Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,105 +2,118 @@ using System;
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namespace Server.Items
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{
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public enum TrophyRank
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{
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Bronze,
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Silver,
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Gold
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}
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public enum TrophyRank
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{
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Bronze,
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Silver,
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Gold
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}
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[Flippable( 5020, 4647 )]
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public class Trophy : Item
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{
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private TrophyRank m_Rank;
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[Flippable(5020, 4647)]
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public class Trophy : Item
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{
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private TrophyRank m_Rank;
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[CommandProperty( AccessLevel.GameMaster )]
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public string Title { get; set; }
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[Constructible]
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public Trophy(string title, TrophyRank rank) : base(5020)
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{
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Title = title;
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m_Rank = rank;
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Date = DateTime.UtcNow;
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[CommandProperty( AccessLevel.GameMaster )]
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public TrophyRank Rank{ get => m_Rank;
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set{ m_Rank = value; UpdateStyle(); } }
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LootType = LootType.Blessed;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Owner { get; set; }
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UpdateStyle();
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime Date { get; private set; }
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public Trophy(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Trophy( string title, TrophyRank rank ) : base( 5020 )
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{
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Title = title;
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m_Rank = rank;
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Date = DateTime.UtcNow;
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[CommandProperty(AccessLevel.GameMaster)]
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public string Title{ get; set; }
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LootType = LootType.Blessed;
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[CommandProperty(AccessLevel.GameMaster)]
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public TrophyRank Rank
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{
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get => m_Rank;
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set
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{
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m_Rank = value;
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UpdateStyle();
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}
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}
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UpdateStyle();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner{ get; set; }
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public Trophy( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime Date{ get; private set; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 ); // version
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writer.Write(1); // version
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writer.Write( (string) Title );
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writer.Write( (int) m_Rank );
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writer.Write( (Mobile) Owner );
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writer.Write( (DateTime) Date );
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}
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writer.Write(Title);
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writer.Write((int)m_Rank);
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writer.Write(Owner);
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writer.Write(Date);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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Title = reader.ReadString();
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m_Rank = (TrophyRank) reader.ReadInt();
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Owner = reader.ReadMobile();
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Date = reader.ReadDateTime();
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Title = reader.ReadString();
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m_Rank = (TrophyRank)reader.ReadInt();
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Owner = reader.ReadMobile();
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Date = reader.ReadDateTime();
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if ( version == 0 )
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LootType = LootType.Blessed;
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}
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if (version == 0)
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LootType = LootType.Blessed;
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded(parent);
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if ( Owner == null )
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Owner = RootParent as Mobile;
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}
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if (Owner == null)
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Owner = RootParent as Mobile;
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if ( Owner != null )
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LabelTo( from, "{0} -- {1}", Title, Owner.RawName );
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else if ( Title != null )
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LabelTo( from, Title );
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if (Owner != null)
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LabelTo(from, "{0} -- {1}", Title, Owner.RawName);
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else if (Title != null)
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LabelTo(from, Title);
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if ( Date != DateTime.MinValue )
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LabelTo( from, Date.ToString( "d" ) );
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}
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if (Date != DateTime.MinValue)
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LabelTo(from, Date.ToString("d"));
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}
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public void UpdateStyle()
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{
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Name = $"{m_Rank.ToString().ToLower()} trophy";
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public void UpdateStyle()
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{
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Name = $"{m_Rank.ToString().ToLower()} trophy";
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switch ( m_Rank )
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{
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case TrophyRank.Gold: Hue = 2213; break;
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case TrophyRank.Silver: Hue = 0; break;
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case TrophyRank.Bronze: Hue = 2206; break;
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}
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}
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}
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switch (m_Rank)
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{
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case TrophyRank.Gold:
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Hue = 2213;
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break;
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case TrophyRank.Silver:
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Hue = 0;
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break;
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case TrophyRank.Bronze:
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Hue = 2206;
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break;
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}
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}
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}
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}
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