Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,54 +2,54 @@ using System.Collections.Generic;
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namespace Server.Engines.Craft
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{
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public enum CraftMarkOption
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{
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MarkItem,
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DoNotMark,
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PromptForMark
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}
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public enum CraftMarkOption
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{
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MarkItem,
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DoNotMark,
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PromptForMark
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}
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public class CraftContext
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{
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public List<CraftItem> Items { get; }
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public class CraftContext
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{
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public CraftContext()
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{
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Items = new List<CraftItem>();
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LastResourceIndex = -1;
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LastResourceIndex2 = -1;
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LastGroupIndex = -1;
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}
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public int LastResourceIndex { get; set; }
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public List<CraftItem> Items{ get; }
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public int LastResourceIndex2 { get; set; }
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public int LastResourceIndex{ get; set; }
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public int LastGroupIndex { get; set; }
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public int LastResourceIndex2{ get; set; }
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public bool DoNotColor { get; set; }
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public int LastGroupIndex{ get; set; }
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public CraftMarkOption MarkOption { get; set; }
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public bool DoNotColor{ get; set; }
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public CraftContext()
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{
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Items = new List<CraftItem>();
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LastResourceIndex = -1;
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LastResourceIndex2 = -1;
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LastGroupIndex = -1;
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}
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public CraftMarkOption MarkOption{ get; set; }
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public CraftItem LastMade
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{
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get
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{
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if ( Items.Count > 0 )
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return Items[0];
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public CraftItem LastMade
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{
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get
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{
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if (Items.Count > 0)
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return Items[0];
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return null;
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}
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}
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return null;
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}
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}
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public void OnMade( CraftItem item )
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{
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Items.Remove( item );
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public void OnMade(CraftItem item)
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{
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Items.Remove(item);
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if ( Items.Count == 10 )
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Items.RemoveAt( 9 );
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if (Items.Count == 10)
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Items.RemoveAt(9);
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Items.Insert( 0, item );
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}
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}
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}
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Items.Insert(0, item);
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}
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}
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}
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@ -1,23 +1,23 @@
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namespace Server.Engines.Craft
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{
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public class CraftGroup
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{
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public CraftGroup( TextDefinition groupName )
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{
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NameNumber = groupName;
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NameString = groupName;
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CraftItems = new CraftItemCol();
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}
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public class CraftGroup
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{
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public CraftGroup(TextDefinition groupName)
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{
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NameNumber = groupName;
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NameString = groupName;
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CraftItems = new CraftItemCol();
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}
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public void AddCraftItem( CraftItem craftItem )
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{
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CraftItems.Add( craftItem );
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}
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public CraftItemCol CraftItems{ get; }
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public CraftItemCol CraftItems { get; }
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public string NameString{ get; }
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public string NameString { get; }
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public int NameNumber{ get; }
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public int NameNumber { get; }
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}
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public void AddCraftItem(CraftItem craftItem)
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{
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CraftItems.Add(craftItem);
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}
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}
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}
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@ -1,46 +1,45 @@
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using System.Collections;
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namespace Server.Engines.Craft
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{
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public class CraftGroupCol : System.Collections.CollectionBase
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{
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public CraftGroupCol()
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{
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}
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public class CraftGroupCol : CollectionBase
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{
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public int Add(CraftGroup craftGroup)
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{
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return List.Add(craftGroup);
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}
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public int Add( CraftGroup craftGroup )
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{
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return List.Add( craftGroup );
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}
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public void Remove(int index)
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{
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if (index > Count - 1 || index < 0)
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{
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}
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else
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{
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List.RemoveAt(index);
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}
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}
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public void Remove( int index )
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{
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if ( index > Count - 1 || index < 0 )
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{
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}
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else
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{
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List.RemoveAt( index );
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}
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}
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public CraftGroup GetAt(int index)
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{
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return (CraftGroup)List[index];
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}
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public CraftGroup GetAt( int index )
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{
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return ( CraftGroup ) List[index];
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}
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public int SearchFor(TextDefinition groupName)
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{
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for (int i = 0; i < List.Count; i++)
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{
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CraftGroup craftGroup = (CraftGroup)List[i];
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public int SearchFor( TextDefinition groupName )
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{
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for ( int i = 0; i < List.Count; i++ )
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{
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CraftGroup craftGroup = (CraftGroup)List[i];
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int nameNumber = craftGroup.NameNumber;
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string nameString = craftGroup.NameString;
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int nameNumber = craftGroup.NameNumber;
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string nameString = craftGroup.NameString;
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if (nameNumber != 0 && nameNumber == groupName.Number ||
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nameString != null && nameString == groupName.String)
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return i;
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}
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if ( ( nameNumber != 0 && nameNumber == groupName.Number ) || ( nameString != null && nameString == groupName.String ) )
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return i;
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}
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return -1;
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}
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}
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return -1;
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,287 +1,295 @@
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using System;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Craft
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{
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public class CraftGumpItem : Gump
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{
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private Mobile m_From;
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private CraftSystem m_CraftSystem;
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private CraftItem m_CraftItem;
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private BaseTool m_Tool;
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public class CraftGumpItem : Gump
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{
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private const int LabelHue = 0x480; // 0x384
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private const int RedLabelHue = 0x20;
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private const int LabelHue = 0x480; // 0x384
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private const int RedLabelHue = 0x20;
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private const int LabelColor = 0x7FFF;
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private const int RedLabelColor = 0x6400;
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private const int LabelColor = 0x7FFF;
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private const int RedLabelColor = 0x6400;
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private const int GreyLabelColor = 0x3DEF;
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private const int GreyLabelColor = 0x3DEF;
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private static Type typeofBlankScroll = typeof(BlankScroll);
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private static Type typeofSpellScroll = typeof(SpellScroll);
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private CraftItem m_CraftItem;
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private CraftSystem m_CraftSystem;
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private Mobile m_From;
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private int m_OtherCount;
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private int m_OtherCount;
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public CraftGumpItem( Mobile from, CraftSystem craftSystem, CraftItem craftItem, BaseTool tool ) : base( 40, 40 )
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{
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m_From = from;
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m_CraftSystem = craftSystem;
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m_CraftItem = craftItem;
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m_Tool = tool;
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private bool m_ShowExceptionalChance;
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private BaseTool m_Tool;
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from.CloseGump( typeof( CraftGump ) );
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from.CloseGump( typeof( CraftGumpItem ) );
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public CraftGumpItem(Mobile from, CraftSystem craftSystem, CraftItem craftItem, BaseTool tool) : base(40, 40)
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{
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m_From = from;
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m_CraftSystem = craftSystem;
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m_CraftItem = craftItem;
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m_Tool = tool;
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AddPage( 0 );
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AddBackground( 0, 0, 530, 417, 5054 );
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AddImageTiled( 10, 10, 510, 22, 2624 );
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AddImageTiled( 10, 37, 150, 148, 2624 );
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AddImageTiled( 165, 37, 355, 90, 2624 );
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AddImageTiled( 10, 190, 155, 22, 2624 );
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AddImageTiled( 10, 217, 150, 53, 2624 );
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AddImageTiled( 165, 132, 355, 80, 2624 );
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AddImageTiled( 10, 275, 155, 22, 2624 );
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AddImageTiled( 10, 302, 150, 53, 2624 );
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AddImageTiled( 165, 217, 355, 80, 2624 );
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AddImageTiled( 10, 360, 155, 22, 2624 );
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AddImageTiled( 165, 302, 355, 80, 2624 );
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AddImageTiled( 10, 387, 510, 22, 2624 );
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AddAlphaRegion( 10, 10, 510, 399 );
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from.CloseGump(typeof(CraftGump));
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from.CloseGump(typeof(CraftGumpItem));
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AddHtmlLocalized( 170, 40, 150, 20, 1044053, LabelColor, false, false ); // ITEM
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AddHtmlLocalized( 10, 192, 150, 22, 1044054, LabelColor, false, false ); // <CENTER>SKILLS</CENTER>
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AddHtmlLocalized( 10, 277, 150, 22, 1044055, LabelColor, false, false ); // <CENTER>MATERIALS</CENTER>
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AddHtmlLocalized( 10, 362, 150, 22, 1044056, LabelColor, false, false ); // <CENTER>OTHER</CENTER>
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AddPage(0);
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AddBackground(0, 0, 530, 417, 5054);
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AddImageTiled(10, 10, 510, 22, 2624);
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AddImageTiled(10, 37, 150, 148, 2624);
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AddImageTiled(165, 37, 355, 90, 2624);
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AddImageTiled(10, 190, 155, 22, 2624);
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AddImageTiled(10, 217, 150, 53, 2624);
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AddImageTiled(165, 132, 355, 80, 2624);
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AddImageTiled(10, 275, 155, 22, 2624);
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AddImageTiled(10, 302, 150, 53, 2624);
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AddImageTiled(165, 217, 355, 80, 2624);
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AddImageTiled(10, 360, 155, 22, 2624);
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AddImageTiled(165, 302, 355, 80, 2624);
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AddImageTiled(10, 387, 510, 22, 2624);
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AddAlphaRegion(10, 10, 510, 399);
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if ( craftSystem.GumpTitleNumber > 0 )
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AddHtmlLocalized( 10, 12, 510, 20, craftSystem.GumpTitleNumber, LabelColor, false, false );
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else
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AddHtml( 10, 12, 510, 20, craftSystem.GumpTitleString, false, false );
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AddHtmlLocalized(170, 40, 150, 20, 1044053, LabelColor, false, false); // ITEM
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AddHtmlLocalized(10, 192, 150, 22, 1044054, LabelColor, false, false); // <CENTER>SKILLS</CENTER>
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AddHtmlLocalized(10, 277, 150, 22, 1044055, LabelColor, false, false); // <CENTER>MATERIALS</CENTER>
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AddHtmlLocalized(10, 362, 150, 22, 1044056, LabelColor, false, false); // <CENTER>OTHER</CENTER>
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AddButton( 15, 387, 4014, 4016, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 50, 390, 150, 18, 1044150, LabelColor, false, false ); // BACK
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if (craftSystem.GumpTitleNumber > 0)
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AddHtmlLocalized(10, 12, 510, 20, craftSystem.GumpTitleNumber, LabelColor, false, false);
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else
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AddHtml(10, 12, 510, 20, craftSystem.GumpTitleString, false, false);
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bool needsRecipe = ( craftItem.Recipe != null && from is PlayerMobile mobile && !mobile.HasRecipe( craftItem.Recipe ) );
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AddButton(15, 387, 4014, 4016, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(50, 390, 150, 18, 1044150, LabelColor, false, false); // BACK
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if ( needsRecipe )
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{
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AddButton( 270, 387, 4005, 4007, 0, GumpButtonType.Page, 0 );
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AddHtmlLocalized( 305, 390, 150, 18, 1044151, GreyLabelColor, false, false ); // MAKE NOW
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}
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else
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{
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AddButton( 270, 387, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 305, 390, 150, 18, 1044151, LabelColor, false, false ); // MAKE NOW
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}
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bool needsRecipe = craftItem.Recipe != null && from is PlayerMobile mobile &&
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!mobile.HasRecipe(craftItem.Recipe);
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if ( craftItem.NameNumber > 0 )
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AddHtmlLocalized( 330, 40, 180, 18, craftItem.NameNumber, LabelColor, false, false );
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else
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AddLabel( 330, 40, LabelHue, craftItem.NameString );
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if (needsRecipe)
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{
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AddButton(270, 387, 4005, 4007, 0, GumpButtonType.Page, 0);
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AddHtmlLocalized(305, 390, 150, 18, 1044151, GreyLabelColor, false, false); // MAKE NOW
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}
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else
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{
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AddButton(270, 387, 4005, 4007, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(305, 390, 150, 18, 1044151, LabelColor, false, false); // MAKE NOW
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}
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if ( craftItem.UseAllRes )
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AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1048176, LabelColor, false, false ); // Makes as many as possible at once
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if (craftItem.NameNumber > 0)
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AddHtmlLocalized(330, 40, 180, 18, craftItem.NameNumber, LabelColor, false, false);
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else
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AddLabel(330, 40, LabelHue, craftItem.NameString);
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DrawItem();
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DrawSkill();
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DrawResource();
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if (craftItem.UseAllRes)
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AddHtmlLocalized(170, 302 + m_OtherCount++ * 20, 310, 18, 1048176, LabelColor, false,
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false); // Makes as many as possible at once
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/*
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if ( craftItem.RequiresSE )
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AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1063363, LabelColor, false, false ); //* Requires the "Samurai Empire" expansion
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* */
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DrawItem();
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DrawSkill();
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DrawResource();
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if ( craftItem.RequiredExpansion != Expansion.None )
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{
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bool supportsEx = (from.NetState != null && from.NetState.SupportsExpansion( craftItem.RequiredExpansion ));
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TextDefinition.AddHtmlText( this, 170, 302 + (m_OtherCount++ * 20), 310, 18, RequiredExpansionMessage( craftItem.RequiredExpansion ), false, false, supportsEx ? LabelColor : RedLabelColor, supportsEx ? LabelHue : RedLabelHue );
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}
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/*
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if ( craftItem.RequiresSE )
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AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1063363, LabelColor, false, false ); //* Requires the "Samurai Empire" expansion
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* */
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if ( needsRecipe )
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AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1073620, RedLabelColor, false, false ); // You have not learned this recipe.
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if (craftItem.RequiredExpansion != Expansion.None)
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{
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bool supportsEx = from.NetState != null && from.NetState.SupportsExpansion(craftItem.RequiredExpansion);
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TextDefinition.AddHtmlText(this, 170, 302 + m_OtherCount++ * 20, 310, 18,
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RequiredExpansionMessage(craftItem.RequiredExpansion), false, false,
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supportsEx ? LabelColor : RedLabelColor, supportsEx ? LabelHue : RedLabelHue);
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}
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}
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if (needsRecipe)
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AddHtmlLocalized(170, 302 + m_OtherCount++ * 20, 310, 18, 1073620, RedLabelColor, false,
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false); // You have not learned this recipe.
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}
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private TextDefinition RequiredExpansionMessage( Expansion expansion )
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{
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switch( expansion )
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{
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case Expansion.SE:
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return 1063363; // * Requires the "Samurai Empire" expansion
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case Expansion.ML:
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return 1072651; // * Requires the "Mondain's Legacy" expansion
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default:
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return $"* Requires the \"{ExpansionInfo.GetInfo(expansion).Name}\" expansion";
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}
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}
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private TextDefinition RequiredExpansionMessage(Expansion expansion)
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{
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switch (expansion)
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{
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case Expansion.SE:
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return 1063363; // * Requires the "Samurai Empire" expansion
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case Expansion.ML:
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return 1072651; // * Requires the "Mondain's Legacy" expansion
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default:
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return $"* Requires the \"{ExpansionInfo.GetInfo(expansion).Name}\" expansion";
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}
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}
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private bool m_ShowExceptionalChance;
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public void DrawItem()
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{
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Type type = m_CraftItem.ItemType;
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public void DrawItem()
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{
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Type type = m_CraftItem.ItemType;
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AddItem(20, 50, CraftItem.ItemIDOf(type), m_CraftItem.ItemHue);
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AddItem( 20, 50, CraftItem.ItemIDOf( type ), m_CraftItem.ItemHue );
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if (m_CraftItem.IsMarkable(type))
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{
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AddHtmlLocalized(170, 302 + m_OtherCount++ * 20, 310, 18, 1044059, LabelColor, false,
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false); // This item may hold its maker's mark
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m_ShowExceptionalChance = true;
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}
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}
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if ( m_CraftItem.IsMarkable( type ) )
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{
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AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1044059, LabelColor, false, false ); // This item may hold its maker's mark
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m_ShowExceptionalChance = true;
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}
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}
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public void DrawSkill()
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{
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for (int i = 0; i < m_CraftItem.Skills.Count; i++)
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{
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CraftSkill skill = m_CraftItem.Skills.GetAt(i);
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double minSkill = skill.MinSkill, maxSkill = skill.MaxSkill;
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public void DrawSkill()
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{
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for ( int i = 0; i < m_CraftItem.Skills.Count; i++ )
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{
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CraftSkill skill = m_CraftItem.Skills.GetAt( i );
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double minSkill = skill.MinSkill, maxSkill = skill.MaxSkill;
|
||||
if (minSkill < 0)
|
||||
minSkill = 0;
|
||||
|
||||
if ( minSkill < 0 )
|
||||
minSkill = 0;
|
||||
AddHtmlLocalized(170, 132 + i * 20, 200, 18, AosSkillBonuses.GetLabel(skill.SkillToMake), LabelColor, false,
|
||||
false);
|
||||
AddLabel(430, 132 + i * 20, LabelHue, $"{minSkill:F1}");
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 170, 132 + (i * 20), 200, 18, AosSkillBonuses.GetLabel( skill.SkillToMake ), LabelColor, false, false );
|
||||
AddLabel( 430, 132 + (i * 20), LabelHue, $"{minSkill:F1}");
|
||||
}
|
||||
CraftSubResCol res = m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes;
|
||||
int resIndex = -1;
|
||||
|
||||
CraftSubResCol res = ( m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
|
||||
int resIndex = -1;
|
||||
CraftContext context = m_CraftSystem.GetContext(m_From);
|
||||
|
||||
CraftContext context = m_CraftSystem.GetContext( m_From );
|
||||
if (context != null)
|
||||
resIndex = m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex;
|
||||
|
||||
if ( context != null )
|
||||
resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
|
||||
bool allRequiredSkills = true;
|
||||
double chance = m_CraftItem.GetSuccessChance(m_From, resIndex > -1 ? res.GetAt(resIndex).ItemType : null,
|
||||
m_CraftSystem, false, ref allRequiredSkills);
|
||||
double excepChance = m_CraftItem.GetExceptionalChance(m_CraftSystem, chance, m_From);
|
||||
|
||||
bool allRequiredSkills = true;
|
||||
double chance = m_CraftItem.GetSuccessChance( m_From, resIndex > -1 ? res.GetAt( resIndex ).ItemType : null, m_CraftSystem, false, ref allRequiredSkills );
|
||||
double excepChance = m_CraftItem.GetExceptionalChance( m_CraftSystem, chance, m_From );
|
||||
if (chance < 0.0)
|
||||
chance = 0.0;
|
||||
else if (chance > 1.0)
|
||||
chance = 1.0;
|
||||
|
||||
if ( chance < 0.0 )
|
||||
chance = 0.0;
|
||||
else if ( chance > 1.0 )
|
||||
chance = 1.0;
|
||||
AddHtmlLocalized(170, 80, 250, 18, 1044057, LabelColor, false, false); // Success Chance:
|
||||
AddLabel(430, 80, LabelHue, $"{chance * 100:F1}%");
|
||||
|
||||
AddHtmlLocalized( 170, 80, 250, 18, 1044057, LabelColor, false, false ); // Success Chance:
|
||||
AddLabel( 430, 80, LabelHue, $"{chance * 100:F1}%");
|
||||
if (m_ShowExceptionalChance)
|
||||
{
|
||||
if (excepChance < 0.0)
|
||||
excepChance = 0.0;
|
||||
else if (excepChance > 1.0)
|
||||
excepChance = 1.0;
|
||||
|
||||
if ( m_ShowExceptionalChance )
|
||||
{
|
||||
if ( excepChance < 0.0 )
|
||||
excepChance = 0.0;
|
||||
else if ( excepChance > 1.0 )
|
||||
excepChance = 1.0;
|
||||
AddHtmlLocalized(170, 100, 250, 18, 1044058, 32767, false, false); // Exceptional Chance:
|
||||
AddLabel(430, 100, LabelHue, $"{excepChance * 100:F1}%");
|
||||
}
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 170, 100, 250, 18, 1044058, 32767, false, false ); // Exceptional Chance:
|
||||
AddLabel( 430, 100, LabelHue, $"{excepChance * 100:F1}%");
|
||||
}
|
||||
}
|
||||
public void DrawResource()
|
||||
{
|
||||
bool retainedColor = false;
|
||||
|
||||
private static Type typeofBlankScroll = typeof( BlankScroll );
|
||||
private static Type typeofSpellScroll = typeof( SpellScroll );
|
||||
CraftContext context = m_CraftSystem.GetContext(m_From);
|
||||
|
||||
public void DrawResource()
|
||||
{
|
||||
bool retainedColor = false;
|
||||
CraftSubResCol res = m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes;
|
||||
int resIndex = -1;
|
||||
|
||||
CraftContext context = m_CraftSystem.GetContext( m_From );
|
||||
if (context != null)
|
||||
resIndex = m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex;
|
||||
|
||||
CraftSubResCol res = ( m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
|
||||
int resIndex = -1;
|
||||
bool cropScroll = m_CraftItem.Resources.Count > 1
|
||||
&& m_CraftItem.Resources.GetAt(m_CraftItem.Resources.Count - 1).ItemType == typeofBlankScroll
|
||||
&& typeofSpellScroll.IsAssignableFrom(m_CraftItem.ItemType);
|
||||
|
||||
if ( context != null )
|
||||
resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
|
||||
for (int i = 0; i < m_CraftItem.Resources.Count - (cropScroll ? 1 : 0) && i < 4; i++)
|
||||
{
|
||||
Type type;
|
||||
string nameString;
|
||||
int nameNumber;
|
||||
|
||||
bool cropScroll = ( m_CraftItem.Resources.Count > 1 )
|
||||
&& m_CraftItem.Resources.GetAt( m_CraftItem.Resources.Count - 1 ).ItemType == typeofBlankScroll
|
||||
&& typeofSpellScroll.IsAssignableFrom( m_CraftItem.ItemType );
|
||||
CraftRes craftResource = m_CraftItem.Resources.GetAt(i);
|
||||
|
||||
for ( int i = 0; i < m_CraftItem.Resources.Count - (cropScroll ? 1 : 0) && i < 4; i++ )
|
||||
{
|
||||
Type type;
|
||||
string nameString;
|
||||
int nameNumber;
|
||||
type = craftResource.ItemType;
|
||||
nameString = craftResource.NameString;
|
||||
nameNumber = craftResource.NameNumber;
|
||||
|
||||
CraftRes craftResource = m_CraftItem.Resources.GetAt( i );
|
||||
// Resource Mutation
|
||||
if (type == res.ResType && resIndex > -1)
|
||||
{
|
||||
CraftSubRes subResource = res.GetAt(resIndex);
|
||||
|
||||
type = craftResource.ItemType;
|
||||
nameString = craftResource.NameString;
|
||||
nameNumber = craftResource.NameNumber;
|
||||
type = subResource.ItemType;
|
||||
|
||||
// Resource Mutation
|
||||
if ( type == res.ResType && resIndex > -1 )
|
||||
{
|
||||
CraftSubRes subResource = res.GetAt( resIndex );
|
||||
nameString = subResource.NameString;
|
||||
nameNumber = subResource.GenericNameNumber;
|
||||
|
||||
type = subResource.ItemType;
|
||||
if (nameNumber <= 0)
|
||||
nameNumber = subResource.NameNumber;
|
||||
}
|
||||
// ******************
|
||||
|
||||
nameString = subResource.NameString;
|
||||
nameNumber = subResource.GenericNameNumber;
|
||||
if (!retainedColor && m_CraftItem.RetainsColorFrom(m_CraftSystem, type))
|
||||
{
|
||||
retainedColor = true;
|
||||
AddHtmlLocalized(170, 302 + m_OtherCount++ * 20, 310, 18, 1044152, LabelColor, false,
|
||||
false); // * The item retains the color of this material
|
||||
AddLabel(500, 219 + i * 20, LabelHue, "*");
|
||||
}
|
||||
|
||||
if ( nameNumber <= 0 )
|
||||
nameNumber = subResource.NameNumber;
|
||||
}
|
||||
// ******************
|
||||
if (nameNumber > 0)
|
||||
AddHtmlLocalized(170, 219 + i * 20, 310, 18, nameNumber, LabelColor, false, false);
|
||||
else
|
||||
AddLabel(170, 219 + i * 20, LabelHue, nameString);
|
||||
|
||||
if ( !retainedColor && m_CraftItem.RetainsColorFrom( m_CraftSystem, type ) )
|
||||
{
|
||||
retainedColor = true;
|
||||
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1044152, LabelColor, false, false ); // * The item retains the color of this material
|
||||
AddLabel( 500, 219 + (i * 20), LabelHue, "*" );
|
||||
}
|
||||
AddLabel(430, 219 + i * 20, LabelHue, craftResource.Amount.ToString());
|
||||
}
|
||||
|
||||
if ( nameNumber > 0 )
|
||||
AddHtmlLocalized( 170, 219 + (i * 20), 310, 18, nameNumber, LabelColor, false, false );
|
||||
else
|
||||
AddLabel( 170, 219 + (i * 20), LabelHue, nameString );
|
||||
if (m_CraftItem.NameNumber == 1041267) // runebook
|
||||
{
|
||||
AddHtmlLocalized(170, 219 + m_CraftItem.Resources.Count * 20, 310, 18, 1044447, LabelColor, false, false);
|
||||
AddLabel(430, 219 + m_CraftItem.Resources.Count * 20, LabelHue, "1");
|
||||
}
|
||||
|
||||
AddLabel( 430, 219 + (i * 20), LabelHue, craftResource.Amount.ToString() );
|
||||
}
|
||||
if (cropScroll)
|
||||
AddHtmlLocalized(170, 302 + m_OtherCount++ * 20, 360, 18, 1044379, LabelColor, false,
|
||||
false); // Inscribing scrolls also requires a blank scroll and mana.
|
||||
}
|
||||
|
||||
if ( m_CraftItem.NameNumber == 1041267 ) // runebook
|
||||
{
|
||||
AddHtmlLocalized( 170, 219 + (m_CraftItem.Resources.Count * 20), 310, 18, 1044447, LabelColor, false, false );
|
||||
AddLabel( 430, 219 + (m_CraftItem.Resources.Count * 20), LabelHue, "1" );
|
||||
}
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
// Back Button
|
||||
if (info.ButtonID == 0)
|
||||
{
|
||||
CraftGump craftGump = new CraftGump(m_From, m_CraftSystem, m_Tool, null);
|
||||
m_From.SendGump(craftGump);
|
||||
}
|
||||
else // Make Button
|
||||
{
|
||||
int num = m_CraftSystem.CanCraft(m_From, m_Tool, m_CraftItem.ItemType);
|
||||
|
||||
if ( cropScroll )
|
||||
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 360, 18, 1044379, LabelColor, false, false ); // Inscribing scrolls also requires a blank scroll and mana.
|
||||
}
|
||||
if (num > 0)
|
||||
{
|
||||
m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, num));
|
||||
}
|
||||
else
|
||||
{
|
||||
Type type = null;
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
// Back Button
|
||||
if ( info.ButtonID == 0 )
|
||||
{
|
||||
CraftGump craftGump = new CraftGump( m_From, m_CraftSystem, m_Tool, null );
|
||||
m_From.SendGump( craftGump );
|
||||
}
|
||||
else // Make Button
|
||||
{
|
||||
int num = m_CraftSystem.CanCraft( m_From, m_Tool, m_CraftItem.ItemType );
|
||||
CraftContext context = m_CraftSystem.GetContext(m_From);
|
||||
|
||||
if ( num > 0 )
|
||||
{
|
||||
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, num ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
Type type = null;
|
||||
if (context != null)
|
||||
{
|
||||
CraftSubResCol res = m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes;
|
||||
int resIndex = m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex;
|
||||
|
||||
CraftContext context = m_CraftSystem.GetContext( m_From );
|
||||
if (resIndex > -1)
|
||||
type = res.GetAt(resIndex).ItemType;
|
||||
}
|
||||
|
||||
if ( context != null )
|
||||
{
|
||||
CraftSubResCol res = ( m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
|
||||
int resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
|
||||
|
||||
if ( resIndex > -1 )
|
||||
type = res.GetAt( resIndex ).ItemType;
|
||||
}
|
||||
|
||||
m_CraftSystem.CreateItem( m_From, m_CraftItem.ItemType, type, m_Tool, m_CraftItem );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_CraftSystem.CreateItem(m_From, m_CraftItem.ItemType, type, m_Tool, m_CraftItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,58 +1,53 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftItemCol : System.Collections.CollectionBase
|
||||
{
|
||||
public CraftItemCol()
|
||||
{
|
||||
}
|
||||
public class CraftItemCol : CollectionBase
|
||||
{
|
||||
public int Add(CraftItem craftItem)
|
||||
{
|
||||
return List.Add(craftItem);
|
||||
}
|
||||
|
||||
public int Add( CraftItem craftItem )
|
||||
{
|
||||
return List.Add( craftItem );
|
||||
}
|
||||
public void Remove(int index)
|
||||
{
|
||||
if (index > Count - 1 || index < 0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove( int index )
|
||||
{
|
||||
if ( index > Count - 1 || index < 0 )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt( index );
|
||||
}
|
||||
}
|
||||
public CraftItem GetAt(int index)
|
||||
{
|
||||
return (CraftItem)List[index];
|
||||
}
|
||||
|
||||
public CraftItem GetAt( int index )
|
||||
{
|
||||
return ( CraftItem ) List[index];
|
||||
}
|
||||
public CraftItem SearchForSubclass(Type type)
|
||||
{
|
||||
for (int i = 0; i < List.Count; i++)
|
||||
{
|
||||
CraftItem craftItem = (CraftItem)List[i];
|
||||
|
||||
public CraftItem SearchForSubclass( Type type )
|
||||
{
|
||||
for ( int i = 0; i < List.Count; i++ )
|
||||
{
|
||||
CraftItem craftItem = ( CraftItem )List[i];
|
||||
if (craftItem.ItemType == type || type.IsSubclassOf(craftItem.ItemType))
|
||||
return craftItem;
|
||||
}
|
||||
|
||||
if ( craftItem.ItemType == type || type.IsSubclassOf( craftItem.ItemType ) )
|
||||
return craftItem;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public CraftItem SearchFor(Type type)
|
||||
{
|
||||
for (int i = 0; i < List.Count; i++)
|
||||
{
|
||||
CraftItem craftItem = (CraftItem)List[i];
|
||||
if (craftItem.ItemType == type) return craftItem;
|
||||
}
|
||||
|
||||
public CraftItem SearchFor( Type type )
|
||||
{
|
||||
for ( int i = 0; i < List.Count; i++ )
|
||||
{
|
||||
CraftItem craftItem = ( CraftItem )List[i];
|
||||
if ( craftItem.ItemType == type )
|
||||
{
|
||||
return craftItem;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,14 +2,14 @@ using System;
|
|||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
[AttributeUsage( AttributeTargets.Class )]
|
||||
public class CraftItemIDAttribute : Attribute
|
||||
{
|
||||
public int ItemID { get; }
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class CraftItemIDAttribute : Attribute
|
||||
{
|
||||
public CraftItemIDAttribute(int itemID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
}
|
||||
|
||||
public CraftItemIDAttribute( int itemID )
|
||||
{
|
||||
ItemID = itemID;
|
||||
}
|
||||
}
|
||||
public int ItemID{ get; }
|
||||
}
|
||||
}
|
||||
|
|
@ -2,43 +2,43 @@ using System;
|
|||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftRes
|
||||
{
|
||||
public CraftRes( Type type, int amount )
|
||||
{
|
||||
ItemType = type;
|
||||
Amount = amount;
|
||||
}
|
||||
public class CraftRes
|
||||
{
|
||||
public CraftRes(Type type, int amount)
|
||||
{
|
||||
ItemType = type;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public CraftRes( Type type, TextDefinition name, int amount, TextDefinition message ): this ( type, amount )
|
||||
{
|
||||
NameNumber = name;
|
||||
MessageNumber = message;
|
||||
public CraftRes(Type type, TextDefinition name, int amount, TextDefinition message) : this(type, amount)
|
||||
{
|
||||
NameNumber = name;
|
||||
MessageNumber = message;
|
||||
|
||||
NameString = name;
|
||||
MessageString = message;
|
||||
}
|
||||
NameString = name;
|
||||
MessageString = message;
|
||||
}
|
||||
|
||||
public void SendMessage( Mobile from )
|
||||
{
|
||||
if ( MessageNumber > 0 )
|
||||
from.SendLocalizedMessage( MessageNumber );
|
||||
else if ( !string.IsNullOrEmpty( MessageString ) )
|
||||
from.SendMessage( MessageString );
|
||||
else
|
||||
from.SendLocalizedMessage( 502925 ); // You don't have the resources required to make that item.
|
||||
}
|
||||
public Type ItemType{ get; }
|
||||
|
||||
public Type ItemType { get; }
|
||||
public string MessageString{ get; }
|
||||
|
||||
public string MessageString { get; }
|
||||
public int MessageNumber{ get; }
|
||||
|
||||
public int MessageNumber { get; }
|
||||
public string NameString{ get; }
|
||||
|
||||
public string NameString { get; }
|
||||
public int NameNumber{ get; }
|
||||
|
||||
public int NameNumber { get; }
|
||||
public int Amount{ get; }
|
||||
|
||||
public int Amount { get; }
|
||||
}
|
||||
}
|
||||
public void SendMessage(Mobile from)
|
||||
{
|
||||
if (MessageNumber > 0)
|
||||
from.SendLocalizedMessage(MessageNumber);
|
||||
else if (!string.IsNullOrEmpty(MessageString))
|
||||
from.SendMessage(MessageString);
|
||||
else
|
||||
from.SendLocalizedMessage(502925); // You don't have the resources required to make that item.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +1,28 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftResCol : System.Collections.CollectionBase
|
||||
{
|
||||
public CraftResCol()
|
||||
{
|
||||
}
|
||||
public class CraftResCol : CollectionBase
|
||||
{
|
||||
public void Add(CraftRes craftRes)
|
||||
{
|
||||
List.Add(craftRes);
|
||||
}
|
||||
|
||||
public void Add( CraftRes craftRes )
|
||||
{
|
||||
List.Add( craftRes );
|
||||
}
|
||||
public void Remove(int index)
|
||||
{
|
||||
if (index > Count - 1 || index < 0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove( int index )
|
||||
{
|
||||
if ( index > Count - 1 || index < 0 )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt( index );
|
||||
}
|
||||
}
|
||||
|
||||
public CraftRes GetAt( int index )
|
||||
{
|
||||
return ( CraftRes ) List[index];
|
||||
}
|
||||
}
|
||||
public CraftRes GetAt(int index)
|
||||
{
|
||||
return (CraftRes)List[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +1,18 @@
|
|||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftSkill
|
||||
{
|
||||
public CraftSkill( SkillName skillToMake, double minSkill, double maxSkill )
|
||||
{
|
||||
SkillToMake = skillToMake;
|
||||
MinSkill = minSkill;
|
||||
MaxSkill = maxSkill;
|
||||
}
|
||||
public class CraftSkill
|
||||
{
|
||||
public CraftSkill(SkillName skillToMake, double minSkill, double maxSkill)
|
||||
{
|
||||
SkillToMake = skillToMake;
|
||||
MinSkill = minSkill;
|
||||
MaxSkill = maxSkill;
|
||||
}
|
||||
|
||||
public SkillName SkillToMake { get; }
|
||||
public SkillName SkillToMake{ get; }
|
||||
|
||||
public double MinSkill { get; }
|
||||
public double MinSkill{ get; }
|
||||
|
||||
public double MaxSkill { get; }
|
||||
}
|
||||
public double MaxSkill{ get; }
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +1,28 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftSkillCol : System.Collections.CollectionBase
|
||||
{
|
||||
public CraftSkillCol()
|
||||
{
|
||||
}
|
||||
public class CraftSkillCol : CollectionBase
|
||||
{
|
||||
public void Add(CraftSkill craftSkill)
|
||||
{
|
||||
List.Add(craftSkill);
|
||||
}
|
||||
|
||||
public void Add( CraftSkill craftSkill )
|
||||
{
|
||||
List.Add( craftSkill );
|
||||
}
|
||||
public void Remove(int index)
|
||||
{
|
||||
if (index > Count - 1 || index < 0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove( int index )
|
||||
{
|
||||
if ( index > Count - 1 || index < 0 )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt( index );
|
||||
}
|
||||
}
|
||||
|
||||
public CraftSkill GetAt( int index )
|
||||
{
|
||||
return ( CraftSkill ) List[index];
|
||||
}
|
||||
}
|
||||
public CraftSkill GetAt(int index)
|
||||
{
|
||||
return (CraftSkill)List[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,32 +2,33 @@ using System;
|
|||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftSubRes
|
||||
{
|
||||
public CraftSubRes( Type type, TextDefinition name, double reqSkill, object message ) : this( type, name, reqSkill, 0, message )
|
||||
{
|
||||
}
|
||||
public class CraftSubRes
|
||||
{
|
||||
public CraftSubRes(Type type, TextDefinition name, double reqSkill, object message) : this(type, name, reqSkill, 0,
|
||||
message)
|
||||
{
|
||||
}
|
||||
|
||||
public CraftSubRes( Type type, TextDefinition name, double reqSkill, int genericNameNumber, object message )
|
||||
{
|
||||
ItemType = type;
|
||||
NameNumber = name;
|
||||
NameString = name;
|
||||
RequiredSkill = reqSkill;
|
||||
GenericNameNumber = genericNameNumber;
|
||||
Message = message;
|
||||
}
|
||||
public CraftSubRes(Type type, TextDefinition name, double reqSkill, int genericNameNumber, object message)
|
||||
{
|
||||
ItemType = type;
|
||||
NameNumber = name;
|
||||
NameString = name;
|
||||
RequiredSkill = reqSkill;
|
||||
GenericNameNumber = genericNameNumber;
|
||||
Message = message;
|
||||
}
|
||||
|
||||
public Type ItemType { get; }
|
||||
public Type ItemType{ get; }
|
||||
|
||||
public string NameString { get; }
|
||||
public string NameString{ get; }
|
||||
|
||||
public int NameNumber { get; }
|
||||
public int NameNumber{ get; }
|
||||
|
||||
public int GenericNameNumber { get; }
|
||||
public int GenericNameNumber{ get; }
|
||||
|
||||
public object Message { get; }
|
||||
public object Message{ get; }
|
||||
|
||||
public double RequiredSkill { get; }
|
||||
}
|
||||
public double RequiredSkill{ get; }
|
||||
}
|
||||
}
|
||||
|
|
@ -1,54 +1,53 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class CraftSubResCol : System.Collections.CollectionBase
|
||||
{
|
||||
public bool Init { get; set; }
|
||||
public class CraftSubResCol : CollectionBase
|
||||
{
|
||||
public CraftSubResCol()
|
||||
{
|
||||
Init = false;
|
||||
}
|
||||
|
||||
public Type ResType { get; set; }
|
||||
public bool Init{ get; set; }
|
||||
|
||||
public string NameString { get; set; }
|
||||
public Type ResType{ get; set; }
|
||||
|
||||
public int NameNumber { get; set; }
|
||||
public string NameString{ get; set; }
|
||||
|
||||
public CraftSubResCol()
|
||||
{
|
||||
Init = false;
|
||||
}
|
||||
public int NameNumber{ get; set; }
|
||||
|
||||
public void Add( CraftSubRes craftSubRes )
|
||||
{
|
||||
List.Add( craftSubRes );
|
||||
}
|
||||
public void Add(CraftSubRes craftSubRes)
|
||||
{
|
||||
List.Add(craftSubRes);
|
||||
}
|
||||
|
||||
public void Remove( int index )
|
||||
{
|
||||
if ( index > Count - 1 || index < 0 )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt( index );
|
||||
}
|
||||
}
|
||||
public void Remove(int index)
|
||||
{
|
||||
if (index > Count - 1 || index < 0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
List.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public CraftSubRes GetAt( int index )
|
||||
{
|
||||
return ( CraftSubRes ) List[index];
|
||||
}
|
||||
public CraftSubRes GetAt(int index)
|
||||
{
|
||||
return (CraftSubRes)List[index];
|
||||
}
|
||||
|
||||
public CraftSubRes SearchFor( Type type )
|
||||
{
|
||||
for ( int i = 0; i < List.Count; i++ )
|
||||
{
|
||||
CraftSubRes craftSubRes = ( CraftSubRes )List[i];
|
||||
if ( craftSubRes.ItemType == type )
|
||||
{
|
||||
return craftSubRes;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public CraftSubRes SearchFor(Type type)
|
||||
{
|
||||
for (int i = 0; i < List.Count; i++)
|
||||
{
|
||||
CraftSubRes craftSubRes = (CraftSubRes)List[i];
|
||||
if (craftSubRes.ItemType == type) return craftSubRes;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,360 +4,359 @@ using Server.Items;
|
|||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public enum CraftECA
|
||||
{
|
||||
ChanceMinusSixty,
|
||||
FiftyPercentChanceMinusTenPercent,
|
||||
ChanceMinusSixtyToFourtyFive
|
||||
}
|
||||
public enum CraftECA
|
||||
{
|
||||
ChanceMinusSixty,
|
||||
FiftyPercentChanceMinusTenPercent,
|
||||
ChanceMinusSixtyToFourtyFive
|
||||
}
|
||||
|
||||
public abstract class CraftSystem
|
||||
{
|
||||
private List<int> m_Recipes;
|
||||
private List<int> m_RareRecipes;
|
||||
public abstract class CraftSystem
|
||||
{
|
||||
private Dictionary<Mobile, CraftContext> m_ContextTable = new Dictionary<Mobile, CraftContext>();
|
||||
private List<int> m_RareRecipes;
|
||||
private List<int> m_Recipes;
|
||||
|
||||
public int MinCraftEffect { get; }
|
||||
public CraftSystem(int minCraftEffect, int maxCraftEffect, double delay)
|
||||
{
|
||||
MinCraftEffect = minCraftEffect;
|
||||
MaxCraftEffect = maxCraftEffect;
|
||||
Delay = delay;
|
||||
|
||||
public int MaxCraftEffect { get; }
|
||||
CraftItems = new CraftItemCol();
|
||||
CraftGroups = new CraftGroupCol();
|
||||
CraftSubRes = new CraftSubResCol();
|
||||
CraftSubRes2 = new CraftSubResCol();
|
||||
|
||||
public double Delay { get; }
|
||||
m_Recipes = new List<int>();
|
||||
m_RareRecipes = new List<int>();
|
||||
|
||||
public CraftItemCol CraftItems { get; }
|
||||
InitCraftList();
|
||||
}
|
||||
|
||||
public CraftGroupCol CraftGroups { get; }
|
||||
public int MinCraftEffect{ get; }
|
||||
|
||||
public CraftSubResCol CraftSubRes { get; }
|
||||
public int MaxCraftEffect{ get; }
|
||||
|
||||
public CraftSubResCol CraftSubRes2 { get; }
|
||||
public double Delay{ get; }
|
||||
|
||||
public abstract SkillName MainSkill{ get; }
|
||||
public CraftItemCol CraftItems{ get; }
|
||||
|
||||
public virtual int GumpTitleNumber => 0;
|
||||
public virtual string GumpTitleString => "";
|
||||
public CraftGroupCol CraftGroups{ get; }
|
||||
|
||||
public virtual CraftECA ECA => CraftECA.ChanceMinusSixty;
|
||||
public CraftSubResCol CraftSubRes{ get; }
|
||||
|
||||
private Dictionary<Mobile, CraftContext> m_ContextTable = new Dictionary<Mobile, CraftContext>();
|
||||
public CraftSubResCol CraftSubRes2{ get; }
|
||||
|
||||
public abstract double GetChanceAtMin( CraftItem item );
|
||||
public abstract SkillName MainSkill{ get; }
|
||||
|
||||
public virtual bool RetainsColorFrom( CraftItem item, Type type )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public virtual int GumpTitleNumber => 0;
|
||||
public virtual string GumpTitleString => "";
|
||||
|
||||
public CraftContext GetContext( Mobile m )
|
||||
{
|
||||
if ( m == null )
|
||||
return null;
|
||||
public virtual CraftECA ECA => CraftECA.ChanceMinusSixty;
|
||||
|
||||
if ( m.Deleted )
|
||||
{
|
||||
m_ContextTable.Remove( m );
|
||||
return null;
|
||||
}
|
||||
public bool Resmelt{ get; set; }
|
||||
|
||||
m_ContextTable.TryGetValue( m, out CraftContext c );
|
||||
public bool Repair{ get; set; }
|
||||
|
||||
if ( c == null )
|
||||
m_ContextTable[m] = c = new CraftContext();
|
||||
public bool MarkOption{ get; set; }
|
||||
|
||||
return c;
|
||||
}
|
||||
public bool CanEnhance{ get; set; }
|
||||
|
||||
public void OnMade( Mobile m, CraftItem item )
|
||||
{
|
||||
CraftContext c = GetContext( m );
|
||||
public abstract double GetChanceAtMin(CraftItem item);
|
||||
|
||||
c?.OnMade( item );
|
||||
}
|
||||
public virtual bool RetainsColorFrom(CraftItem item, Type type)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Resmelt { get; set; }
|
||||
public CraftContext GetContext(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return null;
|
||||
|
||||
public bool Repair { get; set; }
|
||||
if (m.Deleted)
|
||||
{
|
||||
m_ContextTable.Remove(m);
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool MarkOption { get; set; }
|
||||
m_ContextTable.TryGetValue(m, out CraftContext c);
|
||||
|
||||
public bool CanEnhance { get; set; }
|
||||
if (c == null)
|
||||
m_ContextTable[m] = c = new CraftContext();
|
||||
|
||||
public CraftSystem( int minCraftEffect, int maxCraftEffect, double delay )
|
||||
{
|
||||
MinCraftEffect = minCraftEffect;
|
||||
MaxCraftEffect = maxCraftEffect;
|
||||
Delay = delay;
|
||||
return c;
|
||||
}
|
||||
|
||||
CraftItems = new CraftItemCol();
|
||||
CraftGroups = new CraftGroupCol();
|
||||
CraftSubRes = new CraftSubResCol();
|
||||
CraftSubRes2 = new CraftSubResCol();
|
||||
public void OnMade(Mobile m, CraftItem item)
|
||||
{
|
||||
CraftContext c = GetContext(m);
|
||||
|
||||
m_Recipes = new List<int>();
|
||||
m_RareRecipes = new List<int>();
|
||||
c?.OnMade(item);
|
||||
}
|
||||
|
||||
InitCraftList();
|
||||
}
|
||||
public virtual bool ConsumeOnFailure(Mobile from, Type resourceType, CraftItem craftItem)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool ConsumeOnFailure( Mobile from, Type resourceType, CraftItem craftItem )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public void CreateItem(Mobile from, Type type, Type typeRes, BaseTool tool, CraftItem realCraftItem)
|
||||
{
|
||||
// Verify if the type is in the list of the craftable item
|
||||
CraftItem craftItem = CraftItems.SearchFor(type);
|
||||
if (craftItem != null) realCraftItem.Craft(from, this, typeRes, tool);
|
||||
}
|
||||
|
||||
public void CreateItem( Mobile from, Type type, Type typeRes, BaseTool tool, CraftItem realCraftItem )
|
||||
{
|
||||
// Verify if the type is in the list of the craftable item
|
||||
CraftItem craftItem = CraftItems.SearchFor( type );
|
||||
if ( craftItem != null )
|
||||
{
|
||||
// The item is in the list, try to create it
|
||||
// Test code: items like sextant parts can be crafted either directly from ingots, or from different parts
|
||||
realCraftItem.Craft( from, this, typeRes, tool );
|
||||
//craftItem.Craft( from, this, typeRes, tool );
|
||||
}
|
||||
}
|
||||
public int RandomRecipe()
|
||||
{
|
||||
if (m_Recipes.Count == 0)
|
||||
return -1;
|
||||
|
||||
public int RandomRecipe()
|
||||
{
|
||||
if ( m_Recipes.Count == 0 )
|
||||
return -1;
|
||||
return m_Recipes[Utility.Random(m_Recipes.Count)];
|
||||
}
|
||||
|
||||
return m_Recipes[Utility.Random( m_Recipes.Count )];
|
||||
}
|
||||
|
||||
public int RandomRareRecipe()
|
||||
{
|
||||
if ( m_RareRecipes.Count == 0 )
|
||||
return -1;
|
||||
|
||||
return m_RareRecipes[Utility.Random( m_RareRecipes.Count )];
|
||||
}
|
||||
|
||||
|
||||
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount )
|
||||
{
|
||||
return AddCraft( typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, "" );
|
||||
}
|
||||
|
||||
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message )
|
||||
{
|
||||
return AddCraft( typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, message );
|
||||
}
|
||||
|
||||
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount )
|
||||
{
|
||||
return AddCraft( typeItem, group, name, skillToMake, minSkill, maxSkill, typeRes, nameRes, amount, "" );
|
||||
}
|
||||
|
||||
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message )
|
||||
{
|
||||
CraftItem craftItem = new CraftItem( typeItem, group, name );
|
||||
craftItem.AddRes( typeRes, nameRes, amount, message );
|
||||
craftItem.AddSkill( skillToMake, minSkill, maxSkill );
|
||||
|
||||
DoGroup( group, craftItem );
|
||||
return CraftItems.Add( craftItem );
|
||||
}
|
||||
|
||||
|
||||
private void DoGroup( TextDefinition groupName, CraftItem craftItem )
|
||||
{
|
||||
int index = CraftGroups.SearchFor( groupName );
|
||||
|
||||
if ( index == -1)
|
||||
{
|
||||
CraftGroup craftGroup = new CraftGroup( groupName );
|
||||
craftGroup.AddCraftItem( craftItem );
|
||||
CraftGroups.Add( craftGroup );
|
||||
}
|
||||
else
|
||||
{
|
||||
CraftGroups.GetAt( index ).AddCraftItem( craftItem );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetItemHue( int index, int hue )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.ItemHue = hue;
|
||||
}
|
||||
|
||||
public void SetManaReq( int index, int mana )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.Mana = mana;
|
||||
}
|
||||
|
||||
public void SetStamReq( int index, int stam )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.Stam = stam;
|
||||
}
|
||||
|
||||
public void SetHitsReq( int index, int hits )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.Hits = hits;
|
||||
}
|
||||
|
||||
public void SetUseAllRes( int index, bool useAll )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.UseAllRes = useAll;
|
||||
}
|
||||
|
||||
public void SetNeedHeat( int index, bool needHeat )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.NeedHeat = needHeat;
|
||||
}
|
||||
|
||||
public void SetNeedOven( int index, bool needOven )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.NeedOven = needOven;
|
||||
}
|
||||
|
||||
public void SetBeverageType( int index, BeverageType requiredBeverage )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.RequiredBeverage = requiredBeverage;
|
||||
}
|
||||
|
||||
public void SetNeedMill( int index, bool needMill )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.NeedMill = needMill;
|
||||
}
|
||||
|
||||
public void SetNeededExpansion( int index, Expansion expansion )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.RequiredExpansion = expansion;
|
||||
}
|
||||
|
||||
public void AddRes( int index, Type type, TextDefinition name, int amount )
|
||||
{
|
||||
AddRes( index, type, name, amount, "" );
|
||||
}
|
||||
|
||||
public void AddRes( int index, Type type, TextDefinition name, int amount, TextDefinition message )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.AddRes( type, name, amount, message );
|
||||
}
|
||||
|
||||
public void AddSkill( int index, SkillName skillToMake, double minSkill, double maxSkill )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.AddSkill(skillToMake, minSkill, maxSkill);
|
||||
}
|
||||
|
||||
public void SetUseSubRes2( int index, bool val )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.UseSubRes2 = val;
|
||||
}
|
||||
|
||||
private void AddRecipeBase( int index, int id )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.AddRecipe( id, this );
|
||||
}
|
||||
|
||||
public void AddRecipe( int index, int id )
|
||||
{
|
||||
AddRecipeBase( index, id );
|
||||
m_Recipes.Add( id );
|
||||
}
|
||||
|
||||
public void AddRareRecipe( int index, int id )
|
||||
{
|
||||
AddRecipeBase( index, id );
|
||||
m_RareRecipes.Add( id );
|
||||
}
|
||||
|
||||
public void AddQuestRecipe( int index, int id )
|
||||
{
|
||||
AddRecipeBase( index, id );
|
||||
}
|
||||
|
||||
public void ForceNonExceptional( int index )
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt( index );
|
||||
craftItem.ForceNonExceptional = true;
|
||||
}
|
||||
|
||||
|
||||
public void SetSubRes( Type type, string name )
|
||||
{
|
||||
CraftSubRes.ResType = type;
|
||||
CraftSubRes.NameString = name;
|
||||
CraftSubRes.Init = true;
|
||||
}
|
||||
|
||||
public void SetSubRes( Type type, int name )
|
||||
{
|
||||
CraftSubRes.ResType = type;
|
||||
CraftSubRes.NameNumber = name;
|
||||
CraftSubRes.Init = true;
|
||||
}
|
||||
|
||||
public void AddSubRes( Type type, int name, double reqSkill, object message )
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
|
||||
CraftSubRes.Add( craftSubRes );
|
||||
}
|
||||
|
||||
public void AddSubRes( Type type, int name, double reqSkill, int genericName, object message )
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, genericName, message );
|
||||
CraftSubRes.Add( craftSubRes );
|
||||
}
|
||||
|
||||
public void AddSubRes( Type type, string name, double reqSkill, object message )
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
|
||||
CraftSubRes.Add( craftSubRes );
|
||||
}
|
||||
|
||||
|
||||
public void SetSubRes2( Type type, string name )
|
||||
{
|
||||
CraftSubRes2.ResType = type;
|
||||
CraftSubRes2.NameString = name;
|
||||
CraftSubRes2.Init = true;
|
||||
}
|
||||
|
||||
public void SetSubRes2( Type type, int name )
|
||||
{
|
||||
CraftSubRes2.ResType = type;
|
||||
CraftSubRes2.NameNumber = name;
|
||||
CraftSubRes2.Init = true;
|
||||
}
|
||||
|
||||
public void AddSubRes2( Type type, int name, double reqSkill, object message )
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
|
||||
CraftSubRes2.Add( craftSubRes );
|
||||
}
|
||||
|
||||
public void AddSubRes2( Type type, int name, double reqSkill, int genericName, object message )
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, genericName, message );
|
||||
CraftSubRes2.Add( craftSubRes );
|
||||
}
|
||||
|
||||
public void AddSubRes2( Type type, string name, double reqSkill, object message )
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
|
||||
CraftSubRes2.Add( craftSubRes );
|
||||
}
|
||||
|
||||
public abstract void InitCraftList();
|
||||
|
||||
public abstract void PlayCraftEffect( Mobile from );
|
||||
public abstract int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item );
|
||||
|
||||
public abstract int CanCraft( Mobile from, BaseTool tool, Type itemType );
|
||||
}
|
||||
}
|
||||
public int RandomRareRecipe()
|
||||
{
|
||||
if (m_RareRecipes.Count == 0)
|
||||
return -1;
|
||||
|
||||
return m_RareRecipes[Utility.Random(m_RareRecipes.Count)];
|
||||
}
|
||||
|
||||
|
||||
public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill,
|
||||
Type typeRes, TextDefinition nameRes, int amount)
|
||||
{
|
||||
return AddCraft(typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, "");
|
||||
}
|
||||
|
||||
public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill,
|
||||
Type typeRes, TextDefinition nameRes, int amount, TextDefinition message)
|
||||
{
|
||||
return AddCraft(typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, message);
|
||||
}
|
||||
|
||||
public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill,
|
||||
double maxSkill, Type typeRes, TextDefinition nameRes, int amount)
|
||||
{
|
||||
return AddCraft(typeItem, group, name, skillToMake, minSkill, maxSkill, typeRes, nameRes, amount, "");
|
||||
}
|
||||
|
||||
public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill,
|
||||
double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message)
|
||||
{
|
||||
CraftItem craftItem = new CraftItem(typeItem, group, name);
|
||||
craftItem.AddRes(typeRes, nameRes, amount, message);
|
||||
craftItem.AddSkill(skillToMake, minSkill, maxSkill);
|
||||
|
||||
DoGroup(group, craftItem);
|
||||
return CraftItems.Add(craftItem);
|
||||
}
|
||||
|
||||
|
||||
private void DoGroup(TextDefinition groupName, CraftItem craftItem)
|
||||
{
|
||||
int index = CraftGroups.SearchFor(groupName);
|
||||
|
||||
if (index == -1)
|
||||
{
|
||||
CraftGroup craftGroup = new CraftGroup(groupName);
|
||||
craftGroup.AddCraftItem(craftItem);
|
||||
CraftGroups.Add(craftGroup);
|
||||
}
|
||||
else
|
||||
{
|
||||
CraftGroups.GetAt(index).AddCraftItem(craftItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetItemHue(int index, int hue)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.ItemHue = hue;
|
||||
}
|
||||
|
||||
public void SetManaReq(int index, int mana)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.Mana = mana;
|
||||
}
|
||||
|
||||
public void SetStamReq(int index, int stam)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.Stam = stam;
|
||||
}
|
||||
|
||||
public void SetHitsReq(int index, int hits)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.Hits = hits;
|
||||
}
|
||||
|
||||
public void SetUseAllRes(int index, bool useAll)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.UseAllRes = useAll;
|
||||
}
|
||||
|
||||
public void SetNeedHeat(int index, bool needHeat)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.NeedHeat = needHeat;
|
||||
}
|
||||
|
||||
public void SetNeedOven(int index, bool needOven)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.NeedOven = needOven;
|
||||
}
|
||||
|
||||
public void SetBeverageType(int index, BeverageType requiredBeverage)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.RequiredBeverage = requiredBeverage;
|
||||
}
|
||||
|
||||
public void SetNeedMill(int index, bool needMill)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.NeedMill = needMill;
|
||||
}
|
||||
|
||||
public void SetNeededExpansion(int index, Expansion expansion)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.RequiredExpansion = expansion;
|
||||
}
|
||||
|
||||
public void AddRes(int index, Type type, TextDefinition name, int amount)
|
||||
{
|
||||
AddRes(index, type, name, amount, "");
|
||||
}
|
||||
|
||||
public void AddRes(int index, Type type, TextDefinition name, int amount, TextDefinition message)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.AddRes(type, name, amount, message);
|
||||
}
|
||||
|
||||
public void AddSkill(int index, SkillName skillToMake, double minSkill, double maxSkill)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.AddSkill(skillToMake, minSkill, maxSkill);
|
||||
}
|
||||
|
||||
public void SetUseSubRes2(int index, bool val)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.UseSubRes2 = val;
|
||||
}
|
||||
|
||||
private void AddRecipeBase(int index, int id)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.AddRecipe(id, this);
|
||||
}
|
||||
|
||||
public void AddRecipe(int index, int id)
|
||||
{
|
||||
AddRecipeBase(index, id);
|
||||
m_Recipes.Add(id);
|
||||
}
|
||||
|
||||
public void AddRareRecipe(int index, int id)
|
||||
{
|
||||
AddRecipeBase(index, id);
|
||||
m_RareRecipes.Add(id);
|
||||
}
|
||||
|
||||
public void AddQuestRecipe(int index, int id)
|
||||
{
|
||||
AddRecipeBase(index, id);
|
||||
}
|
||||
|
||||
public void ForceNonExceptional(int index)
|
||||
{
|
||||
CraftItem craftItem = CraftItems.GetAt(index);
|
||||
craftItem.ForceNonExceptional = true;
|
||||
}
|
||||
|
||||
|
||||
public void SetSubRes(Type type, string name)
|
||||
{
|
||||
CraftSubRes.ResType = type;
|
||||
CraftSubRes.NameString = name;
|
||||
CraftSubRes.Init = true;
|
||||
}
|
||||
|
||||
public void SetSubRes(Type type, int name)
|
||||
{
|
||||
CraftSubRes.ResType = type;
|
||||
CraftSubRes.NameNumber = name;
|
||||
CraftSubRes.Init = true;
|
||||
}
|
||||
|
||||
public void AddSubRes(Type type, int name, double reqSkill, object message)
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes(type, name, reqSkill, message);
|
||||
CraftSubRes.Add(craftSubRes);
|
||||
}
|
||||
|
||||
public void AddSubRes(Type type, int name, double reqSkill, int genericName, object message)
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes(type, name, reqSkill, genericName, message);
|
||||
CraftSubRes.Add(craftSubRes);
|
||||
}
|
||||
|
||||
public void AddSubRes(Type type, string name, double reqSkill, object message)
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes(type, name, reqSkill, message);
|
||||
CraftSubRes.Add(craftSubRes);
|
||||
}
|
||||
|
||||
|
||||
public void SetSubRes2(Type type, string name)
|
||||
{
|
||||
CraftSubRes2.ResType = type;
|
||||
CraftSubRes2.NameString = name;
|
||||
CraftSubRes2.Init = true;
|
||||
}
|
||||
|
||||
public void SetSubRes2(Type type, int name)
|
||||
{
|
||||
CraftSubRes2.ResType = type;
|
||||
CraftSubRes2.NameNumber = name;
|
||||
CraftSubRes2.Init = true;
|
||||
}
|
||||
|
||||
public void AddSubRes2(Type type, int name, double reqSkill, object message)
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes(type, name, reqSkill, message);
|
||||
CraftSubRes2.Add(craftSubRes);
|
||||
}
|
||||
|
||||
public void AddSubRes2(Type type, int name, double reqSkill, int genericName, object message)
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes(type, name, reqSkill, genericName, message);
|
||||
CraftSubRes2.Add(craftSubRes);
|
||||
}
|
||||
|
||||
public void AddSubRes2(Type type, string name, double reqSkill, object message)
|
||||
{
|
||||
CraftSubRes craftSubRes = new CraftSubRes(type, name, reqSkill, message);
|
||||
CraftSubRes2.Add(craftSubRes);
|
||||
}
|
||||
|
||||
public abstract void InitCraftList();
|
||||
|
||||
public abstract void PlayCraftEffect(Mobile from);
|
||||
|
||||
public abstract int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality,
|
||||
bool makersMark, CraftItem item);
|
||||
|
||||
public abstract int CanCraft(Mobile from, BaseTool tool, Type itemType);
|
||||
}
|
||||
}
|
||||
|
|
@ -3,31 +3,32 @@ using Server.Items;
|
|||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public abstract class CustomCraft
|
||||
{
|
||||
public Mobile From { get; }
|
||||
public abstract class CustomCraft
|
||||
{
|
||||
public CustomCraft(Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
int quality)
|
||||
{
|
||||
From = from;
|
||||
CraftItem = craftItem;
|
||||
CraftSystem = craftSystem;
|
||||
TypeRes = typeRes;
|
||||
Tool = tool;
|
||||
Quality = quality;
|
||||
}
|
||||
|
||||
public CraftItem CraftItem { get; }
|
||||
public Mobile From{ get; }
|
||||
|
||||
public CraftSystem CraftSystem { get; }
|
||||
public CraftItem CraftItem{ get; }
|
||||
|
||||
public Type TypeRes { get; }
|
||||
public CraftSystem CraftSystem{ get; }
|
||||
|
||||
public BaseTool Tool { get; }
|
||||
public Type TypeRes{ get; }
|
||||
|
||||
public int Quality { get; }
|
||||
public BaseTool Tool{ get; }
|
||||
|
||||
public CustomCraft( Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes, BaseTool tool, int quality )
|
||||
{
|
||||
From = from;
|
||||
CraftItem = craftItem;
|
||||
CraftSystem = craftSystem;
|
||||
TypeRes = typeRes;
|
||||
Tool = tool;
|
||||
Quality = quality;
|
||||
}
|
||||
public int Quality{ get; }
|
||||
|
||||
public abstract void EndCraftAction();
|
||||
public abstract Item CompleteCraft( out int message );
|
||||
}
|
||||
public abstract void EndCraftAction();
|
||||
public abstract Item CompleteCraft(out int message);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,317 +1,340 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public enum EnhanceResult
|
||||
{
|
||||
None,
|
||||
NotInBackpack,
|
||||
BadItem,
|
||||
BadResource,
|
||||
AlreadyEnhanced,
|
||||
Success,
|
||||
Failure,
|
||||
Broken,
|
||||
NoResources,
|
||||
NoSkill
|
||||
}
|
||||
public enum EnhanceResult
|
||||
{
|
||||
None,
|
||||
NotInBackpack,
|
||||
BadItem,
|
||||
BadResource,
|
||||
AlreadyEnhanced,
|
||||
Success,
|
||||
Failure,
|
||||
Broken,
|
||||
NoResources,
|
||||
NoSkill
|
||||
}
|
||||
|
||||
public class Enhance
|
||||
{
|
||||
public static EnhanceResult Invoke( Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage )
|
||||
{
|
||||
if ( item == null )
|
||||
return EnhanceResult.BadItem;
|
||||
public class Enhance
|
||||
{
|
||||
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item,
|
||||
CraftResource resource, Type resType, ref object resMessage)
|
||||
{
|
||||
if (item == null)
|
||||
return EnhanceResult.BadItem;
|
||||
|
||||
if ( !item.IsChildOf( from.Backpack ) )
|
||||
return EnhanceResult.NotInBackpack;
|
||||
if (!item.IsChildOf(from.Backpack))
|
||||
return EnhanceResult.NotInBackpack;
|
||||
|
||||
if ( !(item is BaseArmor) && !(item is BaseWeapon) )
|
||||
return EnhanceResult.BadItem;
|
||||
if (!(item is BaseArmor) && !(item is BaseWeapon))
|
||||
return EnhanceResult.BadItem;
|
||||
|
||||
if ( item is IArcaneEquip eq && eq.IsArcane )
|
||||
return EnhanceResult.BadItem;
|
||||
if (item is IArcaneEquip eq && eq.IsArcane)
|
||||
return EnhanceResult.BadItem;
|
||||
|
||||
if ( CraftResources.IsStandard( resource ) )
|
||||
return EnhanceResult.BadResource;
|
||||
if (CraftResources.IsStandard(resource))
|
||||
return EnhanceResult.BadResource;
|
||||
|
||||
int num = craftSystem.CanCraft( from, tool, item.GetType() );
|
||||
int num = craftSystem.CanCraft(from, tool, item.GetType());
|
||||
|
||||
if ( num > 0 )
|
||||
{
|
||||
resMessage = num;
|
||||
return EnhanceResult.None;
|
||||
}
|
||||
if (num > 0)
|
||||
{
|
||||
resMessage = num;
|
||||
return EnhanceResult.None;
|
||||
}
|
||||
|
||||
CraftItem craftItem = craftSystem.CraftItems.SearchFor( item.GetType() );
|
||||
CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType());
|
||||
|
||||
if ( craftItem == null || craftItem.Resources.Count == 0 )
|
||||
return EnhanceResult.BadItem;
|
||||
if (craftItem == null || craftItem.Resources.Count == 0)
|
||||
return EnhanceResult.BadItem;
|
||||
|
||||
bool allRequiredSkills = false;
|
||||
if ( craftItem.GetSuccessChance( from, resType, craftSystem, false, ref allRequiredSkills ) <= 0.0 )
|
||||
return EnhanceResult.NoSkill;
|
||||
bool allRequiredSkills = false;
|
||||
if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0)
|
||||
return EnhanceResult.NoSkill;
|
||||
|
||||
CraftResourceInfo info = CraftResources.GetInfo( resource );
|
||||
CraftResourceInfo info = CraftResources.GetInfo(resource);
|
||||
|
||||
if ( info == null || info.ResourceTypes.Length == 0 )
|
||||
return EnhanceResult.BadResource;
|
||||
if (info == null || info.ResourceTypes.Length == 0)
|
||||
return EnhanceResult.BadResource;
|
||||
|
||||
CraftAttributeInfo attributes = info.AttributeInfo;
|
||||
CraftAttributeInfo attributes = info.AttributeInfo;
|
||||
|
||||
if ( attributes == null )
|
||||
return EnhanceResult.BadResource;
|
||||
if (attributes == null)
|
||||
return EnhanceResult.BadResource;
|
||||
|
||||
int resHue = 0, maxAmount = 0;
|
||||
int resHue = 0, maxAmount = 0;
|
||||
|
||||
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage ) )
|
||||
return EnhanceResult.NoResources;
|
||||
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None,
|
||||
ref resMessage))
|
||||
return EnhanceResult.NoResources;
|
||||
|
||||
if ( craftSystem is DefBlacksmithy )
|
||||
{
|
||||
if ( from.FindItemOnLayer( Layer.OneHanded ) is AncientSmithyHammer hammer )
|
||||
{
|
||||
hammer.UsesRemaining--;
|
||||
if ( hammer.UsesRemaining < 1 )
|
||||
hammer.Delete();
|
||||
}
|
||||
}
|
||||
if (craftSystem is DefBlacksmithy)
|
||||
if (from.FindItemOnLayer(Layer.OneHanded) is AncientSmithyHammer hammer)
|
||||
{
|
||||
hammer.UsesRemaining--;
|
||||
if (hammer.UsesRemaining < 1)
|
||||
hammer.Delete();
|
||||
}
|
||||
|
||||
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0;
|
||||
int dura = 0, luck = 0, lreq = 0, dinc = 0;
|
||||
int baseChance = 0;
|
||||
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0;
|
||||
int dura = 0, luck = 0, lreq = 0, dinc = 0;
|
||||
int baseChance = 0;
|
||||
|
||||
bool physBonus = false;
|
||||
bool fireBonus = false;
|
||||
bool coldBonus = false;
|
||||
bool nrgyBonus = false;
|
||||
bool poisBonus = false;
|
||||
bool duraBonus = false;
|
||||
bool luckBonus = false;
|
||||
bool lreqBonus = false;
|
||||
bool dincBonus = false;
|
||||
bool physBonus = false;
|
||||
bool fireBonus = false;
|
||||
bool coldBonus = false;
|
||||
bool nrgyBonus = false;
|
||||
bool poisBonus = false;
|
||||
bool duraBonus = false;
|
||||
bool luckBonus = false;
|
||||
bool lreqBonus = false;
|
||||
bool dincBonus = false;
|
||||
|
||||
if ( item is BaseWeapon weapon )
|
||||
{
|
||||
if ( !CraftResources.IsStandard( weapon.Resource ) )
|
||||
return EnhanceResult.AlreadyEnhanced;
|
||||
if (item is BaseWeapon weapon)
|
||||
{
|
||||
if (!CraftResources.IsStandard(weapon.Resource))
|
||||
return EnhanceResult.AlreadyEnhanced;
|
||||
|
||||
baseChance = 20;
|
||||
baseChance = 20;
|
||||
|
||||
dura = weapon.MaxHitPoints;
|
||||
luck = weapon.Attributes.Luck;
|
||||
lreq = weapon.WeaponAttributes.LowerStatReq;
|
||||
dinc = weapon.Attributes.WeaponDamage;
|
||||
dura = weapon.MaxHitPoints;
|
||||
luck = weapon.Attributes.Luck;
|
||||
lreq = weapon.WeaponAttributes.LowerStatReq;
|
||||
dinc = weapon.Attributes.WeaponDamage;
|
||||
|
||||
fireBonus = ( attributes.WeaponFireDamage > 0 );
|
||||
coldBonus = ( attributes.WeaponColdDamage > 0 );
|
||||
nrgyBonus = ( attributes.WeaponEnergyDamage > 0 );
|
||||
poisBonus = ( attributes.WeaponPoisonDamage > 0 );
|
||||
fireBonus = attributes.WeaponFireDamage > 0;
|
||||
coldBonus = attributes.WeaponColdDamage > 0;
|
||||
nrgyBonus = attributes.WeaponEnergyDamage > 0;
|
||||
poisBonus = attributes.WeaponPoisonDamage > 0;
|
||||
|
||||
duraBonus = ( attributes.WeaponDurability > 0 );
|
||||
luckBonus = ( attributes.WeaponLuck > 0 );
|
||||
lreqBonus = ( attributes.WeaponLowerRequirements > 0 );
|
||||
dincBonus = ( dinc > 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseArmor armor = (BaseArmor)item;
|
||||
duraBonus = attributes.WeaponDurability > 0;
|
||||
luckBonus = attributes.WeaponLuck > 0;
|
||||
lreqBonus = attributes.WeaponLowerRequirements > 0;
|
||||
dincBonus = dinc > 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseArmor armor = (BaseArmor)item;
|
||||
|
||||
if ( !CraftResources.IsStandard( armor.Resource ) )
|
||||
return EnhanceResult.AlreadyEnhanced;
|
||||
if (!CraftResources.IsStandard(armor.Resource))
|
||||
return EnhanceResult.AlreadyEnhanced;
|
||||
|
||||
baseChance = 20;
|
||||
baseChance = 20;
|
||||
|
||||
phys = armor.PhysicalResistance;
|
||||
fire = armor.FireResistance;
|
||||
cold = armor.ColdResistance;
|
||||
pois = armor.PoisonResistance;
|
||||
nrgy = armor.EnergyResistance;
|
||||
phys = armor.PhysicalResistance;
|
||||
fire = armor.FireResistance;
|
||||
cold = armor.ColdResistance;
|
||||
pois = armor.PoisonResistance;
|
||||
nrgy = armor.EnergyResistance;
|
||||
|
||||
dura = armor.MaxHitPoints;
|
||||
luck = armor.Attributes.Luck;
|
||||
lreq = armor.ArmorAttributes.LowerStatReq;
|
||||
dura = armor.MaxHitPoints;
|
||||
luck = armor.Attributes.Luck;
|
||||
lreq = armor.ArmorAttributes.LowerStatReq;
|
||||
|
||||
physBonus = ( attributes.ArmorPhysicalResist > 0 );
|
||||
fireBonus = ( attributes.ArmorFireResist > 0 );
|
||||
coldBonus = ( attributes.ArmorColdResist > 0 );
|
||||
nrgyBonus = ( attributes.ArmorEnergyResist > 0 );
|
||||
poisBonus = ( attributes.ArmorPoisonResist > 0 );
|
||||
physBonus = attributes.ArmorPhysicalResist > 0;
|
||||
fireBonus = attributes.ArmorFireResist > 0;
|
||||
coldBonus = attributes.ArmorColdResist > 0;
|
||||
nrgyBonus = attributes.ArmorEnergyResist > 0;
|
||||
poisBonus = attributes.ArmorPoisonResist > 0;
|
||||
|
||||
duraBonus = ( attributes.ArmorDurability > 0 );
|
||||
luckBonus = ( attributes.ArmorLuck > 0 );
|
||||
lreqBonus = ( attributes.ArmorLowerRequirements > 0 );
|
||||
dincBonus = false;
|
||||
}
|
||||
duraBonus = attributes.ArmorDurability > 0;
|
||||
luckBonus = attributes.ArmorLuck > 0;
|
||||
lreqBonus = attributes.ArmorLowerRequirements > 0;
|
||||
dincBonus = false;
|
||||
}
|
||||
|
||||
int skill = from.Skills[craftSystem.MainSkill].Fixed / 10;
|
||||
int skill = from.Skills[craftSystem.MainSkill].Fixed / 10;
|
||||
|
||||
if ( skill >= 100 )
|
||||
baseChance -= (skill - 90) / 10;
|
||||
if (skill >= 100)
|
||||
baseChance -= (skill - 90) / 10;
|
||||
|
||||
EnhanceResult res = EnhanceResult.Success;
|
||||
EnhanceResult res = EnhanceResult.Success;
|
||||
|
||||
if ( physBonus )
|
||||
CheckResult( ref res, baseChance + phys );
|
||||
if (physBonus)
|
||||
CheckResult(ref res, baseChance + phys);
|
||||
|
||||
if ( fireBonus )
|
||||
CheckResult( ref res, baseChance + fire );
|
||||
if (fireBonus)
|
||||
CheckResult(ref res, baseChance + fire);
|
||||
|
||||
if ( coldBonus )
|
||||
CheckResult( ref res, baseChance + cold );
|
||||
if (coldBonus)
|
||||
CheckResult(ref res, baseChance + cold);
|
||||
|
||||
if ( nrgyBonus )
|
||||
CheckResult( ref res, baseChance + nrgy );
|
||||
if (nrgyBonus)
|
||||
CheckResult(ref res, baseChance + nrgy);
|
||||
|
||||
if ( poisBonus )
|
||||
CheckResult( ref res, baseChance + pois );
|
||||
if (poisBonus)
|
||||
CheckResult(ref res, baseChance + pois);
|
||||
|
||||
if ( duraBonus )
|
||||
CheckResult( ref res, baseChance + (dura / 40) );
|
||||
if (duraBonus)
|
||||
CheckResult(ref res, baseChance + dura / 40);
|
||||
|
||||
if ( luckBonus )
|
||||
CheckResult( ref res, baseChance + 10 + (luck / 2) );
|
||||
if (luckBonus)
|
||||
CheckResult(ref res, baseChance + 10 + luck / 2);
|
||||
|
||||
if ( lreqBonus )
|
||||
CheckResult( ref res, baseChance + (lreq / 4) );
|
||||
if (lreqBonus)
|
||||
CheckResult(ref res, baseChance + lreq / 4);
|
||||
|
||||
if ( dincBonus )
|
||||
CheckResult( ref res, baseChance + (dinc / 4) );
|
||||
if (dincBonus)
|
||||
CheckResult(ref res, baseChance + dinc / 4);
|
||||
|
||||
switch ( res )
|
||||
{
|
||||
case EnhanceResult.Broken:
|
||||
{
|
||||
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage ) )
|
||||
return EnhanceResult.NoResources;
|
||||
switch (res)
|
||||
{
|
||||
case EnhanceResult.Broken:
|
||||
{
|
||||
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half,
|
||||
ref resMessage))
|
||||
return EnhanceResult.NoResources;
|
||||
|
||||
item.Delete();
|
||||
break;
|
||||
}
|
||||
case EnhanceResult.Success:
|
||||
{
|
||||
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage ) )
|
||||
return EnhanceResult.NoResources;
|
||||
item.Delete();
|
||||
break;
|
||||
}
|
||||
case EnhanceResult.Success:
|
||||
{
|
||||
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All,
|
||||
ref resMessage))
|
||||
return EnhanceResult.NoResources;
|
||||
|
||||
if ( item is BaseWeapon w )
|
||||
{
|
||||
w.Resource = resource;
|
||||
if (item is BaseWeapon w)
|
||||
{
|
||||
w.Resource = resource;
|
||||
|
||||
int hue = w.GetElementalDamageHue();
|
||||
if ( hue > 0 )
|
||||
w.Hue = hue;
|
||||
}
|
||||
else
|
||||
{
|
||||
((BaseArmor)item).Resource = resource;
|
||||
}
|
||||
int hue = w.GetElementalDamageHue();
|
||||
if (hue > 0)
|
||||
w.Hue = hue;
|
||||
}
|
||||
else
|
||||
{
|
||||
((BaseArmor)item).Resource = resource;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case EnhanceResult.Failure:
|
||||
{
|
||||
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage ) )
|
||||
return EnhanceResult.NoResources;
|
||||
break;
|
||||
}
|
||||
case EnhanceResult.Failure:
|
||||
{
|
||||
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half,
|
||||
ref resMessage))
|
||||
return EnhanceResult.NoResources;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public static void CheckResult( ref EnhanceResult res, int chance )
|
||||
{
|
||||
if ( res != EnhanceResult.Success )
|
||||
return; // we've already failed..
|
||||
public static void CheckResult(ref EnhanceResult res, int chance)
|
||||
{
|
||||
if (res != EnhanceResult.Success)
|
||||
return; // we've already failed..
|
||||
|
||||
int random = Utility.Random( 100 );
|
||||
int random = Utility.Random(100);
|
||||
|
||||
if ( 10 > random )
|
||||
res = EnhanceResult.Failure;
|
||||
else if ( chance > random )
|
||||
res = EnhanceResult.Broken;
|
||||
}
|
||||
if (10 > random)
|
||||
res = EnhanceResult.Failure;
|
||||
else if (chance > random)
|
||||
res = EnhanceResult.Broken;
|
||||
}
|
||||
|
||||
public static void BeginTarget( Mobile from, CraftSystem craftSystem, BaseTool tool )
|
||||
{
|
||||
CraftContext context = craftSystem.GetContext( from );
|
||||
public static void BeginTarget(Mobile from, CraftSystem craftSystem, BaseTool tool)
|
||||
{
|
||||
CraftContext context = craftSystem.GetContext(from);
|
||||
|
||||
if ( context == null )
|
||||
return;
|
||||
if (context == null)
|
||||
return;
|
||||
|
||||
int lastRes = context.LastResourceIndex;
|
||||
CraftSubResCol subRes = craftSystem.CraftSubRes;
|
||||
int lastRes = context.LastResourceIndex;
|
||||
CraftSubResCol subRes = craftSystem.CraftSubRes;
|
||||
|
||||
if ( lastRes >= 0 && lastRes < subRes.Count )
|
||||
{
|
||||
CraftSubRes res = subRes.GetAt( lastRes );
|
||||
if (lastRes >= 0 && lastRes < subRes.Count)
|
||||
{
|
||||
CraftSubRes res = subRes.GetAt(lastRes);
|
||||
|
||||
if ( from.Skills[craftSystem.MainSkill].Value < res.RequiredSkill )
|
||||
{
|
||||
from.SendGump( new CraftGump( from, craftSystem, tool, res.Message ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
CraftResource resource = CraftResources.GetFromType( res.ItemType );
|
||||
if (from.Skills[craftSystem.MainSkill].Value < res.RequiredSkill)
|
||||
{
|
||||
from.SendGump(new CraftGump(from, craftSystem, tool, res.Message));
|
||||
}
|
||||
else
|
||||
{
|
||||
CraftResource resource = CraftResources.GetFromType(res.ItemType);
|
||||
|
||||
if ( resource != CraftResource.None )
|
||||
{
|
||||
from.Target = new InternalTarget( craftSystem, tool, res.ItemType, resource );
|
||||
from.SendLocalizedMessage( 1061004 ); // Target an item to enhance with the properties of your selected material.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump( new CraftGump( from, craftSystem, tool, 1061010 ) ); // You must select a special material in order to enhance an item with its properties.
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump( new CraftGump( from, craftSystem, tool, 1061010 ) ); // You must select a special material in order to enhance an item with its properties.
|
||||
}
|
||||
if (resource != CraftResource.None)
|
||||
{
|
||||
from.Target = new InternalTarget(craftSystem, tool, res.ItemType, resource);
|
||||
from.SendLocalizedMessage(
|
||||
1061004); // Target an item to enhance with the properties of your selected material.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump(new CraftGump(from, craftSystem, tool,
|
||||
1061010)); // You must select a special material in order to enhance an item with its properties.
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump(new CraftGump(from, craftSystem, tool,
|
||||
1061010)); // You must select a special material in order to enhance an item with its properties.
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CraftSystem m_CraftSystem;
|
||||
private CraftResource m_Resource;
|
||||
private Type m_ResourceType;
|
||||
private BaseTool m_Tool;
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CraftSystem m_CraftSystem;
|
||||
private BaseTool m_Tool;
|
||||
private Type m_ResourceType;
|
||||
private CraftResource m_Resource;
|
||||
public InternalTarget(CraftSystem craftSystem, BaseTool tool, Type resourceType, CraftResource resource) : base(
|
||||
2, false, TargetFlags.None)
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Tool = tool;
|
||||
m_ResourceType = resourceType;
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public InternalTarget( CraftSystem craftSystem, BaseTool tool, Type resourceType, CraftResource resource ) : base ( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Tool = tool;
|
||||
m_ResourceType = resourceType;
|
||||
m_Resource = resource;
|
||||
}
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is Item item)
|
||||
{
|
||||
object message = null;
|
||||
EnhanceResult res = Enhance.Invoke(from, m_CraftSystem, m_Tool, item, m_Resource, m_ResourceType,
|
||||
ref message);
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Item item )
|
||||
{
|
||||
object message = null;
|
||||
EnhanceResult res = Enhance.Invoke( from, m_CraftSystem, m_Tool, item, m_Resource, m_ResourceType, ref message );
|
||||
switch (res)
|
||||
{
|
||||
case EnhanceResult.NotInBackpack:
|
||||
message = 1061005;
|
||||
break; // The item must be in your backpack to enhance it.
|
||||
case EnhanceResult.AlreadyEnhanced:
|
||||
message = 1061012;
|
||||
break; // This item is already enhanced with the properties of a special material.
|
||||
case EnhanceResult.BadItem:
|
||||
message = 1061011;
|
||||
break; // You cannot enhance this type of item with the properties of the selected special material.
|
||||
case EnhanceResult.BadResource:
|
||||
message = 1061010;
|
||||
break; // You must select a special material in order to enhance an item with its properties.
|
||||
case EnhanceResult.Broken:
|
||||
message = 1061080;
|
||||
break; // You attempt to enhance the item, but fail catastrophically. The item is lost.
|
||||
case EnhanceResult.Failure:
|
||||
message = 1061082;
|
||||
break; // You attempt to enhance the item, but fail. Some material is lost in the process.
|
||||
case EnhanceResult.Success:
|
||||
message = 1061008;
|
||||
break; // You enhance the item with the properties of the special material.
|
||||
case EnhanceResult.NoSkill:
|
||||
message = 1044153;
|
||||
break; // You don't have the required skills to attempt this item.
|
||||
}
|
||||
|
||||
switch ( res )
|
||||
{
|
||||
case EnhanceResult.NotInBackpack: message = 1061005; break; // The item must be in your backpack to enhance it.
|
||||
case EnhanceResult.AlreadyEnhanced: message = 1061012; break; // This item is already enhanced with the properties of a special material.
|
||||
case EnhanceResult.BadItem: message = 1061011; break; // You cannot enhance this type of item with the properties of the selected special material.
|
||||
case EnhanceResult.BadResource: message = 1061010; break; // You must select a special material in order to enhance an item with its properties.
|
||||
case EnhanceResult.Broken: message = 1061080; break; // You attempt to enhance the item, but fail catastrophically. The item is lost.
|
||||
case EnhanceResult.Failure: message = 1061082; break; // You attempt to enhance the item, but fail. Some material is lost in the process.
|
||||
case EnhanceResult.Success: message = 1061008; break; // You enhance the item with the properties of the special material.
|
||||
case EnhanceResult.NoSkill: message = 1044153; break; // You don't have the required skills to attempt this item.
|
||||
}
|
||||
|
||||
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, message ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,53 +1,55 @@
|
|||
using System;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class QueryMakersMarkGump : Gump
|
||||
{
|
||||
private int m_Quality;
|
||||
private Mobile m_From;
|
||||
private CraftItem m_CraftItem;
|
||||
private CraftSystem m_CraftSystem;
|
||||
private Type m_TypeRes;
|
||||
private BaseTool m_Tool;
|
||||
public class QueryMakersMarkGump : Gump
|
||||
{
|
||||
private CraftItem m_CraftItem;
|
||||
private CraftSystem m_CraftSystem;
|
||||
private Mobile m_From;
|
||||
private int m_Quality;
|
||||
private BaseTool m_Tool;
|
||||
private Type m_TypeRes;
|
||||
|
||||
public QueryMakersMarkGump( int quality, Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes, BaseTool tool ) : base( 100, 200 )
|
||||
{
|
||||
from.CloseGump( typeof( QueryMakersMarkGump ) );
|
||||
public QueryMakersMarkGump(int quality, Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes,
|
||||
BaseTool tool) : base(100, 200)
|
||||
{
|
||||
from.CloseGump(typeof(QueryMakersMarkGump));
|
||||
|
||||
m_Quality = quality;
|
||||
m_From = from;
|
||||
m_CraftItem = craftItem;
|
||||
m_CraftSystem = craftSystem;
|
||||
m_TypeRes = typeRes;
|
||||
m_Tool = tool;
|
||||
m_Quality = quality;
|
||||
m_From = from;
|
||||
m_CraftItem = craftItem;
|
||||
m_CraftSystem = craftSystem;
|
||||
m_TypeRes = typeRes;
|
||||
m_Tool = tool;
|
||||
|
||||
AddPage( 0 );
|
||||
AddPage(0);
|
||||
|
||||
AddBackground( 0, 0, 220, 170, 5054 );
|
||||
AddBackground( 10, 10, 200, 150, 3000 );
|
||||
AddBackground(0, 0, 220, 170, 5054);
|
||||
AddBackground(10, 10, 200, 150, 3000);
|
||||
|
||||
AddHtmlLocalized( 20, 20, 180, 80, 1018317, false, false ); // Do you wish to place your maker's mark on this item?
|
||||
AddHtmlLocalized(20, 20, 180, 80, 1018317, false, false); // Do you wish to place your maker's mark on this item?
|
||||
|
||||
AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 100, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized(55, 100, 140, 25, 1011011, false, false); // CONTINUE
|
||||
AddButton(20, 100, 4005, 4007, 1, GumpButtonType.Reply, 0);
|
||||
|
||||
AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 125, 4005, 4007, 0, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
AddHtmlLocalized(55, 125, 140, 25, 1011012, false, false); // CANCEL
|
||||
AddButton(20, 125, 4005, 4007, 0, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
public override void OnResponse( Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
bool makersMark = ( info.ButtonID == 1 );
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
bool makersMark = info.ButtonID == 1;
|
||||
|
||||
if ( makersMark )
|
||||
m_From.SendLocalizedMessage( 501808 ); // You mark the item.
|
||||
else
|
||||
m_From.SendLocalizedMessage( 501809 ); // Cancelled mark.
|
||||
if (makersMark)
|
||||
m_From.SendLocalizedMessage(501808); // You mark the item.
|
||||
else
|
||||
m_From.SendLocalizedMessage(501809); // Cancelled mark.
|
||||
|
||||
m_CraftItem.CompleteCraft( m_Quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool, null );
|
||||
}
|
||||
}
|
||||
m_CraftItem.CompleteCraft(m_Quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,97 +1,99 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
using Server.Commands;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class Recipe
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "LearnAllRecipes", AccessLevel.GameMaster, LearnAllRecipes_OnCommand );
|
||||
CommandSystem.Register( "ForgetAllRecipes", AccessLevel.GameMaster, ForgetAllRecipes_OnCommand );
|
||||
}
|
||||
public class Recipe
|
||||
{
|
||||
private TextDefinition m_TD;
|
||||
|
||||
[Usage( "LearnAllRecipes" )]
|
||||
[Description( "Teaches a player all available recipes." )]
|
||||
private static void LearnAllRecipes_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
m.SendMessage( "Target a player to teach them all of the recipies." );
|
||||
public Recipe(int id, CraftSystem system, CraftItem item)
|
||||
{
|
||||
ID = id;
|
||||
CraftSystem = system;
|
||||
CraftItem = item;
|
||||
|
||||
m.BeginTarget( -1, false, Targeting.TargetFlags.None, delegate( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is PlayerMobile mobile )
|
||||
{
|
||||
foreach( KeyValuePair<int, Recipe> kvp in Recipes )
|
||||
mobile.AcquireRecipe( kvp.Key );
|
||||
if (Recipes.ContainsKey(id))
|
||||
throw new Exception("Attempting to create recipe with preexisting ID.");
|
||||
|
||||
m.SendMessage( "You teach them all of the recipies." );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage( "That is not a player!" );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
[Usage( "ForgetAllRecipes" )]
|
||||
[Description( "Makes a player forget all the recipies they've learned." )]
|
||||
private static void ForgetAllRecipes_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
m.SendMessage( "Target a player to have them forget all of the recipies they've learned." );
|
||||
|
||||
m.BeginTarget( -1, false, Targeting.TargetFlags.None, delegate( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is PlayerMobile mobile )
|
||||
{
|
||||
mobile.ResetRecipes();
|
||||
|
||||
m.SendMessage( "They forget all their recipies." );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage( "That is not a player!" );
|
||||
}
|
||||
} );
|
||||
}
|
||||
Recipes.Add(id, this);
|
||||
LargestRecipeID = Math.Max(id, LargestRecipeID);
|
||||
}
|
||||
|
||||
|
||||
public static Dictionary<int, Recipe> Recipes { get; } = new Dictionary<int, Recipe>();
|
||||
public static Dictionary<int, Recipe> Recipes{ get; } = new Dictionary<int, Recipe>();
|
||||
|
||||
public static int LargestRecipeID { get; private set; }
|
||||
public static int LargestRecipeID{ get; private set; }
|
||||
|
||||
public CraftSystem CraftSystem { get; set; }
|
||||
public CraftSystem CraftSystem{ get; set; }
|
||||
|
||||
public CraftItem CraftItem { get; set; }
|
||||
public CraftItem CraftItem{ get; set; }
|
||||
|
||||
public int ID { get; }
|
||||
public int ID{ get; }
|
||||
|
||||
private TextDefinition m_TD;
|
||||
public TextDefinition TextDefinition
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_TD == null )
|
||||
m_TD = new TextDefinition( CraftItem.NameNumber, CraftItem.NameString );
|
||||
public TextDefinition TextDefinition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_TD == null)
|
||||
m_TD = new TextDefinition(CraftItem.NameNumber, CraftItem.NameString);
|
||||
|
||||
return m_TD;
|
||||
}
|
||||
}
|
||||
return m_TD;
|
||||
}
|
||||
}
|
||||
|
||||
public Recipe( int id, CraftSystem system, CraftItem item )
|
||||
{
|
||||
ID = id;
|
||||
CraftSystem = system;
|
||||
CraftItem = item;
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("LearnAllRecipes", AccessLevel.GameMaster, LearnAllRecipes_OnCommand);
|
||||
CommandSystem.Register("ForgetAllRecipes", AccessLevel.GameMaster, ForgetAllRecipes_OnCommand);
|
||||
}
|
||||
|
||||
if ( Recipes.ContainsKey( id ) )
|
||||
throw new Exception( "Attempting to create recipe with preexisting ID." );
|
||||
[Usage("LearnAllRecipes")]
|
||||
[Description("Teaches a player all available recipes.")]
|
||||
private static void LearnAllRecipes_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
m.SendMessage("Target a player to teach them all of the recipies.");
|
||||
|
||||
Recipes.Add( id, this );
|
||||
LargestRecipeID = Math.Max( id, LargestRecipeID );
|
||||
}
|
||||
}
|
||||
}
|
||||
m.BeginTarget(-1, false, TargetFlags.None, delegate(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is PlayerMobile mobile)
|
||||
{
|
||||
foreach (KeyValuePair<int, Recipe> kvp in Recipes)
|
||||
mobile.AcquireRecipe(kvp.Key);
|
||||
|
||||
m.SendMessage("You teach them all of the recipies.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage("That is not a player!");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Usage("ForgetAllRecipes")]
|
||||
[Description("Makes a player forget all the recipies they've learned.")]
|
||||
private static void ForgetAllRecipes_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
m.SendMessage("Target a player to have them forget all of the recipies they've learned.");
|
||||
|
||||
m.BeginTarget(-1, false, TargetFlags.None, delegate(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is PlayerMobile mobile)
|
||||
{
|
||||
mobile.ResetRecipes();
|
||||
|
||||
m.SendMessage("They forget all their recipies.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage("That is not a player!");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,512 +1,523 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class Repair
|
||||
{
|
||||
public Repair()
|
||||
{
|
||||
}
|
||||
public class Repair
|
||||
{
|
||||
public static void Do(Mobile from, CraftSystem craftSystem, BaseTool tool)
|
||||
{
|
||||
from.Target = new InternalTarget(craftSystem, tool);
|
||||
from.SendLocalizedMessage(1044276); // Target an item to repair.
|
||||
}
|
||||
|
||||
public static void Do( Mobile from, CraftSystem craftSystem, BaseTool tool )
|
||||
{
|
||||
from.Target = new InternalTarget( craftSystem, tool );
|
||||
from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
|
||||
}
|
||||
public static void Do(Mobile from, CraftSystem craftSystem, RepairDeed deed)
|
||||
{
|
||||
from.Target = new InternalTarget(craftSystem, deed);
|
||||
from.SendLocalizedMessage(1044276); // Target an item to repair.
|
||||
}
|
||||
|
||||
public static void Do( Mobile from, CraftSystem craftSystem, RepairDeed deed )
|
||||
{
|
||||
from.Target = new InternalTarget( craftSystem, deed );
|
||||
from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
|
||||
}
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CraftSystem m_CraftSystem;
|
||||
private RepairDeed m_Deed;
|
||||
private BaseTool m_Tool;
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CraftSystem m_CraftSystem;
|
||||
private BaseTool m_Tool;
|
||||
private RepairDeed m_Deed;
|
||||
public InternalTarget(CraftSystem craftSystem, BaseTool tool) : base(2, false, TargetFlags.None)
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Tool = tool;
|
||||
}
|
||||
|
||||
public InternalTarget( CraftSystem craftSystem, BaseTool tool ) : base ( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Tool = tool;
|
||||
}
|
||||
public InternalTarget(CraftSystem craftSystem, RepairDeed deed) : base(2, false, TargetFlags.None)
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
public InternalTarget( CraftSystem craftSystem, RepairDeed deed ) : base( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Deed = deed;
|
||||
}
|
||||
private static void EndGolemRepair(object state)
|
||||
{
|
||||
((Mobile)state).EndAction(typeof(Golem));
|
||||
}
|
||||
|
||||
private static void EndGolemRepair( object state )
|
||||
{
|
||||
((Mobile)state).EndAction( typeof( Golem ) );
|
||||
}
|
||||
private int GetWeakenChance(Mobile mob, SkillName skill, int curHits, int maxHits)
|
||||
{
|
||||
// 40% - (1% per hp lost) - (1% per 10 craft skill)
|
||||
return 40 + (maxHits - curHits) - (int)((m_Deed?.SkillLevel ?? mob.Skills[skill].Value) / 10);
|
||||
}
|
||||
|
||||
private int GetWeakenChance( Mobile mob, SkillName skill, int curHits, int maxHits )
|
||||
{
|
||||
// 40% - (1% per hp lost) - (1% per 10 craft skill)
|
||||
return (40 + (maxHits - curHits)) - (int)((m_Deed?.SkillLevel ?? mob.Skills[skill].Value) / 10);
|
||||
}
|
||||
private bool CheckWeaken(Mobile mob, SkillName skill, int curHits, int maxHits)
|
||||
{
|
||||
return GetWeakenChance(mob, skill, curHits, maxHits) > Utility.Random(100);
|
||||
}
|
||||
|
||||
private bool CheckWeaken( Mobile mob, SkillName skill, int curHits, int maxHits )
|
||||
{
|
||||
return ( GetWeakenChance( mob, skill, curHits, maxHits ) > Utility.Random( 100 ) );
|
||||
}
|
||||
private int GetRepairDifficulty(int curHits, int maxHits)
|
||||
{
|
||||
return (maxHits - curHits) * 1250 / Math.Max(maxHits, 1) - 250;
|
||||
}
|
||||
|
||||
private int GetRepairDifficulty( int curHits, int maxHits )
|
||||
{
|
||||
return (((maxHits - curHits) * 1250) / Math.Max( maxHits, 1 )) - 250;
|
||||
}
|
||||
|
||||
private bool CheckRepairDifficulty( Mobile mob, SkillName skill, int curHits, int maxHits )
|
||||
{
|
||||
double difficulty = GetRepairDifficulty( curHits, maxHits ) * 0.1;
|
||||
private bool CheckRepairDifficulty(Mobile mob, SkillName skill, int curHits, int maxHits)
|
||||
{
|
||||
double difficulty = GetRepairDifficulty(curHits, maxHits) * 0.1;
|
||||
|
||||
|
||||
if ( m_Deed != null )
|
||||
{
|
||||
double value = m_Deed.SkillLevel;
|
||||
double minSkill = difficulty - 25.0;
|
||||
double maxSkill = difficulty + 25;
|
||||
if (m_Deed != null)
|
||||
{
|
||||
double value = m_Deed.SkillLevel;
|
||||
double minSkill = difficulty - 25.0;
|
||||
double maxSkill = difficulty + 25;
|
||||
|
||||
if ( value < minSkill )
|
||||
return false; // Too difficult
|
||||
if ( value >= maxSkill )
|
||||
return true; // No challenge
|
||||
if (value < minSkill)
|
||||
return false; // Too difficult
|
||||
if (value >= maxSkill)
|
||||
return true; // No challenge
|
||||
|
||||
double chance = (value - minSkill) / (maxSkill - minSkill);
|
||||
double chance = (value - minSkill) / (maxSkill - minSkill);
|
||||
|
||||
return (chance >= Utility.RandomDouble());
|
||||
}
|
||||
return chance >= Utility.RandomDouble();
|
||||
}
|
||||
|
||||
return mob.CheckSkill( skill, difficulty - 25.0, difficulty + 25.0 );
|
||||
}
|
||||
return mob.CheckSkill(skill, difficulty - 25.0, difficulty + 25.0);
|
||||
}
|
||||
|
||||
private bool CheckDeed( Mobile from )
|
||||
{
|
||||
if ( m_Deed != null )
|
||||
{
|
||||
return m_Deed.Check( from );
|
||||
}
|
||||
private bool CheckDeed(Mobile from)
|
||||
{
|
||||
if (m_Deed != null) return m_Deed.Check(from);
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsSpecialClothing( BaseClothing clothing )
|
||||
{
|
||||
// Clothing repairable but not craftable
|
||||
private bool IsSpecialClothing(BaseClothing clothing)
|
||||
{
|
||||
// Clothing repairable but not craftable
|
||||
|
||||
if ( m_CraftSystem is DefTailoring )
|
||||
{
|
||||
return ( clothing is BearMask )
|
||||
|| ( clothing is DeerMask )
|
||||
|| ( clothing is TheMostKnowledgePerson )
|
||||
|| ( clothing is TheRobeOfBritanniaAri )
|
||||
|| ( clothing is EmbroideredOakLeafCloak );
|
||||
}
|
||||
if (m_CraftSystem is DefTailoring)
|
||||
return clothing is BearMask
|
||||
|| clothing is DeerMask
|
||||
|| clothing is TheMostKnowledgePerson
|
||||
|| clothing is TheRobeOfBritanniaAri
|
||||
|| clothing is EmbroideredOakLeafCloak;
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsSpecialWeapon( BaseWeapon weapon )
|
||||
{
|
||||
// Weapons repairable but not craftable
|
||||
private bool IsSpecialWeapon(BaseWeapon weapon)
|
||||
{
|
||||
// Weapons repairable but not craftable
|
||||
|
||||
if ( m_CraftSystem is DefTinkering )
|
||||
{
|
||||
return ( weapon is Cleaver )
|
||||
|| ( weapon is Hatchet )
|
||||
|| ( weapon is Pickaxe )
|
||||
|| ( weapon is ButcherKnife )
|
||||
|| ( weapon is SkinningKnife );
|
||||
}
|
||||
if (m_CraftSystem is DefTinkering)
|
||||
return weapon is Cleaver
|
||||
|| weapon is Hatchet
|
||||
|| weapon is Pickaxe
|
||||
|| weapon is ButcherKnife
|
||||
|| weapon is SkinningKnife;
|
||||
|
||||
if ( m_CraftSystem is DefCarpentry )
|
||||
{
|
||||
return ( weapon is Club )
|
||||
|| ( weapon is BlackStaff )
|
||||
|| ( weapon is MagicWand )
|
||||
#region Temporary
|
||||
// TODO: Make these items craftable
|
||||
|| ( weapon is WildStaff );
|
||||
#endregion
|
||||
}
|
||||
if ( m_CraftSystem is DefBlacksmithy )
|
||||
{
|
||||
return ( weapon is Pitchfork )
|
||||
#region Temporary
|
||||
// TODO: Make these items craftable
|
||||
|| ( weapon is RadiantScimitar )
|
||||
|| ( weapon is WarCleaver )
|
||||
|| ( weapon is ElvenSpellblade )
|
||||
|| ( weapon is AssassinSpike )
|
||||
|| ( weapon is Leafblade )
|
||||
|| ( weapon is RuneBlade )
|
||||
|| ( weapon is ElvenMachete )
|
||||
|| ( weapon is OrnateAxe )
|
||||
|| ( weapon is DiamondMace );
|
||||
#endregion
|
||||
}
|
||||
#region Temporary
|
||||
// TODO: Make these items craftable
|
||||
if ( m_CraftSystem is DefBowFletching )
|
||||
{
|
||||
return ( weapon is ElvenCompositeLongbow )
|
||||
|| ( weapon is MagicalShortbow );
|
||||
}
|
||||
if (m_CraftSystem is DefCarpentry)
|
||||
{
|
||||
return weapon is Club
|
||||
|| weapon is BlackStaff
|
||||
|| weapon is MagicWand
|
||||
|
||||
#endregion
|
||||
#region Temporary
|
||||
|
||||
return false;
|
||||
}
|
||||
// TODO: Make these items craftable
|
||||
|| weapon is WildStaff;
|
||||
|
||||
private bool IsSpecialArmor( BaseArmor armor )
|
||||
{
|
||||
// Armor repairable but not craftable
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region Temporary
|
||||
// TODO: Make these items craftable
|
||||
if ( m_CraftSystem is DefTailoring )
|
||||
{
|
||||
return ( armor is LeafTonlet )
|
||||
|| ( armor is LeafArms )
|
||||
|| ( armor is LeafChest )
|
||||
|| ( armor is LeafGloves )
|
||||
|| ( armor is LeafGorget )
|
||||
|| ( armor is LeafLegs )
|
||||
|| ( armor is HideChest )
|
||||
|| ( armor is HideGloves )
|
||||
|| ( armor is HideGorget )
|
||||
|| ( armor is HidePants )
|
||||
|| ( armor is HidePauldrons );
|
||||
}
|
||||
if (m_CraftSystem is DefBlacksmithy)
|
||||
{
|
||||
return weapon is Pitchfork
|
||||
|
||||
if ( m_CraftSystem is DefCarpentry )
|
||||
{
|
||||
return ( armor is WingedHelm )
|
||||
|| ( armor is RavenHelm )
|
||||
|| ( armor is VultureHelm )
|
||||
|| ( armor is WoodlandArms )
|
||||
|| ( armor is WoodlandChest )
|
||||
|| ( armor is WoodlandGloves )
|
||||
|| ( armor is WoodlandGorget )
|
||||
|| ( armor is WoodlandLegs );
|
||||
}
|
||||
if ( m_CraftSystem is DefBlacksmithy )
|
||||
{
|
||||
return ( armor is Circlet )
|
||||
|| ( armor is RoyalCirclet )
|
||||
|| ( armor is GemmedCirclet );
|
||||
}
|
||||
#region Temporary
|
||||
|
||||
#endregion
|
||||
// TODO: Make these items craftable
|
||||
|| weapon is RadiantScimitar
|
||||
|| weapon is WarCleaver
|
||||
|| weapon is ElvenSpellblade
|
||||
|| weapon is AssassinSpike
|
||||
|| weapon is Leafblade
|
||||
|| weapon is RuneBlade
|
||||
|| weapon is ElvenMachete
|
||||
|| weapon is OrnateAxe
|
||||
|| weapon is DiamondMace;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
int number;
|
||||
#region Temporary
|
||||
|
||||
if ( !CheckDeed( from ) )
|
||||
return;
|
||||
// TODO: Make these items craftable
|
||||
if (m_CraftSystem is DefBowFletching)
|
||||
return weapon is ElvenCompositeLongbow
|
||||
|| weapon is MagicalShortbow;
|
||||
|
||||
bool usingDeed = (m_Deed != null);
|
||||
bool toDelete = false;
|
||||
#endregion
|
||||
|
||||
// TODO: Make an IRepairable
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( m_CraftSystem.CanCraft( from, m_Tool, targeted.GetType() ) == 1044267 )
|
||||
{
|
||||
number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
|
||||
}
|
||||
else if ( m_CraftSystem is DefTinkering && targeted is Golem g )
|
||||
{
|
||||
int damage = g.HitsMax - g.Hits;
|
||||
private bool IsSpecialArmor(BaseArmor armor)
|
||||
{
|
||||
// Armor repairable but not craftable
|
||||
|
||||
if ( g.IsDeadBondedPet )
|
||||
{
|
||||
number = 500426; // You can't repair that.
|
||||
}
|
||||
else if ( damage <= 0 )
|
||||
{
|
||||
number = 500423; // That is already in full repair.
|
||||
}
|
||||
else
|
||||
{
|
||||
double skillValue = (usingDeed)? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value;
|
||||
#region Temporary
|
||||
|
||||
if ( skillValue < 60.0 )
|
||||
{
|
||||
number = 1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems?
|
||||
}
|
||||
else if ( !from.CanBeginAction( typeof( Golem ) ) )
|
||||
{
|
||||
number = 501789; // You must wait before trying again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( damage > (int)(skillValue * 0.3) )
|
||||
damage = (int)(skillValue * 0.3);
|
||||
// TODO: Make these items craftable
|
||||
if (m_CraftSystem is DefTailoring)
|
||||
return armor is LeafTonlet
|
||||
|| armor is LeafArms
|
||||
|| armor is LeafChest
|
||||
|| armor is LeafGloves
|
||||
|| armor is LeafGorget
|
||||
|| armor is LeafLegs
|
||||
|| armor is HideChest
|
||||
|| armor is HideGloves
|
||||
|| armor is HideGorget
|
||||
|| armor is HidePants
|
||||
|| armor is HidePauldrons;
|
||||
|
||||
damage += 30;
|
||||
if (m_CraftSystem is DefCarpentry)
|
||||
return armor is WingedHelm
|
||||
|| armor is RavenHelm
|
||||
|| armor is VultureHelm
|
||||
|| armor is WoodlandArms
|
||||
|| armor is WoodlandChest
|
||||
|| armor is WoodlandGloves
|
||||
|| armor is WoodlandGorget
|
||||
|| armor is WoodlandLegs;
|
||||
if (m_CraftSystem is DefBlacksmithy)
|
||||
return armor is Circlet
|
||||
|| armor is RoyalCirclet
|
||||
|| armor is GemmedCirclet;
|
||||
|
||||
if ( !from.CheckSkill( SkillName.Tinkering, 0.0, 100.0 ) )
|
||||
damage /= 2;
|
||||
#endregion
|
||||
|
||||
Container pack = from.Backpack;
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( pack != null )
|
||||
{
|
||||
int v = pack.ConsumeUpTo( typeof( IronIngot ), (damage+4)/5 );
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
int number;
|
||||
|
||||
if ( v > 0 )
|
||||
{
|
||||
g.Hits += v*5;
|
||||
if (!CheckDeed(from))
|
||||
return;
|
||||
|
||||
number = 1044279; // You repair the item.
|
||||
toDelete = true;
|
||||
bool usingDeed = m_Deed != null;
|
||||
bool toDelete = false;
|
||||
|
||||
from.BeginAction( typeof( Golem ) );
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 12.0 ), new TimerStateCallback( EndGolemRepair ), from );
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1044037; // You do not have sufficient metal to make that.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1044037; // You do not have sufficient metal to make that.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( targeted is BaseWeapon weapon )
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
int toWeaken = 0;
|
||||
// TODO: Make an IRepairable
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
toWeaken = 1;
|
||||
}
|
||||
else if ( skill != SkillName.Tailoring )
|
||||
{
|
||||
double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;
|
||||
if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
|
||||
{
|
||||
number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
|
||||
}
|
||||
else if (m_CraftSystem is DefTinkering && targeted is Golem g)
|
||||
{
|
||||
int damage = g.HitsMax - g.Hits;
|
||||
|
||||
if ( skillLevel >= 90.0 )
|
||||
toWeaken = 1;
|
||||
else if ( skillLevel >= 70.0 )
|
||||
toWeaken = 2;
|
||||
else
|
||||
toWeaken = 3;
|
||||
}
|
||||
if (g.IsDeadBondedPet)
|
||||
{
|
||||
number = 500426; // You can't repair that.
|
||||
}
|
||||
else if (damage <= 0)
|
||||
{
|
||||
number = 500423; // That is already in full repair.
|
||||
}
|
||||
else
|
||||
{
|
||||
double skillValue = usingDeed ? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value;
|
||||
|
||||
if ( m_CraftSystem.CraftItems.SearchForSubclass( weapon.GetType() ) == null && !IsSpecialWeapon( weapon ) )
|
||||
{
|
||||
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else if ( !weapon.IsChildOf( from.Backpack ) && ( !Core.ML || weapon.Parent != from ) )
|
||||
{
|
||||
number = 1044275; // The item must be in your backpack to repair it.
|
||||
}
|
||||
else if ( !Core.AOS && weapon.PoisonCharges != 0 )
|
||||
{
|
||||
number = 1005012; // You cannot repair an item while a caustic substance is on it.
|
||||
}
|
||||
else if ( weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints )
|
||||
{
|
||||
number = 1044281; // That item is in full repair
|
||||
}
|
||||
else if ( weapon.MaxHitPoints <= toWeaken )
|
||||
{
|
||||
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( CheckWeaken( from, skill, weapon.HitPoints, weapon.MaxHitPoints ) )
|
||||
{
|
||||
weapon.MaxHitPoints -= toWeaken;
|
||||
weapon.HitPoints = Math.Max( 0, weapon.HitPoints - toWeaken );
|
||||
}
|
||||
if (skillValue < 60.0)
|
||||
{
|
||||
number =
|
||||
1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems?
|
||||
}
|
||||
else if (!from.CanBeginAction(typeof(Golem)))
|
||||
{
|
||||
number = 501789; // You must wait before trying again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (damage > (int)(skillValue * 0.3))
|
||||
damage = (int)(skillValue * 0.3);
|
||||
|
||||
if ( CheckRepairDifficulty( from, skill, weapon.HitPoints, weapon.MaxHitPoints ) )
|
||||
{
|
||||
number = 1044279; // You repair the item.
|
||||
m_CraftSystem.PlayCraftEffect( from );
|
||||
weapon.HitPoints = weapon.MaxHitPoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = (usingDeed)? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
|
||||
m_CraftSystem.PlayCraftEffect( from );
|
||||
}
|
||||
damage += 30;
|
||||
|
||||
toDelete = true;
|
||||
}
|
||||
}
|
||||
else if ( targeted is BaseArmor armor )
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
int toWeaken = 0;
|
||||
if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
|
||||
damage /= 2;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
toWeaken = 1;
|
||||
}
|
||||
else if ( skill != SkillName.Tailoring )
|
||||
{
|
||||
double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( skillLevel >= 90.0 )
|
||||
toWeaken = 1;
|
||||
else if ( skillLevel >= 70.0 )
|
||||
toWeaken = 2;
|
||||
else
|
||||
toWeaken = 3;
|
||||
}
|
||||
if (pack != null)
|
||||
{
|
||||
int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5);
|
||||
|
||||
if ( m_CraftSystem.CraftItems.SearchForSubclass( armor.GetType() ) == null && !IsSpecialArmor( armor ) )
|
||||
{
|
||||
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else if ( !armor.IsChildOf( from.Backpack ) && ( !Core.ML || armor.Parent != from ) )
|
||||
{
|
||||
number = 1044275; // The item must be in your backpack to repair it.
|
||||
}
|
||||
else if ( armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints )
|
||||
{
|
||||
number = 1044281; // That item is in full repair
|
||||
}
|
||||
else if ( armor.MaxHitPoints <= toWeaken )
|
||||
{
|
||||
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( CheckWeaken( from, skill, armor.HitPoints, armor.MaxHitPoints ) )
|
||||
{
|
||||
armor.MaxHitPoints -= toWeaken;
|
||||
armor.HitPoints = Math.Max( 0, armor.HitPoints - toWeaken );
|
||||
}
|
||||
if (v > 0)
|
||||
{
|
||||
g.Hits += v * 5;
|
||||
|
||||
if ( CheckRepairDifficulty( from, skill, armor.HitPoints, armor.MaxHitPoints ) )
|
||||
{
|
||||
number = 1044279; // You repair the item.
|
||||
m_CraftSystem.PlayCraftEffect( from );
|
||||
armor.HitPoints = armor.MaxHitPoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = (usingDeed)? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
|
||||
m_CraftSystem.PlayCraftEffect( from );
|
||||
}
|
||||
number = 1044279; // You repair the item.
|
||||
toDelete = true;
|
||||
|
||||
toDelete = true;
|
||||
}
|
||||
}
|
||||
else if ( targeted is BaseClothing clothing )
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
int toWeaken = 0;
|
||||
from.BeginAction(typeof(Golem));
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair),
|
||||
from);
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1044037; // You do not have sufficient metal to make that.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1044037; // You do not have sufficient metal to make that.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (targeted is BaseWeapon weapon)
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
int toWeaken = 0;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
toWeaken = 1;
|
||||
}
|
||||
else if ( skill != SkillName.Tailoring )
|
||||
{
|
||||
double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base;
|
||||
if (Core.AOS)
|
||||
{
|
||||
toWeaken = 1;
|
||||
}
|
||||
else if (skill != SkillName.Tailoring)
|
||||
{
|
||||
double skillLevel = usingDeed ? m_Deed.SkillLevel : from.Skills[skill].Base;
|
||||
|
||||
if ( skillLevel >= 90.0 )
|
||||
toWeaken = 1;
|
||||
else if ( skillLevel >= 70.0 )
|
||||
toWeaken = 2;
|
||||
else
|
||||
toWeaken = 3;
|
||||
}
|
||||
if (skillLevel >= 90.0)
|
||||
toWeaken = 1;
|
||||
else if (skillLevel >= 70.0)
|
||||
toWeaken = 2;
|
||||
else
|
||||
toWeaken = 3;
|
||||
}
|
||||
|
||||
if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((clothing is TribalMask) || (clothing is HornedTribalMask)) )
|
||||
{
|
||||
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else if ( !clothing.IsChildOf( from.Backpack ) && ( !Core.ML || clothing.Parent != from ) )
|
||||
{
|
||||
number = 1044275; // The item must be in your backpack to repair it.
|
||||
}
|
||||
else if ( clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints )
|
||||
{
|
||||
number = 1044281; // That item is in full repair
|
||||
}
|
||||
else if ( clothing.MaxHitPoints <= toWeaken )
|
||||
{
|
||||
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( CheckWeaken( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) )
|
||||
{
|
||||
clothing.MaxHitPoints -= toWeaken;
|
||||
clothing.HitPoints = Math.Max( 0, clothing.HitPoints - toWeaken );
|
||||
}
|
||||
if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061136
|
||||
: 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from))
|
||||
{
|
||||
number = 1044275; // The item must be in your backpack to repair it.
|
||||
}
|
||||
else if (!Core.AOS && weapon.PoisonCharges != 0)
|
||||
{
|
||||
number = 1005012; // You cannot repair an item while a caustic substance is on it.
|
||||
}
|
||||
else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
|
||||
{
|
||||
number = 1044281; // That item is in full repair
|
||||
}
|
||||
else if (weapon.MaxHitPoints <= toWeaken)
|
||||
{
|
||||
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
|
||||
{
|
||||
weapon.MaxHitPoints -= toWeaken;
|
||||
weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken);
|
||||
}
|
||||
|
||||
if ( CheckRepairDifficulty( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) )
|
||||
{
|
||||
number = 1044279; // You repair the item.
|
||||
m_CraftSystem.PlayCraftEffect( from );
|
||||
clothing.HitPoints = clothing.MaxHitPoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
|
||||
m_CraftSystem.PlayCraftEffect( from );
|
||||
}
|
||||
if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
|
||||
{
|
||||
number = 1044279; // You repair the item.
|
||||
m_CraftSystem.PlayCraftEffect(from);
|
||||
weapon.HitPoints = weapon.MaxHitPoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061137
|
||||
: 1044280; // You fail to repair the item. [And the contract is destroyed]
|
||||
m_CraftSystem.PlayCraftEffect(from);
|
||||
}
|
||||
|
||||
toDelete = true;
|
||||
}
|
||||
}
|
||||
else if ( !usingDeed && targeted is BlankScroll scroll )
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
toDelete = true;
|
||||
}
|
||||
}
|
||||
else if (targeted is BaseArmor armor)
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
int toWeaken = 0;
|
||||
|
||||
if ( from.Skills[skill].Value >= 50.0 )
|
||||
{
|
||||
scroll.Consume( 1 );
|
||||
RepairDeed deed = new RepairDeed( RepairDeed.GetTypeFor( m_CraftSystem ), from.Skills[skill].Value, from );
|
||||
from.AddToBackpack( deed );
|
||||
if (Core.AOS)
|
||||
{
|
||||
toWeaken = 1;
|
||||
}
|
||||
else if (skill != SkillName.Tailoring)
|
||||
{
|
||||
double skillLevel = usingDeed ? m_Deed.SkillLevel : from.Skills[skill].Base;
|
||||
|
||||
number = 500442; // You create the item and put it in your backpack.
|
||||
}
|
||||
else
|
||||
number = 1047005; // You must be at least apprentice level to create a repair service contract.
|
||||
}
|
||||
else if ( targeted is Item )
|
||||
{
|
||||
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 500426; // You can't repair that.
|
||||
}
|
||||
if (skillLevel >= 90.0)
|
||||
toWeaken = 1;
|
||||
else if (skillLevel >= 70.0)
|
||||
toWeaken = 2;
|
||||
else
|
||||
toWeaken = 3;
|
||||
}
|
||||
|
||||
if ( !usingDeed )
|
||||
{
|
||||
CraftContext context = m_CraftSystem.GetContext( from );
|
||||
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, number ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( number );
|
||||
if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !IsSpecialArmor(armor))
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061136
|
||||
: 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from))
|
||||
{
|
||||
number = 1044275; // The item must be in your backpack to repair it.
|
||||
}
|
||||
else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
|
||||
{
|
||||
number = 1044281; // That item is in full repair
|
||||
}
|
||||
else if (armor.MaxHitPoints <= toWeaken)
|
||||
{
|
||||
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
|
||||
{
|
||||
armor.MaxHitPoints -= toWeaken;
|
||||
armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken);
|
||||
}
|
||||
|
||||
if ( toDelete )
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
|
||||
{
|
||||
number = 1044279; // You repair the item.
|
||||
m_CraftSystem.PlayCraftEffect(from);
|
||||
armor.HitPoints = armor.MaxHitPoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061137
|
||||
: 1044280; // You fail to repair the item. [And the contract is destroyed]
|
||||
m_CraftSystem.PlayCraftEffect(from);
|
||||
}
|
||||
|
||||
toDelete = true;
|
||||
}
|
||||
}
|
||||
else if (targeted is BaseClothing clothing)
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
int toWeaken = 0;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
toWeaken = 1;
|
||||
}
|
||||
else if (skill != SkillName.Tailoring)
|
||||
{
|
||||
double skillLevel = usingDeed ? m_Deed.SkillLevel : from.Skills[skill].Base;
|
||||
|
||||
if (skillLevel >= 90.0)
|
||||
toWeaken = 1;
|
||||
else if (skillLevel >= 70.0)
|
||||
toWeaken = 2;
|
||||
else
|
||||
toWeaken = 3;
|
||||
}
|
||||
|
||||
if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null &&
|
||||
!IsSpecialClothing(clothing) && !(clothing is TribalMask || clothing is HornedTribalMask))
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061136
|
||||
: 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from))
|
||||
{
|
||||
number = 1044275; // The item must be in your backpack to repair it.
|
||||
}
|
||||
else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
|
||||
{
|
||||
number = 1044281; // That item is in full repair
|
||||
}
|
||||
else if (clothing.MaxHitPoints <= toWeaken)
|
||||
{
|
||||
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
|
||||
{
|
||||
clothing.MaxHitPoints -= toWeaken;
|
||||
clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken);
|
||||
}
|
||||
|
||||
if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
|
||||
{
|
||||
number = 1044279; // You repair the item.
|
||||
m_CraftSystem.PlayCraftEffect(from);
|
||||
clothing.HitPoints = clothing.MaxHitPoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061137
|
||||
: 1044280; // You fail to repair the item. [And the contract is destroyed]
|
||||
m_CraftSystem.PlayCraftEffect(from);
|
||||
}
|
||||
|
||||
toDelete = true;
|
||||
}
|
||||
}
|
||||
else if (!usingDeed && targeted is BlankScroll scroll)
|
||||
{
|
||||
SkillName skill = m_CraftSystem.MainSkill;
|
||||
|
||||
if (from.Skills[skill].Value >= 50.0)
|
||||
{
|
||||
scroll.Consume(1);
|
||||
RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value,
|
||||
from);
|
||||
from.AddToBackpack(deed);
|
||||
|
||||
number = 500442; // You create the item and put it in your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047005; // You must be at least apprentice level to create a repair service contract.
|
||||
}
|
||||
}
|
||||
else if (targeted is Item)
|
||||
{
|
||||
number = usingDeed
|
||||
? 1061136
|
||||
: 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 500426; // You can't repair that.
|
||||
}
|
||||
|
||||
if (!usingDeed)
|
||||
{
|
||||
CraftContext context = m_CraftSystem.GetContext(from);
|
||||
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(number);
|
||||
|
||||
if (toDelete)
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,166 +1,186 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Ethics;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public enum SmeltResult
|
||||
{
|
||||
Success,
|
||||
Invalid,
|
||||
NoSkill
|
||||
}
|
||||
public enum SmeltResult
|
||||
{
|
||||
Success,
|
||||
Invalid,
|
||||
NoSkill
|
||||
}
|
||||
|
||||
public class Resmelt
|
||||
{
|
||||
public Resmelt()
|
||||
{
|
||||
}
|
||||
public class Resmelt
|
||||
{
|
||||
public static void Do(Mobile from, CraftSystem craftSystem, BaseTool tool)
|
||||
{
|
||||
int num = craftSystem.CanCraft(from, tool, null);
|
||||
|
||||
public static void Do( Mobile from, CraftSystem craftSystem, BaseTool tool )
|
||||
{
|
||||
int num = craftSystem.CanCraft( from, tool, null );
|
||||
if (num > 0 && num != 1044267)
|
||||
{
|
||||
from.SendGump(new CraftGump(from, craftSystem, tool, num));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Target = new InternalTarget(craftSystem, tool);
|
||||
from.SendLocalizedMessage(1044273); // Target an item to recycle.
|
||||
}
|
||||
}
|
||||
|
||||
if ( num > 0 && num != 1044267 )
|
||||
{
|
||||
from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Target = new InternalTarget( craftSystem, tool );
|
||||
from.SendLocalizedMessage( 1044273 ); // Target an item to recycle.
|
||||
}
|
||||
}
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CraftSystem m_CraftSystem;
|
||||
private BaseTool m_Tool;
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CraftSystem m_CraftSystem;
|
||||
private BaseTool m_Tool;
|
||||
public InternalTarget(CraftSystem craftSystem, BaseTool tool) : base(2, false, TargetFlags.None)
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Tool = tool;
|
||||
}
|
||||
|
||||
public InternalTarget( CraftSystem craftSystem, BaseTool tool ) : base ( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_CraftSystem = craftSystem;
|
||||
m_Tool = tool;
|
||||
}
|
||||
private SmeltResult Resmelt(Mobile from, Item item, CraftResource resource)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Ethic.IsImbued(item))
|
||||
return SmeltResult.Invalid;
|
||||
|
||||
private SmeltResult Resmelt( Mobile from, Item item, CraftResource resource )
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
|
||||
return SmeltResult.Invalid;
|
||||
|
||||
if ( Ethics.Ethic.IsImbued( item ) )
|
||||
return SmeltResult.Invalid;
|
||||
CraftResourceInfo info = CraftResources.GetInfo(resource);
|
||||
|
||||
if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
|
||||
return SmeltResult.Invalid;
|
||||
if (info == null || info.ResourceTypes.Length == 0)
|
||||
return SmeltResult.Invalid;
|
||||
|
||||
CraftResourceInfo info = CraftResources.GetInfo( resource );
|
||||
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor(item.GetType());
|
||||
|
||||
if ( info == null || info.ResourceTypes.Length == 0 )
|
||||
return SmeltResult.Invalid;
|
||||
if (craftItem == null || craftItem.Resources.Count == 0)
|
||||
return SmeltResult.Invalid;
|
||||
|
||||
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor( item.GetType() );
|
||||
CraftRes craftResource = craftItem.Resources.GetAt(0);
|
||||
|
||||
if ( craftItem == null || craftItem.Resources.Count == 0 )
|
||||
return SmeltResult.Invalid;
|
||||
if (craftResource.Amount < 2)
|
||||
return SmeltResult.Invalid; // Not enough metal to resmelt
|
||||
|
||||
CraftRes craftResource = craftItem.Resources.GetAt( 0 );
|
||||
double difficulty = 0.0;
|
||||
|
||||
if ( craftResource.Amount < 2 )
|
||||
return SmeltResult.Invalid; // Not enough metal to resmelt
|
||||
switch (resource)
|
||||
{
|
||||
case CraftResource.DullCopper:
|
||||
difficulty = 65.0;
|
||||
break;
|
||||
case CraftResource.ShadowIron:
|
||||
difficulty = 70.0;
|
||||
break;
|
||||
case CraftResource.Copper:
|
||||
difficulty = 75.0;
|
||||
break;
|
||||
case CraftResource.Bronze:
|
||||
difficulty = 80.0;
|
||||
break;
|
||||
case CraftResource.Gold:
|
||||
difficulty = 85.0;
|
||||
break;
|
||||
case CraftResource.Agapite:
|
||||
difficulty = 90.0;
|
||||
break;
|
||||
case CraftResource.Verite:
|
||||
difficulty = 95.0;
|
||||
break;
|
||||
case CraftResource.Valorite:
|
||||
difficulty = 99.0;
|
||||
break;
|
||||
}
|
||||
|
||||
double difficulty = 0.0;
|
||||
if (difficulty > from.Skills[SkillName.Mining].Value)
|
||||
return SmeltResult.NoSkill;
|
||||
|
||||
switch ( resource )
|
||||
{
|
||||
case CraftResource.DullCopper: difficulty = 65.0; break;
|
||||
case CraftResource.ShadowIron: difficulty = 70.0; break;
|
||||
case CraftResource.Copper: difficulty = 75.0; break;
|
||||
case CraftResource.Bronze: difficulty = 80.0; break;
|
||||
case CraftResource.Gold: difficulty = 85.0; break;
|
||||
case CraftResource.Agapite: difficulty = 90.0; break;
|
||||
case CraftResource.Verite: difficulty = 95.0; break;
|
||||
case CraftResource.Valorite: difficulty = 99.0; break;
|
||||
}
|
||||
Type resourceType = info.ResourceTypes[0];
|
||||
Item ingot = (Item)Activator.CreateInstance(resourceType);
|
||||
|
||||
if ( difficulty > from.Skills[ SkillName.Mining ].Value )
|
||||
return SmeltResult.NoSkill;
|
||||
if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
|
||||
item is BaseWeapon weapon && weapon.PlayerConstructed ||
|
||||
item is BaseClothing clothing && clothing.PlayerConstructed)
|
||||
ingot.Amount = craftResource.Amount / 2;
|
||||
else
|
||||
ingot.Amount = 1;
|
||||
|
||||
Type resourceType = info.ResourceTypes[0];
|
||||
Item ingot = (Item)Activator.CreateInstance( resourceType );
|
||||
item.Delete();
|
||||
from.AddToBackpack(ingot);
|
||||
|
||||
if ( item is DragonBardingDeed || (item is BaseArmor armor && armor.PlayerConstructed) || (item is BaseWeapon weapon && weapon.PlayerConstructed) || (item is BaseClothing clothing && clothing.PlayerConstructed) )
|
||||
ingot.Amount = craftResource.Amount / 2;
|
||||
else
|
||||
ingot.Amount = 1;
|
||||
from.PlaySound(0x2A);
|
||||
from.PlaySound(0x240);
|
||||
return SmeltResult.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
item.Delete();
|
||||
from.AddToBackpack( ingot );
|
||||
return SmeltResult.Invalid;
|
||||
}
|
||||
|
||||
from.PlaySound( 0x2A );
|
||||
from.PlaySound( 0x240 );
|
||||
return SmeltResult.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
int num = m_CraftSystem.CanCraft(from, m_Tool, null);
|
||||
|
||||
return SmeltResult.Invalid;
|
||||
}
|
||||
if (num > 0)
|
||||
{
|
||||
if (num == 1044267)
|
||||
{
|
||||
bool anvil, forge;
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
int num = m_CraftSystem.CanCraft( from, m_Tool, null );
|
||||
DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
|
||||
|
||||
if ( num > 0 )
|
||||
{
|
||||
if ( num == 1044267 )
|
||||
{
|
||||
bool anvil, forge;
|
||||
if (!anvil)
|
||||
num = 1044266; // You must be near an anvil
|
||||
else if (!forge)
|
||||
num = 1044265; // You must be near a forge.
|
||||
}
|
||||
|
||||
DefBlacksmithy.CheckAnvilAndForge( from, 2, out anvil, out forge );
|
||||
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, num));
|
||||
}
|
||||
else
|
||||
{
|
||||
SmeltResult result = SmeltResult.Invalid;
|
||||
bool isStoreBought = false;
|
||||
int message;
|
||||
|
||||
if ( !anvil )
|
||||
num = 1044266; // You must be near an anvil
|
||||
else if ( !forge )
|
||||
num = 1044265; // You must be near a forge.
|
||||
}
|
||||
if (targeted is BaseArmor armor)
|
||||
{
|
||||
result = Resmelt(from, armor, armor.Resource);
|
||||
isStoreBought = !armor.PlayerConstructed;
|
||||
}
|
||||
else if (targeted is BaseWeapon weapon)
|
||||
{
|
||||
result = Resmelt(from, weapon, weapon.Resource);
|
||||
isStoreBought = !weapon.PlayerConstructed;
|
||||
}
|
||||
else if (targeted is DragonBardingDeed deed)
|
||||
{
|
||||
result = Resmelt(from, deed, deed.Resource);
|
||||
isStoreBought = false;
|
||||
}
|
||||
|
||||
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, num ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SmeltResult result = SmeltResult.Invalid;
|
||||
bool isStoreBought = false;
|
||||
int message;
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
case SmeltResult.Invalid:
|
||||
message = 1044272;
|
||||
break; // You can't melt that down into ingots.
|
||||
case SmeltResult.NoSkill:
|
||||
message = 1044269;
|
||||
break; // You have no idea how to work this metal.
|
||||
case SmeltResult.Success:
|
||||
message = isStoreBought ? 500418 : 1044270;
|
||||
break; // You melt the item down into ingots.
|
||||
}
|
||||
|
||||
if ( targeted is BaseArmor armor )
|
||||
{
|
||||
result = Resmelt( from, armor, armor.Resource );
|
||||
isStoreBought = !armor.PlayerConstructed;
|
||||
}
|
||||
else if ( targeted is BaseWeapon weapon )
|
||||
{
|
||||
result = Resmelt( from, weapon, weapon.Resource );
|
||||
isStoreBought = !weapon.PlayerConstructed;
|
||||
}
|
||||
else if ( targeted is DragonBardingDeed deed )
|
||||
{
|
||||
result = Resmelt( from, deed, deed.Resource );
|
||||
isStoreBought = false;
|
||||
}
|
||||
|
||||
switch ( result )
|
||||
{
|
||||
default:
|
||||
case SmeltResult.Invalid: message = 1044272; break; // You can't melt that down into ingots.
|
||||
case SmeltResult.NoSkill: message = 1044269; break; // You have no idea how to work this metal.
|
||||
case SmeltResult.Success: message = isStoreBought ? 500418 : 1044270; break; // You melt the item down into ingots.
|
||||
}
|
||||
|
||||
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, message ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue