Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,245 +3,245 @@ using Server.Accounting;
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namespace Server.Engines.Chat
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{
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public class ChatUser
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{
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public ChatUser( Mobile m )
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{
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Mobile = m;
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Ignored = new List<ChatUser>();
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Ignoring = new List<ChatUser>();
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}
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public class ChatUser
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{
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public const char NormalColorCharacter = '0';
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public const char ModeratorColorCharacter = '1';
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public const char VoicedColorCharacter = '2';
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public Mobile Mobile { get; }
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private static List<ChatUser> m_Users = new List<ChatUser>();
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private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
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public List<ChatUser> Ignored { get; }
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public ChatUser(Mobile m)
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{
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Mobile = m;
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Ignored = new List<ChatUser>();
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Ignoring = new List<ChatUser>();
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}
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public List<ChatUser> Ignoring { get; }
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public Mobile Mobile{ get; }
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public string Username
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{
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get
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{
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if ( Mobile.Account is Account acct )
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return acct.GetTag( "ChatName" );
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public List<ChatUser> Ignored{ get; }
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return null;
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}
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set
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{
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if ( Mobile.Account is Account acct )
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acct.SetTag( "ChatName", value );
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}
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}
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public List<ChatUser> Ignoring{ get; }
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public Channel CurrentChannel { get; set; }
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public string Username
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{
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get
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{
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if (Mobile.Account is Account acct)
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return acct.GetTag("ChatName");
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public bool IsOnline => ( Mobile.NetState != null );
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return null;
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}
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set
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{
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if (Mobile.Account is Account acct)
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acct.SetTag("ChatName", value);
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}
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}
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public bool Anonymous { get; set; }
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public Channel CurrentChannel{ get; set; }
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public bool IgnorePrivateMessage { get; set; }
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public bool IsOnline => Mobile.NetState != null;
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public const char NormalColorCharacter = '0';
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public const char ModeratorColorCharacter = '1';
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public const char VoicedColorCharacter = '2';
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public bool Anonymous{ get; set; }
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public char GetColorCharacter()
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{
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if ( CurrentChannel != null && CurrentChannel.IsModerator( this ) )
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return ModeratorColorCharacter;
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public bool IgnorePrivateMessage{ get; set; }
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if ( CurrentChannel != null && CurrentChannel.IsVoiced( this ) )
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return VoicedColorCharacter;
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public bool IsModerator => CurrentChannel != null && CurrentChannel.IsModerator(this);
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return NormalColorCharacter;
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}
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public char GetColorCharacter()
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{
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if (CurrentChannel != null && CurrentChannel.IsModerator(this))
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return ModeratorColorCharacter;
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public bool CheckOnline()
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{
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if ( IsOnline )
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return true;
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if (CurrentChannel != null && CurrentChannel.IsVoiced(this))
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return VoicedColorCharacter;
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RemoveChatUser( this );
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return false;
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}
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return NormalColorCharacter;
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}
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public void SendMessage( int number )
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{
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SendMessage( number, null, null );
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}
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public bool CheckOnline()
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{
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if (IsOnline)
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return true;
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public void SendMessage( int number, string param1 )
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{
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SendMessage( number, param1, null );
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}
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RemoveChatUser(this);
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return false;
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}
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public void SendMessage( int number, string param1, string param2 )
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{
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if ( Mobile.NetState != null )
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Mobile.Send( new ChatMessagePacket( Mobile, number, param1, param2 ) );
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}
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public void SendMessage(int number)
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{
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SendMessage(number, null, null);
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}
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public void SendMessage( int number, Mobile from, string param1, string param2 )
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{
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if ( Mobile.NetState != null )
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Mobile.Send( new ChatMessagePacket( from, number, param1, param2 ) );
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}
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public void SendMessage(int number, string param1)
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{
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SendMessage(number, param1, null);
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}
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public bool IsIgnored( ChatUser check )
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{
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return Ignored.Contains( check );
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}
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public void SendMessage(int number, string param1, string param2)
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{
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if (Mobile.NetState != null)
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Mobile.Send(new ChatMessagePacket(Mobile, number, param1, param2));
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}
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public bool IsModerator => ( CurrentChannel != null && CurrentChannel.IsModerator( this ) );
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public void SendMessage(int number, Mobile from, string param1, string param2)
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{
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if (Mobile.NetState != null)
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Mobile.Send(new ChatMessagePacket(from, number, param1, param2));
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}
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public void AddIgnored( ChatUser user )
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{
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if ( IsIgnored( user ) )
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{
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SendMessage( 22, user.Username ); // You are already ignoring %1.
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}
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else
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{
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Ignored.Add( user );
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user.Ignoring.Add( this );
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public bool IsIgnored(ChatUser check)
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{
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return Ignored.Contains(check);
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}
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SendMessage( 23, user.Username ); // You are now ignoring %1.
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}
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}
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public void AddIgnored(ChatUser user)
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{
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if (IsIgnored(user))
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{
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SendMessage(22, user.Username); // You are already ignoring %1.
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}
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else
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{
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Ignored.Add(user);
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user.Ignoring.Add(this);
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public void RemoveIgnored( ChatUser user )
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{
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if ( IsIgnored( user ) )
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{
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Ignored.Remove( user );
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user.Ignoring.Remove( this );
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SendMessage(23, user.Username); // You are now ignoring %1.
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}
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}
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SendMessage( 24, user.Username ); // You are no longer ignoring %1.
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public void RemoveIgnored(ChatUser user)
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{
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if (IsIgnored(user))
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{
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Ignored.Remove(user);
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user.Ignoring.Remove(this);
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if ( Ignored.Count == 0 )
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SendMessage( 26 ); // You are no longer ignoring anyone.
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}
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else
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{
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SendMessage( 25, user.Username ); // You are not ignoring %1.
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}
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}
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SendMessage(24, user.Username); // You are no longer ignoring %1.
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private static List<ChatUser> m_Users = new List<ChatUser>();
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private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
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if (Ignored.Count == 0)
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SendMessage(26); // You are no longer ignoring anyone.
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}
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else
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{
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SendMessage(25, user.Username); // You are not ignoring %1.
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}
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}
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public static ChatUser AddChatUser( Mobile from )
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{
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ChatUser user = GetChatUser( from );
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public static ChatUser AddChatUser(Mobile from)
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{
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ChatUser user = GetChatUser(from);
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if ( user == null )
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{
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user = new ChatUser( from );
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if (user == null)
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{
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user = new ChatUser(from);
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m_Users.Add( user );
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m_Table[from] = user;
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m_Users.Add(user);
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m_Table[from] = user;
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Channel.SendChannelsTo( user );
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Channel.SendChannelsTo(user);
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List<Channel> list = Channel.Channels;
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List<Channel> list = Channel.Channels;
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for ( int i = 0; i < list.Count; ++i )
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{
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Channel c = list[i];
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for (int i = 0; i < list.Count; ++i)
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{
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Channel c = list[i];
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if ( c.AddUser( user ) )
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break;
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}
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if (c.AddUser(user))
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break;
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}
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//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
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}
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//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
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}
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return user;
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}
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return user;
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}
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public static void RemoveChatUser( ChatUser user )
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{
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if ( user == null )
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return;
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public static void RemoveChatUser(ChatUser user)
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{
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if (user == null)
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return;
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for ( int i = 0; i < user.Ignoring.Count; ++i )
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user.Ignoring[i].RemoveIgnored( user );
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for (int i = 0; i < user.Ignoring.Count; ++i)
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user.Ignoring[i].RemoveIgnored(user);
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if ( m_Users.Contains( user ) )
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{
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ChatSystem.SendCommandTo( user.Mobile, ChatCommand.CloseChatWindow );
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if (m_Users.Contains(user))
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{
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ChatSystem.SendCommandTo(user.Mobile, ChatCommand.CloseChatWindow);
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user.CurrentChannel?.RemoveUser( user );
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user.CurrentChannel?.RemoveUser(user);
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m_Users.Remove( user );
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m_Table.Remove( user.Mobile );
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}
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}
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m_Users.Remove(user);
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m_Table.Remove(user.Mobile);
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}
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}
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public static void RemoveChatUser( Mobile from )
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{
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ChatUser user = GetChatUser( from );
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public static void RemoveChatUser(Mobile from)
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{
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ChatUser user = GetChatUser(from);
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RemoveChatUser( user );
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}
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RemoveChatUser(user);
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}
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public static ChatUser GetChatUser( Mobile from )
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{
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m_Table.TryGetValue( from, out ChatUser c );
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return c;
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}
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public static ChatUser GetChatUser(Mobile from)
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{
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m_Table.TryGetValue(from, out ChatUser c);
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return c;
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}
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public static ChatUser GetChatUser( string username )
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{
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for ( int i = 0; i < m_Users.Count; ++i )
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{
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ChatUser user = m_Users[i];
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public static ChatUser GetChatUser(string username)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if ( user.Username == username )
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return user;
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}
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if (user.Username == username)
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return user;
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}
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return null;
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}
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return null;
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}
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public static void GlobalSendCommand( ChatCommand command )
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{
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GlobalSendCommand( command, null, null, null );
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}
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public static void GlobalSendCommand(ChatCommand command)
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{
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GlobalSendCommand(command, null, null, null);
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}
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public static void GlobalSendCommand( ChatCommand command, string param1 )
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{
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GlobalSendCommand( command, null, param1, null );
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}
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public static void GlobalSendCommand(ChatCommand command, string param1)
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{
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GlobalSendCommand(command, null, param1, null);
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}
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public static void GlobalSendCommand( ChatCommand command, string param1, string param2 )
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{
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GlobalSendCommand( command, null, param1, param2 );
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}
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public static void GlobalSendCommand(ChatCommand command, string param1, string param2)
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{
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GlobalSendCommand(command, null, param1, param2);
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}
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public static void GlobalSendCommand( ChatCommand command, ChatUser initiator )
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{
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GlobalSendCommand( command, initiator, null, null );
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}
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public static void GlobalSendCommand(ChatCommand command, ChatUser initiator)
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{
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GlobalSendCommand(command, initiator, null, null);
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}
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public static void GlobalSendCommand( ChatCommand command, ChatUser initiator, string param1 )
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{
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GlobalSendCommand( command, initiator, param1, null );
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}
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public static void GlobalSendCommand(ChatCommand command, ChatUser initiator, string param1)
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{
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GlobalSendCommand(command, initiator, param1, null);
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}
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public static void GlobalSendCommand( ChatCommand command, ChatUser initiator, string param1, string param2 )
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{
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for ( int i = 0; i < m_Users.Count; ++i )
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{
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ChatUser user = m_Users[i];
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public static void GlobalSendCommand(ChatCommand command, ChatUser initiator, string param1, string param2)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if ( user == initiator )
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continue;
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if (user == initiator)
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continue;
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if ( user.CheckOnline() )
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ChatSystem.SendCommandTo( user.Mobile, command, param1, param2 );
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}
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}
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}
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}
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if (user.CheckOnline())
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ChatSystem.SendCommandTo(user.Mobile, command, param1, param2);
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}
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}
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}
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}
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