Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -4,129 +4,130 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Engines.Craft
|
||||
{
|
||||
public class DefGlassblowing : CraftSystem
|
||||
{
|
||||
public override SkillName MainSkill => SkillName.Alchemy;
|
||||
public class DefGlassblowing : CraftSystem
|
||||
{
|
||||
private static CraftSystem m_CraftSystem;
|
||||
|
||||
public override int GumpTitleNumber => 1044622;
|
||||
private DefGlassblowing() : base(1, 1, 1.25) // base( 1, 2, 1.7 )
|
||||
{
|
||||
}
|
||||
|
||||
private static CraftSystem m_CraftSystem;
|
||||
public override SkillName MainSkill => SkillName.Alchemy;
|
||||
|
||||
public static CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_CraftSystem == null )
|
||||
m_CraftSystem = new DefGlassblowing();
|
||||
public override int GumpTitleNumber => 1044622;
|
||||
|
||||
return m_CraftSystem;
|
||||
}
|
||||
}
|
||||
public static CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_CraftSystem == null)
|
||||
m_CraftSystem = new DefGlassblowing();
|
||||
|
||||
public override double GetChanceAtMin( CraftItem item )
|
||||
{
|
||||
if ( item.ItemType == typeof( HollowPrism ) )
|
||||
return 0.5; // 50%
|
||||
return m_CraftSystem;
|
||||
}
|
||||
}
|
||||
|
||||
return 0.0; // 0%
|
||||
}
|
||||
public override double GetChanceAtMin(CraftItem item)
|
||||
{
|
||||
if (item.ItemType == typeof(HollowPrism))
|
||||
return 0.5; // 50%
|
||||
|
||||
private DefGlassblowing() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 )
|
||||
{
|
||||
}
|
||||
return 0.0; // 0%
|
||||
}
|
||||
|
||||
public override int CanCraft( Mobile from, BaseTool tool, Type itemType )
|
||||
{
|
||||
if ( tool == null || tool.Deleted || tool.UsesRemaining < 0 )
|
||||
return 1044038; // You have worn out your tool!
|
||||
if ( !BaseTool.CheckTool( tool, from ) )
|
||||
return 1048146; // If you have a tool equipped, you must use that tool.
|
||||
if ( !(from is PlayerMobile mobile && mobile.Glassblowing && mobile.Skills[SkillName.Alchemy].Base >= 100.0) )
|
||||
return 1044634; // You havent learned glassblowing.
|
||||
if ( !BaseTool.CheckAccessible( tool, from ) )
|
||||
return 1044263; // The tool must be on your person to use.
|
||||
public override int CanCraft(Mobile from, BaseTool tool, Type itemType)
|
||||
{
|
||||
if (tool == null || tool.Deleted || tool.UsesRemaining < 0)
|
||||
return 1044038; // You have worn out your tool!
|
||||
if (!BaseTool.CheckTool(tool, from))
|
||||
return 1048146; // If you have a tool equipped, you must use that tool.
|
||||
if (!(from is PlayerMobile mobile && mobile.Glassblowing && mobile.Skills[SkillName.Alchemy].Base >= 100.0))
|
||||
return 1044634; // You havent learned glassblowing.
|
||||
if (!BaseTool.CheckAccessible(tool, from))
|
||||
return 1044263; // The tool must be on your person to use.
|
||||
|
||||
bool anvil, forge;
|
||||
bool anvil, forge;
|
||||
|
||||
DefBlacksmithy.CheckAnvilAndForge( from, 2, out anvil, out forge );
|
||||
DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
|
||||
|
||||
if ( forge )
|
||||
return 0;
|
||||
if (forge)
|
||||
return 0;
|
||||
|
||||
return 1044628; // You must be near a forge to blow glass.
|
||||
}
|
||||
return 1044628; // You must be near a forge to blow glass.
|
||||
}
|
||||
|
||||
public override void PlayCraftEffect( Mobile from )
|
||||
{
|
||||
from.PlaySound( 0x2B ); // bellows
|
||||
public override void PlayCraftEffect(Mobile from)
|
||||
{
|
||||
from.PlaySound(0x2B); // bellows
|
||||
|
||||
//if ( from.Body.Type == BodyType.Human && !from.Mounted )
|
||||
// from.Animate( 9, 5, 1, true, false, 0 );
|
||||
//if ( from.Body.Type == BodyType.Human && !from.Mounted )
|
||||
// from.Animate( 9, 5, 1, true, false, 0 );
|
||||
|
||||
//new InternalTimer( from ).Start();
|
||||
}
|
||||
//new InternalTimer( from ).Start();
|
||||
}
|
||||
|
||||
// Delay to synchronize the sound with the hit on the anvil
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality,
|
||||
bool makersMark, CraftItem item)
|
||||
{
|
||||
if (toolBroken)
|
||||
from.SendLocalizedMessage(1044038); // You have worn out your tool
|
||||
|
||||
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 0.7 ) )
|
||||
{
|
||||
m_From = from;
|
||||
}
|
||||
if (failed)
|
||||
{
|
||||
if (lostMaterial)
|
||||
return 1044043; // You failed to create the item, and some of your materials are lost.
|
||||
return 1044157; // You failed to create the item, but no materials were lost.
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_From.PlaySound( 0x2A );
|
||||
}
|
||||
}
|
||||
from.PlaySound(0x41); // glass breaking
|
||||
|
||||
public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )
|
||||
{
|
||||
if ( toolBroken )
|
||||
from.SendLocalizedMessage( 1044038 ); // You have worn out your tool
|
||||
if (quality == 0)
|
||||
return 502785; // You were barely able to make this item. It's quality is below average.
|
||||
if (makersMark && quality == 2)
|
||||
return 1044156; // You create an exceptional quality item and affix your maker's mark.
|
||||
if (quality == 2)
|
||||
return 1044155; // You create an exceptional quality item.
|
||||
return 1044154; // You create the item.
|
||||
}
|
||||
|
||||
if ( failed )
|
||||
{
|
||||
if ( lostMaterial )
|
||||
return 1044043; // You failed to create the item, and some of your materials are lost.
|
||||
return 1044157; // You failed to create the item, but no materials were lost.
|
||||
}
|
||||
public override void InitCraftList()
|
||||
{
|
||||
int index = AddCraft(typeof(Bottle), 1044050, 1023854, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627);
|
||||
SetUseAllRes(index, true);
|
||||
|
||||
from.PlaySound( 0x41 ); // glass breaking
|
||||
AddCraft(typeof(SmallFlask), 1044050, 1044610, 52.5, 102.5, typeof(Sand), 1044625, 2, 1044627);
|
||||
AddCraft(typeof(MediumFlask), 1044050, 1044611, 52.5, 102.5, typeof(Sand), 1044625, 3, 1044627);
|
||||
AddCraft(typeof(CurvedFlask), 1044050, 1044612, 55.0, 105.0, typeof(Sand), 1044625, 2, 1044627);
|
||||
AddCraft(typeof(LongFlask), 1044050, 1044613, 57.5, 107.5, typeof(Sand), 1044625, 4, 1044627);
|
||||
AddCraft(typeof(LargeFlask), 1044050, 1044623, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
|
||||
AddCraft(typeof(AniSmallBlueFlask), 1044050, 1044614, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
|
||||
AddCraft(typeof(AniLargeVioletFlask), 1044050, 1044615, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
|
||||
AddCraft(typeof(AniRedRibbedFlask), 1044050, 1044624, 60.0, 110.0, typeof(Sand), 1044625, 7, 1044627);
|
||||
AddCraft(typeof(EmptyVialsWRack), 1044050, 1044616, 65.0, 115.0, typeof(Sand), 1044625, 8, 1044627);
|
||||
AddCraft(typeof(FullVialsWRack), 1044050, 1044617, 65.0, 115.0, typeof(Sand), 1044625, 9, 1044627);
|
||||
AddCraft(typeof(SpinningHourglass), 1044050, 1044618, 75.0, 125.0, typeof(Sand), 1044625, 10, 1044627);
|
||||
|
||||
if ( quality == 0 )
|
||||
return 502785; // You were barely able to make this item. It's quality is below average.
|
||||
if ( makersMark && quality == 2 )
|
||||
return 1044156; // You create an exceptional quality item and affix your maker's mark.
|
||||
if ( quality == 2 )
|
||||
return 1044155; // You create an exceptional quality item.
|
||||
return 1044154; // You create the item.
|
||||
}
|
||||
if (Core.ML)
|
||||
{
|
||||
index = AddCraft(typeof(HollowPrism), 1044050, 1072895, 100.0, 150.0, typeof(Sand), 1044625, 8, 1044627);
|
||||
SetNeededExpansion(index, Expansion.ML);
|
||||
}
|
||||
}
|
||||
|
||||
public override void InitCraftList()
|
||||
{
|
||||
int index = AddCraft( typeof( Bottle ), 1044050, 1023854, 52.5, 102.5, typeof( Sand ), 1044625, 1, 1044627 );
|
||||
SetUseAllRes( index, true );
|
||||
// Delay to synchronize the sound with the hit on the anvil
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
AddCraft( typeof( SmallFlask ), 1044050, 1044610, 52.5, 102.5, typeof( Sand ), 1044625, 2, 1044627 );
|
||||
AddCraft( typeof( MediumFlask ), 1044050, 1044611, 52.5, 102.5, typeof( Sand ), 1044625, 3, 1044627 );
|
||||
AddCraft( typeof( CurvedFlask ), 1044050, 1044612, 55.0, 105.0, typeof( Sand ), 1044625, 2, 1044627 );
|
||||
AddCraft( typeof( LongFlask ), 1044050, 1044613, 57.5, 107.5, typeof( Sand ), 1044625, 4, 1044627 );
|
||||
AddCraft( typeof( LargeFlask ), 1044050, 1044623, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 );
|
||||
AddCraft( typeof( AniSmallBlueFlask ), 1044050, 1044614, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 );
|
||||
AddCraft( typeof( AniLargeVioletFlask ), 1044050, 1044615, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 );
|
||||
AddCraft( typeof( AniRedRibbedFlask ), 1044050, 1044624, 60.0, 110.0, typeof( Sand ), 1044625, 7, 1044627 );
|
||||
AddCraft( typeof( EmptyVialsWRack ), 1044050, 1044616, 65.0, 115.0, typeof( Sand ), 1044625, 8, 1044627 );
|
||||
AddCraft( typeof( FullVialsWRack ), 1044050, 1044617, 65.0, 115.0, typeof( Sand ), 1044625, 9, 1044627 );
|
||||
AddCraft( typeof( SpinningHourglass ), 1044050, 1044618, 75.0, 125.0, typeof( Sand ), 1044625, 10, 1044627 );
|
||||
public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(0.7))
|
||||
{
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
if ( Core.ML )
|
||||
{
|
||||
index = AddCraft( typeof( HollowPrism ), 1044050, 1072895, 100.0, 150.0, typeof( Sand ), 1044625, 8, 1044627 );
|
||||
SetNeededExpansion( index, Expansion.ML );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_From.PlaySound(0x2A);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue