reward )
rewards[i].Delete();
}
}
}
if (rewards.Count > 0)
{
reward = rewards[Utility.Random(rewards.Count)];
public static BulkMaterialType GetMaterial( CraftResource resource )
{
switch ( resource )
{
case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
case CraftResource.Copper: return BulkMaterialType.Copper;
case CraftResource.Bronze: return BulkMaterialType.Bronze;
case CraftResource.Gold: return BulkMaterialType.Gold;
case CraftResource.Agapite: return BulkMaterialType.Agapite;
case CraftResource.Verite: return BulkMaterialType.Verite;
case CraftResource.Valorite: return BulkMaterialType.Valorite;
case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
case CraftResource.HornedLeather: return BulkMaterialType.Horned;
case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
}
for (int i = 0; i < rewards.Count; ++i)
if (rewards[i] != reward)
rewards[i].Delete();
}
}
return BulkMaterialType.None;
}
public static BulkMaterialType GetMaterial(CraftResource resource)
{
switch (resource)
{
case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
case CraftResource.Copper: return BulkMaterialType.Copper;
case CraftResource.Bronze: return BulkMaterialType.Bronze;
case CraftResource.Gold: return BulkMaterialType.Gold;
case CraftResource.Agapite: return BulkMaterialType.Agapite;
case CraftResource.Verite: return BulkMaterialType.Verite;
case CraftResource.Valorite: return BulkMaterialType.Valorite;
case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
case CraftResource.HornedLeather: return BulkMaterialType.Horned;
case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
}
public void EndCombine( Mobile from, object o )
{
if ( o is Item item && item.IsChildOf( from.Backpack ) )
{
Type objectType = item.GetType();
return BulkMaterialType.None;
}
if ( m_AmountCur >= m_AmountMax )
{
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
}
else if ( Type == null || (objectType != Type && !objectType.IsSubclassOf( Type )) || (!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing)) )
{
from.SendLocalizedMessage( 1045169 ); // The item is not in the request.
}
else
{
BaseArmor armor = item as BaseArmor;
BaseClothing clothing = item as BaseClothing;
public void EndCombine(Mobile from, object o)
{
if (o is Item item && item.IsChildOf(from.Backpack))
{
Type objectType = item.GetType();
BulkMaterialType material = GetMaterial( armor?.Resource ?? clothing?.Resource ?? CraftResource.None );
if (m_AmountCur >= m_AmountMax)
{
from.SendLocalizedMessage(
1045166); // The maximum amount of requested items have already been combined to this deed.
}
else if (Type == null || objectType != Type && !objectType.IsSubclassOf(Type) ||
!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing))
{
from.SendLocalizedMessage(1045169); // The item is not in the request.
}
else
{
BaseArmor armor = item as BaseArmor;
BaseClothing clothing = item as BaseClothing;
if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && material != m_Material )
{
from.SendLocalizedMessage( 1045168 ); // The item is not made from the requested ore.
}
else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && material != m_Material )
{
from.SendLocalizedMessage( 1049352 ); // The item is not made from the requested leather type.
}
else
{
bool isExceptional;
BulkMaterialType material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
if ( item is BaseWeapon weapon )
isExceptional = weapon.Quality == WeaponQuality.Exceptional;
else if ( armor != null )
isExceptional = armor.Quality == ArmorQuality.Exceptional;
else
isExceptional = clothing.Quality == ClothingQuality.Exceptional;
if (m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite &&
material != m_Material)
{
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
}
else if (m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed &&
material != m_Material)
{
from.SendLocalizedMessage(1049352); // The item is not made from the requested leather type.
}
else
{
bool isExceptional;
if ( m_RequireExceptional && !isExceptional )
{
from.SendLocalizedMessage( 1045167 ); // The item must be exceptional.
}
else
{
item.Delete();
++AmountCur;
if (item is BaseWeapon weapon)
isExceptional = weapon.Quality == WeaponQuality.Exceptional;
else if (armor != null)
isExceptional = armor.Quality == ArmorQuality.Exceptional;
else
isExceptional = clothing.Quality == ClothingQuality.Exceptional;
from.SendLocalizedMessage( 1045170 ); // The item has been combined with the deed.
if (m_RequireExceptional && !isExceptional)
{
from.SendLocalizedMessage(1045167); // The item must be exceptional.
}
else
{
item.Delete();
++AmountCur;
from.SendGump( new SmallBODGump( from, this ) );
from.SendLocalizedMessage(1045170); // The item has been combined with the deed.
if ( m_AmountCur < m_AmountMax )
BeginCombine( from );
}
}
}
}
else
{
from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
}
}
from.SendGump(new SmallBODGump(from, this));
public SmallBOD( Serial serial ) : base( serial )
{
}
if (m_AmountCur < m_AmountMax)
BeginCombine(from);
}
}
}
}
else
{
from.SendLocalizedMessage(1045158); // You must have the item in your backpack to target it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
writer.Write(0); // version
writer.Write( m_AmountCur );
writer.Write( m_AmountMax );
writer.Write( Type == null ? null : Type.FullName );
writer.Write( m_Number );
writer.Write( Graphic );
writer.Write( m_RequireExceptional );
writer.Write( (int) m_Material );
}
writer.Write(m_AmountCur);
writer.Write(m_AmountMax);
writer.Write(Type == null ? null : Type.FullName);
writer.Write(m_Number);
writer.Write(Graphic);
writer.Write(m_RequireExceptional);
writer.Write((int)m_Material);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_AmountCur = reader.ReadInt();
m_AmountMax = reader.ReadInt();
switch (version)
{
case 0:
{
m_AmountCur = reader.ReadInt();
m_AmountMax = reader.ReadInt();
string type = reader.ReadString();
string type = reader.ReadString();
if ( type != null )
Type = ScriptCompiler.FindTypeByFullName( type );
if (type != null)
Type = ScriptCompiler.FindTypeByFullName(type);
m_Number = reader.ReadInt();
Graphic = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
m_Number = reader.ReadInt();
Graphic = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
break;
}
}
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
if (Weight == 0.0)
Weight = 1.0;
if ( Core.AOS && ItemID == 0x14EF )
ItemID = 0x2258;
if (Core.AOS && ItemID == 0x14EF)
ItemID = 0x2258;
if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
Delete();
}
}
}
if (Parent == null && Map == Map.Internal && Location == Point3D.Zero)
Delete();
}
}
}

View file

@ -3,89 +3,91 @@ using Server.Network;
namespace Server.Engines.BulkOrders
{
public class SmallBODAcceptGump : Gump
{
private SmallBOD m_Deed;
private Mobile m_From;
public class SmallBODAcceptGump : Gump
{
private SmallBOD m_Deed;
private Mobile m_From;
public SmallBODAcceptGump( Mobile from, SmallBOD deed ) : base( 50, 50 )
{
m_From = from;
m_Deed = deed;
public SmallBODAcceptGump(Mobile from, SmallBOD deed) : base(50, 50)
{
m_From = from;
m_Deed = deed;
m_From.CloseGump( typeof( LargeBODAcceptGump ) );
m_From.CloseGump( typeof( SmallBODAcceptGump ) );
m_From.CloseGump(typeof(LargeBODAcceptGump));
m_From.CloseGump(typeof(SmallBODAcceptGump));
AddPage( 0 );
AddPage(0);
AddBackground( 25, 10, 430, 264, 5054 );
AddBackground(25, 10, 430, 264, 5054);
AddImageTiled( 33, 20, 413, 245, 2624 );
AddAlphaRegion( 33, 20, 413, 245 );
AddImageTiled(33, 20, 413, 245, 2624);
AddAlphaRegion(33, 20, 413, 245);
AddImage( 20, 5, 10460 );
AddImage( 430, 5, 10460 );
AddImage( 20, 249, 10460 );
AddImage( 430, 249, 10460 );
AddImage(20, 5, 10460);
AddImage(430, 5, 10460);
AddImage(20, 249, 10460);
AddImage(430, 249, 10460);
AddHtmlLocalized( 190, 25, 120, 20, 1045133, 0x7FFF, false, false ); // A bulk order
AddHtmlLocalized( 40, 48, 350, 20, 1045135, 0x7FFF, false, false ); // Ah! Thanks for the goods! Would you help me out?
AddHtmlLocalized(190, 25, 120, 20, 1045133, 0x7FFF, false, false); // A bulk order
AddHtmlLocalized(40, 48, 350, 20, 1045135, 0x7FFF, false,
false); // Ah! Thanks for the goods! Would you help me out?
AddHtmlLocalized( 40, 72, 210, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
AddLabel( 250, 72, 1152, deed.AmountMax.ToString() );
AddHtmlLocalized(40, 72, 210, 20, 1045138, 0x7FFF, false, false); // Amount to make:
AddLabel(250, 72, 1152, deed.AmountMax.ToString());
AddHtmlLocalized( 40, 96, 120, 20, 1045136, 0x7FFF, false, false ); // Item requested:
AddItem( 385, 96, deed.Graphic );
AddHtmlLocalized( 40, 120, 210, 20, deed.Number, 0xFFFFFF, false, false );
AddHtmlLocalized(40, 96, 120, 20, 1045136, 0x7FFF, false, false); // Item requested:
AddItem(385, 96, deed.Graphic);
AddHtmlLocalized(40, 120, 210, 20, deed.Number, 0xFFFFFF, false, false);
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
{
AddHtmlLocalized( 40, 144, 210, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
{
AddHtmlLocalized(40, 144, 210, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet:
if ( deed.RequireExceptional )
AddHtmlLocalized( 40, 168, 350, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
if (deed.RequireExceptional)
AddHtmlLocalized(40, 168, 350, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional.
if ( deed.Material != BulkMaterialType.None )
AddHtmlLocalized( 40, deed.RequireExceptional ? 192 : 168, 350, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
}
if (deed.Material != BulkMaterialType.None)
AddHtmlLocalized(40, deed.RequireExceptional ? 192 : 168, 350, 20, GetMaterialNumberFor(deed.Material),
0x7FFF, false, false); // All items must be made with x material.
}
AddHtmlLocalized( 40, 216, 350, 20, 1045139, 0x7FFF, false, false ); // Do you want to accept this order?
AddHtmlLocalized(40, 216, 350, 20, 1045139, 0x7FFF, false, false); // Do you want to accept this order?
AddButton( 100, 240, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 135, 240, 120, 20, 1006044, 0x7FFF, false, false ); // Ok
AddButton(100, 240, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(135, 240, 120, 20, 1006044, 0x7FFF, false, false); // Ok
AddButton( 275, 240, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 310, 240, 120, 20, 1011012, 0x7FFF, false, false ); // CANCEL
}
AddButton(275, 240, 4005, 4007, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(310, 240, 120, 20, 1011012, 0x7FFF, false, false); // CANCEL
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 1 ) // Ok
{
if ( m_From.PlaceInBackpack( m_Deed ) )
{
m_From.SendLocalizedMessage( 1045152 ); // The bulk order deed has been placed in your backpack.
}
else
{
m_From.SendLocalizedMessage( 1045150 ); // There is not enough room in your backpack for the deed.
m_Deed.Delete();
}
}
else
{
m_Deed.Delete();
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1) // Ok
{
if (m_From.PlaceInBackpack(m_Deed))
{
m_From.SendLocalizedMessage(1045152); // The bulk order deed has been placed in your backpack.
}
else
{
m_From.SendLocalizedMessage(1045150); // There is not enough room in your backpack for the deed.
m_Deed.Delete();
}
}
else
{
m_Deed.Delete();
}
}
public static int GetMaterialNumberFor( BulkMaterialType material )
{
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
return 1049348 + (int)(material - BulkMaterialType.Spined);
public static int GetMaterialNumberFor(BulkMaterialType material)
{
if (material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite)
return 1045142 + (material - BulkMaterialType.DullCopper);
if (material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed)
return 1049348 + (material - BulkMaterialType.Spined);
return 0;
}
}
return 0;
}
}
}

View file

@ -3,79 +3,80 @@ using Server.Network;
namespace Server.Engines.BulkOrders
{
public class SmallBODGump : Gump
{
private SmallBOD m_Deed;
private Mobile m_From;
public class SmallBODGump : Gump
{
private SmallBOD m_Deed;
private Mobile m_From;
public SmallBODGump( Mobile from, SmallBOD deed ) : base( 25, 25 )
{
m_From = from;
m_Deed = deed;
public SmallBODGump(Mobile from, SmallBOD deed) : base(25, 25)
{
m_From = from;
m_Deed = deed;
m_From.CloseGump( typeof( LargeBODGump ) );
m_From.CloseGump( typeof( SmallBODGump ) );
m_From.CloseGump(typeof(LargeBODGump));
m_From.CloseGump(typeof(SmallBODGump));
AddPage( 0 );
AddPage(0);
AddBackground( 50, 10, 455, 260, 5054 );
AddImageTiled( 58, 20, 438, 241, 2624 );
AddAlphaRegion( 58, 20, 438, 241 );
AddBackground(50, 10, 455, 260, 5054);
AddImageTiled(58, 20, 438, 241, 2624);
AddAlphaRegion(58, 20, 438, 241);
AddImage( 45, 5, 10460 );
AddImage( 480, 5, 10460 );
AddImage( 45, 245, 10460 );
AddImage( 480, 245, 10460 );
AddImage(45, 5, 10460);
AddImage(480, 5, 10460);
AddImage(45, 245, 10460);
AddImage(480, 245, 10460);
AddHtmlLocalized( 225, 25, 120, 20, 1045133, 0x7FFF, false, false ); // A bulk order
AddHtmlLocalized(225, 25, 120, 20, 1045133, 0x7FFF, false, false); // A bulk order
AddHtmlLocalized( 75, 48, 250, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
AddLabel( 275, 48, 1152, deed.AmountMax.ToString() );
AddHtmlLocalized(75, 48, 250, 20, 1045138, 0x7FFF, false, false); // Amount to make:
AddLabel(275, 48, 1152, deed.AmountMax.ToString());
AddHtmlLocalized( 275, 76, 200, 20, 1045153, 0x7FFF, false, false ); // Amount finished:
AddHtmlLocalized( 75, 72, 120, 20, 1045136, 0x7FFF, false, false ); // Item requested:
AddHtmlLocalized(275, 76, 200, 20, 1045153, 0x7FFF, false, false); // Amount finished:
AddHtmlLocalized(75, 72, 120, 20, 1045136, 0x7FFF, false, false); // Item requested:
AddItem( 410, 72, deed.Graphic );
AddItem(410, 72, deed.Graphic);
AddHtmlLocalized( 75, 96, 210, 20, deed.Number, 0x7FFF, false, false );
AddLabel( 275, 96, 0x480, deed.AmountCur.ToString() );
AddHtmlLocalized(75, 96, 210, 20, deed.Number, 0x7FFF, false, false);
AddLabel(275, 96, 0x480, deed.AmountCur.ToString());
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
AddHtmlLocalized( 75, 120, 200, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
AddHtmlLocalized(75, 120, 200, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet:
if ( deed.RequireExceptional )
AddHtmlLocalized( 75, 144, 300, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
if (deed.RequireExceptional)
AddHtmlLocalized(75, 144, 300, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional.
if ( deed.Material != BulkMaterialType.None )
AddHtmlLocalized( 75, deed.RequireExceptional ? 168 : 144, 300, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
if (deed.Material != BulkMaterialType.None)
AddHtmlLocalized(75, deed.RequireExceptional ? 168 : 144, 300, 20, GetMaterialNumberFor(deed.Material),
0x7FFF, false, false); // All items must be made with x material.
AddButton( 125, 192, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 160, 192, 300, 20, 1045154, 0x7FFF, false, false ); // Combine this deed with the item requested.
AddButton(125, 192, 4005, 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(160, 192, 300, 20, 1045154, 0x7FFF, false, false); // Combine this deed with the item requested.
AddButton( 125, 216, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 160, 216, 120, 20, 1011441, 0x7FFF, false, false ); // EXIT
}
AddButton(125, 216, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(160, 216, 120, 20, 1011441, 0x7FFF, false, false); // EXIT
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed.Deleted || !m_Deed.IsChildOf( m_From.Backpack ) )
return;
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Deed.Deleted || !m_Deed.IsChildOf(m_From.Backpack))
return;
if ( info.ButtonID == 2 ) // Combine
{
m_From.SendGump( new SmallBODGump( m_From, m_Deed ) );
m_Deed.BeginCombine( m_From );
}
}
if (info.ButtonID == 2) // Combine
{
m_From.SendGump(new SmallBODGump(m_From, m_Deed));
m_Deed.BeginCombine(m_From);
}
}
public static int GetMaterialNumberFor( BulkMaterialType material )
{
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
return 1049348 + (int)(material - BulkMaterialType.Spined);
public static int GetMaterialNumberFor(BulkMaterialType material)
{
if (material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite)
return 1045142 + (material - BulkMaterialType.DullCopper);
if (material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed)
return 1049348 + (material - BulkMaterialType.Spined);
return 0;
}
}
return 0;
}
}
}

View file

@ -2,21 +2,21 @@ using Server.Targeting;
namespace Server.Engines.BulkOrders
{
public class SmallBODTarget : Target
{
private SmallBOD m_Deed;
public class SmallBODTarget : Target
{
private SmallBOD m_Deed;
public SmallBODTarget( SmallBOD deed ) : base( 18, false, TargetFlags.None )
{
m_Deed = deed;
}
public SmallBODTarget(SmallBOD deed) : base(18, false, TargetFlags.None)
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Deed.Deleted || !m_Deed.IsChildOf( from.Backpack ) )
return;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Deed.Deleted || !m_Deed.IsChildOf(from.Backpack))
return;
m_Deed.EndCombine( from, targeted );
}
}
m_Deed.EndCombine(from, targeted);
}
}
}

View file

@ -5,234 +5,257 @@ using Mat = Server.Engines.BulkOrders.BulkMaterialType;
namespace Server.Engines.BulkOrders
{
[TypeAlias( "Scripts.Engines.BulkOrders.SmallSmithBOD" )]
public class SmallSmithBOD : SmallBOD
{
public static double[] m_BlacksmithMaterialChances = {
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
[TypeAlias("Scripts.Engines.BulkOrders.SmallSmithBOD")]
public class SmallSmithBOD : SmallBOD
{
public static double[] m_BlacksmithMaterialChances =
{
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
public override int ComputeFame()
{
return SmithRewardCalculator.Instance.ComputeFame( this );
}
private SmallSmithBOD(SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional)
{
Hue = 0x44E;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
public override int ComputeGold()
{
return SmithRewardCalculator.Instance.ComputeGold( this );
}
[Constructible]
public SmallSmithBOD()
{
SmallBulkEntry[] entries;
bool useMaterials;
public override List<Item> ComputeRewards( bool full )
{
List<Item> list = new List<Item>();
if (useMaterials = Utility.RandomBool())
entries = SmallBulkEntry.BlacksmithArmor;
else
entries = SmallBulkEntry.BlacksmithWeapons;
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
if (entries.Length > 0)
{
int hue = 0x44E;
int amountMax = Utility.RandomList(10, 15, 20);
if ( rewardGroup != null )
{
if ( full )
{
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
{
Item item = rewardGroup.Items[i].Construct();
BulkMaterialType material;
if ( item != null )
list.Add( item );
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (useMaterials)
material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances);
else
material = BulkMaterialType.None;
Item item = rewardItem?.Construct();
bool reqExceptional = Utility.RandomBool() || material == BulkMaterialType.None;
if ( item != null )
list.Add( item );
}
}
SmallBulkEntry entry = entries[Utility.Random(entries.Length)];
return list;
}
Hue = hue;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
}
public static SmallSmithBOD CreateRandomFor( Mobile m )
{
SmallBulkEntry[] entries;
bool useMaterials;
public SmallSmithBOD(int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional,
BulkMaterialType mat)
{
Hue = 0x44E;
AmountMax = amountMax;
AmountCur = amountCur;
Type = type;
Number = number;
Graphic = graphic;
RequireExceptional = reqExceptional;
Material = mat;
}
if ( useMaterials = Utility.RandomBool() )
entries = SmallBulkEntry.BlacksmithArmor;
else
entries = SmallBulkEntry.BlacksmithWeapons;
public SmallSmithBOD(Serial serial) : base(serial)
{
}
if ( entries.Length > 0 )
{
double theirSkill = m.Skills[SkillName.Blacksmith].Base;
int amountMax;
public override int ComputeFame()
{
return SmithRewardCalculator.Instance.ComputeFame(this);
}
if ( theirSkill >= 70.1 )
amountMax = Utility.RandomList( 10, 15, 20, 20 );
else if ( theirSkill >= 50.1 )
amountMax = Utility.RandomList( 10, 15, 15, 20 );
else
amountMax = Utility.RandomList( 10, 10, 15, 20 );
public override int ComputeGold()
{
return SmithRewardCalculator.Instance.ComputeGold(this);
}
BulkMaterialType material = BulkMaterialType.None;
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
if ( useMaterials && theirSkill >= 70.1 )
{
for ( int i = 0; i < 20; ++i )
{
BulkMaterialType check = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
double skillReq = 0.0;
RewardGroup rewardGroup =
SmithRewardCalculator.Instance.LookupRewards(SmithRewardCalculator.Instance.ComputePoints(this));
switch ( check )
{
case BulkMaterialType.DullCopper: skillReq = 65.0; break;
case BulkMaterialType.ShadowIron: skillReq = 70.0; break;
case BulkMaterialType.Copper: skillReq = 75.0; break;
case BulkMaterialType.Bronze: skillReq = 80.0; break;
case BulkMaterialType.Gold: skillReq = 85.0; break;
case BulkMaterialType.Agapite: skillReq = 90.0; break;
case BulkMaterialType.Verite: skillReq = 95.0; break;
case BulkMaterialType.Valorite: skillReq = 100.0; break;
case BulkMaterialType.Spined: skillReq = 65.0; break;
case BulkMaterialType.Horned: skillReq = 80.0; break;
case BulkMaterialType.Barbed: skillReq = 99.0; break;
}
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
if ( theirSkill >= skillReq )
{
material = check;
break;
}
}
}
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
double excChance = 0.0;
Item item = rewardItem?.Construct();
if ( theirSkill >= 70.1 )
excChance = (theirSkill + 80.0) / 200.0;
if (item != null)
list.Add(item);
}
}
bool reqExceptional = ( excChance > Utility.RandomDouble() );
return list;
}
CraftSystem system = DefBlacksmithy.CraftSystem;
public static SmallSmithBOD CreateRandomFor(Mobile m)
{
SmallBulkEntry[] entries;
bool useMaterials;
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
if (useMaterials = Utility.RandomBool())
entries = SmallBulkEntry.BlacksmithArmor;
else
entries = SmallBulkEntry.BlacksmithWeapons;
for ( int i = 0; i < entries.Length; ++i )
{
CraftItem item = system.CraftItems.SearchFor( entries[i].Type );
if (entries.Length > 0)
{
double theirSkill = m.Skills[SkillName.Blacksmith].Base;
int amountMax;
if ( item != null )
{
bool allRequiredSkills = true;
double chance = item.GetSuccessChance( m, null, system, false, ref allRequiredSkills );
if (theirSkill >= 70.1)
amountMax = Utility.RandomList(10, 15, 20, 20);
else if (theirSkill >= 50.1)
amountMax = Utility.RandomList(10, 15, 15, 20);
else
amountMax = Utility.RandomList(10, 10, 15, 20);
if ( allRequiredSkills && chance >= 0.0 )
{
if ( reqExceptional )
chance = item.GetExceptionalChance( system, chance, m );
BulkMaterialType material = BulkMaterialType.None;
if ( chance > 0.0 )
validEntries.Add( entries[i] );
}
}
}
if (useMaterials && theirSkill >= 70.1)
for (int i = 0; i < 20; ++i)
{
BulkMaterialType check = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances);
double skillReq = 0.0;
if ( validEntries.Count > 0 )
{
SmallBulkEntry entry = validEntries[Utility.Random( validEntries.Count )];
return new SmallSmithBOD( entry, material, amountMax, reqExceptional );
}
}
switch (check)
{
case BulkMaterialType.DullCopper:
skillReq = 65.0;
break;
case BulkMaterialType.ShadowIron:
skillReq = 70.0;
break;
case BulkMaterialType.Copper:
skillReq = 75.0;
break;
case BulkMaterialType.Bronze:
skillReq = 80.0;
break;
case BulkMaterialType.Gold:
skillReq = 85.0;
break;
case BulkMaterialType.Agapite:
skillReq = 90.0;
break;
case BulkMaterialType.Verite:
skillReq = 95.0;
break;
case BulkMaterialType.Valorite:
skillReq = 100.0;
break;
case BulkMaterialType.Spined:
skillReq = 65.0;
break;
case BulkMaterialType.Horned:
skillReq = 80.0;
break;
case BulkMaterialType.Barbed:
skillReq = 99.0;
break;
}
return null;
}
if (theirSkill >= skillReq)
{
material = check;
break;
}
}
private SmallSmithBOD( SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional )
{
Hue = 0x44E;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
double excChance = 0.0;
[Constructible]
public SmallSmithBOD()
{
SmallBulkEntry[] entries;
bool useMaterials;
if (theirSkill >= 70.1)
excChance = (theirSkill + 80.0) / 200.0;
if ( useMaterials = Utility.RandomBool() )
entries = SmallBulkEntry.BlacksmithArmor;
else
entries = SmallBulkEntry.BlacksmithWeapons;
bool reqExceptional = excChance > Utility.RandomDouble();
if ( entries.Length > 0 )
{
int hue = 0x44E;
int amountMax = Utility.RandomList( 10, 15, 20 );
CraftSystem system = DefBlacksmithy.CraftSystem;
BulkMaterialType material;
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
if ( useMaterials )
material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
else
material = BulkMaterialType.None;
for (int i = 0; i < entries.Length; ++i)
{
CraftItem item = system.CraftItems.SearchFor(entries[i].Type);
bool reqExceptional = Utility.RandomBool() || (material == BulkMaterialType.None);
if (item != null)
{
bool allRequiredSkills = true;
double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills);
SmallBulkEntry entry = entries[Utility.Random( entries.Length )];
if (allRequiredSkills && chance >= 0.0)
{
if (reqExceptional)
chance = item.GetExceptionalChance(system, chance, m);
Hue = hue;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
}
if (chance > 0.0)
validEntries.Add(entries[i]);
}
}
}
public SmallSmithBOD( int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat )
{
Hue = 0x44E;
AmountMax = amountMax;
AmountCur = amountCur;
Type = type;
Number = number;
Graphic = graphic;
RequireExceptional = reqExceptional;
Material = mat;
}
if (validEntries.Count > 0)
{
SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)];
return new SmallSmithBOD(entry, material, amountMax, reqExceptional);
}
}
public SmallSmithBOD( Serial serial ) : base( serial )
{
}
return null;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -4,227 +4,247 @@ using Server.Engines.Craft;
namespace Server.Engines.BulkOrders
{
public class SmallTailorBOD : SmallBOD
{
public static double[] m_TailoringMaterialChances = {
0.857421875, // None
0.125000000, // Spined
0.015625000, // Horned
0.001953125 // Barbed
};
public class SmallTailorBOD : SmallBOD
{
public static double[] m_TailoringMaterialChances =
{
0.857421875, // None
0.125000000, // Spined
0.015625000, // Horned
0.001953125 // Barbed
};
public override int ComputeFame()
{
return TailorRewardCalculator.Instance.ComputeFame( this );
}
private SmallTailorBOD(SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional)
{
Hue = 0x483;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
public override int ComputeGold()
{
return TailorRewardCalculator.Instance.ComputeGold( this );
}
[Constructible]
public SmallTailorBOD()
{
SmallBulkEntry[] entries;
bool useMaterials;
public override List<Item> ComputeRewards( bool full )
{
List<Item> list = new List<Item>();
if (useMaterials = Utility.RandomBool())
entries = SmallBulkEntry.TailorLeather;
else
entries = SmallBulkEntry.TailorCloth;
RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards( TailorRewardCalculator.Instance.ComputePoints( this ) );
if (entries.Length > 0)
{
int hue = 0x483;
int amountMax = Utility.RandomList(10, 15, 20);
if ( rewardGroup != null )
{
if ( full )
{
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
{
Item item = rewardGroup.Items[i].Construct();
BulkMaterialType material;
if ( item != null )
list.Add( item );
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (useMaterials)
material = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
else
material = BulkMaterialType.None;
Item item = rewardItem?.Construct();
bool reqExceptional = Utility.RandomBool() || material == BulkMaterialType.None;
if ( item != null )
list.Add( item );
}
}
SmallBulkEntry entry = entries[Utility.Random(entries.Length)];
return list;
}
Hue = hue;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
}
public static SmallTailorBOD CreateRandomFor( Mobile m )
{
SmallBulkEntry[] entries;
bool useMaterials = Utility.RandomBool();
public SmallTailorBOD(int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional,
BulkMaterialType mat)
{
Hue = 0x483;
AmountMax = amountMax;
AmountCur = amountCur;
Type = type;
Number = number;
Graphic = graphic;
RequireExceptional = reqExceptional;
Material = mat;
}
double theirSkill = m.Skills[SkillName.Tailoring].Base;
if ( useMaterials && theirSkill >= 6.2 ) // Ugly, but the easiest leather BOD is Leather Cap which requires at least 6.2 skill.
entries = SmallBulkEntry.TailorLeather;
else
entries = SmallBulkEntry.TailorCloth;
public SmallTailorBOD(Serial serial) : base(serial)
{
}
if ( entries.Length > 0 )
{
int amountMax;
public override int ComputeFame()
{
return TailorRewardCalculator.Instance.ComputeFame(this);
}
if ( theirSkill >= 70.1 )
amountMax = Utility.RandomList( 10, 15, 20, 20 );
else if ( theirSkill >= 50.1 )
amountMax = Utility.RandomList( 10, 15, 15, 20 );
else
amountMax = Utility.RandomList( 10, 10, 15, 20 );
public override int ComputeGold()
{
return TailorRewardCalculator.Instance.ComputeGold(this);
}
BulkMaterialType material = BulkMaterialType.None;
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
if ( useMaterials && theirSkill >= 70.1 )
{
for ( int i = 0; i < 20; ++i )
{
BulkMaterialType check = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
double skillReq = 0.0;
RewardGroup rewardGroup =
TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this));
switch ( check )
{
case BulkMaterialType.DullCopper: skillReq = 65.0; break;
case BulkMaterialType.Bronze: skillReq = 80.0; break;
case BulkMaterialType.Gold: skillReq = 85.0; break;
case BulkMaterialType.Agapite: skillReq = 90.0; break;
case BulkMaterialType.Verite: skillReq = 95.0; break;
case BulkMaterialType.Valorite: skillReq = 100.0; break;
case BulkMaterialType.Spined: skillReq = 65.0; break;
case BulkMaterialType.Horned: skillReq = 80.0; break;
case BulkMaterialType.Barbed: skillReq = 99.0; break;
}
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
if ( theirSkill >= skillReq )
{
material = check;
break;
}
}
}
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
double excChance = 0.0;
Item item = rewardItem?.Construct();
if ( theirSkill >= 70.1 )
excChance = (theirSkill + 80.0) / 200.0;
if (item != null)
list.Add(item);
}
}
bool reqExceptional = ( excChance > Utility.RandomDouble() );
return list;
}
public static SmallTailorBOD CreateRandomFor(Mobile m)
{
SmallBulkEntry[] entries;
bool useMaterials = Utility.RandomBool();
double theirSkill = m.Skills[SkillName.Tailoring].Base;
if (useMaterials && theirSkill >= 6.2
) // Ugly, but the easiest leather BOD is Leather Cap which requires at least 6.2 skill.
entries = SmallBulkEntry.TailorLeather;
else
entries = SmallBulkEntry.TailorCloth;
if (entries.Length > 0)
{
int amountMax;
if (theirSkill >= 70.1)
amountMax = Utility.RandomList(10, 15, 20, 20);
else if (theirSkill >= 50.1)
amountMax = Utility.RandomList(10, 15, 15, 20);
else
amountMax = Utility.RandomList(10, 10, 15, 20);
BulkMaterialType material = BulkMaterialType.None;
if (useMaterials && theirSkill >= 70.1)
for (int i = 0; i < 20; ++i)
{
BulkMaterialType check = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
double skillReq = 0.0;
switch (check)
{
case BulkMaterialType.DullCopper:
skillReq = 65.0;
break;
case BulkMaterialType.Bronze:
skillReq = 80.0;
break;
case BulkMaterialType.Gold:
skillReq = 85.0;
break;
case BulkMaterialType.Agapite:
skillReq = 90.0;
break;
case BulkMaterialType.Verite:
skillReq = 95.0;
break;
case BulkMaterialType.Valorite:
skillReq = 100.0;
break;
case BulkMaterialType.Spined:
skillReq = 65.0;
break;
case BulkMaterialType.Horned:
skillReq = 80.0;
break;
case BulkMaterialType.Barbed:
skillReq = 99.0;
break;
}
if (theirSkill >= skillReq)
{
material = check;
break;
}
}
double excChance = 0.0;
if (theirSkill >= 70.1)
excChance = (theirSkill + 80.0) / 200.0;
bool reqExceptional = excChance > Utility.RandomDouble();
CraftSystem system = DefTailoring.CraftSystem;
CraftSystem system = DefTailoring.CraftSystem;
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
for ( int i = 0; i < entries.Length; ++i )
{
CraftItem item = system.CraftItems.SearchFor( entries[i].Type );
for (int i = 0; i < entries.Length; ++i)
{
CraftItem item = system.CraftItems.SearchFor(entries[i].Type);
if ( item != null )
{
bool allRequiredSkills = true;
double chance = item.GetSuccessChance( m, null, system, false, ref allRequiredSkills );
if (item != null)
{
bool allRequiredSkills = true;
double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills);
if ( allRequiredSkills && chance >= 0.0 )
{
if ( reqExceptional )
chance = item.GetExceptionalChance( system, chance, m );
if (allRequiredSkills && chance >= 0.0)
{
if (reqExceptional)
chance = item.GetExceptionalChance(system, chance, m);
if ( chance > 0.0 )
validEntries.Add( entries[i] );
}
}
}
if (chance > 0.0)
validEntries.Add(entries[i]);
}
}
}
if ( validEntries.Count > 0 )
{
SmallBulkEntry entry = validEntries[Utility.Random( validEntries.Count )];
return new SmallTailorBOD( entry, material, amountMax, reqExceptional );
}
}
if (validEntries.Count > 0)
{
SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)];
return new SmallTailorBOD(entry, material, amountMax, reqExceptional);
}
}
return null;
}
return null;
}
private SmallTailorBOD( SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional )
{
Hue = 0x483;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
[Constructible]
public SmallTailorBOD()
{
SmallBulkEntry[] entries;
bool useMaterials;
writer.Write(0); // version
}
if ( useMaterials = Utility.RandomBool() )
entries = SmallBulkEntry.TailorLeather;
else
entries = SmallBulkEntry.TailorCloth;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( entries.Length > 0 )
{
int hue = 0x483;
int amountMax = Utility.RandomList( 10, 15, 20 );
BulkMaterialType material;
if ( useMaterials )
material = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
else
material = BulkMaterialType.None;
bool reqExceptional = Utility.RandomBool() || (material == BulkMaterialType.None);
SmallBulkEntry entry = entries[Utility.Random( entries.Length )];
Hue = hue;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
}
public SmallTailorBOD( int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat )
{
Hue = 0x483;
AmountMax = amountMax;
AmountCur = amountCur;
Type = type;
Number = number;
Graphic = graphic;
RequireExceptional = reqExceptional;
Material = mat;
}
public SmallTailorBOD( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}