Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,290 +1,329 @@
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using System;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.BulkOrders
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{
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[TypeAlias( "Scripts.Engines.BulkOrders.SmallBOD" )]
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public abstract class SmallBOD : Item
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{
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private int m_AmountCur, m_AmountMax;
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private int m_Number;
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private bool m_RequireExceptional;
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private BulkMaterialType m_Material;
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[TypeAlias("Scripts.Engines.BulkOrders.SmallBOD")]
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public abstract class SmallBOD : Item
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{
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private int m_AmountCur, m_AmountMax;
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private BulkMaterialType m_Material;
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private int m_Number;
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private bool m_RequireExceptional;
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[CommandProperty( AccessLevel.GameMaster )]
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public int AmountCur{ get => m_AmountCur;
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set{ m_AmountCur = value; InvalidateProperties(); } }
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[Constructible]
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public SmallBOD(int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional,
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BulkMaterialType material) : base(Core.AOS ? 0x2258 : 0x14EF)
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{
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Weight = 1.0;
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Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
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LootType = LootType.Blessed;
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[CommandProperty( AccessLevel.GameMaster )]
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public int AmountMax{ get => m_AmountMax;
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set{ m_AmountMax = value; InvalidateProperties(); } }
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m_AmountMax = amountMax;
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Type = type;
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m_Number = number;
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Graphic = graphic;
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m_RequireExceptional = requireExeptional;
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m_Material = material;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Type Type { get; set; }
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public SmallBOD() : base(Core.AOS ? 0x2258 : 0x14EF)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number{ get => m_Number;
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set{ m_Number = value; InvalidateProperties(); } }
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public SmallBOD(Serial serial) : base(serial)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Graphic { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int AmountCur
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{
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get => m_AmountCur;
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set
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{
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m_AmountCur = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool RequireExceptional{ get => m_RequireExceptional;
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set{ m_RequireExceptional = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int AmountMax
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{
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get => m_AmountMax;
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set
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{
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m_AmountMax = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BulkMaterialType Material{ get => m_Material;
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set{ m_Material = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public Type Type{ get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Complete => ( m_AmountCur == m_AmountMax );
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number
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{
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get => m_Number;
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set
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{
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m_Number = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber => 1045151; // a bulk order deed
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[CommandProperty(AccessLevel.GameMaster)]
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public int Graphic{ get; set; }
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[Constructible]
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public SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material ) : base( Core.AOS ? 0x2258 : 0x14EF )
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{
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Weight = 1.0;
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Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
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LootType = LootType.Blessed;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RequireExceptional
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{
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get => m_RequireExceptional;
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set
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{
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m_RequireExceptional = value;
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InvalidateProperties();
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}
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}
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m_AmountMax = amountMax;
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Type = type;
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m_Number = number;
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Graphic = graphic;
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m_RequireExceptional = requireExeptional;
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m_Material = material;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BulkMaterialType Material
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{
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get => m_Material;
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set
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{
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m_Material = value;
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InvalidateProperties();
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}
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}
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public SmallBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Complete => m_AmountCur == m_AmountMax;
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public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
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{
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double random = Utility.RandomDouble();
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public override int LabelNumber => 1045151; // a bulk order deed
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for ( int i = 0; i < chances.Length; ++i )
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{
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if ( random < chances[i] )
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return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
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public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
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{
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double random = Utility.RandomDouble();
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random -= chances[i];
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}
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for (int i = 0; i < chances.Length; ++i)
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{
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if (random < chances[i])
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return i == 0 ? BulkMaterialType.None : start + (i - 1);
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return BulkMaterialType.None;
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}
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random -= chances[i];
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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return BulkMaterialType.None;
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}
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list.Add( 1060654 ); // small bulk order
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if ( m_RequireExceptional )
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list.Add( 1045141 ); // All items must be exceptional.
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list.Add(1060654); // small bulk order
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if ( m_Material != BulkMaterialType.None )
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list.Add( SmallBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
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if (m_RequireExceptional)
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list.Add(1045141); // All items must be exceptional.
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list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
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list.Add( 1060658, "#{0}\t{1}", m_Number, m_AmountCur ); // ~1_val~: ~2_val~
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}
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if (m_Material != BulkMaterialType.None)
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list.Add(SmallBODGump.GetMaterialNumberFor(m_Material)); // All items must be made with x material.
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
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from.SendGump( new SmallBODGump( from, this ) );
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else
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from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
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}
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list.Add(1060656, m_AmountMax.ToString()); // amount to make: ~1_val~
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list.Add(1060658, "#{0}\t{1}", m_Number, m_AmountCur); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClickNotAccessible( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack) || InSecureTrade || RootParent is PlayerVendor)
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from.SendGump(new SmallBODGump(from, this));
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else
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from.SendLocalizedMessage(1045156); // You must have the deed in your backpack to use it.
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickNotAccessible(Mobile from)
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{
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OnDoubleClick(from);
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}
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public void BeginCombine( Mobile from )
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{
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if ( m_AmountCur < m_AmountMax )
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from.Target = new SmallBODTarget( this );
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else
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from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
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}
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public override void OnDoubleClickSecureTrade(Mobile from)
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{
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OnDoubleClick(from);
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}
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public abstract List<Item> ComputeRewards( bool full );
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public abstract int ComputeGold();
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public abstract int ComputeFame();
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public void BeginCombine(Mobile from)
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{
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if (m_AmountCur < m_AmountMax)
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from.Target = new SmallBODTarget(this);
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else
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from.SendLocalizedMessage(
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1045166); // The maximum amount of requested items have already been combined to this deed.
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}
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public virtual void GetRewards( out Item reward, out int gold, out int fame )
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{
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reward = null;
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gold = ComputeGold();
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fame = ComputeFame();
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public abstract List<Item> ComputeRewards(bool full);
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public abstract int ComputeGold();
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public abstract int ComputeFame();
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List<Item> rewards = ComputeRewards( false );
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public virtual void GetRewards(out Item reward, out int gold, out int fame)
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{
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reward = null;
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gold = ComputeGold();
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fame = ComputeFame();
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if ( rewards.Count > 0 )
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{
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reward = rewards[Utility.Random( rewards.Count )];
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List<Item> rewards = ComputeRewards(false);
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for ( int i = 0; i < rewards.Count; ++i )
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{
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if ( rewards[i] != reward )
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rewards[i].Delete();
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}
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}
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}
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if (rewards.Count > 0)
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{
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reward = rewards[Utility.Random(rewards.Count)];
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public static BulkMaterialType GetMaterial( CraftResource resource )
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{
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switch ( resource )
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{
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case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
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case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
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case CraftResource.Copper: return BulkMaterialType.Copper;
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case CraftResource.Bronze: return BulkMaterialType.Bronze;
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case CraftResource.Gold: return BulkMaterialType.Gold;
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case CraftResource.Agapite: return BulkMaterialType.Agapite;
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case CraftResource.Verite: return BulkMaterialType.Verite;
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case CraftResource.Valorite: return BulkMaterialType.Valorite;
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case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
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case CraftResource.HornedLeather: return BulkMaterialType.Horned;
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case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
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}
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for (int i = 0; i < rewards.Count; ++i)
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if (rewards[i] != reward)
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rewards[i].Delete();
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}
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}
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return BulkMaterialType.None;
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}
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public static BulkMaterialType GetMaterial(CraftResource resource)
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{
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switch (resource)
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{
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case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
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case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
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case CraftResource.Copper: return BulkMaterialType.Copper;
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case CraftResource.Bronze: return BulkMaterialType.Bronze;
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case CraftResource.Gold: return BulkMaterialType.Gold;
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case CraftResource.Agapite: return BulkMaterialType.Agapite;
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case CraftResource.Verite: return BulkMaterialType.Verite;
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case CraftResource.Valorite: return BulkMaterialType.Valorite;
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case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
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case CraftResource.HornedLeather: return BulkMaterialType.Horned;
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case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
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}
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public void EndCombine( Mobile from, object o )
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{
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if ( o is Item item && item.IsChildOf( from.Backpack ) )
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{
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Type objectType = item.GetType();
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return BulkMaterialType.None;
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}
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if ( m_AmountCur >= m_AmountMax )
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{
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from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
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}
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else if ( Type == null || (objectType != Type && !objectType.IsSubclassOf( Type )) || (!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing)) )
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{
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from.SendLocalizedMessage( 1045169 ); // The item is not in the request.
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}
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else
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{
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BaseArmor armor = item as BaseArmor;
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BaseClothing clothing = item as BaseClothing;
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public void EndCombine(Mobile from, object o)
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{
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if (o is Item item && item.IsChildOf(from.Backpack))
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{
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Type objectType = item.GetType();
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BulkMaterialType material = GetMaterial( armor?.Resource ?? clothing?.Resource ?? CraftResource.None );
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if (m_AmountCur >= m_AmountMax)
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{
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from.SendLocalizedMessage(
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1045166); // The maximum amount of requested items have already been combined to this deed.
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}
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else if (Type == null || objectType != Type && !objectType.IsSubclassOf(Type) ||
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!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing))
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{
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from.SendLocalizedMessage(1045169); // The item is not in the request.
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}
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else
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{
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BaseArmor armor = item as BaseArmor;
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BaseClothing clothing = item as BaseClothing;
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if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && material != m_Material )
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{
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from.SendLocalizedMessage( 1045168 ); // The item is not made from the requested ore.
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}
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else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && material != m_Material )
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{
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from.SendLocalizedMessage( 1049352 ); // The item is not made from the requested leather type.
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}
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else
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{
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bool isExceptional;
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BulkMaterialType material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
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if ( item is BaseWeapon weapon )
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isExceptional = weapon.Quality == WeaponQuality.Exceptional;
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else if ( armor != null )
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isExceptional = armor.Quality == ArmorQuality.Exceptional;
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else
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isExceptional = clothing.Quality == ClothingQuality.Exceptional;
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if (m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite &&
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material != m_Material)
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{
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from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
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}
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else if (m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed &&
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material != m_Material)
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{
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from.SendLocalizedMessage(1049352); // The item is not made from the requested leather type.
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}
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else
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{
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bool isExceptional;
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if ( m_RequireExceptional && !isExceptional )
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{
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from.SendLocalizedMessage( 1045167 ); // The item must be exceptional.
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}
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else
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{
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item.Delete();
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++AmountCur;
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if (item is BaseWeapon weapon)
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isExceptional = weapon.Quality == WeaponQuality.Exceptional;
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else if (armor != null)
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isExceptional = armor.Quality == ArmorQuality.Exceptional;
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else
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isExceptional = clothing.Quality == ClothingQuality.Exceptional;
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from.SendLocalizedMessage( 1045170 ); // The item has been combined with the deed.
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if (m_RequireExceptional && !isExceptional)
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{
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from.SendLocalizedMessage(1045167); // The item must be exceptional.
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}
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else
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{
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item.Delete();
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++AmountCur;
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from.SendGump( new SmallBODGump( from, this ) );
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from.SendLocalizedMessage(1045170); // The item has been combined with the deed.
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if ( m_AmountCur < m_AmountMax )
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BeginCombine( from );
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}
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
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}
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}
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from.SendGump(new SmallBODGump(from, this));
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public SmallBOD( Serial serial ) : base( serial )
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{
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}
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if (m_AmountCur < m_AmountMax)
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BeginCombine(from);
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}
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(1045158); // You must have the item in your backpack to target it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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writer.Write(0); // version
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writer.Write( m_AmountCur );
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writer.Write( m_AmountMax );
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writer.Write( Type == null ? null : Type.FullName );
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writer.Write( m_Number );
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writer.Write( Graphic );
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writer.Write( m_RequireExceptional );
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writer.Write( (int) m_Material );
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}
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writer.Write(m_AmountCur);
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||||
writer.Write(m_AmountMax);
|
||||
writer.Write(Type == null ? null : Type.FullName);
|
||||
writer.Write(m_Number);
|
||||
writer.Write(Graphic);
|
||||
writer.Write(m_RequireExceptional);
|
||||
writer.Write((int)m_Material);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_AmountCur = reader.ReadInt();
|
||||
m_AmountMax = reader.ReadInt();
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_AmountCur = reader.ReadInt();
|
||||
m_AmountMax = reader.ReadInt();
|
||||
|
||||
string type = reader.ReadString();
|
||||
string type = reader.ReadString();
|
||||
|
||||
if ( type != null )
|
||||
Type = ScriptCompiler.FindTypeByFullName( type );
|
||||
if (type != null)
|
||||
Type = ScriptCompiler.FindTypeByFullName(type);
|
||||
|
||||
m_Number = reader.ReadInt();
|
||||
Graphic = reader.ReadInt();
|
||||
m_RequireExceptional = reader.ReadBool();
|
||||
m_Material = (BulkMaterialType)reader.ReadInt();
|
||||
m_Number = reader.ReadInt();
|
||||
Graphic = reader.ReadInt();
|
||||
m_RequireExceptional = reader.ReadBool();
|
||||
m_Material = (BulkMaterialType)reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 1.0;
|
||||
if (Weight == 0.0)
|
||||
Weight = 1.0;
|
||||
|
||||
if ( Core.AOS && ItemID == 0x14EF )
|
||||
ItemID = 0x2258;
|
||||
if (Core.AOS && ItemID == 0x14EF)
|
||||
ItemID = 0x2258;
|
||||
|
||||
if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Parent == null && Map == Map.Internal && Location == Point3D.Zero)
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue