Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

File diff suppressed because it is too large Load diff

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@ -1,164 +1,160 @@
using System;
using System.IO;
using Server.Accounting;
using Server.Misc;
using Server.Network;
using Server.Accounting;
namespace Server.Engines.Chat
{
public class ChatSystem
{
public static bool Enabled { get; set; } = true;
public class ChatSystem
{
public static bool Enabled{ get; set; } = true;
public static void Initialize()
{
PacketHandlers.Register( 0xB5, 0x40, true, OpenChatWindowRequest );
PacketHandlers.Register( 0xB3, 0, true, ChatAction );
}
public static void Initialize()
{
PacketHandlers.Register(0xB5, 0x40, true, OpenChatWindowRequest);
PacketHandlers.Register(0xB3, 0, true, ChatAction);
}
public static void SendCommandTo( Mobile to, ChatCommand type )
{
SendCommandTo( to, type, null, null );
}
public static void SendCommandTo(Mobile to, ChatCommand type)
{
SendCommandTo(to, type, null, null);
}
public static void SendCommandTo( Mobile to, ChatCommand type, string param1 )
{
SendCommandTo( to, type, param1, null );
}
public static void SendCommandTo(Mobile to, ChatCommand type, string param1)
{
SendCommandTo(to, type, param1, null);
}
public static void SendCommandTo( Mobile to, ChatCommand type, string param1, string param2 )
{
to?.Send( new ChatMessagePacket( null, (int)type + 20, param1, param2 ) );
}
public static void SendCommandTo(Mobile to, ChatCommand type, string param1, string param2)
{
to?.Send(new ChatMessagePacket(null, (int)type + 20, param1, param2));
}
public static void OpenChatWindowRequest( NetState state, PacketReader pvSrc )
{
Mobile from = state.Mobile;
public static void OpenChatWindowRequest(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
if ( !Enabled )
{
from.SendMessage( "The chat system has been disabled." );
return;
}
if (!Enabled)
{
from.SendMessage("The chat system has been disabled.");
return;
}
pvSrc.Seek( 2, System.IO.SeekOrigin.Begin );
string chatName = pvSrc.ReadUnicodeStringSafe( ( 0x40 - 2 ) >> 1 ).Trim();
pvSrc.Seek(2, SeekOrigin.Begin);
string chatName = pvSrc.ReadUnicodeStringSafe((0x40 - 2) >> 1).Trim();
Account acct = state.Account as Account;
Account acct = state.Account as Account;
string accountChatName = null;
string accountChatName = null;
if ( acct != null )
accountChatName = acct.GetTag( "ChatName" );
if (acct != null)
accountChatName = acct.GetTag("ChatName");
accountChatName = accountChatName?.Trim();
accountChatName = accountChatName?.Trim();
if ( accountChatName != null && accountChatName.Length > 0 )
{
if ( chatName.Length > 0 && chatName != accountChatName )
from.SendMessage( "You cannot change chat nickname once it has been set." );
}
else
{
if ( chatName == null || chatName.Length == 0 )
{
SendCommandTo( from, ChatCommand.AskNewNickname );
return;
}
if (accountChatName != null && accountChatName.Length > 0)
{
if (chatName.Length > 0 && chatName != accountChatName)
from.SendMessage("You cannot change chat nickname once it has been set.");
}
else
{
if (chatName == null || chatName.Length == 0)
{
SendCommandTo(from, ChatCommand.AskNewNickname);
return;
}
if ( NameVerification.Validate( chatName, 2, 31, true, true, true, 0, NameVerification.SpaceDashPeriodQuote ) && chatName.ToLower().IndexOf( "system" ) == -1 )
{
// TODO: Optimize this search
if (NameVerification.Validate(chatName, 2, 31, true, true, true, 0, NameVerification.SpaceDashPeriodQuote) &&
chatName.ToLower().IndexOf("system") == -1)
{
// TODO: Optimize this search
foreach ( Account checkAccount in Accounts.GetAccounts() )
{
string existingName = checkAccount.GetTag( "ChatName" );
foreach (Account checkAccount in Accounts.GetAccounts())
{
string existingName = checkAccount.GetTag("ChatName");
if ( existingName != null )
{
existingName = existingName.Trim();
if (existingName != null)
{
existingName = existingName.Trim();
if ( Insensitive.Equals( existingName, chatName ) )
{
from.SendMessage( "Nickname already in use." );
SendCommandTo( from, ChatCommand.AskNewNickname );
return;
}
}
}
if (Insensitive.Equals(existingName, chatName))
{
from.SendMessage("Nickname already in use.");
SendCommandTo(from, ChatCommand.AskNewNickname);
return;
}
}
}
accountChatName = chatName;
accountChatName = chatName;
acct?.AddTag( "ChatName", chatName );
}
else
{
from.SendLocalizedMessage( 501173 ); // That name is disallowed.
SendCommandTo( from, ChatCommand.AskNewNickname );
return;
}
}
acct?.AddTag("ChatName", chatName);
}
else
{
from.SendLocalizedMessage(501173); // That name is disallowed.
SendCommandTo(from, ChatCommand.AskNewNickname);
return;
}
}
SendCommandTo( from, ChatCommand.OpenChatWindow, accountChatName );
ChatUser.AddChatUser( from );
}
SendCommandTo(from, ChatCommand.OpenChatWindow, accountChatName);
ChatUser.AddChatUser(from);
}
public static ChatUser SearchForUser( ChatUser from, string name )
{
ChatUser user = ChatUser.GetChatUser( name );
public static ChatUser SearchForUser(ChatUser from, string name)
{
ChatUser user = ChatUser.GetChatUser(name);
if ( user == null )
from.SendMessage( 32, name ); // There is no player named '%1'.
if (user == null)
from.SendMessage(32, name); // There is no player named '%1'.
return user;
}
return user;
}
public static void ChatAction( NetState state, PacketReader pvSrc )
{
if ( !Enabled )
return;
public static void ChatAction(NetState state, PacketReader pvSrc)
{
if (!Enabled)
return;
try
{
Mobile from = state.Mobile;
ChatUser user = ChatUser.GetChatUser( from );
try
{
Mobile from = state.Mobile;
ChatUser user = ChatUser.GetChatUser(from);
if ( user == null )
return;
if (user == null)
return;
string lang = pvSrc.ReadStringSafe( 4 );
int actionID = pvSrc.ReadInt16();
string param = pvSrc.ReadUnicodeString();
string lang = pvSrc.ReadStringSafe(4);
int actionID = pvSrc.ReadInt16();
string param = pvSrc.ReadUnicodeString();
ChatActionHandler handler = ChatActionHandlers.GetHandler( actionID );
ChatActionHandler handler = ChatActionHandlers.GetHandler(actionID);
if ( handler != null )
{
Channel channel = user.CurrentChannel;
if (handler != null)
{
Channel channel = user.CurrentChannel;
if ( handler.RequireConference && channel == null )
{
user.SendMessage( 31 ); /* You must be in a conference to do this.
if (handler.RequireConference && channel == null)
user.SendMessage(31); /* You must be in a conference to do this.
* To join a conference, select one from the Conference menu.
*/
}
else if ( handler.RequireModerator && !user.IsModerator )
{
user.SendMessage( 29 ); // You must have operator status to do this.
}
else
{
handler.Callback( user, channel, param );
}
}
else
{
Console.WriteLine( "Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param );
}
}
catch ( Exception e )
{
Console.WriteLine( e );
}
}
}
else if (handler.RequireModerator && !user.IsModerator)
user.SendMessage(29); // You must have operator status to do this.
else
handler.Callback(user, channel, param);
}
else
{
Console.WriteLine("Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param);
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
}

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@ -1,20 +1,20 @@
namespace Server.Engines.Chat
{
public delegate void OnChatAction( ChatUser from, Channel channel, string param );
public delegate void OnChatAction(ChatUser from, Channel channel, string param);
public class ChatActionHandler
{
public bool RequireModerator { get; }
public class ChatActionHandler
{
public ChatActionHandler(bool requireModerator, bool requireConference, OnChatAction callback)
{
RequireModerator = requireModerator;
RequireConference = requireConference;
Callback = callback;
}
public bool RequireConference { get; }
public bool RequireModerator{ get; }
public OnChatAction Callback { get; }
public bool RequireConference{ get; }
public ChatActionHandler( bool requireModerator, bool requireConference, OnChatAction callback )
{
RequireModerator = requireModerator;
RequireConference = requireConference;
Callback = callback;
}
}
public OnChatAction Callback{ get; }
}
}

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@ -1,355 +1,358 @@
namespace Server.Engines.Chat
{
public class ChatActionHandlers
{
private static ChatActionHandler[] m_Handlers;
public class ChatActionHandlers
{
private static ChatActionHandler[] m_Handlers;
static ChatActionHandlers()
{
m_Handlers = new ChatActionHandler[0x100];
static ChatActionHandlers()
{
m_Handlers = new ChatActionHandler[0x100];
Register( 0x41, true, true, ChangeChannelPassword );
Register(0x41, true, true, ChangeChannelPassword);
Register( 0x58, false, false, LeaveChat );
Register(0x58, false, false, LeaveChat);
Register( 0x61, false, true, ChannelMessage );
Register( 0x62, false, false, JoinChannel );
Register( 0x63, false, false, JoinNewChannel );
Register( 0x64, true, true, RenameChannel );
Register( 0x65, false, false, PrivateMessage );
Register( 0x66, false, false, AddIgnore );
Register( 0x67, false, false, RemoveIgnore );
Register( 0x68, false, false, ToggleIgnore );
Register( 0x69, true, true, AddVoice );
Register( 0x6A, true, true, RemoveVoice );
Register( 0x6B, true, true, ToggleVoice );
Register( 0x6C, true, true, AddModerator );
Register( 0x6D, true, true, RemoveModerator );
Register( 0x6E, true, true, ToggleModerator );
Register( 0x6F, false, false, AllowPrivateMessages );
Register( 0x70, false, false, DisallowPrivateMessages );
Register( 0x71, false, false, TogglePrivateMessages );
Register( 0x72, false, false, ShowCharacterName );
Register( 0x73, false, false, HideCharacterName );
Register( 0x74, false, false, ToggleCharacterName );
Register( 0x75, false, false, QueryWhoIs );
Register( 0x76, true, true, Kick );
Register( 0x77, true, true, EnableDefaultVoice );
Register( 0x78, true, true, DisableDefaultVoice );
Register( 0x79, true, true, ToggleDefaultVoice );
Register( 0x7A, false, true, EmoteMessage );
}
Register(0x61, false, true, ChannelMessage);
Register(0x62, false, false, JoinChannel);
Register(0x63, false, false, JoinNewChannel);
Register(0x64, true, true, RenameChannel);
Register(0x65, false, false, PrivateMessage);
Register(0x66, false, false, AddIgnore);
Register(0x67, false, false, RemoveIgnore);
Register(0x68, false, false, ToggleIgnore);
Register(0x69, true, true, AddVoice);
Register(0x6A, true, true, RemoveVoice);
Register(0x6B, true, true, ToggleVoice);
Register(0x6C, true, true, AddModerator);
Register(0x6D, true, true, RemoveModerator);
Register(0x6E, true, true, ToggleModerator);
Register(0x6F, false, false, AllowPrivateMessages);
Register(0x70, false, false, DisallowPrivateMessages);
Register(0x71, false, false, TogglePrivateMessages);
Register(0x72, false, false, ShowCharacterName);
Register(0x73, false, false, HideCharacterName);
Register(0x74, false, false, ToggleCharacterName);
Register(0x75, false, false, QueryWhoIs);
Register(0x76, true, true, Kick);
Register(0x77, true, true, EnableDefaultVoice);
Register(0x78, true, true, DisableDefaultVoice);
Register(0x79, true, true, ToggleDefaultVoice);
Register(0x7A, false, true, EmoteMessage);
}
public static void Register( int actionID, bool requireModerator, bool requireConference, OnChatAction callback )
{
if ( actionID >= 0 && actionID < m_Handlers.Length )
m_Handlers[actionID] = new ChatActionHandler( requireModerator, requireConference, callback );
}
public static void Register(int actionID, bool requireModerator, bool requireConference, OnChatAction callback)
{
if (actionID >= 0 && actionID < m_Handlers.Length)
m_Handlers[actionID] = new ChatActionHandler(requireModerator, requireConference, callback);
}
public static ChatActionHandler GetHandler( int actionID )
{
if ( actionID >= 0 && actionID < m_Handlers.Length )
return m_Handlers[actionID];
public static ChatActionHandler GetHandler(int actionID)
{
if (actionID >= 0 && actionID < m_Handlers.Length)
return m_Handlers[actionID];
return null;
}
return null;
}
public static void ChannelMessage( ChatUser from, Channel channel, string param )
{
if ( channel.CanTalk( from ) )
channel.SendIgnorableMessage( 57, from, from.GetColorCharacter() + from.Username, param ); // %1: %2
else
from.SendMessage( 36 ); // The moderator of this conference has not given you speaking privileges.
}
public static void ChannelMessage(ChatUser from, Channel channel, string param)
{
if (channel.CanTalk(from))
channel.SendIgnorableMessage(57, from, from.GetColorCharacter() + from.Username, param); // %1: %2
else
from.SendMessage(36); // The moderator of this conference has not given you speaking privileges.
}
public static void EmoteMessage( ChatUser from, Channel channel, string param )
{
if ( channel.CanTalk( from ) )
channel.SendIgnorableMessage( 58, from, from.GetColorCharacter() + from.Username, param ); // %1 %2
else
from.SendMessage( 36 ); // The moderator of this conference has not given you speaking privileges.
}
public static void EmoteMessage(ChatUser from, Channel channel, string param)
{
if (channel.CanTalk(from))
channel.SendIgnorableMessage(58, from, from.GetColorCharacter() + from.Username, param); // %1 %2
else
from.SendMessage(36); // The moderator of this conference has not given you speaking privileges.
}
public static void PrivateMessage( ChatUser from, Channel channel, string param )
{
int indexOf = param.IndexOf( ' ' );
public static void PrivateMessage(ChatUser from, Channel channel, string param)
{
int indexOf = param.IndexOf(' ');
string name = param.Substring( 0, indexOf );
string text = param.Substring( indexOf + 1 );
string name = param.Substring(0, indexOf);
string text = param.Substring(indexOf + 1);
ChatUser target = ChatSystem.SearchForUser( from, name );
ChatUser target = ChatSystem.SearchForUser(from, name);
if ( target == null )
return;
if (target == null)
return;
if ( target.IsIgnored( from ) )
from.SendMessage( 35, target.Username ); // %1 has chosen to ignore you. None of your messages to them will get through.
else if ( target.IgnorePrivateMessage )
from.SendMessage( 42, target.Username ); // %1 has chosen to not receive private messages at the moment.
else
target.SendMessage( 59, from.Mobile, from.GetColorCharacter() + from.Username, text ); // [%1]: %2
}
if (target.IsIgnored(from))
from.SendMessage(35,
target.Username); // %1 has chosen to ignore you. None of your messages to them will get through.
else if (target.IgnorePrivateMessage)
from.SendMessage(42, target.Username); // %1 has chosen to not receive private messages at the moment.
else
target.SendMessage(59, from.Mobile, from.GetColorCharacter() + from.Username, text); // [%1]: %2
}
public static void LeaveChat( ChatUser from, Channel channel, string param )
{
ChatUser.RemoveChatUser( from );
}
public static void LeaveChat(ChatUser from, Channel channel, string param)
{
ChatUser.RemoveChatUser(from);
}
public static void ChangeChannelPassword( ChatUser from, Channel channel, string param )
{
channel.Password = param;
from.SendMessage( 60 ); // The password to the conference has been changed.
}
public static void ChangeChannelPassword(ChatUser from, Channel channel, string param)
{
channel.Password = param;
from.SendMessage(60); // The password to the conference has been changed.
}
public static void AllowPrivateMessages( ChatUser from, Channel channel, string param )
{
from.IgnorePrivateMessage = false;
from.SendMessage( 37 ); // You can now receive private messages.
}
public static void AllowPrivateMessages(ChatUser from, Channel channel, string param)
{
from.IgnorePrivateMessage = false;
from.SendMessage(37); // You can now receive private messages.
}
public static void DisallowPrivateMessages( ChatUser from, Channel channel, string param )
{
from.IgnorePrivateMessage = true;
from.SendMessage( 38 ); /* You will no longer receive private messages.
public static void DisallowPrivateMessages(ChatUser from, Channel channel, string param)
{
from.IgnorePrivateMessage = true;
from.SendMessage(38); /* You will no longer receive private messages.
* Those who send you a message will be notified that you are blocking incoming messages.
*/
}
}
public static void TogglePrivateMessages( ChatUser from, Channel channel, string param )
{
from.IgnorePrivateMessage = !from.IgnorePrivateMessage;
from.SendMessage( from.IgnorePrivateMessage ? 38 : 37 ); // See above for messages
}
public static void TogglePrivateMessages(ChatUser from, Channel channel, string param)
{
from.IgnorePrivateMessage = !from.IgnorePrivateMessage;
from.SendMessage(from.IgnorePrivateMessage ? 38 : 37); // See above for messages
}
public static void ShowCharacterName( ChatUser from, Channel channel, string param )
{
from.Anonymous = false;
from.SendMessage( 39 ); // You are now showing your character name to any players who inquire with the whois command.
}
public static void ShowCharacterName(ChatUser from, Channel channel, string param)
{
from.Anonymous = false;
from.SendMessage(
39); // You are now showing your character name to any players who inquire with the whois command.
}
public static void HideCharacterName( ChatUser from, Channel channel, string param )
{
from.Anonymous = true;
from.SendMessage( 40 ); // You are no longer showing your character name to any players who inquire with the whois command.
}
public static void HideCharacterName(ChatUser from, Channel channel, string param)
{
from.Anonymous = true;
from.SendMessage(
40); // You are no longer showing your character name to any players who inquire with the whois command.
}
public static void ToggleCharacterName( ChatUser from, Channel channel, string param )
{
from.Anonymous = !from.Anonymous;
from.SendMessage( from.Anonymous ? 40 : 39 ); // See above for messages
}
public static void ToggleCharacterName(ChatUser from, Channel channel, string param)
{
from.Anonymous = !from.Anonymous;
from.SendMessage(from.Anonymous ? 40 : 39); // See above for messages
}
public static void JoinChannel( ChatUser from, Channel channel, string param )
{
string name;
string password = null;
public static void JoinChannel(ChatUser from, Channel channel, string param)
{
string name;
string password = null;
int start = param.IndexOf( '\"' );
int start = param.IndexOf('\"');
if ( start >= 0 )
{
int end = param.IndexOf( '\"', ++start );
if (start >= 0)
{
int end = param.IndexOf('\"', ++start);
if ( end >= 0 )
{
name = param.Substring( start, end - start );
password = param.Substring( ++end );
}
else
{
name = param.Substring( start );
}
}
else
{
int indexOf = param.IndexOf( ' ' );
if (end >= 0)
{
name = param.Substring(start, end - start);
password = param.Substring(++end);
}
else
{
name = param.Substring(start);
}
}
else
{
int indexOf = param.IndexOf(' ');
if ( indexOf >= 0 )
{
name = param.Substring( 0, indexOf++ );
password = param.Substring( indexOf );
}
else
{
name = param;
}
}
if (indexOf >= 0)
{
name = param.Substring(0, indexOf++);
password = param.Substring(indexOf);
}
else
{
name = param;
}
}
password = password?.Trim();
password = password?.Trim();
if ( password != null && password.Length == 0 )
password = null;
if (password != null && password.Length == 0)
password = null;
Channel joined = Channel.FindChannelByName( name );
Channel joined = Channel.FindChannelByName(name);
if ( joined == null )
from.SendMessage( 33, name ); // There is no conference named '%1'.
else
joined.AddUser( from, password );
}
if (joined == null)
from.SendMessage(33, name); // There is no conference named '%1'.
else
joined.AddUser(from, password);
}
public static void JoinNewChannel( ChatUser from, Channel channel, string param )
{
if ( (param = param.Trim()).Length == 0 )
return;
public static void JoinNewChannel(ChatUser from, Channel channel, string param)
{
if ((param = param.Trim()).Length == 0)
return;
string name;
string password = null;
string name;
string password = null;
int start = param.IndexOf( '{' );
int start = param.IndexOf('{');
if ( start >= 0 )
{
name = param.Substring( 0, start++ );
if (start >= 0)
{
name = param.Substring(0, start++);
int end = param.IndexOf( '}', start );
int end = param.IndexOf('}', start);
if ( end >= start )
password = param.Substring( start, end - start );
}
else
{
name = param;
}
if (end >= start)
password = param.Substring(start, end - start);
}
else
{
name = param;
}
password = password?.Trim();
password = password?.Trim();
if ( password != null && password.Length == 0 )
password = null;
if (password != null && password.Length == 0)
password = null;
Channel.AddChannel( name, password ).AddUser( from, password );
}
Channel.AddChannel(name, password).AddUser(from, password);
}
public static void AddIgnore( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void AddIgnore(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target == null )
return;
if (target == null)
return;
from.AddIgnored( target );
}
from.AddIgnored(target);
}
public static void RemoveIgnore( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void RemoveIgnore(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target == null )
return;
if (target == null)
return;
from.RemoveIgnored( target );
}
from.RemoveIgnored(target);
}
public static void ToggleIgnore( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void ToggleIgnore(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target == null )
return;
if (target == null)
return;
if ( from.IsIgnored( target ) )
from.RemoveIgnored( target );
else
from.AddIgnored( target );
}
if (from.IsIgnored(target))
from.RemoveIgnored(target);
else
from.AddIgnored(target);
}
public static void AddVoice( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void AddVoice(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target != null )
channel.AddVoiced( target, from );
}
if (target != null)
channel.AddVoiced(target, from);
}
public static void RemoveVoice( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void RemoveVoice(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target != null )
channel.RemoveVoiced( target, from );
}
if (target != null)
channel.RemoveVoiced(target, from);
}
public static void ToggleVoice( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void ToggleVoice(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target == null )
return;
if (target == null)
return;
if ( channel.IsVoiced( target ) )
channel.RemoveVoiced( target, from );
else
channel.AddVoiced( target, from );
}
if (channel.IsVoiced(target))
channel.RemoveVoiced(target, from);
else
channel.AddVoiced(target, from);
}
public static void AddModerator( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void AddModerator(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target != null )
channel.AddModerator( target, from );
}
if (target != null)
channel.AddModerator(target, from);
}
public static void RemoveModerator( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void RemoveModerator(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target != null )
channel.RemoveModerator( target, from );
}
if (target != null)
channel.RemoveModerator(target, from);
}
public static void ToggleModerator( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void ToggleModerator(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target == null )
return;
if (target == null)
return;
if ( channel.IsModerator( target ) )
channel.RemoveModerator( target, from );
else
channel.AddModerator( target, from );
}
if (channel.IsModerator(target))
channel.RemoveModerator(target, from);
else
channel.AddModerator(target, from);
}
public static void RenameChannel( ChatUser from, Channel channel, string param )
{
channel.Name = param;
}
public static void RenameChannel(ChatUser from, Channel channel, string param)
{
channel.Name = param;
}
public static void QueryWhoIs( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void QueryWhoIs(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target == null )
return;
if (target == null)
return;
if ( target.Anonymous )
from.SendMessage( 41, target.Username ); // %1 is remaining anonymous.
else
from.SendMessage( 43, target.Username, target.Mobile.Name ); // %2 is known in the lands of Britannia as %2.
}
if (target.Anonymous)
from.SendMessage(41, target.Username); // %1 is remaining anonymous.
else
from.SendMessage(43, target.Username, target.Mobile.Name); // %2 is known in the lands of Britannia as %2.
}
public static void Kick( ChatUser from, Channel channel, string param )
{
ChatUser target = ChatSystem.SearchForUser( from, param );
public static void Kick(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if ( target != null )
channel.Kick( target, from );
}
if (target != null)
channel.Kick(target, from);
}
public static void EnableDefaultVoice( ChatUser from, Channel channel, string param )
{
channel.VoiceRestricted = false;
}
public static void EnableDefaultVoice(ChatUser from, Channel channel, string param)
{
channel.VoiceRestricted = false;
}
public static void DisableDefaultVoice( ChatUser from, Channel channel, string param )
{
channel.VoiceRestricted = true;
}
public static void DisableDefaultVoice(ChatUser from, Channel channel, string param)
{
channel.VoiceRestricted = true;
}
public static void ToggleDefaultVoice( ChatUser from, Channel channel, string param )
{
channel.VoiceRestricted = !channel.VoiceRestricted;
}
}
}
public static void ToggleDefaultVoice(ChatUser from, Channel channel, string param)
{
channel.VoiceRestricted = !channel.VoiceRestricted;
}
}
}

View file

@ -1,42 +1,50 @@
namespace Server.Engines.Chat
{
public enum ChatCommand
{
/// <summary>
/// Add a channel to top list.
/// </summary>
AddChannel = 0x3E8,
/// <summary>
/// Remove channel from top list.
/// </summary>
RemoveChannel = 0x3E9,
/// <summary>
/// Queries for a new chat nickname.
/// </summary>
AskNewNickname = 0x3EB,
/// <summary>
/// Closes the chat window.
/// </summary>
CloseChatWindow = 0x3EC,
/// <summary>
/// Opens the chat window.
/// </summary>
OpenChatWindow = 0x3ED,
/// <summary>
/// Add a user to current channel.
/// </summary>
AddUserToChannel = 0x3EE,
/// <summary>
/// Remove a user from current channel.
/// </summary>
RemoveUserFromChannel = 0x3EF,
/// <summary>
/// Send a message putting generic conference name at top when player leaves a channel.
/// </summary>
LeaveChannel = 0x3F0,
/// <summary>
/// Send a message putting Channel name at top and telling player he joined the channel.
/// </summary>
JoinedChannel = 0x3F1
}
public enum ChatCommand
{
/// <summary>
/// Add a channel to top list.
/// </summary>
AddChannel = 0x3E8,
/// <summary>
/// Remove channel from top list.
/// </summary>
RemoveChannel = 0x3E9,
/// <summary>
/// Queries for a new chat nickname.
/// </summary>
AskNewNickname = 0x3EB,
/// <summary>
/// Closes the chat window.
/// </summary>
CloseChatWindow = 0x3EC,
/// <summary>
/// Opens the chat window.
/// </summary>
OpenChatWindow = 0x3ED,
/// <summary>
/// Add a user to current channel.
/// </summary>
AddUserToChannel = 0x3EE,
/// <summary>
/// Remove a user from current channel.
/// </summary>
RemoveUserFromChannel = 0x3EF,
/// <summary>
/// Send a message putting generic conference name at top when player leaves a channel.
/// </summary>
LeaveChannel = 0x3F0,
/// <summary>
/// Send a message putting Channel name at top and telling player he joined the channel.
/// </summary>
JoinedChannel = 0x3F1
}
}

View file

@ -3,245 +3,245 @@ using Server.Accounting;
namespace Server.Engines.Chat
{
public class ChatUser
{
public ChatUser( Mobile m )
{
Mobile = m;
Ignored = new List<ChatUser>();
Ignoring = new List<ChatUser>();
}
public class ChatUser
{
public const char NormalColorCharacter = '0';
public const char ModeratorColorCharacter = '1';
public const char VoicedColorCharacter = '2';
public Mobile Mobile { get; }
private static List<ChatUser> m_Users = new List<ChatUser>();
private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
public List<ChatUser> Ignored { get; }
public ChatUser(Mobile m)
{
Mobile = m;
Ignored = new List<ChatUser>();
Ignoring = new List<ChatUser>();
}
public List<ChatUser> Ignoring { get; }
public Mobile Mobile{ get; }
public string Username
{
get
{
if ( Mobile.Account is Account acct )
return acct.GetTag( "ChatName" );
public List<ChatUser> Ignored{ get; }
return null;
}
set
{
if ( Mobile.Account is Account acct )
acct.SetTag( "ChatName", value );
}
}
public List<ChatUser> Ignoring{ get; }
public Channel CurrentChannel { get; set; }
public string Username
{
get
{
if (Mobile.Account is Account acct)
return acct.GetTag("ChatName");
public bool IsOnline => ( Mobile.NetState != null );
return null;
}
set
{
if (Mobile.Account is Account acct)
acct.SetTag("ChatName", value);
}
}
public bool Anonymous { get; set; }
public Channel CurrentChannel{ get; set; }
public bool IgnorePrivateMessage { get; set; }
public bool IsOnline => Mobile.NetState != null;
public const char NormalColorCharacter = '0';
public const char ModeratorColorCharacter = '1';
public const char VoicedColorCharacter = '2';
public bool Anonymous{ get; set; }
public char GetColorCharacter()
{
if ( CurrentChannel != null && CurrentChannel.IsModerator( this ) )
return ModeratorColorCharacter;
public bool IgnorePrivateMessage{ get; set; }
if ( CurrentChannel != null && CurrentChannel.IsVoiced( this ) )
return VoicedColorCharacter;
public bool IsModerator => CurrentChannel != null && CurrentChannel.IsModerator(this);
return NormalColorCharacter;
}
public char GetColorCharacter()
{
if (CurrentChannel != null && CurrentChannel.IsModerator(this))
return ModeratorColorCharacter;
public bool CheckOnline()
{
if ( IsOnline )
return true;
if (CurrentChannel != null && CurrentChannel.IsVoiced(this))
return VoicedColorCharacter;
RemoveChatUser( this );
return false;
}
return NormalColorCharacter;
}
public void SendMessage( int number )
{
SendMessage( number, null, null );
}
public bool CheckOnline()
{
if (IsOnline)
return true;
public void SendMessage( int number, string param1 )
{
SendMessage( number, param1, null );
}
RemoveChatUser(this);
return false;
}
public void SendMessage( int number, string param1, string param2 )
{
if ( Mobile.NetState != null )
Mobile.Send( new ChatMessagePacket( Mobile, number, param1, param2 ) );
}
public void SendMessage(int number)
{
SendMessage(number, null, null);
}
public void SendMessage( int number, Mobile from, string param1, string param2 )
{
if ( Mobile.NetState != null )
Mobile.Send( new ChatMessagePacket( from, number, param1, param2 ) );
}
public void SendMessage(int number, string param1)
{
SendMessage(number, param1, null);
}
public bool IsIgnored( ChatUser check )
{
return Ignored.Contains( check );
}
public void SendMessage(int number, string param1, string param2)
{
if (Mobile.NetState != null)
Mobile.Send(new ChatMessagePacket(Mobile, number, param1, param2));
}
public bool IsModerator => ( CurrentChannel != null && CurrentChannel.IsModerator( this ) );
public void SendMessage(int number, Mobile from, string param1, string param2)
{
if (Mobile.NetState != null)
Mobile.Send(new ChatMessagePacket(from, number, param1, param2));
}
public void AddIgnored( ChatUser user )
{
if ( IsIgnored( user ) )
{
SendMessage( 22, user.Username ); // You are already ignoring %1.
}
else
{
Ignored.Add( user );
user.Ignoring.Add( this );
public bool IsIgnored(ChatUser check)
{
return Ignored.Contains(check);
}
SendMessage( 23, user.Username ); // You are now ignoring %1.
}
}
public void AddIgnored(ChatUser user)
{
if (IsIgnored(user))
{
SendMessage(22, user.Username); // You are already ignoring %1.
}
else
{
Ignored.Add(user);
user.Ignoring.Add(this);
public void RemoveIgnored( ChatUser user )
{
if ( IsIgnored( user ) )
{
Ignored.Remove( user );
user.Ignoring.Remove( this );
SendMessage(23, user.Username); // You are now ignoring %1.
}
}
SendMessage( 24, user.Username ); // You are no longer ignoring %1.
public void RemoveIgnored(ChatUser user)
{
if (IsIgnored(user))
{
Ignored.Remove(user);
user.Ignoring.Remove(this);
if ( Ignored.Count == 0 )
SendMessage( 26 ); // You are no longer ignoring anyone.
}
else
{
SendMessage( 25, user.Username ); // You are not ignoring %1.
}
}
SendMessage(24, user.Username); // You are no longer ignoring %1.
private static List<ChatUser> m_Users = new List<ChatUser>();
private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
if (Ignored.Count == 0)
SendMessage(26); // You are no longer ignoring anyone.
}
else
{
SendMessage(25, user.Username); // You are not ignoring %1.
}
}
public static ChatUser AddChatUser( Mobile from )
{
ChatUser user = GetChatUser( from );
public static ChatUser AddChatUser(Mobile from)
{
ChatUser user = GetChatUser(from);
if ( user == null )
{
user = new ChatUser( from );
if (user == null)
{
user = new ChatUser(from);
m_Users.Add( user );
m_Table[from] = user;
m_Users.Add(user);
m_Table[from] = user;
Channel.SendChannelsTo( user );
Channel.SendChannelsTo(user);
List<Channel> list = Channel.Channels;
List<Channel> list = Channel.Channels;
for ( int i = 0; i < list.Count; ++i )
{
Channel c = list[i];
for (int i = 0; i < list.Count; ++i)
{
Channel c = list[i];
if ( c.AddUser( user ) )
break;
}
if (c.AddUser(user))
break;
}
//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
}
//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
}
return user;
}
return user;
}
public static void RemoveChatUser( ChatUser user )
{
if ( user == null )
return;
public static void RemoveChatUser(ChatUser user)
{
if (user == null)
return;
for ( int i = 0; i < user.Ignoring.Count; ++i )
user.Ignoring[i].RemoveIgnored( user );
for (int i = 0; i < user.Ignoring.Count; ++i)
user.Ignoring[i].RemoveIgnored(user);
if ( m_Users.Contains( user ) )
{
ChatSystem.SendCommandTo( user.Mobile, ChatCommand.CloseChatWindow );
if (m_Users.Contains(user))
{
ChatSystem.SendCommandTo(user.Mobile, ChatCommand.CloseChatWindow);
user.CurrentChannel?.RemoveUser( user );
user.CurrentChannel?.RemoveUser(user);
m_Users.Remove( user );
m_Table.Remove( user.Mobile );
}
}
m_Users.Remove(user);
m_Table.Remove(user.Mobile);
}
}
public static void RemoveChatUser( Mobile from )
{
ChatUser user = GetChatUser( from );
public static void RemoveChatUser(Mobile from)
{
ChatUser user = GetChatUser(from);
RemoveChatUser( user );
}
RemoveChatUser(user);
}
public static ChatUser GetChatUser( Mobile from )
{
m_Table.TryGetValue( from, out ChatUser c );
return c;
}
public static ChatUser GetChatUser(Mobile from)
{
m_Table.TryGetValue(from, out ChatUser c);
return c;
}
public static ChatUser GetChatUser( string username )
{
for ( int i = 0; i < m_Users.Count; ++i )
{
ChatUser user = m_Users[i];
public static ChatUser GetChatUser(string username)
{
for (int i = 0; i < m_Users.Count; ++i)
{
ChatUser user = m_Users[i];
if ( user.Username == username )
return user;
}
if (user.Username == username)
return user;
}
return null;
}
return null;
}
public static void GlobalSendCommand( ChatCommand command )
{
GlobalSendCommand( command, null, null, null );
}
public static void GlobalSendCommand(ChatCommand command)
{
GlobalSendCommand(command, null, null, null);
}
public static void GlobalSendCommand( ChatCommand command, string param1 )
{
GlobalSendCommand( command, null, param1, null );
}
public static void GlobalSendCommand(ChatCommand command, string param1)
{
GlobalSendCommand(command, null, param1, null);
}
public static void GlobalSendCommand( ChatCommand command, string param1, string param2 )
{
GlobalSendCommand( command, null, param1, param2 );
}
public static void GlobalSendCommand(ChatCommand command, string param1, string param2)
{
GlobalSendCommand(command, null, param1, param2);
}
public static void GlobalSendCommand( ChatCommand command, ChatUser initiator )
{
GlobalSendCommand( command, initiator, null, null );
}
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator)
{
GlobalSendCommand(command, initiator, null, null);
}
public static void GlobalSendCommand( ChatCommand command, ChatUser initiator, string param1 )
{
GlobalSendCommand( command, initiator, param1, null );
}
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator, string param1)
{
GlobalSendCommand(command, initiator, param1, null);
}
public static void GlobalSendCommand( ChatCommand command, ChatUser initiator, string param1, string param2 )
{
for ( int i = 0; i < m_Users.Count; ++i )
{
ChatUser user = m_Users[i];
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator, string param1, string param2)
{
for (int i = 0; i < m_Users.Count; ++i)
{
ChatUser user = m_Users[i];
if ( user == initiator )
continue;
if (user == initiator)
continue;
if ( user.CheckOnline() )
ChatSystem.SendCommandTo( user.Mobile, command, param1, param2 );
}
}
}
}
if (user.CheckOnline())
ChatSystem.SendCommandTo(user.Mobile, command, param1, param2);
}
}
}
}

View file

@ -1,15 +1,15 @@
namespace Server.Chat
{
public class ChatSystem
{
public static void Initialize()
{
EventSink.ChatRequest += EventSink_ChatRequest;
}
public class ChatSystem
{
public static void Initialize()
{
EventSink.ChatRequest += EventSink_ChatRequest;
}
private static void EventSink_ChatRequest( ChatRequestEventArgs e )
{
e.Mobile.SendMessage( "Chat is not currently supported." );
}
}
private static void EventSink_ChatRequest(ChatRequestEventArgs e)
{
e.Mobile.SendMessage("Chat is not currently supported.");
}
}
}

View file

@ -1,29 +1,28 @@
using System;
using Server.Network;
namespace Server.Engines.Chat
{
public sealed class ChatMessagePacket : Packet
{
public ChatMessagePacket( Mobile who, int number, string param1, string param2 ) : base( 0xB2 )
{
if ( param1 == null )
param1 = string.Empty;
public sealed class ChatMessagePacket : Packet
{
public ChatMessagePacket(Mobile who, int number, string param1, string param2) : base(0xB2)
{
if (param1 == null)
param1 = string.Empty;
if ( param2 == null )
param2 = string.Empty;
if (param2 == null)
param2 = string.Empty;
EnsureCapacity( 13 + ((param1.Length + param2.Length) * 2) );
EnsureCapacity(13 + (param1.Length + param2.Length) * 2);
m_Stream.Write( (ushort) (number - 20) );
m_Stream.Write((ushort)(number - 20));
if ( who != null )
m_Stream.WriteAsciiFixed( who.Language, 4 );
else
m_Stream.Write( (int) 0 );
if (who != null)
m_Stream.WriteAsciiFixed(who.Language, 4);
else
m_Stream.Write(0);
m_Stream.WriteBigUniNull( param1 );
m_Stream.WriteBigUniNull( param2 );
}
}
m_Stream.WriteBigUniNull(param1);
m_Stream.WriteBigUniNull(param2);
}
}
}