Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

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@ -1,77 +1,77 @@
using Server.Gumps;
using Server.Items;
namespace Server.Engines.ConPVP
{
public abstract class EventController : Item
{
public abstract EventGame Construct( DuelContext dc );
public abstract class EventController : Item
{
public EventController()
: base(0x1B7A)
{
Visible = false;
Movable = false;
}
public abstract string Title { get; }
public EventController(Serial serial)
: base(serial)
{
}
public abstract string GetTeamName( int teamID );
public abstract string Title{ get; }
public abstract EventGame Construct(DuelContext dc);
public EventController()
: base( 0x1B7A )
{
Visible = false;
Movable = false;
}
public abstract string GetTeamName(int teamID);
public EventController( Serial serial )
: base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0);
}
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
from.SendGump(new PropertiesGump(from, this));
}
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
from.SendGump( new Gumps.PropertiesGump( from, this ) );
}
}
public abstract class EventGame
{
protected DuelContext m_Context;
public abstract class EventGame
{
protected DuelContext m_Context;
public EventGame(DuelContext context)
{
m_Context = context;
}
public DuelContext Context => m_Context;
public DuelContext Context => m_Context;
public virtual bool FreeConsume => true;
public virtual bool FreeConsume => true;
public EventGame( DuelContext context )
{
m_Context = context;
}
public virtual bool OnDeath(Mobile mob, Container corpse)
{
return true;
}
public virtual bool OnDeath( Mobile mob, Container corpse )
{
return true;
}
public virtual bool CantDoAnything(Mobile mob)
{
return false;
}
public virtual bool CantDoAnything( Mobile mob )
{
return false;
}
public virtual void OnStart()
{
}
public virtual void OnStart()
{
}
public virtual void OnStop()
{
}
}
}
public virtual void OnStop()
{
}
}
}

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